Tom Clancy’s Splinter Cell: Chaos Theory: Game Walkthrough and Guide

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September 19, 2022
14 minutes
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By Jonny Gamer

Tom Clancy’s Splinter Cell: Chaos Theory: Passage
Tom Clancy’s Splinter Cell: Chaos Theory: Game Walkthrough and Guide
This passage does not claim fullness. For example, I decided that the description of spy addicts, weapons here is not a place, but do not be discouraged if you wanted to see in passage and it too. In a short time, we plan to open on the site “Tactical and Council section”, in which this information will certainly be. By the way, an important reservation. This passage is considered only the “quiet” way, although no one bothers you to take a shotgun and rush through the level with Likhim Scream: “Nidja-Ya-Aaa!”
Yes, and I will make a reservation, with your permission. Try to always hide killed / stunned enemies in the darkest and inconspicuous corners. Otherwise, then get much more problems than a couple of minutes spent on hide and seek.

LightHouse.

Leave from the beach and on the rocks on the left climb up. Tunnel will lead Sam to the bridge, wait, and after some time, two patrol will come to the bridge. One guard will go through the bridge – It’s time to overcome alone. But be careful – ai nescript is much improved, and the second guard will take a look that it shakes it with the first. Him – after him.
Let’s play a little in climbers. To distract the next security guard, you have to drown the generator. For this good purpose, apply a gun with a shouting of electrical appliances screwed to it (remember, it used to work only with cameras, and now… the beauty!). Stun curious. Go to the stairs. The poor man is tortured, not to help, so, gritting your teeth, make a note in the book about the local guards: “Water, damn!”. Wait down. When the guards will differ, confront the fact that you are closer to you. Another guard entertains the radio – and his kingdom of sweet dreams. Go outside, covering the door.
Dark, but you can navigate the heat of the enemy bodies. Wear heat points and come to the tent. When a person sitting inside will come out and goes back, cut the cloth (new opportunity!) and hit it well. With the next security guard, even sickness is not necessary – quietly sneak to it and knock on the back. Close to the tower. Looking quietly, stun the guard, which is watching TV, and depress (not attempting – do not attempt – wakes up and sore) sleeping guards. Man in the next room interrogate, now time go out. Stun one guard and move quietly following the second. On the way, interrogate the worker, and then catch up and knock on the security guard so non-smarter. Return to the hole that came the worker, and climb it through it on the Rock. Near the lighthouse runs patrol, which will notice you if you approach 100%. We’ll have to shoot. Try to do with one bullet. Rope go to the lighthouse.
In the lighthouse, add a radar, throw down the guards on the roof. Everything, it remains only to turn off the light and call the Helicopter. Mission passed.

Cargo Ship.
One of the sailors can be shouted immediately, but first chat with him. Wait until the second talk, and stun and his. Look until the down deck the guard does not stop and cut it off. Below you can move in boxes.
Way up. In the workshop again working. Stun it and hide the body. Take into a ventilation mine. Here the devilishs are dark, so turn on the heat points and select the moment when the guard will go away. Focusing on Opsat readings, hidey so that you can not be seen in the dark. Consistently knock first guard, then working. On the right again take the boxes. Two more patrols and stun on one. Choose time. Something similar had to do in SC back in the first mission. Engine room. Fort the worker and rise up. Cut the guard. The corridor to the right of the engine compartment patrols the clock. Stun. In the far room, consider the box. Return, go upstairs. Work with computer. Now I would advise you to climb into a ventilation mine next to the door and get to the room with the workers. Consider the table.
Our road on the stairs up, one span. The security will be much, so further describe their location and the preferred method of killing. Two talk and differ. The first is easy to peel and knock, with the second more difficult. In principle, if you are a very deft person, you can sharpen it, but it is better to shoot a tidy head.
Another span. And again two security guards. Better not to go out in trouble, and rise even above.
Upstairs have a few ways. We don’t need to right on the kitchen on the right, go straight. Climb the stairs. In the captain of the logging, interfere and stun each other than two sailors. Go down, in the kitchen. Wait until Lasrad open the refrigerator, capture it and carefully, without attracting the attention of the guard, go out of the kitchen. Increase Lasanda, roll his neck.Through the captain’s logging go out. Three guards are waiting for you here. Stunning one by one – easy, but requires collected. Go down again, then climb the stairs and call the helicopter. Mission passed.

