SEPTERRA CORE: Legacy of the Creator: Game Walkthrough and Guide

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December 5, 2022
22 minutes
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By Jonny Gamer

SEPTERRA CORE: Legacy of the Creator: Passage
SEPTERRA CORE: Legacy of the Creator: Game Walkthrough and Guide
SEPTERRA CORE – WALKTHROUGH

For a start, a few useful tips. In the game, it is simply impossible to fill out of the opponied opponents without the help of magical maps – therefore, master the magic, the weapon sometimes happens simply powerless. Then be prepared and to the fact that a couple of lines from this salt can be held a whole day (what to say about full passage :). Just in Septerra Core battles happen so often that even prepare, equip and translate the spirit sometimes no time. There is no longer a dozen meters on the map, so that someone does not induce. Another moment – some battles can last quite a long time. Say, the battle with one strong enemy can last and for an hour, and there will be even one dozen. In Septerra Core there are a lot of territories with levers that open the doors, gates, raise and lower plates. All these puzzles are quite quickly solved, and they are not very complex. True, sometimes on some maps will have to run about the same levers, first to get into a certain area, and then their own to return back.

Shell 2

We speak with uncle and ask him about the refrigerator, from which we take the bread. We leave from the city and on the map of the continent we go to the west to the temple. We are talking about everything with the teacher, we return to the uncle’s house. We speak with him and go to the Pumping Station. Wire bots and go east, take a few wires. Go to the city and talk to the bots. Return to Uncle and talk to him about Grabb’e and Tori. Grabb is south of the city, in his house. Talk to him, take the generator and go back to the Pumping Station. Cut the grabb’a to look at the switch and open it. Use wires there and the generator to stop the fan. The path is clear. We go to the city in the south and we carry three roots from the local boots "Horses". Here go to the bar in the south. After the holiday for 50 coins, go to Outlaw Canyon. There you will see Tory. There is a bird here – and what to do with them – read just below.

Shell 3

Go to the southern farm and talk there with all the inhabitants (in particular "Saints"). Talk to a woman who feeds birds. She will give you seeds that will need to feed 10 birds scattered around the world. When you find them, you can open the way to the tower at this level, where there are some good armor and weapons. In one of the shops buy Acid Vial. There is a bird.

WIND CITY

We buy things and uniforms and go to the central building and north – to the library. We speak with a monk and read books. Monk will tell about the cemetery and catacombs. Here you still need to look at one thing in the right corner – this is a monster head. We go to the cemetery.

Graveyard

Go to the right and see the glow. Look at him – zombies will appear, after you kill it, green alone will remain on the ground. Fill the bubble (Acid Vial) Zombie Blood. On the left, look at the headless statue and head back to the library (in WIND CITY). Use the blood zombie on the head and take it.
Sweep your head to the statue and she will come to life. You have to fill up. Entrance to the catacombs. There are several levers that open doors. Soon you will go to the temple – talk to "Holy warrior", And he will join you (Corgan). On the way back there will be a battle with Ayram and Dyukuk. Corgan will open the gate on the cemetery.
Through Mountain Pass we go to the city of Armstrong. Here you need to pick up Supply and go back to Leila (Layla).
Now go to the airport and talk to the secretary. For flights need passports. Return to the southern farm, but do not speak with the Favorites. Go to the tavern and talk there about fake passports. Then go to the weapon store and talk to Corgan’om with a fat man. He will open a LAZ in the floor – there and go. Possend yourself in the library. Talk to the monk about fake passports, and he will give them them. Start at the airport and fly away.

GREGOR

You will stay alone, or rather one. Inspect everything here and go out. On the right there will be a bird, feed her grain that a woman gave you. Go to the West where you meet Corgan’a. He is in prison and he needs a sword. Talk to the guy north of the guards. He will give you the required sword. Give it Corgan and talk to the guards, kill them.

Mesa Canyons

We go here and on the map we find a bird.

Jinam BattleShip

With the help of several switches, get to grabb’a.

Ankaran Base

We use a holographic disk on the player – recognize the designs of the selected. Another map is in the south-east, in the chest. Returning to the fallen ship.

Jinam BattleShip

We use DogTags on a strange device with a screen and pass to the opened doors. We take the generator. After that we go to the base to LED.

Ankaran Base

Give the LED generator, and she will take you on the ship to the capital. Talk to the guard and enter inside. Here are the general, and he will give you another disk and add that you need to visit the tunnels. Long go on tunnels – here there are many levels and fights, but in the end you will get to the next video.

