THE GUILD 2: Game Walkthrough and Guide

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August 9, 2022
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By Jonny Gamer

THE GUILD 2: Passage
THE GUILD 2: Game Walkthrough and Guide
Not only the idea of alive game, but also by its qualitative embodiment. But sometimes the flight of fantasy is divided into implementation, here and there are no flaws there, they make themselves to know the mistakes, and in some places they look around and frank linds. And sometimes the game process turns into a fight against bugs. War with bugs was long and heavy, but with the help of patches we managed to achieve a numerical advantage and some stability. In the first part of the leadership, published a month ago, much remained outside the articles, so we catch up with the missed.

Feeling of satiety

I repeat once again that before us – role-playing game. But, be that as it may, money is required to achieve success, and the more – the better. So the question of how to earn them and, if possible, prevent this competitors. In the second part of the article, we will tell about the basics of our well-being – about goods, their production and sale, as well as their impact on characters.

Wealth range

Basic resources are valuable not so much as raw materials for production, how much as a way to control competitors. Everything is simple – the same goods are required in workshops of different professions. Having received control, for example, over the cutting of wood required by several specialties, we will deprive a competitor to produce some types of goods. Any products of urban enterprises are characterized by the number of goods for the working cycle, the basic price required by resources and time. It is not amenable to accurately record only the last amount, too much factors it depends on the improvement of the building, the level of the employee, the skills of the owner, but it can always be compared when choosing a task for your subordinates.

On a note: Prices in the markets are marked by different colors – green shows a more profitable deal compared to base price, and red – on the contrary. The greater the difference, the more intense the color of the numbers.

Goods for rich and sometimes for middle class not only beneficial in production, but also give various effects when using the character on themselves or on others. Finished products can be put on sale right in the building where it is made, only the price will not be a market at all, but the basic – if the market is lower, they will buy there, and if higher, then it is unprofitable. But trading in buildings where residents of the city spend their free time, on the contrary, useful and attract visitors.

Farm

Barley. 6 bags, 9 gold, field required. Basic products for a novice farmer in a small town. It is required by petean facilities for the manufacture of cheap products and churches, where it is used for the manufacture of communion. The latter can be wrapped in a good in the economic war with other Scholars dynasties.

Wheat. 5 bags, 11 gold, field. Product for internal consumption, needed for the manufacture of improved quality bread in bakeries and beer cooking in taverns. Both buildings – second level, so at the beginning of the game to engage in the cultivation of wheat in harsh European conditions.

Sugar beet. 5 bags, 11 gold, field. Another product needed only to elders is required for the manufacture of alcohol and confectionery work. It is necessary to take care of the presence of at least one field, the beer gives a considerable part of the income of the tavern.

Pigs, Sheep, Cow. 1 animal, 291 gold, cattle chamber. The world of livestock does not have time to look at the world, their life path for the benefit of human civilization begins and ends on the farm, where the final products are made. The sheep, naturally, do not dramatize to death, but send back to the pen, turn.

Pork. 30 Portions, 13 Gold, 1 Pig. Inno-killed animal turns into whole thirty pieces of meat, of which in the tavern will make a wonderful dish “baked pig without apples”.

Fat. 40 Portions, 10 Gold, 1 Pig. Another product for use inside its buildings is required exclusively for meat and bread frying. It is necessary to produce it only for yourself in very small quantities. It is practically unrealistic, farms controlled by artificial intelligence, it does not produce it, and therefore it’s not worth selling it, there is nothing to make gifts to other taverns, leave the baked piglet with your company dish.

Beef. 24 servings, 13 gold, 1 cow. Used similarly to pork meat, for frying in the kitchen of the inn. Makes sense to produce only with its own necessity.

Wool. 24 MOCK, 17 gold, 1 sheep. The product is used by the craftsman in the tailoring case and therefore is intended only for sale beyond our production. This is not the most profitable production to deal with, but there are exceptions when the sheep is necessary – to support the friendly dynasty or when one of the elder’s spouses, and the second – artisan.

