Red Faction: Game Walkthrough and Guide

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July 6, 2022
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By Jonny Gamer

Red Faction: Passage
Red Faction: Game Walkthrough and Guide
Training Follow all Orion instructions. There is nothing complicated here. Like enemies. So do not try to shoot a guy in Krasnoye, who will meet you after you get a weapon: otherwise you will be thrown out of the faction, and again start the game, and also learn good manners.

Submarines (continued training) in managing it there is nothing complicated. True, when you shoot, I advise you to aim between the arrow of the active rocket and the central circle: otherwise we will miss, Torpeda will leave to the side.

Weapon: Key 1: Flameth – the name speaks for itself, but an ammunition ends quickly. In addition, for the defeat, it is necessary to enter close contact with the enemy, and quite a long-term jet of flames. Alternatively, you can quit the enemy a canister with fuel. Whended control – the same club;Useless weapon in the game. Plastic shield – it makes sense to keep his life for some time if there are no ammunition.

Key 2: Exact rifle – alternative to sniper on medium distances. Effective weapon. Alternatively – look through the wall through the sight. Shotgun – very effective weapon, but has a small ammunition. With accurate hit on a short distance for the defeat of the enemy is just one shot. Alternative mode – automatic. Sniper rifle – for killing enemies on distant distances. Alternatively, you can watch through the walls. Pistol – an effective means of fighting a weak opponent. Better shoot. Powerful striking ability. Alternative Mode – Silencer. Heavy machine gun – occurs at later levels;apply against mass and hard armed opponents. Rail – drive – laser electric shock;Kills immediately: high speed of discharge;When applied, some slowdown occurs, why the opponents have time to evade. For use requires skill. Affects opponents through the walls through the type detector of the thermal imager. The assault rifle is the main weapon;Very effective. Leads fire in automatic mode. Pistol – a machine gun – has two barrels of different caliber, and various stores on the tanks.

Key 4: Fuel Ranker – Huge Explosion Power and Large Defeat Radius. One charge. Apply on large distances. Occurs at the last levels. Practically not applicable. Grenadeomets – in stock from the first level. Effective weapon against technology and with direct hit in stationary firepoints. Pomegranate – meaningless weapons at later levels: Living enemies are amazed only after the fifth – sixth explosion. Delay during the throw due to the need to pull the check. While exploded, enemies run up in different directions. Plus, rides how the ball is not where it was intended. Alternative mode does not help – instant explosion. Explosive – explosives with remote fuse. Effective if necessary, hide, undermine the wall. You can blow up when opponents go to the radius. Best of explosive games game.

one. Mine 14 – F run forward, and watch the conflict between the guard and miner. As soon as they die, we select the rod of the security guard, and we run to another guard to take away his gun. In Parker shoot, so evade. As soon as weaponed weapons, start shooting the guard. Do not rush, and do not panic. Everything is very simple: our path lies there, where the arrows “Protection Post” point in the main corridor. But do not rush there run. We must climb on lateral branches, collect weapons, explosives, grenade launchers and other charms. At the same time save their party comrades from the guards. Blast the walls labeled with a circle: for them a lot of explosives. True, you may run into many guards. Well, nothing happens without blood. Provided (by the way, do not waste rockets, but use the gun – still), we go to guard.

2. Protection post as soon as passed with Parker for the door, the guard will start to shoot on the side. Yes not just so, but rockets. Here you can use a grenade launcher, and answer him the same. There may be two there two. And you can quickly ship on the side: the guards are stupid and watch only for the opposite shore. Shoot here need to head here – this is an instant death. And if you do not kill them right away, they pay attention to Parker, and then send psalms for his soul. In general, we are moving on the other side. As soon as they come to the gate, near the grenade launch and rockets lie, doors will open, and there will be a couple of guards. Kill them and go further on the tunnel. Behind the gate of three. This is the first post of protection. Two on the towers on the right and left, the third below. How to cope with them, you can open the gate, because of which they came: there was still three (two) came running. We go for the following gate. Another short corridor, in which Parker is waiting for two security guards. And goal ahead of the second post of protection. There are two more. And here is the drill unit. On it, it is possible to drill the walls until the morning, and you can travel a little – a little, to the last, the third post of protection. But it still can’t get through the lasers. Come out. Shoot the protection of the square black doors, behind the glass on the left of them two, and we go to one black doors, followed by Parker waiting for the last guard at this level.

3. To the output of opa on! Parker in connection appeared kindness. Someone Hendrix (and how the guards do not hear it?). He warns that all exits are blocked by the protection, in order to prevent the spread of the uprising. We go to the end of the tunnel. In the opened cave we will see at thenime soldiers and armored vehicles. You can try to slip further along the subjects, but risks to get under the fire Soldier Ultor. You can wait until they pass, but also in the first, and in the second case, we will still have to face the goal, and to get under the crushing fire of armored vehicles. Therefore, I suggest pre-prepare a seasoned earlier grenade launcher, and from the flank it is crammed on armored vehicles. Two – three shots, and nothing remains. You can spend on a rocket for four soldiers below. And Parker with Parker running on the layouts to the entrance to the cave left. There will still be the heels of soldiers who killed the miner, but you can find a pistol with them. We go to the lift, activate the button, and go upstairs. By the way, if you have not paid attention to: to kill the soldiers in the easiest, shooting them in the person, – the glass is broken, and one shot is enough for these guys, and not five – seven, or even nine.

