Mad Max: Game Walkthrough and Guide

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September 20, 2022
14 minutes
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By Jonny Gamer

Mad Max: Passage
Mad Max: Game Walkthrough and Guide
Getting Started by Mad Max on StopGame.Ru.

Chapter 1. Savage

– Find water.
– Drink from the flask.
– Find a dog.
– Talk with a tinsmith.

After the introductory video, your first task is to find water. Follow forward, to the green circle marked on the map. When you get to the water source, which is ahead, then fill your flask. Drink water from the flask to fill the small health stock of Max. Now it is time to find faithful PSA Max. A moment ago, the dog was about you, but right from under the nose of the main character mysteriously disappeared.

– Find a wire for buggy tinsmith.
– Nightly a body.

Move to the next green marker and find the corpse. Name the body to find two cartridges for a shotgun, then keep moving towards another marker, where you will wait for the first enemy. Shot once from a shotgun to kill the enemy, and then keep running toward the control point to find even more fighters. This time you must defeat all opponents using Max fists.Mad Max: Game Walkthrough and GuideWhy Max is a weapon if he has steel fists?
You need to defeat two enemy groups before you can find the wire from the next marker. Remember that you have a special reception – “Powerful blow”.

– Bring a wire tinsmith.
– Follow the tinsmith to his buggy.
– Put the dog to the back of the buggy.
– Drive to the observation site.
– Follow the tinsmith to the viewing area.

Before returning to a tinsmith, collect two subjects on location. The first item is inside the tent, and the second – in the background. Follow back along the same ways to which came here to return to the tinsmith, then take a dog to a buggy tinsmith and place her back. Jump inside Buggy and follow the green marker on the mini card. When you arrive at the place, leave the car and move for a tinsmith, until the new cat-scene is started, the final mission.

Use your binoculars to view the fortress ahead. Next, go to the refuge of the tinsmith (green marker on the map) to continue the storyline. When will be ready to start the next mission, then talk to a tinsmith. But before doing this, turn back, and go to the new location on the map. There will be several enemies that it is easy to defeat. Collect scrap metal from both containers, then return to the tinsmith and start the next episode.

Chapter 2. Masterpiece

– go to the cemetery.
– Find a masterpiece for a masterpiece.
– Get the masterpiece.
– Place the full canister in the masterpiece.

Move to the next green marker on the map and soon the fuel supply of your buggy will run. At this point, a few more green markers will appear on the map. The closest from you (on the left side) will not help anything, because only an empty canister from fuel and two pieces of scrap metal are lying there. You must have enough fuel to get to the marker on the left, but a little ahead. Collect objects, then follow the second marker on the right. By this time, fuel must completely end (provided that you did not deviate from the route).

Leave the car and take care of the three opponents who attack you. Then collect fuel and make a masterpiece gas tank. Put the second fuel canister in the back of the car. Collect scrap metal lying in a tent on the right side, as well as the one that is inside the design, behind the tent. Return to the car and go to the next green marker.

– destroy the gate.
– Find the car body.

When you get to the gate, leave the car. Pull out a spare canister from the car, pour it out and throw straight onto the gate. Return back to the car and move to Green Marker on the map. On the road you can meet several traps in the form of suspended bombs that explode when contacting you. So it’s not worth a hurry. Drive slowly to avoid contact with suspended bombs.

Some bombs will begin to exchange as the approach approaching them automatically after a few seconds. You will hear the characteristic sounds that you warn you that there is a suspended bomb in front. You can rush past all these bombs or take advantage of a safe route, moving slowly enough. Need to choose such a speed that will be enough to stop to stop when the same sound is heard. Remember that your car has its own strength stock scale.

– Get to the platform.
– Take the flashlight.

