The Forest: Cheat / Templars Mod (v2.7) Rebalanced [0.12]

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April 21, 2020
4 minutes
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By Jonny Gamer

The Forest: Cheat / Templars Mod (v2.7) Rebalanced [0.12]
The Forest: Cheat / Templars Mod (v2.7) Rebalanced [0.12]

Mod author: TemplarGFX.

The Forest: Cheat / Templars Mod (v2.7) Rebalanced [0.12] Free Download

Mod version: 2. (v0.12).

The first global game mod from foreign developers. You can start the game from the old place and you don’t have to start all over again. Now the game will contain many totems of local residents, which will make it easier for them to look for you.

According to the author, he did not try to complicate the game and at the same time simplify.

Cannibals:

Now it will be harder for the cannibals to find you.
Search area and view area doubled.
Cannibals after a plane crash will be afraid of you, but then they will gain strength and courage.
Will use stones and sticks when attacking.

Animals:

Spawn area has now increased to 1500 meters.
The range of movement, flight and run of animals and birds has been increased. Now hunting lizards or rabbits will be much more difficult!

The fire:

The fire will burn the player for 5 seconds.
Fire ignites the cannibal for 10 sec. and will not kill a healthy cannibal.
The fire will spread more strongly through the vegetation.

Combat system:

The damage that the cannibals will inflict on you has become slightly less.
The damage that you inflict on cannibals has become slightly higher.
Player health will regenerate up to 15% instead of 5%.

What awaits us now:

After installing this mod, the first thing to do is find yourself a place to hide. Find a place where there are no totems. This gives you a couple of days of quiet life from the cannibals. Cannibals who come to the plane in 1 day will beware of you and keep at a long distance. The third day will come and they, having studied you from a distance, will begin to act, but if you take action immediately, they will begin to retreat. There is also an option that you can live peacefully for many days without meeting and visiting mutants.

If you are found, change the place of the camp and make sure that you are not followed, mutants will not be able to find you immediately when building a new camp, well, if you are not building on their base.

Some more changes:

Ax fight will be more believable.
Fire will no longer be a cheat to annihilate mutants.

The mod is still raw and needs to be tested

Mod updated:

Functions:
F1 – Decrease the value of the distance of drawing objects.
F2 – Increase the value of the distance of drawing objects.
F3 – Decrease FOV (Angle of View)
F4 – Increase FOV (Angle of View)
F5 – Sandbox Mode (Fast Standing)
F6 – God Mode
F7 – volumetric lighting On / Off
F8 – Grass On / Off
F9 – Update Weather Forecast (More details below)
F10 – Always Show HUD Mod On / Off

Features:

* HUD mod is integrated into pedometer screen
* Aboriginal spawn is balanced – less during the day, more at night.
* Fear reduces the role of skipping daytime and anger increases
* Arrow does more damage
* The arrow can be raised
* Items in inventory are loading correctly
* Changing weapons works correctly
* Now, when switching from a Molotov cocktail to any other weapon, you will be returned 1 bottle of alcohol
* Tennis balls / stones can only be handled when there are no objects in the hands
* Rabbit trap can be used to store carcasses
* Bench interaction reassigned to Z key (But graphically shown as E so far)
* The action to take food from the fire is reassigned to the C key (But graphically it is still shown as E)
* Cancel construction action reassigned to X key
* New weather system
* Weather depends on the ambient temperature
* The new weather system has been completely redesigned and brought closer to reality. There is no more that on a sunny day after 2 seconds it will rain without any signs.

Pedometer:
The mod interface is completely transferred to the pedometer, now it resembles a PDA in functionality.

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