The Forgotten City: Video Game Overview

Video games that have grown out of modifications is enough, but, as a rule, it is multiplayer entertainment. But a single pass-oriented passage is not so much. The Forgotten City from Modern Storyteller – just such a case. It all started with a fashion for Skyrim, but the team of three developers decided that their ideas are worthy of an independent game.

Four years later, stressful labor release took place. But is it worth the attention of a purely plot “walking simulator”, former once only by the side quest in the last part of “Scrolls”? Now tell me. Do not be afraid, going without spoilers!

Collective responsibility

Note about spoilers is no coincidence. The authors themselves are warned by the inlet menu – do not spoil other pleasure, do not talk about the plot of the game more than necessary. Quite understandable, because the gameplay here is just from the absorption of this very plot.

The main character, our contemporary, accidentally stumps on the ruins of the ancient Roman city, hidden in underground caves and therefore not previously found. The ruins of houses and temples, amazing beauty Gold statues are already interesting, but these are only flowers: with the help of a temporary portal in one of the destroyed temples, our hero is transferred by almost two thousand years in the past. The city is on the spot, no one knows about him, but besides a huge number, all the same gold statues depicting people in different poses and situations, there are in it and ordinary residents.


Judging by the schedule, we have some kind of mod for Skyrim. Oh, wait ..

As soon as it turns out of conversations with them, it is impossible to go from the city: newcomers come here in mysterious circumstances and do not remember anything about it, and there is no exit, there is simply physically – the city is in the deep cave, although the sun’s illuminated fled in its ceiling. The settlement is trying to save the familiar lifestyle for most of its residents – almost all of them are Romans, therefore the elected magistrate is managed here, and in the temple carries the merger. There is even his gladiator who, however, for the absence of rivals engaged in the protection of the local rich.

But the most important difference between this small society (then two dozen inhabitants are barely dropped here – this is not his closeness, but the mysterious golden rule. It sounds just: you make a crime, even small, like theft of a piece of bread, – die, and your body will become another golden sculpture that are found in the city at every step. The worst thing that will comprehend this Kara is not only a violator, but in general, all the inhabitants are such a perverted version of the ancient Roman decimation.

What is interesting, the locals do not know whether the golden rule works in fact. It is clear that it is possible to confirm or refute his truth, but it is not necessary to risk the life of the whole city. In addition, omnipresent statues, so similar to these people, hint that the rule exists and acts.


Some residents of the city refuse to believe in the Gold Rule.

But the player will not feel his action on his skins more than once, but, unlike the rest, he has a chance to escape. All previous fantastic features of the plot developers seemed a little to developers, and they gave the main character. The opportunity to go back in time in case of violation of the rule – but only by the beginning of the day when he has already fallen into the past. Temporary loop – the thing, of course, is good, but if you do not break this circle and do not find a way to leave the city, then our character is doomed to eternal imprisonment in the same day: the inhabitants will make a crime sooner or later and bring the inevitable kara.

Walking simulator and conversations

The tie of the intriguing, although such stories about a small group of people who came to a strange place living in their laws have more than once in the literature – remember at least “degenerate” brothers Strugatsky or “Genius Sledge Evgenia Lukina. The city, however, is so-so here: his population is very modest, which makes it once again remember Skyrim – there were also “cities” with a dozen inhabitants.

On the other hand, it made it possible to do without statists – each character is unique, has its own history, character and directly affects the development of the plot. Love intrigues, power struggle, greed, deception – despite the invisible ladies of the sword above the head, the townspeople are not alien to people who are familiar to people. Actually, we have to unravel this ball of relationships, punishing the guilty and helping unfairly offended.


If it is important to you, then keep in mind that without one-sex love here either did not cost.

Gameplay The Forgotten City Collected from two main parts: running on locations and conversations with local. Before us a typical conversational quest from TES or Fallout, What is not surprising – once again remind you that the game was originally only a modification for Skyrima. Walking simulator with a detective taste is good and bad. Good because the plot is interesting here. But from the bad – not the best organization of the gameplay.

The fact is that even the use of a temporary loop does not always save from the need to visit the same characters once again, to lead to them alone and the same conversations, hoping that now it will be possible to learn something new. This is not Outer Wilds, where the mystery impact arises in the player’s head, and not in scripts that allow moving on the plot. The ability to return and start everything re-allows you to choose another answer in a conversation, and the knowledge gained and things remain with the player and after the start of the next “Surk Day”. But at least once forgive the right branch of the dialogue at least once and acquire some things anywhere disappears.


Startup for capital accumulation – Warm money, let it violate the rule. If you start a day again, the coins will remain with you.

NPC is trying to create the visibility of life – move on locations, lead conversations and are engaged in their affairs. A good idea for immersion into the atmosphere, but again put up implementation: due to the fact that all the movement and interaction of NPC are subject to a rigorous schedule (let it sometimes change depending on our actions), it is sometimes impossible to start a dialog – be kind to wait until oneCharacter will not finish a conversation with another.

We run in a circle

In general, wait for the beginning of the next scripting scene and repeating already done here often have to. If at first you do not notice it – there is enough other cases, it seems to study not yet visited locations, – then the closer to the ending, the more often you come across that the game turns into a routine. There are attempts to automate this: one of the characters you meet at the beginning of the next time loop will help you. But for some reason, this idea is not brought to the end – some repetitive things will have to do.


But here it is better not to refuse – the gameplay will become expressing and sniffs the nerves rather terrible history.

And the plot is interesting! I want to know everything: to study the groundnight of all characters, to understand what is happening in the city, find a way to get into inaccessible locations, achieve all the endings … But the farther, the more monotony. Well, truth, guess the right branch in the dialogues with the help of “Seyvto” is not fun at all. The situation is trying to save one of the quests, where you have to not only talk, but also to brake, but it is enough only to distract him a bit.

The Forgotten City, despite the status of an independent project, failed to get away from the image of the next side quest in Skyrimme. There is no clinging raisin here, except for the story itself, but with that not everything is smooth – about the implementation of conversations and promotion on the plot I have already said. Outer Wilds, also dedicated to travel in the time loop, it turned out much better.

Before us, a game that is not sorry to put “commemorable” – and no more. It is great for the couple of evenings to plunge into the plot, and you should not wait more. Just we promised, not?

Pros: Interesting detective plot;Many options for developing events.

Minuses: Closer to the final there is a risk to drown in the routine repetition of the same actions.

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