Contrast: Game Walkthrough and Guide

First Akt
“Invisible girlfriend”
No over the years, intelligent Dorothy Little leads friendship with a girl named Don from the world of shadows. In addition to Didi, no one sees it. At the same time, the Don itself also does not see people, but only their shadows.
We interact with the lamp or gramophone and watch the dialogue. Every night Didi remains alone. Her mother Kat Knight – an upward star and in today’s night will take place her debut in the cabaret “Ghost note”. We take from the chair a highlighted collective subject (1). Jumping out of the window, come to the lighted wall and enter the shadow. Once in two-dimensional space, we can move by the shadows of other items. We go to the left side of the clothes rope. We leave out of the shadows, go down the fire staircase and push the cart to the wall. Follow Didi to the exit from the alley. Fit to the lit wall, we enter the shadow and climb the slope. Once halfway, come to the lighted wall of the neighboring building, join and quickly press the input button into the shadow. Reaching the balcony, we enter inside and take Lumaria 1/10.Didi little.
“In all bars of the world …”
We leave on the other hand, go down, we immediately turn right and take the collection subject (2) from the wall. Come to the bike at the lit wall. We enter the shadow and moving on the right side by the shadow of the wheel. Jerk on the pedal, then on the lantern and on the balcony. We select Lumaria 2/10. Go down the road. We turn right and take the collection subject (3). Get to “Ghost Notes” and enter inside.
We go to the right and interact with the shield to turn on the sofa. Light from each of them we guide the illuminated platforms on the stage, on which the musicians cost. Climb up on the shadow of the left. We approach the searchlight on the central balcony, insert lumarium into it and send light on the musician in the middle. Watching the view, we go to the right and from the table we take a collective subject (4). We go through the specified door and listen to the conversation between Johnny Fenris – father Didi and Kat.
“Illusionists”
Recently freed from the places neither remote, Johnny conceived a new Delz. He is convincingly asking Kat to meet him in the Room of the Hotel Eksilsiore. Going down the stairs, pass under it and take a collective subject (5). We go out, get to the gate and leave the alley. Come to the fence and apply a new skill – jerk. Do not rush to go to the alley. Turn to the right and run on the road to the cliff. We pass through the gramophone and enter the shadow of the illuminated wall on the right side. On running with knees Didi jump on her head. When Kat will go away, jump onto the balcony. We select 3/10 lumarium, we jump into the stairs, climb upstairs and go into a small room where we interact with the shield. From the open cafe on the roof, jump down to the road. Near gramophone is a fence. They proceed with his new skill and taking Lumaria 4/10. Returning to the alley and follow Didi.
In the bar we meet the incredible Vincenzo – the Great Illusionist. Johnny wants to get a film with his speech to show its investors, what the illusionist is capable of. Also Johnny invites Vincenzo to speak in his circus. They come to an agreement that Johnny will have to make a prepayment. From their table we select a collective subject (6). We interact with the cart before the stairs and have it according to the image. Location of shadows.
By shadows climb upstairs, we go to the balcony and we turn right. Get to the fire stairs, we enter the shadow in the illuminated wall and move on the other side. We select 5/10 lumarium, go inside and go to the office. From the desktop we take a film, from the coffee table – collective subject (7). In the corner is Lumaria 6/10. Jump down, leave the bar and choose from the alley.
We continue to pass the game Contrast.
“Usual suspects”
We turn left, run to the end and pass through the microphone. Bouncing, we enter the shadow and find yourself on the back. Jump on your head, then, pick up the moment, on your feet and jump onto the balcony. We select 7/10 and come back to Didi. Insert three lumary into the device. Come to the signboard to which the light of the spotlight is directed and enter the shadow. Passing along the first signboard, jump over to the second and quickly press the input button into the shadow.
Having traveled to the other side, jerked all three wooden structures for signs. Destroy the fence in the corner. We interact with a low umbrella and two seconds with high. We climb up the shadows of the chair and the chalkboard on the illuminated wall. Jerk on the revealed first umbrella and quickly jump over the shadow of letters. We are waiting for the second umbrella, and we get to the balcony with Lumaria 8/10. We leave the alley, go to the cinema checkout and with the window we take a collective subject (8).
We go inside and pass in the hall. We arrange cardboard figures according to the image so that by their shadows you can go upstairs. We take a collective subject (9), we ride a lighted wall perpendicular to the door, we enter the shadow and pass to the cinema. Go down and watch the meeting of Johnny and Investors. Serious guys do not forgive mistakes, so you need to urgently launch the record with the performance of Vincenzo to convince them to invest money in the circus. We go around the projection booth and penetrate inside by entering the shadow of the illuminated wall in front of the glass. We interact with the projector, demonstrate the entry and leave the cinema. Location of cardboard figures.
