DISHONORED: Game Walkthrough and Guide

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July 27, 2022
13 minutes
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By Jonny Gamer

DISHONORED: Passage
DISHONORED: Game Walkthrough and Guide
Homecoming.

Corvo, the main character, returned from a long journey through the islands in search of medication from the plague. Moored, examine on the sides. Swim to the tower, and then head to the Empress with a detailed report. On the way we meet Emily, the daughter of the Empress, and firmly squeeze it in the arms. We will play with her in the game, because we have not seen so long ago. We rise to the gazebo, we meet with Jesse and give her a letter. The burda went somewhere, and enemies approach the roof of the neighboring building. Shot a couple, also learn to block shocks. Save the empress will not succeed, and her enemy daughter do with them. Arriving with the deletion of the guard, not delivered in the essence of what happened, accuses us in murder.

Hyperships (optional).

We run behind a girl under the stone bridge. When it starts counting, go upstairs on the stairs and enter the secretive mode (squat). Soon she will give up and then we can descend to Emily.

Innocently convicted.

After torture, we are brought to the chamber. The prison guard leaves food near the door. Eat bread, pick a note and key. We unscrew the door, we leave the corridor and take the blade from the table and a couple of dozen coins. We are separated with enemies, do not forget to block their blows. We run to the bridge, climbing upstairs. We collect a lot of supplies, including healing potions and pistols. We go to the corridor, we kill two. We select the key from the belt guard. Open the door running along the walkway. Jump down, right, in front of the interrogation door, collect coins. We enter into the interrogation, we select coins and reports on duty. Get to the safe, where you remove the watch bomb.
Run back, kill two. Do not forget to search bodies on the presence of trophies (coins, cartridges). Cross the prison yard, get into the corridor. Kill the guard, search rooms on the left. Pull the lever, go through the opened door. We are separated with the enemy, from the shelves on the left we will take the suppresses. Install explosives and run away. Outside the bridge rose, jump down into the water. We swim to the sewage from where you will go to the catacombs.

Fugitive.

Moving straight, open the door. We read a book note. Boil upstairs in secretly halfway forward. We see how two cropped rats rang. Jump down, keep moving. We fear rats, attacking them gradually and leaving back. Swim in the center, remove the body from the valve. Unscrew it and get to the terrain with a large number of rats. On the right side through the scratched items make their way to the center. We grab the corpses and throw them on the ground so that the rats are distracted by them. Quickly unscrew the valve and go further. Turn right, seize by chain. We are climbing up, we detect the equipment left for us – this is a mini crossbow and more perfect blade.

Open the grille, on running use squat to slip under the stretch. Go to the parallel side, jump up. On the stones gently go down. We can jump right on the head of the enemies and clamp the shock button to instantly kill them. Do it in this, and then get out of the outside where the ally Sumuel is waiting for us.

Secret Allies.

Saying to a new locality, we get to the pub “Pesya Yama”. We communicate with the loyalists of Admiral Rudlock and Lord Pendleton. Visit Piero in his workshop. During the manufacture of equipment, the tank with burst devastates. We go upstairs, take the full tank and install it in the device below. After short manipulations, we get the assassin mask. Also, Piero can buy ammunition and improvements for the weapon existing weapons. Before you go to sleep, we can inspect the rooms on the floors of the pub, there probably lies a lot of interesting things.

Messenger of Alien.

Waking up, open the door to the left and go upstairs. We meet someone else who gives us unique abilities. The ability “Transfer” allows you to instantly overcome small distances. Hold the corresponding button and specify the sight point where we follow to move. We select the spiritual balm from the chest, which we restore Manu Hero. We continue to move further and further, actively using the transfer. We get from someone else another gift – a living heart that will indicate the right path to runes and amulets. Between heart and transfer you need to switch. These two abilities can not work at the same time. We see that the rune is downstairs, jump there. We move to island with transfer. We select a rune and spend it on the appropriate skills. On one rune, we can only purchase two abilities – dark vision and vitality. Alien returns us to the usual reality.

