Black Mirror: Game Walkthrough and Guide

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October 6, 2022
16 minutes
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By Jonny Gamer

Black Mirror: Passage
Black Mirror: Game Walkthrough and Guide
PROLOGUE

Run through the darkness unknown character, move through the tunnel ahead and inspect the doll. Continue running – it seems you pursue a certain group of people whose voices are distributed everywhere. Rising to the Hill, interact with the Spirit of Women. Get to the stone circle and inspect the altar in the middle. Take a look at blood and then take the oil lamp. See what happens next in the cat-scene. How will it turn out, the hero pursued one person.

CHAPTER 1

Appearance in the castle and the first night

You will find yourself in the back seat of the car, which follows the castle of Gordons. Click on a letter lying on the box and see a message before you. The note says something about the family of snakes, danger and key. On the revolving side of the note there are some equality. Look out the window and see the field.

Inside the casket, find the wooden figure in the form of the tower. Immediately after that you will arrive in the mansion. Get acquainted with Andrew Harrison. Inside the mansion you will expect Lady Margaret, the conversation with which will be short.

Follow the butler. After steps leading up, you will find a picture of a grandfather. Carnate right, pay attention to the dampness on the walls. When will arrive in your room, then take a look at the castle picture. You will learn that the most wooden figure, apparently, which is part of a big layout.

Night Walk Light

Drain indoors, read all its corners. For progress it is necessary to look into your suitcase, located in front of the bed – it delivered the butler in the room. Open the suitcase and detect several items.

In addition to the passport and photos, probably here is only one important thing – matches. Take them down and read the room re-. Move in the direction of green light so that in the foreground of the screen detect a table with a large, blocked box. Open it.

Inside is part of the card. Take it and inspect the contents of the box. You will see a candlestick with a small candle. If the match was taken from the suitcase David before that, then you can apply them to the candlestick and freeze the candle. Now you have light for a nightlife – you can go to study the castle.

But first of the wardrobe will get scribe of photography – It is located to the left of the fireplace. As you pass the game, you will find even more such scraps. In fact, it is practically no meaning in these collectible items – you will not even earn money for their finding, so we will not pay attention to them.

Leave David’s bedroom through the door on the left side of the bed to be in a narrow corridor. In the corner to the right, near the window and the clock there is another scraps of photography. Go ahead along the corridor, roll out a little right when we drink in the wall, and detect a double door. She leads to the library. Inside, on the first floor you will find a family lawyer sitting at the table studying documents. Listen to what he will say after David notice. We continue the passage of Black Mirror (2017) on the StopGame portal.RU.

Library

When you do it, then look at the library. You can explore the bookshelves on the top floor to find several books with interesting names. It is these authors inspired the creators of the game! In the right-long corner of the room, on the top floor there is a closed table.

He is called “Snake Family”. It was about him that you could read in a note left by the father of David. You need to hack this table. Go down the stairs to the first tier, where Andrew is located, talk to him on all themes.

Ask your father and inheritance. Andrew will go to rest – inspect the first floor, leave the room through the door on the left and find yourself in the hall of the estate with a big globe in the center. Run to the left, through the outdoor doorway, which is located to the left of the sofa standing at the wall.

Go along the corridor at the very end to get into the kitchen. Here you will find solid darkness, and at the table – a man who dining a man eating canned food. This is Rory, Gardener Gordonov. He will be rude and wishes you not to cum as father David.

Next, inspect the knife lying on the Big Table, in its middle. Take it with you, then inspect the drawer in the left far from David the corner of the table. Opening it, get a piece of wire, which GG will take.

If there is a desire, then inspect the kitchen, but you will not find anything. Get out of the room and go to the lobby. Move into the opposite part of the hall and go through the door to the right. You will fall into the corridor – go through the nearest door.

She will lead you to the living room. Remember this room – it is very important! Here is sleeping in the chair Lady Margaret. Inspect the gramophone behind it and study the fireplace. Then leave the room and go to the end of the corridor. You will find yourself in the dining room – inspect it and go to the windows to the right. On the windowsill is the next scribe of photography. After examining it, Gordon will move part to his pockets. Leave this room and go to the hall with a fireplace.

