Titanic: Adventure Out of Time: Game Walkthrough and Guide

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October 7, 2022
15 minutes
93

By Jonny Gamer

Titanic: Adventure Out of Time: Passage

April 14, 1942. London.

You are in your small room.
For the lowest time, inspect the miniature model of the Titanic and the album memories, standing in the dresser, the book of the Morgan Robertson Book’s Futility, located on the chair, and the necrologist invested in it. Then we open the door, turn off the radio and drive out of the locker hanging over the kitchen table, cockroaches. To get acquainted with the news, take a newspaper from the bed and go to the table, where you need to look at magazines, clippings from periodicals, letters, watches, card La Morte, and also rushing inside, to another message and ticket.
After a while there is an explosion …

April 14, 1912. 9:30 in the morning. Titanic.

You are on the ship Titanic, in the room C-73.
Knock at door. Open. Figuard will enter. Regardless of your answer He will give you a letter from some r.R. and ship map. Lay in the room bed and take a sac bath. Then turn back, find the buffet located at the table to the right of the sink, and grab gold watches from it. In the same place, put the central shelf and read the letter from Georgia.
Turn 180 degrees. Stayer Thung Key (Steamer Thunk Key) from Sakvoya and open the road chest, in which you pull the middle row in the left row in order to familiarize yourself with the confidential letter. Then find the front of the horn in the right side of the chest, touch it on the bag, click on the device handle and listen to the message. Turn off the device.
Now go out of the room, turn right, run forward to the door, open it and enter the new room.
Again turning right. Again the door. Inscription on the PURSER’S Office plate. Follow there. Write in a closed window, after which the receptionist will seem from the inside. After a couple of seconds, a list of phrases appears in front of you, of which you need to choose the needed for optimal conversation. Start best with the 1st line, continue the 3rd, and finish the choice of the names you need: Eric Burns, Sasha Barbicon, MR. Concling, Lady Georgia Lambeth, Colonel Zeitel, Penny Pringle, Shailag Hacker and Miss Claris Limehouse.
Using a map, move to the Grand Staircase staircase area from Boat Deck (T.E. Select a specific section of the Card, in this case Boat Deck, and click on the Pink Color area you need, now it is Grand Staircase).
Your further movement: left, forward, left.
If you are not mistaken, you should see the door and a sign with the inscription to Boat Deck on the background of the arrow. Sign in there and turn right. Again the door, only now with Gymnasium. Go. You will immediately meet a woman – Penny Pringle. Talk to her by choosing the top phrases from the list.
When congently, Penny will show you a photo and a book with incomprehensible writing.
Wrap back and exit Stairboard Vestibule door. Turn left. Exit in Grand Staircase. Make another movement to the left. Move a couple of steps forward, open the door located a little left, with the inscription Boat Deck against the background of the arrow and enter it. Turn left. Again the door. Opening it, you will find yourself on the deck. Turn 3 times right. Make 2 steps forward. Talk to the Morrow officer, choosing the following sequence of phrases: 4-aya, 2nd, 2nd, 2nd, 2nd, 3rd, 1st. Rotate 2 times right and go to the Wireless door.
You are in the radio. Bend over the table and take all outgoing telegrams from it, t.E. those that lie on the right. Go to the deck and move to the Grand Staircase stairs area on C Deck.
Turn now to the right. Go forward. Again to right. Before you – C-Deck Cabins Door. Go and take 5 steps forward. Left.
If you see a tablet C-73, then everything is in order. Visit your own room, open the chest, the bottom box on the left side and find a decoding device there. What to do with him? Explain.
Connect to start green and red wires with food (Dry Cell). Then use the switch located in the lower left corner, start the device. Pull out a telegram from sacving and set out on a digital drum inside a black window code 8754, written in the Message. After that, click on the buttons, type: anhqsppaixwbfcxyam – and click on the Decode key.

