SECRET OF NAUTILUS, THE NAUTILUS: Game Walkthrough and Guide

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September 30, 2022
15 minutes
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By Jonny Gamer

SECRET OF NAUTILUS, THE NAUTILUS: Passage
SECRET OF NAUTILUS, THE NAUTILUS: Game Walkthrough and Guide
DECOMPRESSION CHAMBER.

Pull the chain at the door, look at the eye, there someone is last. Twist the handle and enter the next room.

Diving Gear Chamber.

Read the floor sheet, take gloves from the box on the right, can take a screwdriver from the shelves. Right from the boot on the floor Take a metal ball (LEAD Ball). Go to the next door, right take the wooden box (Woodbox, it looks like more on the basket). Look at the sparkling contacts, put on the gloves on yourself (put them on "face" in inventory) and insert a metal ball there. Open the door, find yourself in the corridor.

Corridor.

The door directly leads to the dining room, to the left to the kitchen and, finally, the door will be right to the right and the door to the library. The closed door with the code is better not to touch, because only three attempts to set it. Go to the library.

Library.

Read the book on the left, then look at the book on the right, on the second shelf. Go ahead, read the book on the table on the left. Lamps take matches and go out into the corridor.

DINING ROOM.

In the dining room go around the table on the right, take the candlestick. Move in the direction of the curtain and press the two levers: the window will open – and you will see your submarine sailing by. Go to the kitchen.

Kitchen.

Going into the kitchen, close the door behind you. From the slab, take a saucepan (Pressure Cooker), go around the stove, open the table box and take the notes. Go to the sink. The box on the right will be closed, and you need to open it. Put a saucepan into the sink and fill it with water, then climb the full pot on the plate on the right (under the box). Notes and wooden drawer Sun down, set fire to their matches. Then click on pairs from the pan – it will explode, the door of the locker will break. There will be a poisonous gas (you have little time!). Quickly grab oyster knife (Oyster Knife) from a broken cabinet and jogging from the kitchen. In the corridor, immediately close the door behind you.

Library.

In the library, go to the lattice with a fan and unscrew the 4 screws in the corners of the lattice (it will not work the screwdriver – it will break). Then sow the candlestick in the fan and you will find yourself…

Lounge.

This is the largest room on the ship, consists of three levels, here is the management of the ship, including the steering wheel, and the cardographic room with periscope at the top.
Go to the chains on the left, take the bolt (bolt), go down the steps. Come to the steering wheel, you need to solve puzzle – t.E. Collect all the details on the left in the picture on the right (they can still rotate). Further go to the right and take a new staircase bolt.
Climb upstairs to work with cards.

CAntography Room.

On the right there will be a box – this is a periscope with a display, open and close it screen. Next to the projector on the chain hangs a metallic rod (ROD), take it. Go down to the steering wheel. Open this rod of the hatch to the left of it, go down to the hatch.

GEARS Room.

At the bottom of the stairs take the strap and gear on the left of the handle. Climb the stairs to one level. Go to the gears and insert two bolts, they will be twisted. Raise one level again, put on two wheels belt. Go ahead and paste the gear. Ladder go down to the bottom and go to the engine room.

Engine Room.

Couples will not miss you. Right click the first lever on the left, wrap – press the second and third levers (leave the first left to the raised), steam will stop. Twice go ahead, open the wooden box, take the fuses, in the inventory will be blue, white and green. Left will be a battery with cut wires. Go to the end, take the right red lomick (Claw), go out at the door at the end.

Dormitory.

You are in the bedroom. Wrap and press the button to the right of the door, the light will turn on. Click the lever at the spiral staircase, twice go ahead between the beds. On the left under the mattress take the bottle, go on. Open the extreme locker on the left, take the boots, put them on yourself. Return back and go upstairs on a spiral staircase.
Electrified Corridor.

Shoes will prevent you from shock. On the left, press the lever, the hatch in the floor closes. The wall on the left there will be a cable – remember this place, go on the door.

Museum.

In the museum, go to the sofa, from the projector on the table Take a light bulb (Lightbulb). Return to the corridor with sparkling gender and now go to another door.

Lounge.

