Versailles, 1685: Game Walkthrough and Guide

Home » Game Guides » Versailles, 1685: Game Walkthrough and Guide
April 8, 2022
10 minutes
87

By Jonny Gamer

He’s a lot about the game itself. I want to say that this is a plus encyclopedia.
In addition, you can separately see the encyclopedia by Versailles, you still
Automatically see it in the game itself. Do you worry ! You will not have to
read bore texts and watch pictures you can do it
only if you yourself want.

Now about technology. To honestly the game struck me with my technology.

PS File Pictures applied to the message…
Imagine it fully modeled Versailles. Yes yes completely !
All pictures on the walls (which I have already said, can watch items
considerable, floors, wallpapers, chandeliers, in general, all-all-all can be already in
France and do not go to so much done well. In your movements game
similar to 7 guests, t.E. You choose where to go what to take or what
see and then it is done automatically. But there is everything much cooler !
When you are standing in place, you can try in 3D, moreover, quality
Images do not change. Effect of full presence, stick !

All heroes are not fictional, but real historical characters, moreover
implemented with portrait resemblance. All the game is configured to classic
the french composers of the time that is very strong
insists on the game itself.

The spirit of the game can not be compared with any previously, there is a feeling that you are on
actually participate in royal intrigues. You are a detective that
trying to unravel this tangle intrigues and crimes in the vessel
Two. Quest game. Quest itself is sufficiently tedious and not volumetric
in their actions. You will have to talk to people walking around the palace,
execute instructions. How it is all done…

Play, Look at Marquis, Monsieur, Madame and Princesses. Transfer B
that time and honor yourself at the court of Louis IVX. I repeat once again that
All this is implemented at a very high level.

Full passing game

ADVIСE

1) If you think that in the game it is impossible to die, then mistaken.
Sign up more often.
2) Look at all the pictures that hang on the walls (very beautiful)
3) Listen to all other conversations not specified in my description (for the plot)

PART 1

From the bedroom king go to the front. (door left). From the front go
In the open door, get into the hall with an artist. From the hall with the artist
Go to a room with a mannequin. Move the curtain (for light), open
cabinets. In one you will find horses in another note "BUT". Return to the hall with
artist and tell him that you did not find sketches – the artist will leave.
Go to the front, and from it to the door to the door, then along the screw staircase
and go to a small room. Look at the chest in the corner, open
His scissors and get out of it blank leaf. Look at
Writing table, tilter the inkwell and take the dirty sheet of booms.
Hold a blank sheet of paper above the candle – Read the inscription. Return
in the front and enter the bedroom of the king, tell the servant that you have
Report and you will miss the King Solon.

PART 2
So you start in the king salon. Listen to what they say two men
and go to the king bedroom. Speak with the commander (near the bed). Go B
the hall where the artist was, then go to the room with the guard, then in the front
Marquis where the servant stands. Talk to the servant, pass Message to Marquise.
Show a record for a note "BUT" And take a note "IN". Return to B
King’s bedroom and speak again with KamaDine, show him notes.
Go to salt and come back to the King’s bedroom (KamaDinip will leave),
Remove the wrench and candle from the closet. Go Front and open the key one
from lockers from which get the folder with sketches. Return to Salon
and speak with the marquis (politely), show him the folder – Marquis will turn out one
Picture. Go to the right to the mirror hall, then right in the workshop
artist and give him a folder – the picture will be false. Put
picture on the sketchnik on the table of the artist, take a brush, dip it
In yellow paint and fidgeting the picture – Read the inscription. Go out in
Mirror hall and talk to commander.

Part 3

You start from the room at the beginning of the gallery. Talk to the servant at the door
In the room with the king collection (will require permission). Go to the end
Corridor, enter the artist’s workshop and take a sheet from the table
Bumbo and Karadash. On the way, take cue from the billiard table. In the room
before the artist’s workshop, go to the wall and look at the secret
a door. Return to the room with lingerie and through the door go out in the hall,
The stairs are descended down and speak with a doormser that will give you
Key from secret door. Go to the door, open it, go to the left
Along the window gallery (you will see how the KamaDine hides the key in the box),
leaf notebook until you take a sheet with a humbness, give it
musician, (nearby) who will ask you about the service. Go to the hall and
Speak with another composer, (talking from Lady) Return
and pass it to the phrase musician. Go to the composer and again with
Speak them, then return again and give the phrase to the musician in
exchange for decodingHhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhnya. Return to the Hall (on the way
get the key-1 from the box) and go to the courtyard, left and speak with
KamaDinea at Arka. Take him permission. With a resolution
Come to the servant at the beginning of the gallery and enter the room with a collection.
Remove the box with coins, put a blank sheet of paper on it and with
Pencil Copy coins. Come to the billiards, say me
And ask to choose an unnecessary coin showing it a piece of paper with coins. Go B
room with a secret door, speak with the marquis (will appear) and show
he leaves with a copy of coins. Return to the top of the gallery and enter
Food.