Skins. 36 pieces, 12 gold, 1 cow. Strange, but from the cow it turns out either beef or skin. Well done, the darkness of the Middle Ages. Like wool, used in the artisan enterprises, so recommendations for the manufacture of the same – friendship or maritime.

Tavern

Alcohol. 4 servings, 17 gold, requires 1 bag beet. Intermediate stage in the manufacture of beer. You thought it was made by the fermentation process? No, it turns out, alcohol in brewing is used to inflate into a finished product. No other way to raise the fortress.

Barley porridge. 2 servings, 34 gold, 1 barley bag. Is done so that the poor residents of the city go to the restaurant not just to see, and also eat. However, this is not such a small article of income at the very beginning of the game, but on the middle level of complexity and higher – so generally the main for the elder.

Small beer. 3 Mugs, 28 Gold, 1 barley and 1 bottle of alcohol. What a restaurant without beer, cheap and affordable to the most poor inhabitants? So they provide the first profit of the novice owner of the inn, drinking the beer barley porridge.

Tavern

Baked piglets. 2 servings, 70 gold, 1 piece of pork and 1 grease portion. Just a miracle – the piglet was cut into three dozen pieces, and from everyone it turned out already in two integers, but in the liver form. People from middle class will be glad to replenish the range, not yet on a vegetable diet.

Wheat beer. 3 servings, 33 gold, 2 wheat bags and 1 alcohol portion. Beer, perfectly suitable for pork supplied in the same tavern all the same people of middle wealth. In addition, at the same cost with weak wine, it is more expensive, and therefore it is profitable.

Honey. 1 portion, 445 gold, for manufacture need 2 barley bag, 2 bag of sugar beet and 3 bottles of alcohol. Here is the first product, suitable not only to extract profits. Production requires a large number of ingredients and last time, but the result is worth. First, it is the price, and secondly, honey accepted by a sick person accelerates healing from diseases and healing of wounds.

Inn

Roast beef. 1 serving, 157 gold, requires 1 portion of beef, 1 – fat and 1 bag beet. Put a spit in the yard – and you can cook dinner for the rich. Profit from the mining unit, but buy it not as often as cheaper things. Although it will also be a good option to turn to the market during good prices.

Beer with Drunkard Brewer. 1 portion, 694 gold, need 4 barley bag, 3 bottles of alcohol and 1 piece of beef. Yeah, with brewery. Of this itself… Mr. Drunka. But we know that it is brewed in our wine cellar. By the way, it is not just expensive good beer, but, you can say, the magical – who drove it reliably protected from insulting, abduction and beating. Drunk’s sea knee.

Phantom fog. 1 portion, 855 gold, 5 wheat required, 2 porks and 4 alcohol. This is not a product, more precisely, not the product that should be offered to visitors taverns, but a very malicious thing. Under its influence, the victim for a while is noticeably stupid. A very useful thing, especially in politics: for example, to “eliminate” competitors before elections.

Park Pekary

Barley bread. 2 boots, 34 gold, 1 barley bag. The crowd wants bread and spectacles, with the last one in our town is completely tight, but it can be provided with bread, barley. It is inexpensive, but also for production does not require much.

Biscuit. 3 pieces, 26 gold, 1 Bag barley and 1 – sugar beet. The furnace is a little more profitable cookie than bread, but paying for the need to have two resources, and not one. There are dignity of oatmeal cookies, important not only for the baker, is a good gift in the first, who are not abundant by wealth years of the game.

On a note: Goods can be carried out not to the market, but in your tavern. And visitors are satisfied and we rich.

Bakery

White bread. 2 bells, 40 gold, 1 Wheat bag and 1 portion of fat. With the improvement of the building and the growth of professionalism of his employees, the possibility of a baking of the best quality bread appears, for which the citizens do not feel sorry to lay out money.

Cake. 1 piece, 291 gold, 3 wheat and 2 sugar beets. It is decent, but I prefer for some reason by the messengers. But we have something, the main thing – cupcakes profitably produce and sell, and you can not spread on the tray inside the bakery.

Confectionery

Wheat envelope. 1 piece, 128 Gold, 1 Wheat Bag. As soon as the confectionery will build, the baker’s affairs will go uphill – it is possible and you need to start producing these soft french buns. And profitable and customers are satisfied.