Received decoding? Then, using a map, move to Second-Class Stairs on F Deck. Before you – F-Deck Cabins Door. Go. Make two more steps forward, turn left and, seeing the inscription F-34 next to the door, knock.
You hit the room to Penny. She will swallow a little with you and will fade into the corridor.
Now 1 time left, 3 – a combination of forward / left, 6 – forward / right, 1 – forward.
You must be in front of the door – Turbine Room. Open it and go to the work offices. Next: 2 times right, 3 forward, 1 – left, 2 – forward. Door – Control Room. Enter. After that, try to open the next – Engine Room. An attempt will end in failure, t.to. A healthy kids, having an inscription WHITE STAR LINE on the sweater.
Talking with him, select the 2nd answer first, then the 1st, which will mean your desire to help the worker. Before you in the same moment will arise a puzzle. To solve it, not knowing the rules, it is difficult, so talk with the guy again and select the 3rd phrase from the list. Effect – Obtaining instructions. If you have already read them, then go back to the riddle (1st answer).
I do not know, you managed to understand English-speaking CSU or not, in connection with which I bring my own solution.
one. Turn the red valves counterclockwise until you stop.
2. SEAWATER PUMP lever located on the right, install the Turbine indicator arrow, located in the upper left corner of the screen, approached the green area at the minimum distance.
3. Bioler Control’s chipboard, which is difficult not to notice in almost the center of the picture, lift up to the level when the notorious arrow will turn out to be on the green sector.
Now press OK and take the entrance of the employee of the boiler room.
Path into the engine room, t.E. Engine Room open. Come on, turn 2 times left, make a move forward, 2 – right, 3 forward, 1 – right, 1 – forward, 1 – left and go right until you meet with a young man of gangster outdoor name named vlad. When talking with it, select the following phrases: 1st, 2nd, 2nd, 1st.
Turn back and go back to the path to the door F-Deck Second Class Cabins. Open it and enter inside. If you are on a narrow staircase, which has already descended once, then they did not get lost. Use the map and move to the Grand Staircase area on A-Deck.
You are in the chic hall. Go to the end forward, turn right and back forward until you stop. Before your eyes, the door and the nameplate A-Deck Cabins. Go. Make 3 forward movies, 1 – left, 1 – forward, 1 – right. You came to the entrance to the number A-14. Once in the room, talk to Mr. Barbicon, using only the first phrases in the list. Man will give you a package (Package).
Everything went well? Take a map and go to Second-Class Stairs from F-Deck. The terrain in which you will fall, should not seem unfamiliar, t.to. From here, from the door F-Deck Cabins, you started your way to Vlad’u. Repeat it. Give a man’s package and choosing a 1st phrase in conversation, go straight to the closed input to Forcastle Deck. Go there. Turn 4 times right. Run to end forward. Make two movements left and one more forward. Door to Forecastle Deck. Go out through it on the deck, get the card and move to the Aft Grand Staircase staircase in C-Deck. Run forward to the obstacle, turn right, go straight and, being in front of the C-Deck Cabins door, come inside.
Still move forward and left. Write into the room with a table of C-78 and talk to a man named Eric Burns, choosing for a conversation line: 3rd and 1st. Then, using the map, move to the Grand Staircase stairs area on C-Deck.
Now turn left, go ahead and move the right. See a woman in a blue hat? Fine! Deploy 180 degrees, and finding the door C-Deck Cabins, enter there.

Six steps forward and turn right. Room C-78. Follow. You again expect a conversation with Eric (select the 4th phrase), after which you will find yourself in the corridor. Do not despair and penetrate again in the room.
The opposite wall you will notice a table with photos and chemicals for their manufacture. On its surface, on the left, lies paper instructions for the production of high-quality pictures: Film Development. Read it. Then go back to the input door and click the switch located on the left hand. In full dark, go to the table and burn the lamp of the red color, which is a little left of the instruction visible in the dark. Open any of the three black flat boxes, get a sheet from there and dip it first in the first bath, then – in the second. For good photos, according to my calculations, paper must be withstanding in water, respectively, 17 and 10 seconds (although, frankly, I am not a professional).
Repeat the ritual with the remaining two boxes, remove the automatically suspended sheets from the rope and put them in the sacter.
Taking advantage of the card, go to the staircase Second Class Stairs in F-Deck. Go to the number to Penny Pringle (the way to you should be familiar).
Talking with a woman Use the 4th phrase first, and later only the 1st. During the conversation, Penny will show you a photo and pushes out of the room.
No problem. Remove the card and move in the surroundings of the Grand Staircase stairs on C-Deck.
Right. Forward. PURSER’S OFFICE Door. Come and knock on the window. From there, the receptionist is visible, and you can easily knock out a telegram from the employee (Telegram) using the following expressions: 1st, 2nd, 3rd.
Using a card Move on the Grand Staircase staircase in Boat Deck. Next: left, forward, right, forward to the end, left.
If all movements are made accurately, then you will be the door with the inscription Boat Deck on the background of the arrow. Naturally, enter it. Then make a turn left and entering the Boat Deck door, move 3 times right, 2 – ahead and 2 – right. Before your eyes before pain. Familiar entrance to the radio (Wireless). Come in and walk to the table. In the extended drawer, see instructions from Marconi International Marine Communications Company, Ltd., which will have to strictly follow.
So, over the table on the right hanging the switches. Derct it handle up to ON. A little left, you will certainly detect a square device in which to stop the switch to the TRANS position. And finally, at the very bottom there is a tuner. Twist it round, with arrows on the surface, handle until the line in the scale does not set to level 200 kHz.
Done? Then pull out a telegram from sacrifiable and using the key standing on the table, select the text contained in it: Arrange for Railroad Cars to New York for PM Departure to Philadelphia 417. Those who do not know the ABC Morse, please calm down, t.to. Cuts and tsiferki are entered from the keyboard.
Through the card, go to the Grand Staircase in C-Deck, turn right and move forward. If you came to Purser’s Office, you go there, knock on the window and talk to the receptionist, using the 2nd and 1st phrases from the list. Soon the interlocutor speaks and closes the window. At this time, take the CARGO Manifest book from the shelf and extract it, t.to. You need information about LEMKE & BUECHNER SHIPPING, recorded on the second page.
Put the book, exit the room and return back. Speak again with the receptionist, pressing in this case both times on the second line, and go to the hall.
Map will help you move to the first-class reception on D-Deck.
I hope you are already there because it’s time to make the next step forward and turn right. Consider now, please take a closer to the chair standing in front of you. See the golden cufflink lying there with a red stone inserted into it (Cufflink)? Yes? Take it, get the map and go to the Grand Staircase on C-Deck.