Improve immediately and insert the three of your fuse: it turns out a combination (from left to right) – yellow, red, blue, white, green. Go to the right, down to the hatch. Then to the sofa – open the right door of the wooden cabinet. Put the bottle on the middle shelf, the left door will open. Take the ice pestle (Icepick) from the bucket. Return to the corridor under voltage and use the pestle to open the grille. Take the cable. Handle Open the hatch in the floor and go down to the bedroom.
Turn on and go to the door. In the machine room, use the cable on the battery. Next, go to the room with gears and press the lever in the floor.

Lounge.

If you look at the steering wheel, then the right and left of you will be two sets of chains (three in each), the knobs on which can be mixed. You must set the following combination. On the left chains of the handle should be (three positions are possible): From left to right – left left, medium top, right average.
On the right chains – the left middle, the average – the upper and right bottom. If you are all done correctly, you will see a roller with floating "Nautilus".

CAntography Room.

Click on the projector to open the lid. Insert the lamp inside, close the lid. On the left you will see the image of the ship on the map. Go to the periscope and open the screen.
You will see how USS Shark began to dump you deep bombs. The timer will also turn on, you have about five minutes.
Go down to the helm and go to the left of two digital discs. On the left azimuth, and on the right height. So, put 120 on the left, and on the right 0, then click the button above. Video clip – "Nautilus" Flower. Now on the left 60, on the right 180, press the button above. And then 0, 240. Go to the museum.

Museum.

Go for a sofa, look at the organ. All keys on it are divided into 7 sectors. Press any of them, the organ will lose three notes. You must repeat them – this is 1, 4, 3. The authority will continue the melody, and you must add new to your notes. So, in the end, you will have a final combination – 1, 4, 3, 7, 6, 5, 2 – and the body will lose the well-known piece of Bach. Also open the door to the bedroom captain Nemo.

Nemo’s bedroom.

As soon as you enter, the ventilation will turn off and the timer will turn on again (or rather, the oxygen level indicator). Wrap and take a lens from the door. Take the globe and shell, put them on the pressure panel in the floor. Go to the weights, turn the mirror over the sink. Look at the pillow on the bed, take a medallion from under it (PENDANT). Inside the medallion inscription – Cassiopea. Look at the starry sky and remember the letters in the constellation of Cassiopeia.
Click on the picture to the right of the bed, it is safe behind it. Insert the medallion into it, then look at the discs with letters, repeat the combination, as in the constellation. Safespace will open, take the key. Go to the door you opened before (from the plate in the floor). Break down the glass in it and insert your (Holographic Lens). Open the door, find yourself in the new corridor.

Grand Corridor.

The door is ahead leading to the living room, on the left – in the room of officers and on the steps you can go down to the room of technicians and pumping.

Guest Room.

Take the statue on the left, the table take the rope on the floor. Take the mirror and polishing ointment (polish) in the sink. Return to the corridor. Put the statue to the left of the door to the living room, in the mirror, attach on the wall to the left of the officer room.

Officers’ Mess.

With hangers, take the captain’s suit and put it on yourself. Go to the darts chalkboard, take the darts from the cup, you can practice. Take the lens from the wall, mechanical hand from the floor, a plate from the table.
Return to the bedroom of Nemo, use the key on the door to the left of the star card, enter

Laboratory.

Open the upper box on the right, take the rag, use the rope on the periodic table. Click on the laser to turn it off. Take the bottle with acid from the table on the right. Go to the door, dissolve the acid glass, paste your own.
Return to the statue, check the plate on her hands, then use a polishing ointment on it and wipe the rag. Go down the steps down, enter the room on the left.

TECHNICAL ROOM.

The robot will attack you, go back to the corridor, and climb up the top. Upstairs press the green button to lower the elevator, then the red, in order to raise it with the robot and immediately pull the rope over the buttons. Will turn on the laser and destroy the robot. Return to the room of technicians.
Take the match and wire with the table, look at the wallpaper on the wall. Left Take Kusachki. Go to the clock, with the second shelf take a chisel (Cold Chisel), with the third – Metal Prut (Iron Bar). Below, on the floor, you will see a battery with six holes, pour acid into it, then use metal wire and rod to it – it turns out an electromagnet. Put it in the inventory. In Niche, where the robot ran out, take dynamite from the top shelf.
Open the wardrobe next to the table with a pattern, broke the middle partition, the ice melts. Now snack the wires of the wire (each block has three) in such a sequence: the left upper is the left, the top medium is central, the top right is right;Lower left – nothing, lower average – left, lower right – left. Now go to the guest room. With the help of a magnet, get a wrench for the ventilation grille on the left.