Bank.
The protection here is not so much, but the location is stained with anti-spyware equipment.
The yard of the bank patrol three security guards. Catch one as we did in the previous mission, it is not difficult. One of them, however, stands back to the wall, so you like it somehow: Jold or point. Then send after the comrades.
In the doorway there are tracking cameras, so press with the walls and go on the dark. On the stairs, go to the roof and turn off the signaling in the booth. Get out in the window. Now still be careful – around the laser rays. The only positive moment – they can be cut off with the help of a muffler on a gun. Disconnect the beam at the door, enter. The main entrance is on duty on the clock, shut down and use the computer. Going here, you probably went past the drunk guard (and maybe they cut it). Come back, open the door. Do not rush to run into the room – the camera will notice you in two accounts. Instead, hold the too bright inscription EXIT and run a dangerous room. Come on the door under the camera. Return to the corridor, again hold the inscription, and, shortly, the guard will come here. Interrogate, knock.
In the next room on the left of the corridor are three guards. With one of the codes (select all found) Open the door (approx.: This Do not hack the door, but open as it should be). Early grab, quietly out and stun protection. On the latter you can take the soul: to wash or shoot. Use your computer.
On the door of the room on the right hanging a code lock. Lazily enter – hack. Use a computer and panel. Through the last door, go out on fresh air. Interrogate the guard at the bottom and return the length of the road to peacefully sleeping / humbly focusing the guard. In the hall, shoot or put out the lamp and run up to the door under the camera. The camera has “blind” zones. For example, under it or close to the wall. Make conclusions. The room sits a guard, capture, output in a dark place and knock. Second can shoot, slaughter, stun – having fun. Use your computer. Now go to the stairs and jerk to disturb the guards. When curious fit – cut it off. The next hall is excanted with laser rays, you can cross it on a small curb on the wall. Just jump, standing near the wall, and Sam himself clings. Another hall, and, as purpose, a bunch of laser rays. Tried? No border? Right. But there is a guard. He cuts out the laser rays when it comes to them, and following his route, you can get out of this hall. Fort your “Savior”.
On your way a room drunk with glass partitions. Fist the light so that you do not see the camera. Shoot a security guard, use all computers. Congratulations, now no camera works. Activate the panel on the wall. Another such panel in the room nearby. Activate it.
Return to the courtyard from which the mission began. To do this, go out and shift through the balcony. In the guard room, go to that door that was closed before. From the storage chamber, take the paper from the desired cell – its number will be sent.
Hacked safe. It is not difficult, the main thing is not to rush and wait after each open language of the castle. Put an explosive on the safe door and drop away somewhere away. Remove the sail. Activate your computer and rob storage. Ouch! Signaling! Rather, run to the entrance, where we expeded the inscription EXIT, and through the door, hacking the castle, run away to the beginning of the mission. Go away. Mission passed.

