It is difficult to say how good the solution was EA release Titanfall 2 Accurate after release Battlefield 1. Passion on the latter will be hung for a long time, and creation Respawn Entertainment may just get into the shadow of shooter DICE. But we do not discuss the marketing strategies of the great world of this. Anyway, Titanfall 2 Already on digital counters, and there is time to get out of the trenches of the first world and start saddle of iron furs.Today is the day of the Decepticon.
Series Battlefield And Titanfall Rodnilo one – dismissive attitude to a single campaign. However, both shooters made progressive steps on this field. If in BF1 We got an unconventional approach to the “Singla” organization, Respawn Entertainment Gave us a rather canonically tailored campaign with a relatively small duration. What can not be written in the minuses – those six to seven hours that you will spend in it, well reveal the potential Titanfall.
True, the campaign is unhightened. The scenario of her first half was built on regular partings and reunification of two main characters – Titan BT and Pilot Jack Cooper. Then we need to make your way to the console that opens the door so that the fur can go through, the enemies are kidnapped, and it will have to return it. In general, it first seems that the entire plot will develop according to the indicated scheme.
However, in the future non-standard solutions in terms of interaction of two companions, more. Generally, the relationship of heroes – the stem of the plot. We may not pay attention to the Clisked story, telling about the failure of some large-scale militia operation against the organization IMC, as a result of which the only survival turned out to be our ward – Beginner Fighter Cooper, which made a quick career takeoff to the pilot, because more qualified fighters hurried to discard the skates.
It is better to ignore and template negotiations of “villains”, from the skin of the climbing in attempts to kill a talented skip. In the address of the hero, it is a matter of boring threats, assurances in the ambulance and self-confident “Yeah, this time you caught!”. None of the characters do not differ from the characters, their images are spelled out of the hands badly. Against the background of all this, interest in the events is completely lost – you are aimlessly make your way through the hordes of the enemies, Say Chaos and disappointing bad guys.
All this is pretty trite and unsightly. But what will not be able to miss is the perfectly prescribed cooper relationship line with BT. Their attachment to each other is gradually enhanced, and conversations are abounding with jokes built on the contrast to the perception of the world by man and artificial intelligence. Finding the dead pilot Anderson, Titan regards this event as a “meeting”, and on reproach in the heartlessness, I comply complies: “Indeed, the heart does not function”. The jokes are quite successful in the gameplay and enjoy the story. And the drama by the end reaches such an extent that at a certain point it is impossible to keep the tear.Perhaps the most touching moment in the game.
Levels are organized in accordance with the requirements of the mechanics – so that we are plenty of enjoy the runway on the walls. Locations are diverse: endless jungle is replaced by huge factories and military objects. Literally on every corner there are racks with various arms. “Guns” a lot, and their combination with sprint capabilities of the pilot gives a lot of spectacular scenes. True, the dominant of robotic swabs makes a shooting gallery not so exciting.
Nevertheless, the developers squeezed out of the “Parkurny” elements almost everything. Here you and electrified walls, and tasks for self-installing vertical surfaces, and many other conditions complicating and enliven “inter-space” walks. The same applies to the game for the BT: gradually the robot acquires new weapons and abilities whose sets correspond to the titanium classes in the multiplayer.
When the monotone stripping of the terrain begins to arrive, Titanfall 2 throws up the details that are good at the gameplay. So, the level of time travel is filled with many non-standard design solutions – very fun “turn off” by the hordes of enemies with one click sending you into the future or past.
The developers then send us to location, stuck with deadly turbines, and issue a tool that erecting protective platforms. The pilot has to be taped between traveling obstacles, and this is also perceived as a rather interesting find. The lack of spectacular scenes at the beginning is also compensated in the second half of the game. It can be seen that the designers approached the design of the levels with the share of creative, which is enough to diversify enemies shooting.
“Single” is built as a textbook: difficulty is gradually growing, the player will acquire new abilities, central mechanics are played in different variations. Because he is boring in a storyline, and fascinating in the gameplay at the same time. In general, a single campaign with its goal is coping – passing it to light and sneak, despite the crumpled story.Someone said something about the destructibility in Battlefield 1?..
