The Legend of Crystal Valley: Game Walkthrough and Guide

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June 29, 2022
13 minutes
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By Jonny Gamer

The Legend of Crystal Valley: Passage
The Legend of Crystal Valley: Game Walkthrough and Guide
At the very beginning of the game, we are taught how to play. The most important thing is to remember: the “ENTER” key shows all active points, “space” quick movement (try it very funny) and “Right mouse button” Calling inventory.

Farm

Eva received a letter from his father and arrived at the farm. Go to the right. From the barrels we take an empty bucket, put it under the column and pour water into it. The door to the right is closed, go to the left door at home. In the corridor inspect. On the wall, the portrait of Eve as a child, on the right near the hangers old cute sneakers. Go to the dining room – the door on the left. On the right wardrobe, we take a bottle with kerosene from it, next to her a little statuette of a knight and a kitchen knife, which lies next to apples. We look at the clock to the left of the window. We go out into the corridor and go to the office of the Father (right door). In the right corner on the desk we look at the notebook of your father’s recording, on the shelf favorite father’s book “I Robot”. Here, we take matches and the moon statuette. On the left on the cabinet we look at the necklace and shards. On the wall hanging two pictures, we are interested in the one, on which mom, dad and Eve are depicted. Approach her closer and click on the medallion hanging on your father’s neck. The picture will move away and we take a piece of paper, read it in the inventory. Come out of the house, go to the left to the car. Right from the car removed from the hook an old kerosene lamp. Go to the door on the left. Yeah, dark and Eva is afraid to break his leg, coming to anything. In the inventory we connect a bottle with kerosene and an old lamp, we set fire to matches. May there be light! Click lamp on the door and go. Left on the dresser take the statue of the devil. On the wall hang in the framework of projects, pay attention to the chair. Right on the floor take a flashlight. Let’s fit to the closet. Our task is to put in the correct order of the statue, and we read the right order in the poem.The Legend of Crystal Valley: Game Walkthrough and Guide
To the left of the cabinet will open an incomprehensible passage, it is there that we climb by clicking on it twice!

Village Skeletov

We landed not very soft, and even in some kind of cave. We go ahead, on the left we look at the cage. In her, a small skeleton, probably, held rabbits or dogs in it, and they died of hunger. Cruel people! We go further. Fork. We go to the right, look at the cage. There is still a lively pretty creature, it can also die, like others. I wonder how much it is already there? Return to the fork and go to the left. To the right of us on the floor we see a rope that keeps the lever controlling the trailer. Cut the rope with a kitchen knife and twitch for the lever. Opened exit from the cave. Come out and go to the statue. At the bottom of the statue of the keyhole, it seems that there is a safe in the statue.

We go to the left of the statue. On the path we find the bell, go further. Left on the grass is resting Karim, talking to him. Find out that this village of skeletons and his father he did not see. On the right there is Konoba, having talked to him, take him a wheel that he broke in the storm two days ago. If we reproduce it, he will give us another bell. Father he did not see, but he said that, perhaps, we will find it in the city. And we can get to the city, according to him, while going the broken bridge, then the dark forest, and then on the road. We go further to the square. We look at the statue near, and notice that the snake has no eyes. Go around the statue of the left. On the barrel take the blacksmith gloves. We speak with a blacksmith koom, ask him if he can fix the wheel. Yes, maybe, but in exchange for one coin. Go around the statue of the right. Next to the barrel, take the bell. We speak with Bobo, he is a musician and he needs bells. Give him his bells and talk to a bucket hilgoy. She will tell us that the eye that is missing in the statue is made from Rubin and will give us hairpin hair.