Run faster to the porter and choosing the second phrase when talking with him, thus reappear. He will leave, and you, without losing a second, remove with the scarlet panel, visible in the window, keychain keys (Car Keys).
It is done. Find on the Grand Staircase map in A-Deck, go there and, having passed until the end, choose through the A-Deck Promenade door on the veranda. Further, repeat the following movements: 2 – right, 1 – ahead, 1 – right, 1 – ahead, 2 – right, 1 – forward, 2 – left, 2 forward, 1 – right and 1 – forward.
Once in front of the door with a sign to Cargo Hold, open it, enter, take a step forward, turn twice the right and penetrate the next room having a pointer to Cargo Hold. In it, try to open the next door. You will hinder one of the team members, but, vigorous, missed, miss.
After short communication, take 3 steps forward, 2 turn right and enter the cargo compartment. In the twilight you, for sure, look at the car blue. Turn the switch over its right headlight. When the light is lit, look back, find the Lumke & Buechner box, bathing in bright, yellow rays, and look into it.
Nothing interesting inside you will not find, but according to characteristic features, make the conclusion that someone opened the cargo and stole the picture.
Now you can safely leave the repository and run to the deck where you can use the card and move to Grand Staircase on C-Deck.
Turn right. A steward is suitable for you. Talk to him and, re-activating the map, go to the First-Class Reception from D-Deck. Then make 2 forward movies, 2 – left, 2nd, 2 – right and enter the door with a D-Deck Cabins sign. Next, turn 1 time left, 4 forward, 1 – left, 1 – forward, 1 – right.
If you appeared to Squash Court hanging over the entrance, then everything is in order: you are on the right track. Come on and continue: 2 times ahead, 1 – right, 3 – a combination of forward / right. Door Squash Court. You go there.
Upon arrival in the room, you will be drawn in the conversation in the conversation with a young man named Vill von Henderlitz, and using the 1st and 2nd phrases – and in the fencing duel.
Fight on the swords, as it turned out enough easy. Only after clicking on the Start icon, fiercely move the mouse from side to the side and continuously click it with the left. It is unlikely that you will have time to keep up of our own blocks and attacks, but the chance to make the necessary five injections will be very large.
Regardless of whether you won or not, agree to the repeat fight, t.to. any important information you can get only after it. You will have to complete the conversation by selecting the 2nd first, then 1st, and then any line from the proposed list.
By the way, if you managed to win in both fights, then the enemy will give you a ring (Ring). Otherwise, move with the card in the Grand Staircase on C-Deck and, turning to the right, talk to the steward. Similar actions will also lead a ring in your sacrifice.
Be that as it may, remove the card and go to the first-class recretion on D-Deck. Then: 2 movements left, 3 forward, 1 – left. Door D-Deck Cabins. Open and enter. Next: 1 – left, 3 forward, 1 – right, 1 – forward, 1 – right. Never arrive in the D-19 room, talk to a pretty Claris Limehouse, choosing in turn: first the only line from the list, then the first and after – any.
During the conversation, the ring out of your hands is moving into women’s.
And again – card, and again – Second-Class Stairs on F-Deck, and which is already the number of Penny Pringle.
The conversation with the boss to avoid, naturally, will not be able, so, having resigned up with the fate, click on the fourth in the list of phrases string, get a gas pen (Gas Pen) and activate the map.
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