World Bazaar

From the brothel we leave and look at the box with explosives (where the crane). Go back to the brothel and go up to the second floor. Fight with a hunter and, instead of shooting it, shoot in a box with explosives. It is fixed and you get the key. Now go to the Bounty Hunter District area and find the pipe there, on which we use the key. It remains a little wander around the pipes and release Ayrama. Return to Boutinal. We attach this ahram to your team and go to the docks. We speak with the local captain, and it will take you to Shell 7. Another bird can be found in the building next to the headquarters.

Shell 7

We go through cavers (Caverns) to mining ruins. From the barrel here we take explosives and lamp (Lantern). We speak with the fatty. Now we go to the Dark Lake (Dark Lake) and use explosives on the water. There is another bird. On the backs of the dead creatures we move to another shore. Further go on the cemetery (Helgak Graveyard) and take the bone from the ground. Returning to the ship and fly on Shell 3.

Shell 3

We go to the southern farm and give bone a merchant in the store on the left. From her he will make a flute. We buy three (for each team member) Higs for ears (earplugs). Returning to Shell 7 (the same man in the docks will take).

Shell 7

Caverns

We dress all the plots and go down to the bottom. There will be a terrible monster, you will have to podnapry. By the way, he is afraid of water.

Mold Forest

We go to the northeast and in the second plot in northeast. We see a red plant and use flute on it. Now fill the lamp and go to the village to the savages.

Bone Circle Village

We use a filled lamp on the totem and you will be missed in the village. Speak with the leader and try to include Badu in your team.

Mold Forest

We go to the north – there will be a stone wall that Badu will be able to open. Now we go to the northeast and get into the mine of your favorites. Here will be some more battles and battle with a monster. Shoot in his eye when it opens.

Shell 6

Select Corite from the ground and leave the mines (press several levers). After the roller, pick up a lens from the ground and go to the right. On the map we go to Scumm Town.

Scumm Town

Buy uniforms and do not forget to buy meat (Meat) in one of the stores. Talk to a tattooed girl by all members of the group. After that, we go to the Shipping Docks and select a drill from the ground (next to the entrance).

Mountain Caves

Fight with two hunters at the entrance and go to the northeast. After leaving the caves, we go to the south-east to the next area.

Pranno

Bird in Northeast. We go to the tavern and turn on Hayrama to your team. Speak with man at the entrance. We take a plant here (Antidote Herb) We return to the caves and go to the Mire SWamp. Speak with the robot lobo. After that, we go back to the city and speak with a tattooed girl. She wants blood from marsh helga.

Green Mire Swamp

We go to East Swamp and watch three larvae here. Throw them meat and then pick. Now we go to West Swamp – there are three helgak in the western part. Kill them and take the plant (Sleeping Leaf). Another bird dwells somewhere here.

Mountain Caves

We go right on the snowy territory, until you meet a monster guarding eggs. Kill it and take the egg. Return to West Swamp and go to where Helgas were. Drilling a drill hole in Helgak’s egg and put a sheet into it (Sleeping Leaf). Now we go to the swimming in the water of Helgak (in the north) and we use this egg on it. It will fall asleep, we use larvae on it. Carry these larvae to the tattooed girl and get a tattoo. We go to the Shipping Docks in the city of Scumm and speak with a guy with the help of Ayrama. It will make one document. Now go to South Swamp and take the key. Return to Shipping Docks, show the guy’s manifest at the gate and open them with the key.

Jail

Once landed on the island, you will be left to the leader – Connor, and then in the chamber. Kill the guard and go to the eastern output. Take a torch, Lobo will fly to the rescue. Return to the database and find the blue key, then red – open the two gates and fight with Connor. You need to fall across guns, then they will shoot it. After winning it, you will get the keys to the cameras and one card. Open the cameras and release prisoners of people and robots. Go to where you sent a signal. Now you have a ship, and you can fly at your discretion on any shell.

Shell 1

We go to the foundation of your favorites (Chosen Capitol). Do not forget the bird. We go to the West District and find RED Capitol Key there (in the northwestern part). Now we go to the eastern area and open the red door with this key. In the north, in the chest is a tank engine. We go to the central area and use the engine on the tank – he will deploy and release the passage. Then there will be a chop, which will open the pass to the West. Go there until you find two guards. Talk to Gunner.

Chosen Palace

And in the first door to the left, there should be a library. On the right and on the left of the switch, and upstairs on the stairs – the key box. Return to Palace Arena Hall and go to the north to the blue door. Open it and enter. Behind the blue door we go to the first room on the right and in the room we click the chopper. Some doors will close, but others will open – we are there. We go to the dungeon and at the top we click the switch. One door will open, but two will close at once. You still need to press the switch at the very top and then return to the first switch itself and press it (in short, with these doors and choppers, the hell will leaving his feet). We meet Magi and fighting with him. You need to shoot on the luminous balls – they will cover it. When you win it – get a red key.
We go to the library and open the red door. A few more battles and get a yellow key. Go to the blue door (next to yellow) and open it with this key. There will be a long labyrinth and, it seems, four levers. Score the last technical group and get a green key. We go and open the green door, go through a bit, watch the movie and fight with three magicians. After their destruction – we get Core Key and jump into the hole in the floor.