Frontier is worth fighting for him
Plug in the adventures of Jack Cooper should also be and then not to feel like a white crow, for the first time hitting the fields of network battles. Be lost, looking at endless slots in the equipment of fur and pilots – it’s a simple. But having passed the “alone”, you already dwell information about the number of robots. Such here six, and each is suitable for a certain style of the game. So, “Ronin” – a master of hand-to-hand combat: he is able to quickly take care of the enemy and chop into pieces. And “Nordstar” – a sniper, held by opponents in the distance. Compared to the first part, each fur in Titanfall 2 More specialized in a specific tactic – the vortex shield is now the property of only one class, and each robot has a gun fixed and “trump” skill.
Initially, we will allow only three Titans – the rest should be earned in battles, performing various tests. And the last darkness here – after the match on your head, Graduate will be filled with the enumeration of the exploits, which, you turn out to be done, managed to commit. The system “pumping” here is great – we constantly have the opportunity to improve some detail in your arsenal, thanks to which the path to the most delicious skills does not seem endless. The level increases both at the pilot and every fur and weapons separately, and they are improved as they use.
Opportunities for “customization” just mass. Do not know how to shoot? Take the epipa – a gun dries on a small area. Lack of mobility? Choose the skill “Stimulator” and we carry on the battlefield faster. Each weapon is allowed to install a pair of modules, on titans – hang modifiers, and the pilot allows you to equip with strengthening.
Sorry, the balance of improvements is questionable. “Pliers”, independently behind the enemy, do not leave the enemy chances, if they are correctly placed. “Hacking card”, highlighting all rivals, also gives too much advantage of a team with good internal interaction – “pulse blade” with a limited radius of action to detect opponents, in my opinion, enough.
If the pilot setting is quite satisfactory, then in the modification of the fur I would like to see more options – the effects of many sets for titans are not particularly felt, and you will not surprise the catapults. Also in the early stages there is a problem with the balance of forces: for the first time to enter the multiplayer and see on the battlefield of the “pumped” legion – fur opening after many hours of the game, – a little unpleasant. It is clear that compensation occurs on the command level, but the green novice is not easier.A little cognitive dissonance.
Little, yes delete
The diagram of most network battles remained the same: the pilots go on the battlefield “naked”, and when a certain amount of points, the titanium packed from heaven. Since the latter gives a tremendous advantage, it is advisable to settle its iron friend as quickly as possible, and to hold it as much – as long as possible.
Pilots – creatures of thin-skinned, but damn mobile. Double jump using a jet wreck, sliding, swelling on the walls – distinctive features Titanfall still work well. Well affected the acrobatic skills of the soldier of the future hook-cat, allowing to cling to the object in the distance. Many cards are adapted to a vertical gameplay, but some have a rather linear design, and it seems to be moving on them.
The balance of confrontation of pilots and titans is slightly displaced towards the latter: now alone to rinse and destroy the fur will not be able to. Walking on the back of the enemy robot, the soldier will automatically get one of its energy batteries, which will only cause a little damage. And if you manage to pass the stolen friendly robot, he will receive the appropriate increase to “health”. Innovation is great because it enhances the value of command interaction.
Modes Titanfall 2 almost completely taken from the first part. In the classic “extermination” it is necessary to destroy the strength of the enemy, presented including artificial intelligence. In his new variation – “hunt for accompanying” for victory you need to regularly pass the scored points in the overall. Carrying with a large sash fighter can be swallowed and robs, which brings in the battle of intrigue. Upon reaching the sixth level, the “Colosseum” will open, which is a duel of two pilots in the open space. This is an excellent chance to really appreciate your battle skills. And on this all – really fresh ideas for modes in Titanfall 2 Still not enough.In quick death there is one plus – you can, relaxing, enjoy the failures of your comrades.***
Nevertheless, the multiplayer formula invented Respawn Entertainment, working. The authors did not experiment with her core, but only complicated new ideas. The system of interaction of the pilot and titanium is enriched with additional parts, the multiplayer is grafted with high-quality “pumping” and “Customization”, and the game itself has acquired a good single campaign, which, if you close your eyes to a sluggish plot, runs off in one breath. Lovers of fast competitive shooters can not be held by.