DISHONORED: Cheat Codes
Achievements in Steam
Perform The Following Tasks to Obtain The AppropriTe Achievements. To See Your Achievements and Statistics in Steam, Select Community (Community), Then My Profile (My Profile), Then All My Games (View All My Games), Select The Game and Click View Statistics.
Alive Without Breath: Ensure in Fish.
An Unfortunate Accident: Kill Morgan Pendleton Steam.
Art Dealer: Collect All The Pictures of Sokolova.
Back Home: Kill The Enemy, Throwing IT in Him An Unspoken Grenade.
Big Boy: Kill Verry With A Sword Alone.
Bodyguard: Protect Uncle Callist, Captain Jeff Kurnaau.
Capturing Genius and Madness: Go Through The Mission on The Bridge.
Child Care: Find Emily Kolden.
Clean Hands: Go Around The Game, Not Killing Anyone.
Cleaner: Fight at once with the 5th ENEMIES AND KILL THEM ALL.
Creepy Crawly: Use the Rat Tunnel.
DISHONORED: PASS ENTRANCE MISSIONS.
Dunwall in Chaos: Go Through The Game at a High Level of Chaos.
Excommunication: Eliminate Campbell Supreme Career.
Faceless: After The Prison of the Coldridge Prison Is Secretly Passing One Mission.
Food Chain: Kill The Killer.
Gentleman Caller: Complete All the Side Missions of the Old Woman Rags.
Ghost: Secretly Pass All Missions After The Prolobe, Killing Only Key Characters.
HARM’s Way: Become A Cause of 5 Unintentional Killings.
Hornets’ Nest: Kill 4 Enemies from the Crossbow Less Than 1 Second.
INHABITANT: ENSURE IN SOMEONE FOR 3 MINUTS.
Just Dark Enough: Go Through the Game at the Low Level of Chaos.
King of the world: Rear To the top of the sorcerer bridge.
Lights Out: Disconnect At Least 5 Security Systems On Kingparrow Island.
Long Live The Empress: Save The Empress Emily Koldinin.
Manipulator: Cut Your Enemyes to Kill 5 of Your Comrades.
MERCHANT OF DISORDER: Get 15 Equipment Improvements.
Mercy Is The Mark: Jump Did.
Mostly Flesh and Steel: Go Through The Game Without Buying Over-Abilities and Improvements Except Transfer.
Occultist: Collect 10 Bone Amulets.
Poetic Justice: Eliminate All Key Characters with Indirect Methods.
Political Suicide: Slim Light On the Crime of Lord Regent and Contribute to His Arrest.
Razor Rain: Kill 5 ENEMIES, JUMPING ON THOM FROM ABOVE.
Regicide: Kill Lord Reenate, Hairam Barrowza.
Resolution: Go Through The Game.
Rogue: Kill 10 No Suspects of Enemyes.
Shadow: Widden to Pass All Missions After The Prolobe.
Specter: Secretly Pass One Mission After Escape From Prison, Killing Less Than 5 People.
Speed of Darkness: Overcome the Distance of 30 Meters in Less Than 1 Second.
Street Conspiracy: Complete All Skadcjo Side Missions.
Surgical: Complete The Bridge of the Sorcerer, Killing Less Than 10 Enemies.
Tempest: Kill 6 ENEMIES IN LESS THAN 1 SECOND.
The Art of the Steal: Send A Combination of Savkjo Safe, Having Spoiled All The Content Beore.
The Escapist: Rubage From The 5 Pursuers After The Prison of the Coldridge, WITHOT KILLING THEM AND WITHOUT LEAVING THE LIMITS OF THE CARD.
Thief: Clean The Pockets of Enemies Totaling 200 Coins.
This Is Mine: Take Your Things Back.
Vanished: Run In Prison and Go Through the Sewage to Unnoticed.
Versatile: Kill Enemies WITH All Types of Weapons and Devices.
Wall of Spacks: Kill The Enemy of the Light Wall.
Well Mannered: Complete The Mission to Miss Boyla, With Spoiling A Party.