“Problems of three little people (part 1)”
On the false signs go to the other side, turn right and get to the hotel. We enter inside and watch the cat scene. By turning, taking a collective subject (10). We go to the elevators, we interact with the trolley for baggage and pushing it into the left cabin. Under weight, the cabin drops a little. Jump on it and climb the second floor. Call the adjacent elevator cabin. Go to another end and with the help of switches adjust the height of the chandelier. We jump and enter the shadow. Jump over the shadow of the next chandelier, go to the right and turn out to be on the third floor. The second door is open – pass through it and go down the stairs. We select 9/10 lumarium. The door opened automatically, and now we can freely move between the second and third floors.
We interact with the alarm system near the elevator on the third floor. The cabin itself should remain on the second floor. We go down to the second floor and the switches adjust the height of the chandelier. The stairs rise on the third floor, we turn right and enter the shadow in the illuminated wall. From the shadow chandeliers jump upstairs and select Lumaria 10/10. Location of shadows.
“Problems of three little people (part 2)”
Go into the room, prolaim the boards and choose out. Running right, pass to the end. We enter the shadow, stand on the foot Kat, which will raise us upstairs. Get on a cigarette, go up above and jump into Jimmy’s hand. Jump on your hat and transfer to the left side. Without leaving the shadows, they shift a little more left and jump onto the balcony. We enter inside, we turn right and open the doors for Didi. In quarrel Kat and Johnny sentenced a lot of superfluous. Didi learns that her here is Vincenzo.
Second act
“Return of the prodigal daughter”
We select from the table collective subject (1). Come to bed and show Didi. She wants to talk to his real father and decides to go to him. We leave out of the room and consider the family photo on the wall. Going down the stairs, we interact several times with a collectible subject (2) on the table. Another collective subject (3) lies on a coffee table in the next room.
Going out, approach the lit wall and enter the shadow. We use jerk to go through thin shadows blocking path. Having moved to the central island, again enter the shadow. Passing through the shadow of the pipe, join and perform a jerk. Best do it on run to increase distance jump. Get to the circus tent and enter inside. Everything is almost ready for the performance of the main guest. There are only some flaws, the elimination of which we will do. Jump out behind the scenes through the boxes on the right side. We take 1/15 lumarium and collective subject (4). Come out on the other side of the tent, go down the bridge and turn to the left. Get to the lighted wall, we enter the shadow and jump on a small stone. Jump over the middle stone. We are waiting for the approach of a large stone and jump on it using a jerk to slip through the barrier. We dreamed to the lumary and take it 2/15. Returning to the bridge, go down, get to the pier and pass inside the attraction.
“Spirit of bottomless depths”
We take a collective subject (5) attached to the pole on the left side. We select a box and install it in front of the light on the other side. We enter the shadow, jump on the shadow of the box and on the run we use jerk to cling to the ledge. Rising, we interact with an active point. Returning back, taking a box and climb upstairs. Put it on the red button. Together with another drawer, we pass to the room with the helmet through the side lit wall. Place a box on a lilac button. Rotating the steering wheel to failure, we leave the room and enter the shadow on the left side of the steering wheel. The handle will raise us upstairs. In the course of rotation, we climb on its top and jump into the second box. From here we get to the balcony on the other side and select Lumaria 3/15. We grab the box and together with him enter the shadow. Rapid on the shadow of the helmet again and move to the green button on the opposite side. Box location.
We pass to the boat, turn right and select Lumaria 4/15. Sit into the boat and go down the rails. The tentacle blocked the path, it is necessary to somehow remove it. We rise upstairs by the pier, interact with the active point to charge the gun and make a shot. One shot was not enough. Go down, we climb on the highest drawer at the wall and wait when the tentacle goes down. We jump and quickly enter the shadow. We get up on the end of the tentacle, we leave out of the shadows and almost immediately jump off to the boat. We select Lumaria 5/15. Again we climb the box, we enter the shadow, get up on the end of the tentacle and wait when it rises. Make a jump and jerk to move on top platform. We interact with the door, grab the ball and go on the shadow to the other side. We select a moment in order not to encounter a tentacle. Come into the shadow again and go to the end of the left. Leave the ball under the shadow of the claw and interact with the control button to produce the second shot. Return to the boat and continue the movement.
Once in the whirlpool, we turn out to be in the face of a huge squid. Go down on the left side, grab the ball and carry it upstairs. Raise on the right side, we interact with the device. We have shadows and a ball according to the image. We interact with the device again, we get the shadows and get to the ball. We grab the ball and carry it to the cannon. Nearby is Lumaria 6/15 – we take it. Go down and insert two lumary into the panel. Going down to the staircase, pass under the stairs and jump down. We select 7/15 lumarium and continue to follow Didi. Turn to the left, we go into the following room and take the 8/15 lumarium, which is on the right side. Having reached Didi, turn to the left and select a collective subject (6). Come to the battery and interact with him immediately after “Come on”. The location of the shadows and ball.
Fit to the lit wall, we enter the shadow and stand on a label, which is measured by the blow. The third blow – the strongest. We join immediately after it, to rise even higher, get to the balcony and pick up 9/15 lumarium.
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