After a short cat scene, run to the tunnel ahead. On the left side of the tunnel, a piece of scrap metal is lying on (see as we move to the top). At the moment there are no enemies in the tunnel, so you can safely run forward. Use lines on top to move on the other side, then select a flashlight ahead. Go through cracks ahead, then replenish your flask from the water source on the right side. At this moment, probably, the stock of your health is still low. Therefore, twice drink water from the flask to fully restore it.

We continue to pass MAD MAX on StopGame.RU.

Move left to find the second piece of scrap metal along the right wall. The third and last piece of scrap metal is behind the green marker on the steel fence, where the wheels hang. Pick it up before you go to a new checkpoint.

– Choose car body.
– destroy baszardov.

Choose the car body that you will taste. Next, get ready for the next battle. Case for the car you choose, will not affect its parameters. Therefore, in this case, you can choose the one that you visually like more than the rest. After the body is selected, you first encounter a vulture. He uses attacks that you can parry. Show these attacks when the vulture attacks you. If you just will attack the enemy, then nothing good will come out. It is necessary to counterattack the opponent.

After the first enemy is defeated, other vultures will attack you. These opponents look exactly the same as the previous one, but do not sharpen in the hands. Fight with them using ordinary attacks, then get ready for explosives flying from above. The explosion blocks the path for which you came here, but there is something on the other side (you came to the left, and the crane is right).

– Leave the cemetery.

Fly an improvised wall and discover the passage. Run forward, spread the stairs and go down. Jump into the car and follow the green marker on the mini card. Bombs will be raised on you, but if you adhere to the center of the road, you will not have to worry about it. After you pass through the first gate, you will face the first enemy by car. Three cars will attack you as you move through the cemetery. The best way to defeat them is to use a rifle on fuel tanks. They can be damaged by one shot. When you are close to the vehicle’s transport medium, aim and shoot. In theory, the sight will automatically fuel on the fuel tank. Best of all when the vehicle appears to destroy it, and then move forward. So you don’t have to fight with a few cars at the same time.

Destroy all three cars and get to the outskirts of the cemetery to complete the mission. If the car is damaged, the tinsmith can repair it immediately, or already at your arrival in the shelter. In any case, your next destination is refuge. When you arrive in place, then talk to the friend to start the passage of the next mission.

Chapter 3. Righteous work

– Collect scrap metal.
– Find a serrated tip
– Return the serrated tip.
– Leave refuge tinsmith.
– destroy the scarecrow.

Collect five pieces of scrap metal, which are scattered throughout the shelter and marked on the map. Then go to the next room and climb up the stairs to take a serrated tip. Return his tinsmith to make a masterpiece. Install the usual harpoon, then sit down to the vehicle. Your map will be the location of the two scarecrow, which you must destroy. The first is ahead, and the second is south. Both can be easily destroyed. The third scarecrow will appear in the north. You will have to catch it, and then pull. Be sure to collect scrap metal, which remains after the destruction of the enemy.

– Explore the camp from the observation deck.
– Liquid sniper.
– Disconnect the fire pipe at the gate.

Move to the next mark on the map, leave the car and check the camp below. Explore three small green symbols on the screen, among which there are fiery pipe, sniper and screaming. Now hide your binoculars and go back to the car. Follow the camp, but do not fit too fast. You must overcome as soon as possible every protective line of this camp. As soon as the sniper notes you, then use the harpoon to get rid of it. As soon as the sniper is defeated, then apply harpoon on the fiery pipe to the right of the gate and pull it down, moving on the masterpiece. After that you can not worry about raising anxiety in the camp.

– Enter the camp.
– Liquid Gorlana.

Rock the gate on the masterpiece to destroy them, and then leave the car and go to the middle of the camp. There are several opponents. Try to deal with the throat on the left before the enemies will have time to hurt you strong damage. This will allow you to destroy the fighting cries, after which the enemies will not be able to get a Buff on the amplification of damage.

– Find the remnants of the Max car.
– destroy the oil pump.