Part 4

Get out of the refectory (former guard room) to the front marquises,
Then go to the stairs, take a piece of cake and go out
to the street. Go beyond the gate of the palace and enter the ministerial wing.
Go to the door to the left in the Cabinet of Marquis, let Markzu pie pie and
when he leaves look at the table. Take a feather from the ink
Inkwell and hover it on a sheet of paper (on the table). Before you
offer, mentally numb the letters in words (in order) of them 36.
Look at your inventory on a sheet "IN" and remember the numbers below
(1-7-5-12-11-13 31-25-26-17-20) Letters under these numbers you must
Press the pen on the leaflet, it will work FoxandCrane. Take a sheet with shifrom.
Peel into the books on the right and get a note "D". Return to the trapes
and show the KamaDinea note "D" and shell with cipher. Return to B
ministerial wing and enter the right door (opens), take the porch
Pipe, look at the desk, move the box and get out of it
Sheet with tip. Open the bottom of the bookcase on the left, and see
On the code. Return to the refectory, then go to the front, and from it in a mirror
Hall. Stand at the center of the hall and look at the submissive pipe on the fresco on
Ceiling will see the date 1668. Return to the refectory and listen about what they say
Duke with prince and remember the battle date 1643. Return to ministerial
wing, go to the safe and enter the dates in the order in which they are indicated
on the tip.

1643
1668
1674

Discover the safe and get two parts from it from the card. Enter the Cabinet
On the contrary, look at the table and combine all the cards (observe order).
Return to the refectory, on the way of Marquise will give you a note "E". In the trapes
Give a note KamaDiney.

Part 5

You start in the music hall of the gallery. Go to the billiards, look
Cards on billiards, go out in the hall, go down and enter the chapel.
Go to the register of the chapel, lift the rope from the floor, get into the boxes
and get the engraving and key-2 of them. Exit the chapel and then again
Return to the podzobka, where the confessor is already standing, speak with him and
Show note "E". Return to the music room, show
Cardinal Note "E" And say you sent you a confessor and again
Show note. Return to the confessor, show him a note "E".
He’s words of cardinal and give a note again, then show him engraving and
Take a lot of honey "E". Take the filled page
Camperiner (in the second gallery room) and show it. Go to the end
Galleries and enter the artist’s workshop. With the help of a rope move
Stern. Take the laest and cut it to the building forests, climb
Top, Look at the scroll hidden in the chandelier. Go down, go
To KamaDiney, tell him about the scroll and take the key from his attic.
Go to the room with a secret door (in front of the artist’s workshop), enter
not, forward and then up the screw stairs. Open the door to the key.
Go to the right, look at the chandelier, shake it (the chandelier falls).
Return to the artist’s workshop and lift the list. Take a list
CamaDine and talk to him.

Part 6

You stand in a greenhouse. Go left and on the stairs Close to the pharmacy.
With the third shelf, take a flank with a medicine. Return to Orangery,
Lift the chip from the ground not far from the entrance to the pharmacy and go to another
stairs, talk with a gardener about the key. Come in the park (behind the gardener).
In the park, hold on to the left side until you enter the gazebo.
Talk to the duke. Get out of the gazebo, go back and again
Talk to the duke, give him a medicine after he
Sites. When the duke will leave, take the garden card bench, look
her. Return to the exit from the park and talk to the commander. Agree
Return to the palace.

Part 7

You have a little more than five minutes to have time to neutralize a bomb. Go B
King salon and take a hook by the fireplace. Exit the mirror hall and with
Draw the key-3 from under the wood. Go to the front and from
Jug under the picture get the key-4. Burn from the fireplace candle and
Hand on the door to the left, go up by the screw staircase (where
there was a chest) open the door to the attic, go to the right and look into
hole. Tighten the hook bomb. Insert four keys first
first in the first well and.T.D. Then look at the light bulbs. Before you
letters will appear, press them and they will change. In this way
Changing letters you must collect the inscription: "IT IS NOT IN THE POWER OF
Kings to Attain Perfection", which could be found in the park.

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