The Lord of the Rings: The Battle for Middle-earth 2: Advice (Hacking attributes, skills of the created character through ArtMoney)

Many people mistakenly believe that the skills and parameters of the created character cannot be hacked through ArtMoney…
At the request of Playground users, I am posting instructions on how to hack the game using the ArtMoney program.

To hack character parameters you need:
Create a new character
Hack the value of attribute points
Pump everything to the maximum
Select skills (skills can also be hacked) *
Save and no longer go into editing this character..

Spoiler

if you go in, you will have to create a new character, as all the parameters pumped up to max will fly off!

Check in game.

Spoiler

radius of view, character’s hp – everything will be as you pumped

Hacking: any ur skill, to any palantir cell (even to zero), to any ur character.

In ArtMoney, we are looking for the 3 values ​​we need (Integer 4 bytes)
1 value – it doesn’t affect anything, it just shows the total number of selected skills
2 value – selected character skills from 1 to 10 lvl
3 value – palantir cells 1 to 5

note

you need to search for skills (numbers) from 1 to 5 (to find the value of the palantir cells). An important point in the search for all values ​​is skills level 2. and above (Crippling Shot 2 lvl, etc.) should not participate in the search and they should not be “Empty” because the palantir cell will not fill up and you will not be able to find it …

Spoiler

Archer character class:
choose the skill “Leadership” = in ArtMoney we are looking for the number 1,
choose the next skill “Enhanced healing lvl 1” = in ArtMoney we filter out the number 2,
further 3 skill “Crippling shot 1 lvl” = we eliminate the number 3,
we take the 4 skill “Invisibility lvl 1” = we eliminate the number 4 (we do not take the crippling shot 2 lvl!)

Weed out skills (numbers) no higher than 5. If necessary, you can remove the skill “Invisibility level 1” and remove the number 3, etc. until all 3 required values ​​are found.

With the help of ArtMoney we will hack the skill “Tornado 3 lvl” and set it to 1 lvl. character:

Spoiler

that is, in the game the skill “Tornado lvl 3” will be available immediately after the hero is summoned

The value found in ArtMoney will be required:
2 value – number of slots for choosing skills from 1 to 10 lvl (editable from 0 to 9)

Spoiler

We fill the cells of skills up to lvl 9, which would open access to lvl 10 skill “Tornado lvl 3”
It will look like this:
1. Any skill
2. Any skill
3. Any skill
4. Any skill
5. Tornado lvl 1
6. Any skill
7. Tornado lvl 2
8. Any skill
9. Any skill (access to Tornado lvl 3 is open)
ten.
at this stage in ArtMoney we change the 2 value from 9 to 0
go back to the game and select the skill Tornado lvl
We get:
1. Tornado 3 lvl for 1 lvl character
2. The skill is not open (you can continue to fill in the skill cells)

Use 3 value – number of palantir cells from 1 to 5 (editable from 0 to 4)

Spoiler

When using this value, it is important to keep in mind that multilevel skills such as Tornado, Crippling Shot, etc. are written to the palantir cell with 1 skill lvl (that is, they are superimposed on each other without changing the location in the palantir cell)
Example:
1. Any skill
2. Any skill
3. Any skill
4. Any skill
5. Tornado lvl 1 (tornado lvl 1 is recorded on the 5th palantir cell)

by changing the 3 value before choosing the skill “Tornado lvl 1” from 4 to 1, you can write the skill on the 2nd cell of the palantir
in the end it will look like this:
1. Any skill
2. Any skill
3. Any skill
4. Any skill
5. Tornado lvl 1 (tornado lvl 1 is recorded on 2 palantir cell)

Using 2 and 3 values, you can “jump” from cell to cell from level to level, choosing and inserting whatever skills you need anywhere.