Collect scrap metal, and then go to a small room on the southwestern part of the location. Another piece of scrap metal is lying inside. Collect it, then move to the next green marker to find the small part that remained from the Max car, the photo of Max. Hit the gate to the left to open them. You have to fight with a new type of enemies – a cutter. The battle is very similar to the duel against the vulture. You must be touched to avoid getting a big damage (when you see a red icon from the enemy), then parry and counteract the enemy. This is one of the main enemies. We continue to pass MAD MAX on StopGame.RU.

Pick up the sharpening that will fall from it, make the same thing with a pile of scrap metal ahead, and then climb the platform where the reserve was. On the stairs, move to the top of this platform to find the Chelem emblem. You must find and break three such emblems to complete secondary tasks in this camp and. Bring the emblem, but before you go to the door to the right, turn left to find a big bunch of scrap metal.

Go through the double opening on the right of the emblem and cross the bridge ahead. Move to the left side, and then go through the run closer towards the end of the route (on the right side). In the center of the room there is a staircase. Before going down the stairs, you need to rise on another staircase in the corner of the room. Go through the door from above to find ammunition for a shotgun and sharpening. In the corner of the left slaughtered scrap. Return down the stairs back down, in the previous room, and then go down on another staircase in the middle of the room. Pass the corner and descend on the second stairs.

Go over the corner and go down the corridor to find scrap metal. Then descend below the corridor to the northwest. At the end there will be a staircase leading further. Collect cartridges for a shotgun and go down the stairs. Destroy another emblem Cleave indoors. Go through the puddle of the oil and in the corner of the room, find scrap metal. We continue to pass MAD MAX on StopGame.RU. Then go upstairs by the stairs until you get to the big room again. This time, go left through another doorway in the nearby room and go up the stairs. Move forward to launch another cat-scene. After the cat scene, rise up the stairs located at the end of the corridor to find the oil pump and several opponents that are not at all very glad to see you here.

Now you have access to rage, which allows Max to enter the “Berrice” mode and apply a huge damage to enemies. Observe with the enemies in the room, collect the fallen leaf from them, and then look at the west to see the third and last emblem Cleave. Destroy him to complete the second goal of the mission. Then go to the platform where there is a tank with oil, and break through the left door to the left side. Take the fuel canister inside the room, and then return back to the oil tank lit fuel and throw the tank to the tank.

– Return to the masterpiece.

Now you can go directly to the masterpiece. But you can find three more parts of scrap metal on the territory of the camp. If you want to assemble the weight of this scrap metal, then find one of the parts in a small area behind the oil reservoir. Next, climb into a small design to the west of the reservoir with oil to find the second piece of scrap metal. Climb the stairs on the northwestern side of location with a tank to find another piece of scrap metal in a small room from above.

– go to mystical wasteland.

On the car go to the next green marker, leave the vehicle and move on the route to the mysterious wasteland. Here is Griff, which will allow you to trade and acquire an increase in the abilities of Max. Currently you have five tokens for use. You can visit Griff at any time to upgrade the hero, or rather – its ability.

– Return to the masterpiece.
– Give a tinsmith signal from the signal rocket.
– Use the garage to install a double nitro boost (acceleration).
– Test Double Nitro Acceleration.
– Destroy spotter.

After raising the abilities of Max, come back to the masterpiece. Soon you will find that a tinsmith can offer something for your car. You must give a tinsmith signal using a signal weapon (on the right on the dockade). Return in the car and get access to the pause menu to set the double nitro acceleration.

Follow the green line on the map to find the springboard in the middle of the desert. Use a new acceleration as soon as you enter on the springboard to jump over the right distance and perform the task. Rock the first seen car, but do not rush to leave the vehicle yet. Soon the second enemy car will appear. After you see it, use Max shotgun to destroy the car. Observe the remaining goals to complete the mission.

Now you can update Max through the pause menu. This is another way to improve the main character, besides those tales. Improve the fighting or any other abilities of Max. Return to the shelter and talk to a tinsmith to start performing a new mission.
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