Rome: Total War: Game Walkthrough and Guide

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August 23, 2022
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By Jonny Gamer

Rome: Total War: Passage
Rome: Total War: Game Walkthrough and Guide
Let I died under Aheron,
Let my blood got into psam –
Eagle of the Sixth Legion
Everything is also torn to heaven.
All proud he is careless,
Still he displeased.
Let the age of the soldier are fleeting –
But eternal Rome, but eternal Rome.
From folklore archaeologists
Still i I remember my first skirmish with curls. It was on Sardinia, at that time I, young Gnea Scipion, grathed terrain. Sentinas reported that several infantry detachments go in the direction of the crossing and here that will be here. My centuries lined up in a convenient location between three hills in five stages from the camp.

I just pronounced a short speech before building, how suddenly everything went awry. Scouts in a panic escaped from the hill and reported that there are many elephants in the angroup. It was too late to rebuild, and the order of the first detachments to dispel the ranks could not change anything: the advanced chages of Carthaginians have already appeared on the edge. Behind them, due to the forest, low-spirited African elephants were cut off and persuaded to our positions. Their good eyes were horrified on the gastats, and behind the warriors were slowly going to a short semblance of phalanx…

Soldiers fired by the air. Gastati trembled, Triaria tried in vain to get to the skins of funny elephants. Falanga was already fitted, I cheekily putting a spear. I was saved by the only auxiliary squad of archers led by the smart captain. The volley for a volley, they published blinded by the elephants by burning arrows, and finally, one by one, the gray giants were nervous and rushed to the nurse – through their own phalanx. At the alarm of the horn from the hill, the ardent centuria was crushed and hit the upset phalange to the rear. Soon everything was over, the curls shamefully dragged into the forest.

And climbing climb and fucked. The most delicious is a trunk.

&&&

Rome: Total War – This is a third game in the famous Strategy Series Total War British Team Creative Assembly . After the resolution of Japanese turmoil and intrigue against dad in Europe, the topic of antiquity.

The developers could well remake the detachments, add an antique color and release a crawl called . Fortunately, this did not happen. Brave British swung on the global alteration of strategic and tactical parts of the game. Last fall it became clear that the strength to finish the game is not enough on time, and Rome: Total War postponed for a whole year. However, what year in the scale of history? MiG alone.

In this guide, I will try to tell about all aspects of the game: from simple tactical maneuvering to complex and not completely obvious subtleties of gaming mechanics. Large sections – three.

_ Introductory. Here I will tell you how to set up the game and pass a training campaign.

_ Strategic. The global strategy has changed since the MEDIEVAL Time Most, and the former skills will have to face merciless.

_ Tactical. Often winning battles, you can strain not quite successful strategic solutions without much difficulty. Here I will tell about the individual species of troops, how to use them and fight against them.

Rome was not immediately built

– The strategy is very deep and difficult to perceive, especially with unaccustomed. Understanding this, the developers did everything so that the interface is friendly playful puppy. They even went to – start the main campaign it is impossible until the player passes the training. But after that you are limited: play for gallins or Egyptians will not work, as long as you do not get comfortable with Roman legions. Selection of detachments and the ability to include classical management say about the same: the authors are afraid that the game will seem difficult for the Middle American.

They achieved their own: now the strategic interface makes itching Side Meyer with it (still serving the elastic standard of simplicity and transparency of management). Tactical Screen – Top of Laconicity. Finally, built-in advisers are provided for the most talented (remember the famous Word Clip): . However, they can be disabled at any time.

Where the player goes, just running the game? Of course, in the settings menu. Let’s see what should be twisted first.

It is important: To avoid the problems of departures when accessing the Senate, do not be labeled when installing, put a video codec enclosed to the game.

Twink settings

Video

Clean the load on the computer video system, based on the power of the video card. – The game is heavy, and you will most likely have to look for a compromise between quality and speed. Most of all frames per second takes full-screen smoothing. I advise you to turn on the tails of horses do not hypnotize you by friendly mahams from left to right.