Hacking zero palantir cell (6th active skill)

Features: only multilevel skills can be inserted into this cell!
The selected skill replaces the tactics button in the game (this is the choice of the defense, attack, balance mode), but in the game tactics will still be available by hot keys.
Only one multi-level skill can be inserted into this cell (otherwise it will be just mess)

Spoiler

We prepare the required multilevel skill that we want to insert into the zero cell:
For example, “Improved healing 2 lvl” for 1 lvl character in 0 cell
we need 2 value (responsible for skills 1-10)
example:
1. Improved healing lvl 1.
2. Any skill
3. Skill is not selectable (access to the skill Improved healing 2 lvl is open)
in ArtMoney change value 2 from 2 to 0, so that the skill Improved healing of lvl 2 falls on lvl 1 of the character, replacing Improved healing of lvl 1.
then select the skill Improved healing level 2
it turns out:
1. Improved healing lvl 2 (1 palantir slot)
2. Skill not yet selected
now press the back button (return to the previous menu with the choice of attributes),
press the button next (return to the choice of skills)
now the skill Improved healing 2 lvl will be in 0 slot of the palantir
1. Improved healing 2 lvl (0 palantir cell – instead of the tactician button)

Professional level of hacking: any skill in any cell based on the experience gained.
For example, let’s create a hero with 6 different active skills and 3 passive skills

Spoiler

(passive skills will not be available on the palantir, but in the game they will work)

Create an Archer with skills:
1. Reinforced arrow 3 lvl. *
2. Leadership
3. Shower of arrows lvl 3
4. Improved healing level 2
5. Tornado lvl 3
6. Invisibility lvl 1
7. Reinforced arrow lvl 4
8. Change weapons
9. Crippling Shot lvl 4
10. Invisibility lvl 2.

The location of skills on the palantir that will be available in the game:
0 slot – Improved healing lvl 2
1 slot – Change weapons
2 slot – Crippling Shot lvl 4
3 slot – Rain of arrows lvl 3
4 slot – Invisibility lvl 2.
5 slot – Tornado lvl 3.

Spoiler

The Archer’s passive skill “Reinforced Arrow” has a drawback, it is necessary to take 2 passives for the damage to match the skill level. That is, you need 3 lvl passive, then 4 lvl will have a corresponding damage.
(the problem is in the game files themselves – as it is programmed in ur 3, all previous ur add up, and 4 goes by itself without damage bonuses from the first 3 ur – if you take them together, ur 3 and 4 the damage will be full)

Create an Archer with skills:

First of all, we do “Improved healing 2 lvl” in 0 cell of the palantir
Choosing skills, preparing:
1. Reinforced arrow lvl 1.
2. Leadership
3. Shower of arrows lvl 1.
4. Improved healing lvl 1
at this stage
in ArtMoney, change the 2 value (responsible for levels 1-10) to 3
in the game, select Improved healing level 2. we get:
1. Reinforced arrow lvl 1.
2. Leadership
3. Shower of arrows lvl 1.
4. Improved healing level 2

then press the back button (return to the attribute distribution window), then
back to the skill selection window

1. Reinforced arrow 1 lvl. (1 palantir slot)
2. Leadership (2 palantir slot)
3. Shower of arrows 1 lvl. (3 palantir slot)
4. Improved healing 2 lvl (in 0 cell palantir, will open at 4 lvl character)

then we pump the skills already taken to the desired level

in ArtMoney using 2 values ​​(responsible for levels 1-10)
adjust the skill Reinforced Arrow lvl 1 to lvl 3
at the same time, using 2 values, we skip skills from 1 to 4 (since we already have the necessary skills here)

will look like this:
1. Reinforced arrow lvl 1.
2. Leadership
3. Shower of arrows lvl 1.
4. Improved healing 2 lvl (0 slot – no longer participates in the process)
5. Reinforced arrow 2 lvl.
6. Any skill
7. Skill not selected (access to the skill Reinforced Arrow lvl 3 is open)

in ArtMoney, change the 2 value to 0
go into the game, select the skill Reinforced arrow lvl 3.
exit to ArtMoney
set 2 value to 4

we go into the game, we continue to improve the skills in turn Rain of arrows 3 lvl.