In The 4th Chapter, The “Supreme Campbell”, You can make an extremely spectacular murder in a jump from the Highest Point in the Game. First, Pick Up with The Corpse to the top of the bridge by TRANSFER. THEN RESET THE CORPE DOWN ON THE ROAD SO THAT THE ENEMY NOTICE HIM. WHEN THE ENEMY TURNS OUT RIGHT UNEM YOU, JUMP From The Bridge and In Front Of The Landing Hit His Knife to Survive the Fall.
Easter Egg From Thief: The Dark Project.
Dishonored From Arkane Studios Is Strongly Inspied by Classic PC Thief: The Dark Project. AS A SIGN OF GRATITUDE, THE STUDIO ADDED A SMALL EASTER. You Can Find It in the 7th Mission, Flooded Quarters (Flooded District), Based On A Dode. Once You Find Yourself There, Find Two Training Guards. Their Replicas Are Almost Identical To The Fact That You Can Hear In The Learning Mission Of Thief: The Dark Project.
AWKWARD JOKES IN THE BATHROOM.
Kallist Karnau, The Servant of the Daughter of the Empress, Which is voiced by Lena Hedi (300 Spartans, The Game of Thrones) Says A Couple of Funny Strings, If You Go to Her When She Takes a Bath. You Can Find It After The Third Mission: House of Pleasure). Cattle Will Stumble On Pierrot, Who Spies On The Keyhole for Callist. ALSO ME, THE MASTER OF ESPIONAGE. Male Male. If You Enter The Bathroom, You Can Hear A Couple of Funny Phrases. Ande You Jump Into The Bath, Then The Game Will End. But You Still Jump!Codes From Safes / Doors
SAFE NUMBER 1 The Code: 4-5-1
Located in the Initial Location. You Find It Almost Immediately, It Is Worth Only to Get Your Gear. On The Note Nearby It Becomes Clear That The Attenuation Lies in Bottles From Whiskey, If More Precisely – Right Behind Them. Behind The Shelf WHERE THERE ARE EMPTY BOTTLES, THE INSRIPTION WILL BE Drawn by Chalk 4-5-1.
Note: Near The Safe Is A Note With A Hint of Whiskey. BEHIND THE SAFE THERE ARE SHELVES WHISKEY, IF THEY ARE REMOVED, YOU CAN SEE THE COMBINATION-Drawn Chalk.
SAFE №2 The Code: 2-8-7 / 2-1-7
IT Will Endure To You in the Course of the Task “SUPREME CAREER”. Introducing the house where dr. Galvana Works, Looking for a Spacious Room WITH A Long Table. Behind The Rays of the Code Will Have to Rise to the Third Floor – The Combination Will Be Drawn in a Small Drawing (2-8-7).
“Code To The Door of Psarni Looked”
The Door Is Located in The Main Headquarters of the Caretaker, Where the Supreme Campbell Supreme Camper. IT IS WORTH LOOKING FOR THE LOWER FLOORS. SAFE CODE 2-1-7.
How to Get A: We Pass The Main Hall On the First Floor and Turn On the Door to the Leads to the Dogs. There is a note on the first doorway on the first doorway, in Which The Cipher Is Told, Namely: “False Language”, “Wandering Gaze” and “Scattered Mind”. Each Of These Sins CorreSponds to Its Number and All of Them Are Listed in the Book at the Entrance to the main Hall. Correlate Sins With Numbers and Get Cipher.
SAFE NUMBER 3 The Code: 2-0-3
Come Search Inside The Barracks in The Backyard of the Main Headquarters of Caretaker. Safety Code 2-0-3.
How to Get A: The Last Safe In This Mission Is In The Brackets. For a Reference Point: The Entrance to the Barracks Is Located Opposite The Door To the Workshop. To Get A Code Combination, You Need to Go With A Hinge Area to the Backetyard and Next To the Massacre of the Fanatical Caretaker Sister Of The Caretaker, Accused of Witchcraft. After The Necessary Help, Brother and Sister Will Tell You The Code from the Safe. Just Code From The Safe Can Be Seen On A Piece Under One Of The Beds Next To the Safe.
SAFE NUMBER 4 The Code: Selection
Located on The Missions “House of Delight” Inside The Arst’s Apartment. This Safe Will Present You A Small Surprise – The Code on It Can Be Different. Try The Following Combinations: 879, 138, 656, 679 and 696.
