Ankh: Battle Of The Gods: Game Walkthrough and Guide

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May 6, 2022
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By Jonny Gamer

Ankh: Battle Of The Gods: Passage
Ankh: Battle Of The Gods: Game Walkthrough and Guide
Passage Ankh: Battle of the Gods:

Egyptian night did not foretell anything terrible until the constellation camel appeared in the sky. And this means that the battle of gods began. The only people who can settle conflict are our familiar to the first two parts of the adventure trilogy of the Assyl with his girlfriend Tara. Shaman and Fakir will progress into the main couple house and activate the anca amulet. He will tell them that the battle of the gods began, and from the sky to the ground the meteorites will soon be sprinkled – everything will turn into ashes.

Chapter 1: Sony Awakening

So happened. While the main characters will look at the results of the gods falling from the sky, one of the meteorites will fall on their home. Assyl goes down to the house, the staircase fell ashable. Tara will stay on the roof, and it needs to be removed from there in any way. Do it won’t work. Take a basket with dirty linen, which stands in the lower right corner of the screen, and put it on a rug lying under the hole in the roof. Next, we turn the mattress from the bed and put it on top of the dirty linen. Well, now we give Tara to jump – and after a couple of seconds, the Assila’s girlfriend will be at the disposal of the player. It can be controlled in the same way as the main hero. Character switching is carried out using the icon in the lower right corner of the screen.

ASSIL: Take the collection of items, and at the same time think of how to leave the bedroom, because the staircase is covered by fire. Since the mattress was removed from the bed, then remove the pair of lattices from the rail. From the table standing to the right of the bed, take a basketball glove. From the floor on the left side of the mattress we select a dirty sock. On the shelves of the cabinet we find obelisk and handcuffs. We go to the balcony. Remove from the hook trap for flies. Combine in inventory with handcuffs with lattice from the rails, then one grille is attached to another. The resulting staircase from the rails are brought to the handrail of the burning staircase. Go down on it in a spacious bathroom.

From the cabinet, standing on the right, we get a bleach in the form of a powder, bathing oil and a toy container (). We pass to the bath. Open the crane that is made in the form of a head with an open mouth. In the inventory, combine a trap for flies with obelisk. Then obelisk, around which the trap for flies is wrapped, plucked. Water will fill the entire bath, but there is another plux that serves so that water does not flow out of the bath. But we just need it now. Therefore, plug the second drain dirty toe. The whole bathroom after our actions will be flooded. And, as it turns out, the ASSIL refers to water just like a cat. Switch to Tara.

Tara: go down to the bathroom. Fortunately, Tara feels in water like a fish, so we sail to the window. We select the ironing board, which we will use the Assyl. Switch back to it.

Assyl: Combining an ironing board with a toy package to get a self-made surfboard. At her, the Assyl will be able to get to the window. Pasting on the cornice through the window. The same let’s do the same. We go to the right to the statue of the bird. Pour the bleach to the only statue support, then add butter for swimming. As a result of the chemical reaction, the support is simply an extension – and the statue will fall. We pass further right. Putting a glove, get rid of a barbed plant, which goes on the grid. On it we need to go down and there, coming around the eaves to the end, open the kitchen shutter to get inside. Tara must also be near the post.

The kitchen will be all in the smoke, and all due to the fact that on the chimney the bird whine nest. You need to figure it out now. Remove the handle that is inserted into the mechanism to the right of the window, we take a kitchen chair, get fried chicken out of the oven. Return to the bedroom, while the packaging should stay in the kitchen.

We go to the balcony. We insert the handle into the mechanism that manages the marquise (visor on the balcony), and turn it until the visor is hidden. Install a kitchen chair on top of the blue table on the balcony and on this barricade we climb on the roof of the house. Remove the lurps tied to two supports. In the inventory, combine a linen rope with fried chicken. Now we look at the nest that a bird whisk is in chimney. Switch to the container: its turn to act.

Tara: We take a handful of flour from the bag standing on the right of the window, and we throw it in the oven (not in the oven). The explosion of flour will force to take off the bird’s nest on the roof, which deftly caught the Assyl. Switch to it.

Assyl: We go to the bathroom. Fill the fried chicken with water from the bathroom. We return to the kitchen, where the packaging is waiting for us. Smoke scattered, so you can look normally. Trying to approach the big boiler, but the snake jumped out of the pot will not give it to do. Switch to Tara.

Tara: Do not worry: Snake – pet Tara, so it is easy to manage with it. Come to the closet standing in the left side of the kitchen, and get a melon out of it. From the wall to the right of the cabinet, we remove the hollow spoon hanging on the carnation. The spoon is lowered into the fire in order to split it, and the melon found is lowered into a pot with a snake so that she does not interfere with the Assyl, calmly walk in the kitchen. Snake will try to get out of the pot, the tip of it and roll down the stairs to the exit from the house – and it will open the heroes for interesting reflections. In completion, we transmit a spoonful of the Assyl, as he will act further.