Shell 3

We go to Ankaran Capitol and fight with pirates – we get the key from the research laboratory. We go there and find there three gas masks (Breather Masks) and diamond cutter (Diamond Cutter). After that, we wear masks and go to Mold Forest – south, where it was not necessary to breathe, and the whole team ran back. Here you will need to find a red key (Red Village Key), then open the gate to them, find a blue key – open a blue gate. We take claw (Hell God Claw).
We go to the cemetery and through it in the passage in the mountains. There are talking with Leyla about everything, and she will give the key to hermit. But first you need to go to Shell 2 to the area of the garbage dump and take a hook from there (Pipe Link). Now we go to the cemetery (Helgak Graveyard) and take the shell with this hook. Go to the Hermit (on the Wind City map). Open the door the key and use Helgak Shell on the sea. On it and swam on the other side. Here again will need to press the levers and open the gate to go through the forest. On the next location, we go to the northern way out and speak with the Holy Guards. Further to the right there will be a cable.

Shell 7

Go to Mining Ruins and speak with a fat man. Give him a lens and cutter. He pumped her a little. Return to the cable.

Shell 3

With the help of the lenses, reflect the cable, and the city will be de-energized. Again go to the cemetery and further in the mountains – speak with Leila. We take into my team Corgan’a and go to the tent on the southern farm. We go down in a secret passage and fall into the library. Here, talk to a monk on all topics. Again there will be a labyrinth with many levers and traps.

Shell 2

We go to the temple and speak with Azziz. He will give you the key (Chozen Sewer Duct).

Shell 1

We go to Sewer DUCT and open the door (something similar to the satellite plate) by this key. On pipes get to the capital. Ponselay levers and go up stairs. On the main floor we go to the left. Again there will be several levers. In the end, you will get there Green Palace Key. Return to the main hall, insert the key to the green bedside table and the Kaleb’a Valim. We get plans that should be attributed to Azziz’u.

Shell 6

In the south we go to doomsday rift. We go down to the dungeon and first destroy the wires (block the road), and then the brains of this strange mechanism. Need to get into the outlet. At the very top (stairs, wires) destroy the most important "brain". They consist of four parts and shoot on them only when they open. Inside there will be another life. We watch the movie.

Shell 2

We speak Azziz about what happened, ask him about Tori. We go to the oasis and ask your uncle about Tori. Turn on the Corgan’s team and go to the factory. There are glowing gates here, and he will be able to open them. There the keepers will give you a disc. Return to the oasis and go to Smelting Complex. Use reformat disk on the computer mayor. Get CANAL KEY.

Shell 4

We go to the transport area and use this key on the big round hatch. We fall into the pipe. We go through the pipes and get on a new map in the forest. Here you need to pick up Healing Plant and Optic Vine (next to the light beam).

Shell 4

We go to Chosen Ruins and use Optic Vine on the left pane – the gate will open. Upstairs here have a bird. Here you need to find a talisman – go through the mass of levers and doors. We find Red Temple Key and use it. Click on the lever – one slab goes down, and others will rise. We go to a new way out. We take a talisman on the new map and return to Shell 2.

Shell 2

We go to the factory to the keepers and give them the attending flower and the mascot. Talisman they will be returned.

Shell 3

We go to Wind City and go to the temple in the city on the right. Let Corgan talk to the crowd – they will disperse. He will leave one, after that go to the temple and talk to what was once leuled. We go to the southern farm and speak in the tavern with Campbell General. He will give you explosives.

Shell 4

Go to the Red Quarter and buy Mixing Bowl and Terrarium. Use the flute on the BOWL and get a flask with bones. Now add Antidote Herb (from Pranno) and fly in Shell 7.

Shell 7

Mining Ruins – We say with a fat man and give him the resulting Mold Antidote. He will give you explosives and an ax. Turn on the Lobo to the command and fly to the broken ship (Shell 5). Lobo will open a previously inaccessible door and on the second card should be taken by Jinam Security Pass.