Penthouse.
The good tradition of mistress is killed – throw us a damn difficult mission, in which no one cannot finish. Noticed, by the way? Here it is also the fourth, as in the first SC.
At the very beginning, you quickly emerge because of the container, grab the policeman and interrogate. Then knock (approx.: I remind you once again that in this mission you can only stun the opponents. No knives and pistols!). You have to cross the sophisticated place – the spotlight and the guard near him. Clean the searchlight, the guard will run to watch what happened. Be careful – he has a lighting checker. Tell it. Look until the clock is suitable closer and stun it. In the house of the elevator, cut out one more, then the second that, as always, not to the place will be curious, and whom it happens here on the head?
From the roof of the elevator, climb the stairs, at some point the elevator will start moving up, jump into the roof. You will find yourself on the top floor or, as it is now fashionable to call it in the Merician states – Penthouse. One by one eliminate three guards wandering around the helicopter, it will be very difficult, so I recommend first to study the trajectories of their movement. With an advertising shield, jump onto the rope.
Once at the opposite building, the guard of the guard, cut down. It is not necessary to touch the next, because it, apparently, observes a partner, and the motorway has yet to anyone, including Sam Fisher, did not benefit.
Knife cut the film barrier and take into a room from there to a ventilation mine. From it you fall into the corridor. Two guards went to see who cut off the film. Until they returned, run into the next room. Stun the policeman and use the computer.
Consider the wall, put on the night vision glasses. See the camera with a beam? This beam emits the same night vision lens as you. Fall into it contraindicated. Sneak to the camera, pressing to the wall, muffle it and hack. Rise on the stairs.
The guard in the room listens to music. Make it up by turning off the light, and hit the head. Now – through the window to the balcony. There will have to stun already two guards, and at the top – night vision camera. As always, drown and hack.
In the next hall – camera and security guard. Mock the camera, and the guard is dragged into a dark place and come there. Hack a camera. In the corridor, for which you will come to the elevator, another camera has been installed. Disappear and with it. Through the elevator shaft, we climb into the ventilation mine, destroy another camera in the room. Close the stairs to the second floor. In the room with computers, find and neutralize the camera, turn off the light, wait the hour and fasten it. Come in the next room, quickly cut off the camera, carve a watch and disassemble the camera on spare parts. Everything, there will be no more annoying night vision chambers.
Through the room with computers – in the corridor. In the next room, use the computer and enter the door. Well, now go to the second door from the stairs. Once on the street, neutralize the guard, hide the body. The second guard periodically looks at the window of his wagon. Select a point when it turns out and skip.
Let’s climb into the house. Open the door, enter. Right outside the door of the next room stands guard. Emboliden the door and she stuns the enemy. True, this method is imperfect, as the noise produced by the knocked door is enough to raise the medium-sized cemetery on the feet, not to mention the small house.
In the doorway to the kitchen, make a bomb, can hack the door with the code lock or, if you know, enter the code.
Chat with an old man. He will tell about the Gerkezhi – the old-presser computer. Stand up the old man help run the thrust, but do not shoot and in general, you are decently, and then the old man is psychannet and give you away.
Now launch this fanhead. First click the button on the system unit, then carefully look at the boxes on the left. Activate the turns on which the light bulb flashes. The old man will launch the rest.
The computer will give a few perflocarts, we take and return to the elevator mine. Mission passed.

Displace.
[Beep!] how much can, in fact, [beep!]. Why no one to kill the nerve again, [censored!], zadolbalo, [Skipped!]. Sorry for my little emotional performance. But you realized that in this mission we will not be allowed to dissolve.
Well, okay, proceed. Wait until the guard goes away with the worker, interfere with the work, knock him down. Take the lever, open the hatch cover from the fan and go to the ventilation mine. Two people cute cute in the room, let them talk time and go down. On the corridor, get to the operating room, stun the guard, use the computer.
In one of the rooms interrogate the worker and follow the top to the door with the code lock. Surprise! The door from the inside has become transparent. Quickly hide in the shade. Wait until people in the room leave, then open the castle. Careful! They wanted to play “there and covers”, and they return to the operating. Purple to the wall. One question and stun monsters. Hack a suitcase. Now we need to find the server room. Look for the door with sign exit.
In the guard opened guard and camera. Tactics are familiar to you – plug in the chamber and see the guard. Behind the door with a coded lock – deadlock. But do not be discouraged, it will also need to return here. Return.
On the stairs rise to the next floor. We must lift the guard. I will not tell you anything new – turn off the inscription LEVEL2 with your muffler and cut out the concerned watch. The corridor further installed the camera. Mock, and go left, at the gym. Security guard and technician nice. Turn off, for example, light to disorient them. Activate your computer. On the ventilation mine we climb into the tire. In the dash, stun another technique. Break through the ventilation to the server room.
Activate your computer, and quickly explode back to the mine, because the room will include a security guard. Wait until they figure it out with a computer and leave.
Get out of the server room and arrange an interrogation technique with addiction. At the exit, focus the guard.
In the next hall (there you have already begun the guard) again drown the camera. Call the elevator. Rising in the elevator, listen to the conversation of the guards, and then, when one goes, get them in one. In the next corridor with the camera deactivate the camera and open the door. Come in the office, use the computer and drop to the additional entrance. Next top. All, the mission is passed.
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