Cream Pie. 1 piece, 278 gold, 2 wheat, 1 beets, 1 fat. Only a highly professional baker can make cream pie, because it is a true work of art, from compliance with the recipe before jewelry. This and your future half is not ashamed to give, to improve relations.

Lollipop. 1 piece, 826 gold, you need 4 portions barley, sugar beet and fat. Represent superhero, without fail with chewing gum? In the Middle Ages, it was not and had to do with candy, temporarily increasing charming in two.

Lesorbov camp

Pine board. 5 pieces, 11 gold. Oak board. 4 pieces, 14 gold. Two types of wood are required on most industries, and therefore it is advantageous for themselves to keep a sawmill-other. You can monopolize this market, but it is difficult, no one bothers another family to put another camp next to the forest-shops. Not everywhere it is possible, but the probability is. However, to combat such buildings there are other ways, legitimate and illegal.

Mine

Iron bars. 5 bars, 11 gold. Silver bars. 3 bars, 13 gold. Gold bars. 1 ingot, 113 gold. Gems. 1stone, 175 gold. Resource mining happens just like a wooden cutting. Everything is honestly produced by the ones of our industries, where materials are required. In case of acute necessity, it is urgent to get a certain amount of money you can produce precious stones for sale, sending all employees to pick up at the field.

Foundry

Instruments. 2 pieces, 46 gold, 2 pine boards and 1 iron. Used to repair buildings, so selling them only to the market. Interestingly, you can always restore the construction, regardless of the presence of tools on the market, probably, builders are in advance.

Dagger. 1 piece, 142 gold, 1 oak board. Damage 8. The first weapon that can and must acquire a character. Not a fact that it will be useful, but the grass will not be able to raise everywhere, so you have to walk with such. All hired thugs are equipped with daggers.

Forge

silver ring. 1 piece, 77 gold, 1 silver. Production is cheap and takes little time, but it is necessary to make production of these jewelry with this jewelry, in the presence of your mine, it hurts the price of silver is unstable.

Short Sword. 1 piece, 169 gold, 2 oak boards and 2 iron. Damage 12. On beamless and cancer – fish, in the absence of long swords in the cities there will have to do short. And no one has canceled production for mercenary purposes.

Iron Bracelet. 1 piece, 165 coins, 2 skin and 2 iron. Armor 5. A small increase in protection will never be superfluous, and even for such a funny price. But because of the price to produce bracelets not very practical – it takes skin for their production, and it is better to spend it on more expensive products. However, if there is a farm in possession of the family, the problem of resources will not stand so acute.

Jewelry shop

Ring with precious stones. 1 piece, 816 gold, 1 gold ingot and 1 stone. Priority product for production – the amount of money by the time of construction will be sufficient to make it possible to follow the price fluctuations in the market and sell decorations above.

Metaphysical belt. 1 piece, 667 gold, we need 3 skin, 1 gold ingot and 1 gem. The owner of this belt gets an increase to its physical characteristics, physique and agility, two. The benefits of such an increase in the character is doubtful, except that the dexterity can come in handy in battle. Although, in my opinion, rhetoric on duel or martial arts in a fight where how good.

gold chain. 1311 gold, 1 gold and 1 silver bars. To afford such acquisition can nonsense people – just why, because it does not give any advantages. The most ordinary product, produce under silver surplus and lack of precious stones.

Armory

Long Sword. 1 piece, 514 gold, 1 leather and 3 iron. Damage 20. If possible, it is worth replacing them a dagger from characters, damage in two and a half times higher will not be superfluous. Yes, and how the goods for the production of long swords are very profitable.

Helmet. 1 piece, 269 gold, 1 leather and 2 iron. Armor 10. In addition to a small increase to protection gives immunity to shock weapons – the character can not be stunned. Naturally, such a plus will not completely.

Kolchuga. 1 piece, 588 gold, 4 skin, 6 iron. Armor 30. Another thing that the heroes should appear as soon as it becomes possible. No special properties, but in the event of a robber attack will help hold longer.
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