Assyl: Let’s go down the stairs. Remove the insured policy hanging on the wall. It is put to firewood under a large boiler as paper for extras. Gilt this piece of paper with a hotspoon. As a result, we get an unnecessary popcorn and an empty big boiler. Gasim the fire with water, which we poured into the fried chicken. I turn over the boiler, we climb inside and go to the exit from the burning house.

After an explanatory conversation with Fakir and Shaman, the heroes will be solved for a long time to lift. The ASSIL will directly go to Luxor, where the portal leading to the hotel gods should be located, and Tara will go to the oasis, where she should persuade friends – Shuila, Shaloma and Efreim – to help the Assyl in his difficult matter.

Chapter 2: In Luxor

We go to the left side of the screen. Use the pump from which the sand jet will break. This machine is used to extinguish fire. But we also know that the sand is perfect for cleaning items to crystal shine. Levers on the pump we can turn the brand in the left or right position. But since we do not know what we need, for a while forget about the pump. Trying to jump on the firemaker, but two fire volunteers will not allow it to do. Communicate with them. We learn that on a camel to Luxor can be reached in 8 hours. Just what is needed. I give a short fire firefire Bird’s nest, in return we get a box with crumbs. Communicate with Shaman Take-here-Kazany. Please give a forecast for firefighters when and where the next fire will break. Shaman will agree. But faith firefish is so strong that they will not believe in any shaman’s word, because there is no crystalline ball. Well, from the meteorite lying in the sand, you can make a crystal ball if you clean the sand stream.

Use moles on the ground under the prohibitory plate. They will rack the baseball bases, and it will be easy to pull out of the ground. Then insert the sign in the mouth of the bird statue, which we are deliberately dropped from the roof of the House of Assyl. On the pump we translate the brand in the right position to shoot a jet of sand directly to the tablet. String, respectively, will push out from the plate and fall at high speed on the meteorite. Crystal ball ready. Give it Take-here-Kashuna. We pass to firefighters again to convince them that the shaman can predict fire fire. But this time the shaman will save: it will require a real fire for convincing lies. Appeal to fakir for help. We convince him to set fire to the statue of the gnome, which stands in the yard. Now the firefighters will be completely killed in the predictions of Shaman, and they will no longer need a camel that eats more. Jump on a camel and go to Luxor.

Meanwhile, Tara arrived at the oasis. Sshmil, Shalom and Efreum are busy preparing manifest for revolution. We convince them that now the most important thing is to help the Assyl will deal with the battle of the gods. They will respond without hesitation to call for help.

Chapter 3: Vivat Luxor!

Square in front of the temple

As soon as the random will arrive in Luxor, it will immediately be painted by a lovely lady. She will quote in the quarter of the poor. Go there will fail: the way is blocked by the Commissioner. Communicate with him. We learn that here, in his opinion, an incident happened with the participation of mummy, which got out of the sarcophagus and killed the cab. We inspect the sarcophagus and wagon. We try to take a first-aid kit, but since she is behind the fence, the commissioner will not allow it to do.

We pass in the dnish, which is located on the left of the coup of the poor. We look at all the utensils on the territory of the diner. Open the distribution sash and communicate with the cook. We get from it a baking mold. We study the certificate of hygiene, hanging on the wall behind the cook, shelves with seasonings, a large drawer standing on the floor behind the cook, and also try to take a box with the nodes. We again communicate with the cook. Learn that his favorite dish – kids-crocodiles, and if we find them, then he will give us noses.

On this we leave the diner. We pass to our fire camel. Open the bag hanging on the camel. From it we get a newspaper Cairo Times and Zabutovka. In the inventory we disclose the stake and find Cherry and Banana. Close the cherry to get only a bone. We look at the newspaper: it refers to the love story of the Pharaoh’s daughter with Assile (photo attached). In the center of the fountain there is a sun, which can be taken, but, since the Assyl is afraid of water, it will not be possible to do it without sweeters. Among other things, the fire icon notice on the camel, and behind it – the machine selling chewing gum. We pass to the temple.

Temple

Communicate with a dancer who has a problem. Her cat jeton climbed onto a tree and can’t get driving from there. Seemingly the savior of cats, but this lie, not supported by evidence, does not ride. We go to the quarter of the rich (enter the entrance to the square in front of the temple on the right).

Quarter of the rich

Follow the path to the corner of the house on which the board with the image of the crocodile hangs. On a tree in the courtyard of the next house we notice the cat. Apparently, this is the house of the dancer. Gateway to the courtyard of the house locked on the castle. We go further right in the alley. From the mailbox near the company “Expedition of the Red Sea”, get the magazine “Friend camel” for this month. In the inventory from the magazine, pull out a piece of whistle. We go inside the company. We speak with the owner. He will agree to help us get into the quarter of the poor, if we will get no nodes for him. On the table at the bottom of the screen, we find the magazine “Friend of the camel” last month. It also takes out a piece of whistle. Inventory we connect together both parts. As you know, there should be a small ball inside the whistle: without it, the whistle will not work. Instead of a ball put in the bone from the cherry. Whistle Ready.
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