It would seem whether video settings affect the gameplay? Still as they can – through Choosing the number of detachments . There are four options: small, medium, big, huge. By default, it stands like that the magnitude of the average infantry unit is 80 people, equestrian – 54 people. Of course, you can set the size – then the people in each troop will be more, and the battle themselves will be simply epic. But remember that the size matters and adjusts the rules of the game.

_ Larger detachments are beneficial for phalanxes (more difficult to surround) and for archers (arrows with every volley more).

_ Small detachments are beneficial for the cavalry (the first assault will destroy half the enemy detachment).

_ The more detachment, the more difficult to recruit it. The fact is that the detachments that train in cities are taken from its population. There is a big difference between, leaves the city with a detachment of infantry eighty or hundred.

Sound

There is nothing ultra-shown in sound settings. Sound volume, music, choice of playback method (EAX, of course, attached).

Control

The player has the ability to configure the keyboard for itself, leave the old control or switch the layout to the fashionable . I advise you to remember the hotkeys – in battle it helps it very much, especially in network mode, when there is no pause.

Camera settings

Here I advise you to make the movement of the camera quickly, but restriction over the battlefield disable.

All the game is configured. Now you can be accepted for the training campaign

Survive learning

Educational mode is a short campaign on the Apennine Peninsula and a piece of the Balkans. First, you will spend your handle on the battle with Varvar Dumunorix, known by the demo version. Then you will be taught to use the card and offer to conquer several provinces.

And experienced players in Total War, and I advise you to carefully consider the training regime carefully. Battle, if you wish, you can skip, but the strategic regime needs to be mastering with the very Azov. At the same time, for some reason, it is impossible to get out of the game: while you do not conquer two or three provinces, saving just will not work.

After it becomes possible to preserve, you can start the main campaign of the Empire from the main menu.

Imperial ambitions

At first, you can start the imperial campaign only for one of the three Romans – Yulia, Brutas, Scipii. To get the opportunity to play for other peoples, you need to either destroy them during the game (at the same time, every exterminated people immediately hatch in the menu), or successfully finish the campaign (then the menu appears to choose any people).

Did you know: open all the playlines can be easier by editing the game. Find the file Descr_strat.TXT and move all the lines from the section unlockable in Playable .

Choose which rules the victory is calculated. Regular rules require capture fifty provinces (exactly half of the card) and defeat the Senate. Simplified Rules require to defeat a specific people and first grab fifteen provinces.

I advise you to celebrate item, otherwise all cities without governors will be managed by AI. However, this is, and everything else, including the level of the annoying of advisers, can be changed already in the game.

But the levels of difficulty are a separate topic.

Easy, normal, hard

Total levels of complexity four – light, medium, heavy, superheavy. You can customize the complexity of tactical battles and strategies.

What is affected by the complexity of tactical battles? First, it determines who receives an advantage in battle. At the average level, your squads are equal to enemy strength and combat spirit. On heavy enemy squads get gains to the other. On the light of your detachments stronger.

Argue that the choice of level determines the depth of the tactical thought of a silicon enemy. It’s hard to check it, besides, I don’t see the computer, I don’t see it – it is so limited.

What level to choose? Middle good for novice players, more difficult – for experienced, for those who drove another Japanese and knights into battle. Middle level I recommend yet those who do not like the principle . At the same time, if a strong enemy can be replayed on the battlefield tactically, with the fleet of affairs. Fighting on the sea is calculated only automatically, and the corrections made by the level of the game can be upset. Unpleasant when one enemy birem in a battle is drowning a dozen of your tripre.

The strategic level of complexity is even less transparent. At the mid-level, the computer congestives without special delights, so temptation arises to unscrew the item to the maximum (and leave the tactics). Not so simple! In the heavy levels of the city with a large population become uncontrollable (it seems because of the imbalance of the game). Conventional control levers (tax reducing, large garrison, temples, gladiator games) is not enough. Instead of battles and victorious wars, the player has to urgently invent, how to deal with uprisings – and not on the borders, but in the heart of the empire. The options were offered the sea, here are the most exotic:

_ Infect the city of Play. Population decreases, everyone is happy. Special squad goes and such treatment is the most restless settlements.