New day.

Waking up, we see a sign on hand. The dream was prophetic. Go down to the admiral of Hevlok and get a task – kill Campbela.

Rune (extra).

With the help of a heart, it’s not difficult to find the rune in the neighborhood of the pub.

Supreme Campbell.

Get to Samuel. Provided in the wine quarter. You can get to the first wall of the light, you can three ways: through the alley on the right, while driving on the boxes on the left or groan straight, pulling the barrel with burst. Let’s go straight, deal with the guards. On the other side, similarly remove the barrel with burst and get to the Khoger Square.

Kill the enemy, speak with the captive Martin. I free it, pulling the lever on the left. Let’s go further, climbing the boxes on the right and go to the other side of the gate. Here are three opponents, quickly neutralize lonely patrol. Then two more when they disperse. We enter the room to the left of the gate, we are separated from the opponents. Through the area penetrate the territory of the office, and then to the main building. Climb upstairs to Campbell Cabinet. We send a glass of Cambell, we leave the room and close the door behind you. After the bell strikes, they will come to taste a drink. Campbell will die, and we break into the office and take the compromising diary. See you with Samuel in the backyard. You can get to it unnoticed on the roofs, and then descending around the chain.

Save Captain Caro (Additional).

Communicate with Callist near Pub. She asks to save her uncle, which is going to send Campbell. So that the car can stay alive, being in the office of the Supreme Camera poison only the glass of Campbell. Then, when Karo will call protection, they will attack him. It’s time to intervene and kill the guards. Karo will run away and thereby saved.

Old rag (extra).

We will find it in an abandoned house in the alley. After talking with the blind old woman, we get the key. Unscrew the door and immediately attack the uninvited guests. They can attack fire, so it’s not recommended to approach them. As a reward, we get a rune that you can pick up from the top floor.

Guests (extra).

Rafting will give one more task, climb into the laboratory of electroplating and paint the elixir of plague. Penetrate the electroplating office, climb the third floor. Pull the lingerie book on the bookshelf. Remove the innergities of the rat. Get to Danoll Danolina. We do not pass unsubstituted by the guard at the bottom of the stairs. Therefore, neutralize it from firearms or crossbow. There are two more and one patrolling territory. We can climb on the roof on the right and get to the entrance to the distillery. Entering inside, turn to the right and open the door before stretching. From there easy to get into the room on the right and poison the elixir. Return to the vet to the award.

Child confusion.

We meet with the jealous pendleton in the yard. After a difficult task, you can sleep. If you do not immediately agree to the dialogue, you will have to climb the bedroom on your own.

Waking up, go down to the heavlock. At night, the servants heard incomprehensible sounds emanating from the catacomb. Get the key and go down. We are moving forward until you meet two plackers. They are quite dangerous in the near battle, so attacking from a distance or short blows with the subsequent release of backwards. Keep two and return to the smoking in the pub, revealed the basement door.

House of pleasure.

After talking with Martin and Hevlok, go to the boatman and go to the “Golden Cat”. Not far from the coast, we can listen to the instruction from the pedulton;Still, we will have to kill his brothers – Morgan and Castis.

Declauses (Additional).

Arriving Wine Quarter, let’s go to Bottl Street and then in Dzinokore, where we will meet with the glider.

Missing Crowley (Additional).

Slendages will help us get to the “Golden Cat”, but with the condition that we will help him find a galvana. To begin with to visit his office. On the way back to the wine quarter, we will face Posterkers. The consequences of our previous actions are! In the alley Bottl Street lives Assassins. Make them up to the gangsters, they will distract them for a while. In the office we have already been earlier, climbing the top floor and take the evidence next to the body of the Scheczhov informant. At the same time, once again open the laboratory, twin the dudge of the book on the bookshelf, and take the rune. We deliver an audiogram of Slekjov. Refusing the service.