Inspect the fire to find earring among the coal. Take this jewelry, and from the left side of the fireplace, on the floor, look for scribe of photography. Taking it, continue the study of the estate. The door on the left side of the fire is closed – run forward, let’s notify that it leads to the old, partially destroyed wing of the castle. Go through another door, which is located between knight armor, and find yourself in the lobby.

How to open the table in the library?

It is time to return to the library. Go to the locked table on the top floor, which is called “Snake Family”. Having a knife and wire on the hands, use any of these items to view the contents of the table.

Use the wire if you want to open the table without leaving traces – just so you get a achive! Take scraps of photography, which is located in the lower drawer. Inspect the three other boxes on the right side of the table. The lower will be locked, and the other two, apparently, with something connected. You will find a letter and a blank sheet of paper.

Puzzle: How to get the code from the box

Take a look at the lock on the left wall of the table, where you need to enter some kind of coded combination. The password consists of four digits, and to get it will need to use two tips – one was found relatively recently in the letter hidden in the table, and the other is on the note from the father of David, which you read at the very beginning of the game, while in the car. Just open it and turn it up to find a backbone prompt.

Over each panel for entering the digit is the image of the rune. You must remember them. Both prompts contain the same runes and equalities that make it possible to perform simple calculations. Roman numbers correspond to ordinary (Arabic). Next are simple mathematical actions at the level of the sixth seventh grade.

Proper combination – 3618. It is her who you should get after mathematical calculations. Absolutely not necessarily perform them, because in the game it is not taken into account. Just open the code for entering a code combination to get the key as a reward. With this key you will open a small box in the right side of the table.

Now move the screen until it stops down. So you can take a look at the outer side wall of the table. You will see a snake image here. Click on its head engraved on the board. Gordon will report that something has moved inside the table.

Next, you need to examine the left outer wall of the table to detect another snake consisting of several parts – black and white rings. On the right below you will find two buttons – black and white. You need to solve a simple riddle.

Puzzle with Snake: White and Black

Solve the next puzzle, paying attention to the color of the rings from the head to the tail of the snake. In the same order you need to click on the black and white buttons.

Note. The snake rotates around the table, its continuation is on the other side, after which the torso returns to the left. If you enter the correct combination, David will report it.

Click on the buttons in the following order:

– once black.
– once white.
– once black.
– once white.
– once black.
– three times white.
– twice black.
– twice white.
– twice black.
– once white.
– once black.
– once white.

After the correct entry code will open the lock consisting of three sons. You will receive a letter and a universal key from the castle. Subsequently, a little boy will appear, who scares David and hits in an unknown direction. Go out into the corridor and go left, toward David’s bedroom. Follow her left, to the staircase. Roll into a dark corridor to the right to find on the floor scraps of photography.

Return to the stairs and to the right of it, find a large double door, located nearby (to catch to David’s bedroom). Having a versatile key on the hand, found in the library table, go to the door.

Inventory you need to select the key and interact with it in two parts so as to adjust the location of the elements in accordance with the form of a keyhole door leading to the host’s office. You can take advantage of our prompt in the screenshot. Configuring the key, insert it into the lock and enter the room. Come to the table in the far part, in the middle of the room.Black Mirror: Game Walkthrough and GuideCorrect key setting.
Examine the table and take a look at the boxes on the left. On the right there are other boxes in which there is a note. Inspect all notes lying on the table, including one scraps of photography. There is a microscope that can be studied. We continue the detailed passage of the game Black Mirror (2017) on the StopGame portal.RU.

Puzzle with stone disk in mansion

On the right side of the table is a wardrobe with bookshelves. There is a disk on it. Examine this disc to start a new puzzle. There are three rings on the disk that can be rotated in a circle, choosing the runes inside the plate at the top in the middle. Hint on how to solve the puzzle properly, was specified in one of the notes found on the table.

To solve the puzzle, you need to position all three rings as shown in the screenshot. The only thing that lacks in our solution on the screenshot is a correctly displaced first ring. Just rotate it in a circle until the combination is confirmed automatically. Deciding a puzzle, you will open a hidden lock layout.Black Mirror: Game Walkthrough and GuideLocation of runes in the rings of a stone disk.
Place a wooden figure in the form of a tower, which was found in David’s father’s box. After that, you will again see the boy celebrated earlier. David will follow him and falls from the stairs down. Job with the maid who found you at night.