Pump Room.

The door to this room is still closed, you will have to break. Put the dynamite before it, then burn it… She will open. The voice of the robot will begin to suffer. Throw a dart into the car on the other end of the room. Right see the car with two levers. Use a mechanical hand on the left, screw it at the floor wrench.
Click on it, it will start moving the lever. Now click on the right lever three times, the car will swing oxygen (the timer will disappear). Return to the bedroom of Nemo and from there to the museum.

Museum.

At this time, the ship urged to encounter a giant refrigerator. Next to the sofa move the drawer and take the ice ax. Return to the door to the bedroom and with the help of this ice ax, you will pull the harpoon from the fallen stand. Next to the destroyed body take the pipe and diving suit. Go out into the corridor.

Corridor.

Press the lever, the hatch will open, wear the costume and dive down (you have little oxygen!).

Dormitory.

Poke in the gapin tentacle, it will disappear, go to the boxes. Take there a cylinder with oxygen (now you can swim longer), metal rod and panel with numbers. Wrap and press the Red button – the shield will close and go down the tentacle.

Engine Room.

Take the chain on the right, blame and take two hooks and 5 pieces of rubber tube. Go twice ahead. On the left there will be an aggregate, allowing bubbles, put on it with a tube (one of the 5-th fit). Twice go ahead, put on the next piece on the tube in the floor. And two more pieces on the right and left tubes under the ceiling. Go on to the left under the ceiling put on the last piece, and then the pipe that was taken from the organ.

GEARS Room.

On the stairs to climb upwards where water ends. Remove the diving suit, climb on the beam upstairs, take the key and pinch the chain. Reap the diving suit again and go down to the bottom. Draw a hook to the chain in the center of the room, the stairs are taken to one level, attach the second hook to another end of the chain and collide down the metal part, the gear will rise to the top. Put the gear in your place by clicking on it. Select in the hatch at the very top of the stairs.

Lounge.

Go to the red sofa, put the sofas one on the other, then climb on them upstairs.
CAntography Room.

On the floor Take the cable, insert it from the right of the cabinet, tighten the key. The protective system is activated and the spruit will go to flight. Go down to the helm, look at the pipes on the right. Pull the lever from above, now go to the hatch from which you crawled into this room for the first time. Go to the main menu, select "Programmer" – Re-Initialize, YES. Now insert the remote (Digicode) in the door panel, enter.

Library.

On the floor, look at the diagram with a rescue capsule, take a ring from the book, go out into the corridor.

Diving Gear Chamber.

Take the rope on the floor to the right, grab the green tube on the right on the wall. Click the left lever under the hatch, try to click right – while the system does not give you it to do. Go to the pair and take from the box of a nipple. Go to the table.

DINING ROOM.

At the porthole, take a stick from the curtains, cut the glass ring at the fallen buffet. Inside Take a bottle with alcohol and a piece of fabric. Go to the door near to get into the kitchen.

Kitchen.

From the top shelf to the left of the sink Take a metal box, go out into the corridor.

Corridor.

Slide the rug in the passage between the dining room and the library, there will be a hatch. Lifts lift the hatch cover, tie the rope and go down.

TECHNICAL ROOM.

Left use a stick on white dots, the laser will turn off. From the floor in the corner, take the adapter (item is), go to the closet and take dynamite from the second box. Cand back to top and move to the kitchen.

Kitchen.

Look at the pipe at the top, there are steam out of it. Insert the adapter into it, then your green tube. Go ahead, blame, bodies open the hatch near the pipe, then click on the tube. Electronic AI calm down forever.
Shut down to the stove, turn on the left handle. Put a metal drawer on the long-range left burrow, put dynamite in it, on top of a rag, pour the guri from the bottle. You got a homemade bomb, which will soon explode (watch tick). Put it in the inventory and go to the room with diving equipment.

Diving Gear Chamber.

Click the second lever that you prevented activate the computer, now the door to the rescue capsule will be unlocked completely. Go there.

Diving Bell Room.

Go around the capsule on the right, throw a bomb in the mine. Now look inside a round capsule. Wrap, press the lever to the right door to close the door. Turn right and press two levers… Soon you will find yourself on the surface, and "Nautilus" So stays lying at the bottom of the ocean.

End.

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