House of pleasure (continued).

Get to the hotel “Captain Bridge”. The guards have become bigger and to slip past them, you will have to learn the route. Penetrating inside, climb upstairs. On the roofs, we get to the balcony. We enter the “Golden Cat”, now act gently and slowly, as the protection here is practically every step. Penetrate the smoking and cream room;We destroy the main goals and girls so that they do not have time to call for the rescue. It remains to penetrate the Cabinet Madame Prudential and also deal with it. Search the body, take the key, and from the table – the book of visitors. Learn that Emily hold on the top floor. Rise there and enter the room. Follow the girl to a special door for important guests. Return to Samuel.

High guest.

Heir to security, now Callista will now take her calm. Let’s talk to Pendleton, it is easy for us to understand;On the one hand, we committed a good thing, and on the other, they killed two of his brothers at once. Rublock and Martin are waiting for us in a pub with a ready-made action plan.

Royal tech.

Anton Sokolov is a very influential leak. Loyalists want to disappear from him the name of Lord Regent’s mistress. To do this, we will arrive at the Witch Bridge and the first thing to turn off the searchlights, which at night treacherously will give us the guards. Long passing forward, on the rolls on the right jumper on the chain, and then from the chain on the other side. Raised the stairs to the right and, looking upstairs, we will see a ledge that you can boil to the ventilation pipe. We are moving on it until it interrupted. Jump down, before the trash can. Passing along the wall, enter inside the building. We rise to the third floor, twist the valve. The chain flipped forward through it on the other side. We take a tank with breaks, connect it to the control panel next to the trolley. Jerk the lever and quickly jump on the trolley. Once on the other side, gently jump down. Podkarayum the enemy and attack it in the jump. With the rest, it’s not difficult to figure out, or just pass by them to the door leading to Trobridge.

Two talking guards ahead. Let’s go for the shelter to the left, by transferring jumped on the roof on the left. Jump down left on drawers. We go straight until we see a device affecting the current if you get closer to a certain distance. Turn on and right see the passage down. Jump over the river by boats. In water is dangerous, t.to. Predatory fish live there. We climb upstairs in boxes, we wait until the enemies go and go through the little bridge (to the left of the main bridge). We clean the room, by wires, calculate the control panel and de-energize the steering device, drove the tank with burst. Now the stairs rise to the topmost level. Killing the guard, pull the lever on the control panel. The bridge rose, shifting on it through the wall in the center. We move to the other side, also by the transfer climbing on the wooden structure upstairs. Remove tanks with burst and de-energize the searchlight. On the side mounts of the bridge, carefully let’s go down and get to the substation Midrola.

We go to the balcony and on the ventilation pipe on the right we go to the end. Jumped can be on the locker and kill three opponents. Climb upstairs, pull the lever. The design of the left stopped, the propoles under it and activate another lever. I pass the barrier and pass on the northern direction. Immediately turn into the alley on the right, jump onto the roof by transfer. In front of the door to the house of Sokolov, there are two. We can pour one of them for a box, or attack immediately.

Entering inside, climb upstairs. There are no ceilings in the rooms, so we carry the transfer to the wall and penetrate the zone surrounded by barriers. Open the doors, pass under the pipes on the left. Climb even higher, speak with Sokolov. Stun it from behind and carry on the shoulders to Samuel. In order not to re-pass all the way, which we made, we gradually go down under the bridge. Especially since he is almost under us.

Interrogation.

After a difficult day, you can relax. I wake up by Emily’s voice. There is nothing terrible that she will come in our room, what she is informed about. Go down, see Piero, peeping through the keyhole for Callist. Ask him not to spy. We will not disturb the Callist and immediately go to the interrogation of Sokolova. Let’s talk to him and try to bribe. To do this, we will buy a bottle of brandy “King Street” for 150 coins.
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