_ Destroy the temples, the Colosseum, bring troops, rear taxes and wait for a full-scale rebel performance. Put it with fire and sword, and captured city cut. The survivors behave quieter of water, below herbs.

_ Create large peasant detachments (population decreases), translate them into underdeveloped cities and disbanded there (the population is increasing).

_ Throw the same detachments of peasants in hopeless battles with rebel slaves.

If you do not want to engage in all these, no doubt, think thoroughly before you get out the complexity of the campaign to maximum.

Strategy

You are on a strategic map. Before you all Mediterranean, Europe to the Urals, Middle East, British Islands and Edge of Africa. Just a little more than a hundred provinces. It’s a lot, but you have enough time. The gap between the first Punic war (270 years before. E.) before the death of August (12 years before.E.) in your complete disposal. Every move is half the year, winter or summer. More than five hundred moves will be allowed to conquer the world to the most peaceful and lazy emperor.

I am sure, many, looking at the strategic map, exclaim: cities, conditional designations of useful resources, roads, detachments – everything seemed to come from the famous Series of Side Meyer. Three-dimensional view of the card allows you to raise and lower the camera. Close to funny trifles: Trees quietly shake, detachments impatiently cross off her legs. In winter, the north of Europe is covered with snow, and ragged elements – be it eruption ethna or simple storm – I can not find out on the map. Such a card was not still in any strategic game.

Before pressing the button once again, the player is engaged in conventional routine:

_ examines the overall situation on the map and accepts strategic solutions;

_ carefully stides the strategic menus, solves budget issues, foreign policy and, especially important, engaged in family (generals, governors, heirs);

_ checks the settlements, corrects the tax policy, builds the queues of construction and training (or replenishment) of detachments;

_ Moves the detachments and fleet on the map, builds defensive structures, enters the battle or goes to a profitable position to take the battle there. Army deeds are the most important stage of the stroke;

_ Moves agents – diplomats, spies and murderers. Gives them the opportunity to do their dark divids. Diplomats, if necessary, enter into a dialogue with other peoples.

All this can be done in any order, and any item can be missed. I will say a secret – the game you can win and without diplomacy, and without a clear tax policy. Only it is more difficult.

Political cuisine

Policy menu (hot key O ) – a very useful thing, although the range of hot fights about her is not difficult and forget. Come on it regularly. It is here that the strategy is presented. Here you will learn the details about your state, finance, foreign policy, family and the position of the Senate.

_ State. Did not forget the name of his country? Remember where the capital? Want to know how much you have in the family of adults (potential generals and governors)? Here you will remind you the number of your provinces won and lost victories. In the same tab, you can establish automatic tax collection (it works, I recommend). The most lazy can convey all the management of the cities in the hands of the computer. Do this not advise! Did you never know how the AI is impassive and what will be configured in cities. In case you still decided to download the care of the cities on the shoulders of a silicon friend, you can immediately install the slider in the right position.

_ Finance. Full report about the entire profit and loss of your country. Figure it out with unusual difficult, but it is very useful. Who would have thought that a huge army can devour the entire budget of the Empire!

_ Foreign policy. Nineteen countries are a lot. On this page you remember with whom you are fighting, and with whom are friends.

_ Schedule. Under the carcake translated from . Reflects the ratio of the greatness of your and other countries in several parameters. On the horizontal axis years are postponed.

_ Family. Full genealogical tree of your family. Only here you can one glance to take all members of a kind – children, deceased ancestors, reception and overbought diplomats of strangers. Only here you can quickly remember age, talents, bad features and a retinue of each of our loved ones. Kronprints is appointed here.

I will tell you a secret, you can win the game and without much attention to family affairs. But if you are a real quiet Don and correctly manage your clan, the victory becomes much closer. Therefore, the family is the main thing. From her and let’s start.
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