1. Reinforced arrow 3 lvl.
2. Leadership
3. Shower of arrows lvl 1.
4. Improved healing level 2

in the same way, skipping the necessary skills, we pump lvl 3 Rain of arrows

Further
continue to fill the skill selection window, set the skill “Tornado lvl 3” to the 5th palantir slot
To do this, you first need to install a Tornado 1 lvl in the 5 slot of the palantir

1. Reinforced arrow 3 lvl (1 slot)
2. Leadership (2 slot)
3. Shower of arrows 3 lvl. (3 slot)
4. Improved healing 2 lvl (0 slot)
go to ArtMoney change the 3 value (responsible for the palantir cells 1-5) to 4
pumping skill
5. Tornado lvl 1
Again, to ArtMoney, change the 3 value to 3 (after all, we have already filled 3 palantir cells + 5 cells are occupied by the Tornado lvl 1 skill)

1. Reinforced arrow 3 lvl (1 slot)
2. Leadership (2 slot)
3. Shower of arrows 3 lvl. (3 slot)
4. Improved healing 2 lvl (0 slot)
5. Tornado 1 lvl (5 slot)
pump the tornado to lvl 3 (using 2 values)

take skill Invisibility lvl 1.
in ArtMoney we have 3 values ​​for 3 (3 slot)
2 value for 5 (character lvl 5 – tornado skill lvl 3)

1. Reinforced arrow 3 lvl (1 slot)
2. Leadership (2 slot)
3. Shower of arrows 3 lvl. (3 slot)
4. Improved healing 2 lvl (0 slot)
5. Tornado 3 lvl (5 slot)
6. Invisibility level 1. (choose a skill, it is installed on slot 4)
go to ArtMoney, set value 3 to 5 (all slots are filled)

7. Reinforced arrow 4 lvl (just pump the skill)

 ArtMoney change value 3 (slots 1-5) to 1
choose a skill in the game
8. Crippling shot 1 lvl. (when selected, it falls into the 2nd palantir slot)
again ArtMoney change the 3 value to 5 (slots 1-5)
pump Crippling Shot to lvl 4 (using 2 values)

Further…
9. Change of weapons. in 1 palantir slot
ArtMoney change value 3 (slots 1-5) to 0
go back to the game, select the skill Change weapons, it goes to 1 slot of the palantir,
ArtMoney return value 3 (slots 1-5) to 5
skills will take the form:
1. Reinforced arrow 3 lvl.
2. Leadership
3. Shower of arrows lvl 3 (3 palantir slot)
4. Improved healing lvl 2 (0 palantir slot)
5. Tornado 3 lvl (5 palantir slot)
6. Invisibility lvl 1 (4 palantir slot)
7. Reinforced arrow lvl 4  
8. Crippling Shot lvl 4 (2 palantir slot)
9. Change of weapons. (1 palantir slot)
pumping the last skill
10. Invisibility level 2 (he himself will fall on the 4th palantir slot)

All skill slots from 1 to 10 are filled
All palantir slots 0-5 are filled
Hero creation completed – Save
In the game, in due time (at each assigned level), the corresponding skills will be unlocked …

Of course, by editing the INI.big file, you can put any skills to any characters and also attributes to the maximum, but
6-zero palantir cell is not available for INI.big, as well as freedom of choice (editing palantir cells, etc.)
You can combine editing INI.big file and hacking through ArtMoney

There is also another way to take the skills of another class to the character:
To do this, the game creates 2 necessary characters (different classes)

Spoiler

Let’s insert the Dwarf passive skill “Fortitude” to the Archer:

Create a gnome
Choose the skill “Resilience” for him (you can use ArtMoney to insert the skill “Stoke” at any ur level and in the desired cell of the palantir 1-5)
Finishing character creation

Create an Archer (empty – no skills)
Finishing character creation

Select a gnome – open the skills tab for him – using the keyboard (up or down arrow, depending on who is where – the main thing is that the desired hero is nearby) quickly switch from the gnome to the archer and press the button to edit skills – the archer will open the gnome skills window – he can take any of their skills
(here you need some skill – try it and you will succeed – it works 100% on any version of the game)
after you have chosen the gnome skills you need, save the character and re-enter, the skills of your class will be available to the archer + the skills of the gnome will be selected.

Download ArtMoney from our server you can here.

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