How to Get A: For Obtaining IT IS Necessary to Take a Side Task From Slekzhov With An Apartment Merchant Pictures. GO TO THE “GOLDEN CAT” IN THE ROOM WITH AN ELECTRIC CHAIR TO TRY THE MERCHANT COMBINATION, GO TO THE NECESSARY COMBINATION, GO TO THE MERCHANT’S HOUSE AND GO UP ON THRED FLOOR.
Code Will Give You After The Moment You Go Through The Scheczova Side Mission. IN THE “GOLDEN CAT” THERE IS A SECLUDED ROOM AND AN ELECTRIC CHAIR THAT WILL Have to try out on the merchant. After Some Time, He Will Share Information, It Will Only Be Left to Open A Safe On The Third Floor
SAFE NUMBER 5 The Code: 4-7-3
Misses to You on the Mission “CHARD DOCTOR” INSIDE THE HOUSE OF PRATCHETT. Safe Code 4-7-3.
How to Get A: Finding The First, Second and Third Floors of the Picture. Each of Them Will Have A Digit. In The Picture with Urban Streets Will Be – 4. IN THE PICTURE WITH WHALE – 3. In The Picture with the Whaling Vessel – 7. Safe Is On The Third Floor, And the Sequence You Need Encrypted in a Letter Nearby.
SAFE NUMBER 6 The Code: 2-9-4
How to Get A: ON NORTH SOKOLOVA YOU WILL FIND HOUSE-RUINS AND SEVERAL PRISONERS WHE ARE LOCKED BEHIND THE WALL OF LIGHT. IF You Free Them, They Will Tell You A Code Combination from the Safe.
“Note”
Do Not Rush to Complete The Story Cut “Court Doctor”, There Is Another Secret Located in the Collapsed Building in A Small Distance from the Level. BEHIND THE TIP GO TO THE NORTH, FOCUSING ON THE HOUSE OF SOKOLOVA. Noticing A Light Wall, Find A Way to Rescue People Sharpened for Her to Get Valuable Information About the Code 2-9-4.
SAFE NUMBER 7 The Code: 9-3-5
Mission “Return to Tower”. You can find in the appartment of lord regeager. SAFE CODE 9-3-5.
How to Get A: From The Main Staircase Turn Twice To the Broadcast Station. IF You Ride The Junior Danolla, He Will Share With You The Code of Access From The Safe.
“Note”
IT Is DiffiCult Not to Notice, Passing The Task “RETURN TOWER”. Located in the Spacious White Room of Lord Regeager’s Apartments, Right To the Right of the Entrance. To Get a Hint, Turn Your Face to the Main Staircase and Climbing IT, Roll Up Twice. The Goal Is To Be On The Radio Station Where You Have A Conversation With Bulletin Danolla. You SHOULD NOT KILL IT IF You Want to Get The Code from the Safe.
SAFE NUMBER 8 The Code: 4-2-8
Mission “Flooded Quarter”. Look Under the Water At The Very Beginning Of Central Radshor. SAFE CODE 4-2-8.
How to Get A: The Cipher Is Specified in The Letter That Can Be Found on the Third Floor of A Dilapidated Home In The Location Of the Radshor Market. Landmark – Poisonous Plants and A Balcony With a Picture of Sokolova.
SAFE NUMBER 9 The Code: 5-2-8
Mission “Flooded Quarter”. Look for It in Old Catacombs Danolla. Safe Code 5-2-8.
How to Get: IT IM Important to Know that Elsi Does Not Fulfill The Side Tasks of the Old Vet and The Glitter of the Passage to the Passage! CLIMBING THE STONE STAIRS TO THE LEFT AND THERE WE FIND A PROMPT ABOUT THE MONTH OF THE WIND, MONTH OF SEEDS AND THE MONTH OF ICE. Nearby There IS A Book – Decifranger.
“Note”
Conditions Much More Than in Previous Cases. For example, You can Easily Lose Access to the Safe, if you don’t take care of the execution in advance ADDITIONAL QUESTS “OLD RIFLE” AND “SLEKJOV”. The Path to the Tip Is The Nearest Stone Staircase, At The Top of Which Lies The Message ABOUT THE MONTHS OF WIND, SEEDS AND ICE. IT Makes No Sense In This a Bit, But If You Use The Bookfront Decider, The Data Is Easy to Turn Into 5-2-8