4. On the way to the barracks run forward, ready for battle. Meets us miner, flames. And then, in the cave, four guards seeking two more of our guys. Gasim them, and loving shotgun and flamethrower. True, charges are not enough charges. Go to the booth in the center, that between the two gates, over which the “barracks” is written. Locked with Parker Shield, and click the button to open the gate. Come out and go to the nearest door. And there is already a security guard who hurries to hide behind the gate right. Wow! Yes here a lot of ammunition! We go out, and go to the air gateway, where the “barracks” is written on the floor. Press the button, and immediately at the opening of the gate, shoot: there is not a sickly a gear guard with a shotgun. Six six rounds to this glorious rifle. Then open the following gates…

five. Barracks generally – then we need to right in the first door. If we immediately go to her, then for her there is one guard, and the second on the stairs is a little higher. When we climb the balcony, we quietly go on it to the opposite end to the door. But on the output to the second balcony at the bottom of the left, it will be waiting for an automatic machine gun. Fight him like alive. That is, they smoke with two shots from the shotgun, until we got into the field of his visors. We go to the opposite end of the balcony: a guard hidden there behind the goal. Ralm It. You want to play? Then do not go immediately by this expensive, and check all the doors on your way. For them, Parker is waiting for crowds of guards. It seems that they are ten times more than miners. This is whom the ore is to mine! In particular, there is a spacious room at the top, where there is a lot of doors, where there is a machine machine gun, from which Parker will be able to shoot the bruise shells in the guards who came from everywhere, and collect a complete ammunition for a shotgun. And also found in one of the boxes grenade. How to go down down, immediately go to the door on the right, on which the “elevator” is written. We learn there from Hendriks that this path does not pass: elevators destroyed by guard. Should look for an alternative way. Hendrix promises to bring to docks. Come out and go to the door to the right. In the “cafeteria” (in front of the cafeteria, the door, behind which brother is sits in a cage – Shakhtar; Shakhtar Parker will not help, but you can take a first-aid kit from the box). There we run right, and do not have time to save a friend of Shakhtar, who shot a guard. But we have managed the guard! We are deployed by the circle: the back of the hated order came running at the back (but there may be two of them: in this game everything is relative, too much variables). Kill it. Now you can return to the opposite end of the corridor and go to the medical unit to hide the weapon in the holster, to become a member of a frightened medic, and collect aid kits. Greater, go to fight in the opposite end of the corridor, where they did not have time to save the miner. For the door of Parker are waiting for three guards. They are armed with pistols and a rod, so it’s not difficult to cope with them. Passing another doors, we see an open ventilation hatch in the kitchen: this is our way! On the right there is another door with a security guard for her and several first-aid kits. Cauldron at the ventilation mine to the next level.

6. Power unit crawl out of the mine, and go to the door to the right. Hendrix reports that the path is on top, apparently free. We go through a room with two corpses, go to the door. For her, at the far end of the corridor, the miner dies. The guard who killed him may die himself, but can stay alive. If anything – get ready for a meeting. We reach the end of this passage, and climb up the stairs. Behind the door immediately look up: there is a security guard. Remove this cockerel with strangers. Jump into the water (there, if necessary, at the corpse under water you can take a gun) and we are moving away to the stairs to the right. Raise upstairs. I killed the guard we can take a first-aid kit. Oops again. The staircase upstairs is blown up, but on the last narrow platform in front of the destroyed plot, just behind Parker there is a passage, and in it a security guard. Jump in there (or from the staircase), and the rolle. We go to another mine with a staircase. Here you can choose a shield, and at the bottom of the stairs, if necessary, is a first-aid kit. Climb on the stairs up. There at the top on the right wide passage, and in it two guards with guns. By the cartridge from the shotgun on each, and forward on the bright corridor to the next level.

7. The registration center is moving forward on the corridor to the door with the inscription L – 13. To the left of it upstairs behind the glass guard. Remove it through the glass. We return a little back. Left in a small gray door. We pass for her, on the stairs climb post to the killed guard. We select the assault rifle of the murdered, and in the wall we take a couple of first aid kits. The remote is activating the button, and open the door at the bottom, on which L – 13 is written. Jump down and go through her. Around the corner on the left two guards. One barricade. Kill. Further around the corner one more: he runs away for the gate to the next room, and we select not only the weapons of the dead, but also the assault rifle at the door. Now you can go to deal with the guys at the gate. Here are four security officers. One below, the second right behind the counter (there is a medic, who can then be treated), and two more left on the top of the stairs. These two will run away, so you have to go to their soul. Raising the stairs, go to the right, to double gray doors. Immediately behind her two guards. Shoot immediately!

8. Registration Center – 2 Cooking Grenadas, and go to double doors. There, I will see a miner who shoots a guard that makes the machine gun from the top of the machine gunner. Run a rocket there. If anyone stayed alive, finish from a rifle. Where there was a machine gun, double doors. And behind them a couple of guards, but you can not go here. We take an explosion, and we blow up the wall behind the former machine gun, where the poster “Tell You…”. Jump into the resulting hole, and go to the door. We pass the corridor, climb the stairs. Another corridor, and another very long staircase ending with a hatch. Open it, get out of the outside. In the corridor to the right pair of guards. Kill, take the ammunition, and can visit the Medicabinet. But during treatment two will resort. Parker, like a young pioneer, always ready. Kill. If suffered, we are treated again, we go out, and go down the corridor further.
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