Go to the tavern. Left is a music apparatus. On the table we notice a sleepy powder. Milan sits at the table. We speak with him, he gives us two coins and tells about the magic sleepy powder. Come to the bar counter, it lies with the key (remember). We talk about all themes with Bartender Pharis. We leave from the tavern and go to the blacksmith, give him a wheel and one coin. The wheel is immediately in the inventory. Go to Kolobo and give him a wheel, and he is a promised bell. Return to Bobo and give him a bell. He begins to look a melody, and signs appear, their sequence needs to be remembered. We go to the tavern and the musical apparatus.The Legend of Crystal Valley: Game Walkthrough and Guide
Press the buttons 5-3-1-7-6. The cover opens from above, get the broken mechanism. Who we have a master to repair? That’s right, Kuznets. To fix the mechanism, the blacksmith is needed a metal object, give it a hairpin and one coin for work, ready! We go to the tavern and insert the mechanism back to the music apparatus. Sold music. Come to the bartender, he, as promised, pours a mug of beer. From the bar rack we take the key. Take Milan Beer, we take a sleepy powder from the table. We go to the fork and insert the key to the keyhole statue. Cache opened, take ruby. We return to the village, approach the statue and insert ruby into the eye of the snake. We will call Hilga, come to her and talk. We go to the bridge (right from the development). From the barrels we take fish, talking with diges and Jozo. Go through the bridge.

Magic forest

We pass along the path right to the magic forest. Reason again! We go to the right, a giant tree blocked the road. We return to the fork and go to the left. Wow!!!! Reliable with Giant. In the inventory we connect the fish and sleep powder. Give the flavored fish to be giant and he falls asleep. If you gave fish without a sleepy powder, you can always go back and take another barrel. On the neck, a giant hangs a bag, click on it and take the magic medicine. Click it twice in the inventory to drink, and return to the fork. Between the trees there was flickering lights. Click them and we turn out to be near the house of the Lepinia witch. We look at the boiler, there are some bubbles there (remember their location). We speak with the sorcerer, she give us a leaflet with the image of herbs that she needs. Go to the right and right to roses bushes that do not allow us to pass. We dress the blacksmith gloves and we cleare of yourself. Before entering the crypt, we take one plant from the witch list. Go to the crypt. Wow, skulls, skeletons!!! Next to the skeleton take a metal finger. The door is closed what to do? Return to the development. Take another plant. On the right near the dusting tree, we find another bush plant. We return to the Kodnya and give all the plants, in return get from it 1st spell Komi-Sako-Mako medallion. Now it is necessary to find a magic book for her. Return to Crow.

Crypt

Give a metal finger and apply it on the crypton on the wall, the door opened. Come in – you love what! Go to the mirror, on the table a ceramic cup. Click on the mirror 2 times and choose 3 answer option, the very spell that Komi-Sako Mako told us. After the correct answer correctly. A book will appear on the table, take it and attribute a witch. After talking with her, in the inventory in the Magic tab (MAGIC), a reduction spell appears (SHRINK). We return to the crypt and turn to the left in front of the mirror. Click on the spell in the inventory 2 times, Eva decreases. We pass under the door and increase (clicking on the spell 2 more times). Come to Sarcopagagu. Our task turn discs so that the glowing balls are located just like in the boiler bubbles.The Legend of Crystal Valley: Game Walkthrough and Guide
Portals

Go to a man’s neighbor to us – this is Melvis. Do not be afraid, it’s not you a bear on the ear came, this is a broken gramophone, and how you guessed, it must be fixed. We speak with Melvis and he gives us a medallion, very similar to the Father’s medallion. We look at the gramophone and portal. Next, we go to the artist Lizzardu. On the left near the column raise the bolt. We talk with Lizzard to all themes. After that, we take another bolt near the second column on the left. Come to the giant of the Couff and talk to him. Give him 2 bolts, and he is in return to the crystal, like a pyramid. Return to Melvin and give him crystal. Ltd., finally nice music!!! I change the medallion that he gave us a real. We go to the long-distance portal that protects unit 52. Show him a real medallion, move using the portal to the city.