When the conversation is completed, David will go to the restroom. He has a headache, and therefore it will be necessary to calm down. To do this, it is necessary to hold white crossbar with a mouse to hold inside the moving circle. Do it for some time and the task will be completed.

Chapter 2

After the episode of the previous night, the first chapter will be completed. You will again find yourself in David’s room. Go down to the dining room using the door, and find the butler there. Breakfast awaits you – choose what you want to eat, and then interact with the napkin on the right side.

Job with the butler who has some interesting facts for you. Then leave the room and follow the kitchen. There you are waiting for the maid – talk to her all available topics. Give the earrings found in the fireplace.

Having done it, you must go into the room with a large fireplace and knight armor to talk to Lady Margaret sitting in the chair. Job with an elderly lady by choosing all available options for dialogue branch. When complete the conversation, then look in the fireplace. If you did not make it earlier, then take away from there.

When everything will be ready, then come back to the kitchen, where to meet the maid again. Talk to her and offer help with spiders. Go through the kitchen and find the door leading in the basement. Open it and go down. Move after the maid that will cover the way.

It will stop near the old table and holes in the wall on the left. Need to clean this hole from the spray nest. Take the burning candlestick located on the table near the girl. Drain in the basement. Lay the carcass of the dead deer hanging from the ceiling. Examine the shelves on the left side to find a jar of pure alcohol. Take it with you and return to the maid.

IMPORTANT! In the background, next to the car’s carcass hangs the hunting map. If you inspect it and other items, then in the future, at a certain point you can get into the basement in a lighter way (pressing the butler). We will point out at that moment later. Do it needed before getting rid of spiders.

Go to the maid, take alcohol and candle to burn the web in the hole on the left. Another estate resident will appear – Cousin David named Eddie. Communicate with him on all topics, and when you finish the dialogue, you will again find yourself in the kitchen.

Where to search for information about the boy?

Everything is ready! Go to the library, inspect the table for which Endrew Harrison’s lawyer was previously sitting. Go down to the living room, in the room where Lady Margaret was sleeping in the chair in the previous chapter. Come to the fireplace and take a look at the photo standing on top.

Examine her carefully. David will take pictures. It will be necessary to inspect three interactive points. Expand a photo to explore the root side. Next, David will look at another picture of the castle, which will automatically launch the vision.

Click as quickly on the desired button (LKM) to get closer to the small boy. After completing the cat scene, you will find yourself in the house. Return to the room with fireplace and knight armor and talk to Lady Margaret, sitting nearby.

Ask for a boy who constantly see in the mansion, as well as about the family of Gordons. Go back to the kitchen to make a door leading to the basement, find another one. She leads to the street – go around to be near the greenhouse.

Next to the greenhouse is a gardener trying to repair the door. Talk to him to some topics, find out for Father David. From the greenhouses, move to the right side to find the car on which you arrived in the estate. On the left side of the car, on the ground is lying scraps of photography.

When finished with this, then move the greenhouses past the left side, heading up the slope. So you get to the old chapel and cemetery. On the right side of the chapel there are several tombstones. Examine them all and find the highest, under which something burned a little boy from David’s vision.

Explore the gravestone that is covered with plants. Manually remove them! It is necessary to find a tool that will allow it to do – Surely there is such a gardener. Return to the greenhouse and see that next to Rory has a box with tools.

Take the pliers from the box, first talking to Rory and saying that you would like to give a tribute to the dead, removing their tombstones. Only after that David will automatically take the tool. Return to the grave and detect it with the help of buds. There will be another fragment from the castle layout. Inspect it and discover blood traces.

Move to the entrance gate of the chapel and with the help of a bodice to deploy the chain to get inside. Sign in there and on the boards will achieve up to several tricks with the records – these are historical data on the family of Gordons. Explore family chronicles.

Take a look at each text in the order in which it offers to make a game. There are five chronicles. After reading each of them, go back on the boards and click on the water bubble, soaring in the air. The environment will change, and David will be in water. Nevertheless, the man can breathe here and move just as usual. This is a vision.

Go to the entrance door and inspect the plant on the right side of it. Be sure to survive, since this situation is potentially dangerous and can end with the death of GG. Return to the center of the room and inspect the fish.
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