Shell 3

Turn on the arama to the command and go to the cemetery – in the dungeon (the entrance, where there was a statue without a head). There you need to find a stone door that Iram can blow up with explosives. After that there will be two of the same doors, and you will find yourself in the laboratory. Find Red Catacomb Key and go to the map with a selection of three places: Control Lab, Research Lab, Main Lab.
We go to Control Lab and find here a red key. After that we go to Research Lab, open the door with a red key and find a blue key. In Main Lab open the door with this key. Using Security Pass and Draxx ‘Walm (incredibly cool). You will receive Secret Weapon. Cram on the surface, while some levers will need to be administered in the opposite direction.

Shell 3

Talk to Leila in the Temple, and the walls with inscriptions, in the city pick up a canister with paint.

Shell 6

We go to SCUMM TOWN and in shipping docks. We speak with a person about transport – they have no fuel. Get Treasure Lair Key. Hold the path in Mountain Pirate Base West. We go to the second card and on the mountains. In the mountains, we go to the entrance to the bunker and open the door the last key. Do not look at the glow, pour on it from the can. Monster will appear, now it can be killed. From the tank we take Pump Key. Return to the base of the robbers and this time we go to the north. We use Pump Key and Pipe on the valve. The pump system will work. Go to the manager in the transport area, and he will give you a Dock Key.

Shell 4

We go to the headquarters of the pirates and speak with them about transport. They will agree to challenge a little, but at the exit from the city you will meet Alice. Win it and get the second part of the Talisman (Seal).

Shell 3

We speak with Leila – she will say that for victory over Doskias, you should find the wetty and ancient sword.

Shell 5

We go to the city of Gregor and speak with a man at the stairs. Get Ankaran Subway Key. After that, we go to Old Mountain Highway and there we go upstairs into the tunnel of the local subway. On the next map we go to the northeast and open the door to the key (Subway Key). On the new map you need to go to the West and east and take both there, and there on the key to open a couple of gates in the central region. War down with Connor and get a mirror frame (Mirror Frame).

Shell 7

Turn on Badu to the team and go to West Mountain Cavern. There, right at the entrance you need to use Pickexe on the ore dwelling (left wall next to the entrance). Get Doric Ore. We go to Bone Circle Village and speak with the leader. We give him a frame, Doric Ore, Core Lens, and he will make Lens with Doric Ore. Now we go to the fat man, that pumped lens. Will only paste it into the frame and the mirror will turn out.

Shell 4

We go to the Shipping Transport and from there in the pipe. Find in Lens Forest. Go to the tree with a beam. Here we use the jar (terrarium) on a tree with falling leaves. Now insert this jar in the hole in the wall. Use the mirror on the beam of light – the wall and expuse. We go to exit from the map in the south-east.
We turn out on the map where you can get into the castle of Marduk’a and in four more castle: air, fire (here is the last bird), earth and water.
After the victory over the monster in each castle we get the key. Everything, it became necessary to collect 4 keys. Watering mechanical monsters is quite difficult – first put the barrier on all from their magic. For example, in a water castle from water, all – invisibility and after that try different magic attacks. First you should destroy a couple of flying hrenovin.
We use 4 keys and enter Marduk’a castle. We fold Chosen Talisman and Imperial Seal and get a new mascot, which we use on the doors. Go inside and fight with Connor. Take two ancient swords. It seems that this is not very necessary, but I armed Selen’y with one sword, and the second Corgan’a.
You can spend mystical tower (Shell 3). If you find and fed all 10 birds, they will gather here and the doors will open. We take the armor and weapons on all floors and arow all the nine members of their team. Because soon you will have to fight at once (and it will not be possible to replace them with).
We go to Wind City and speak with leyla. Let’s fly in Shell 2 to the fallen ship (Doskias BattleShip). You will be divided into three teams, and each should succeed in its mission.

Engine Room – We go to the northern part and click the switch to C-in. We go to the opened passage (s) and click here the lever. We go to the West District and click the lever in the north, after the S-Z. The passage to the central part of the card opens. Davim the last chopper and fight with robots. We get Red FS Key. Return to the main hall and open the red door. Here we press the North and Oriental Rugs – I get into the circle upstairs. Fight for Blue PS Key.

Second group
Go to the blue door. The chopper in the south will open four doors on top. And the switch in C-s will open the door to the Western region. The switches there will open the room in the southern part. Click here the lever and go to the C-in area. War on Yellow PS Key. We go to the yellow door and click the chopper in the east, then in the south. We switch the lever to Yu-B and go to the circle on the C-s. Fight with technomontrom.

Third group
On the main passage we go to the north and first fight with Kaleb, and then with Doskias. The main thing is to put all the invisibility and the barrier from the fire, and then turn the opponents with the next spell: first Summon + Dogo + all, and then, until they are in a bad and poisonous state – Summon + Marduk + All.

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