City

Wow, this is who gnome? Come to the fountain, talking with Willy and Harry. We go to the library (building with two white columns to the left of the fountain). Go straight to the table of the librarian and talk to the queen to get a book, you need to bring the wheel that Villy and Hari took. On the way back, approach the incomplete locker. Oh god that is? Book worm? Next to the flower pot near the column take the ball. Come out and take the ball guys near the fountain, they give us the wheel. Returning to the Ferovka and give it a wheel. After talking, we take a book about colors from the table, with permission of course. We return to the fountain and go down the street to the colors store (to the left of the musician). Chatting with the seller of Patinkik, he will tell us that the Veronica flower stole a beacon worker. Give him a book about the colors, and we get a beautiful rose and leaves consisting of ice cubes.We go to the library and speak librarian. That the book was transferred, read encyclopedia. Go to the butcher and give him ice leaves. Go further down the street for the fence. In the cadilak we take a carburetor. he is in working condition. Going further to the gate of the mansion, they guard them at first glance. We return to the butcher and ask him the bone. Go to the dog and try her bone, the gate opened. On the threshold we will meet Batty. To the left of the entrance doors are drawers, get a bottle of Roma from there. Batty asks to attribute Rose Omero. We return to the entrance to the library, but do not enter it, but we go to the street on the right. Give Omero Rose, and in return I get a letter for Batty. Go to the mansion and give a letter. We go around the house on the left, the window is already open, it remains only to come up with how to get to it. We go to the fountain and ask Pethar to take us on the lighthouse.

Come to jim and we communicate with them. For the bottle of Rom they are ready to help us. Apply the carburetor to the control panel, once again speak with the sailors. Click on the trailer, he delivered us on the lighthouse. Talk to Mikhail. A little right from him notice the flower of Veronica, try to take, yeah right now! Raise the stairs to the lighthouse. You think this is another puzzle and delighted? No, the task is to just turn off the lighthouse, and for this you need only to turn one triangle – the extreme left.

As soon as the lighthouse is ground, go down, say Mikhail about the problem of a broken lighthouse, he goes to check upstairs, and we with a calm conscience we take a flower Veronica. Sit down in the car and go to the flower shop. Change the seller Veronika for magic seeds. Go to the open window of the mansion. Put the seeds in a small well under the window, grows a magic tree. Click on it and climb into the office. We take a water vase from the table and approach the safe.The Legend of Crystal Valley: Game Walkthrough and Guide
Pour water from a vase to a funnel on the left. Click:
Button number 2 – twice;
Button number 4 – 4 times;
Button number 3 – 3 times;
Button number 2 – 4 times.

Safe opened. Take a letter from him and read it in inventory. Also get the mountain from the safe. Return to the fountain and ask Pethar to take us to the tower.

Tower

Go to the arch and go on the bridge to the tower. Gate closed. Click on the mountain in the inventory twice, the gate opened, go straight to the elevators.The Legend of Crystal Valley: Game Walkthrough and Guide
Go to elevator number 1, we turn out to be in the library. Come closer to the bookcase and take between books a second spell Telekinesis. We read the book under the glass of the table, we consider the knight in the corner. Go down. Apply 2 spell on elevator number 3, it is lowered and going upstairs. We speak with the Ghost of the Dragon Watram. After approaching the levers on the left. Put all the levers in the upper position, except for the third – it is lowered down. Now we can take an egg, having previously reduced it with 1 spell, take the egg and once again speak with the Watram. He gives us 3 Snowstorm Spell (Blizzard). We go down and now we go to elevator number 2, we use the third spell on the unit 42 and freeze it. Go to the door, hello! We speak with the graph, it offers to kill the Father to restore the balance in the valley.

We find yourself behind bars. On the right on the wall hangs the key from the camera, we use on it 2nd spell Telekinesis. Open the door door. Come out of the chamber and go to the right. In the corner, we take a colon from the ax, return to the camera and go to the left to a frozen man. To the left of it raise the toporishche. We connect with the inventory of the column and the toporishche, we get an ax. Apply on a frozen person. After he came to life, he transfers us to another world.
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