Messenger, The (Louvre: The Final Curse): Game Walkthrough and Guide

Museum.
We pass forward to the escalator. The choice of direction is still no, so we go only where they let.
Near the closed door turn to the left, we look at the code lock.
Apply on the castle a card from Inventory.
We enter the open door and pass forward.
After the alarm, go ahead (on the stairs), to the right, forward-to-right – we get to the dungeon.
Turn to the right and take a statuette of a lion.
Era Karl V
We go to the right and ahead, in the corner we look at the chest.
Take our things from the chest. Such chests are scattered in many places and serve to store unused affairs at the moment (the volume of inventory is limited).
Fit to the opposite wall, looking for an active point on white spots on the wall.
Apply on the stains knife.
We go to the big hall.
Come to the throne, look at it.
We use a knife on the throne.
Come to the long-mounted window on the right wall.
Use the knife on the window.
Peering in the window.
In Inventors we connect arrows and crossbow;We shoot in the watch.
We go through the second door, get into the big room.
Raise the stairs.
Reaching the end of the blocon, cut the cable with a chandelier.
Go down, go to the killed chandelier guard.
Near the table on the floor take the bronze key.
Jump over the table, in the right corner we open the box and remove the pot with Selitra, gas mask and flashlight.
Take the clothes of the murdered watch and go out into the yard.
Go to the right, to the well.
Using the rope on the well, go down to alchemist.
We take a spell against invisibility.
Above the second door we take a diamond key and go out into this door.
Once in the rock, we find the body of the guard killed from the crossbow and take the golden key.
Return to Alchemist.
We speak with the alchemist.
Let’s go back to the courtyard and go to the pantry vinorperpia.
We pass forward.
In the right box throw off the bronze key and the golden key.
Turn to the right and take a jug with wine between the barrels.
We go to the left drawer and shooting it from the crossbow.
Take saffron and in inventors mix it with wine.
Lay a red paste in the box.
In Inventors, we deal with a charged crossbow and connect the crossbow with a rope and hook.
Come to the window, we use a knife.
In the open window, shoot a crossbow.
Go in the gazebo, go to the right.
With the left wall we take a rose, connect it with red paste in the investment.
We pass forward and listen to the conversation of the king and the elevation.
Return to Alchemist.
We use the blue paste on the rusted key and take it.
Take a flashlight from the box.
We go to the Big Hall of the Council.
We use a flashlight on a pyramid in the center of the room.
We go to the box in which I killed the runaway servant and take aconite from it.
Come to the throne and use the spell against invisibility on the incomprehensible inscription.
Go to the big room.
We go to the box, take a Selitra from him, mix it in inquentor with akonite.
We remove yellow grains and a flashlight in a box and approach the door leading to the yard.
To the left of the door is a buffet – we take a waterproof with water.
Return to the big hall and go to the fireplace.
Fill fire water.
Turn around and use a diamond key to the lock on the bench.
Click on the liberated bench crossbar.
Go to the flooded fireplace and look up.
We use the rope on the opening grille.
We look to the left of the place where we got out – there is a stool. Take it.
We go ahead, come to the closet, put a stool in front of it.
Wrap and take a flashlight and yellow grains from the box, laying out the cross, rope and hook.
Open the closet, we take incense, mix with yellow grains;we remove them in the box.
Get on the stool and use on the top of the closet flashlight.
We take silver key.
We pass forward to the king.
Take the encrypted manuscript.
We look at the investment on it and remember the order of strange icons in the text – it will be useful 🙂
We jump according to plan to storage venkrelpia, taking the crossbow, rope and hook from the box, connect them. Need to take an encrypted manuscript.
Go through the door to the yard.
We look up, on the bridge to the tower;Use Arbalet.
I put the icons on the door in the right order.
We use silver key.
Find a box with our things and crawling from it gas masses and red grains.
In one of the wall niches, we find a chest, unscrew it with a gold key and taking ruby.
In a niche with a tapestry insert ruby in the eye of the beast.
Come to the throne in the center of the room.
Be sure to persist – the critical moment.
Open the box in the armrest and take a demon of the demon.
Quickly run into a niche with a tapestry, we go out on the door.
Going down the stairs, turn around and throw in the game of red grains.
Quickly open the inventory and wear a gas mask.
Epoch Herrich IV.
Raise a piece of antimony.
Take our things from the box.
Climb from the basement through the window.
Turn to the right and raise the stone from the ground.
Turn to the left and go to the luminous window.
We look at the window.
Using the knife on the window, penetrate the pantry winery.
We pass forward to the bookcases, look at the window on the right.
Close the window, take the key from the elevator.
We go around the table, open the closet, take a dress out of it.
Low flashlight in the bottom of the open cabinet – we take the key from the buffet.
Turn around and watch under the table – take a gun.
Pistol and flashlight remove in the box and go to the courtyard.
We go to the place where we took a stone.
We find an active point in the depths of the yard and throw a stone there.
We go towards the barrels, near the guard guard turning around and look at the barrels.
Take the Boligols near the barrels and go to the house.
In the house of the go to the right, then ahead, left, in a dark angle.
We find an active point on the floor, nazham her.
Using crossbows with a rope and hook, vlamini on the balcony.
Right in front of them, in the dark corner on the floor take a hammer and a chisel.
Turn around and go to the disjust door – we get to the library.
Use boligols and antimony on a vessel with preparing potions on the table.
We take a bubble with potion.
Turn around and take an open space spell.
Return to the Caryatida room.
We go to the fireplace on the opposite side, on the way, talking several times with separately standing court with a torch.
Talk to the queen.
From the queen go to the right.
Use the buffet key on the door.
Climb on the screw staircase.
We look at the elevator door on the opposite wall, we use the key from the elevator on it.
Opening the elevator, pull the lever and take the basket with linen.
Come to the servant, guarding the entrance and use the potion on it.
We look at the body of the servant under the bed and take the ring lying next to him.
Return a step back, we remove both keys in the box.
We look at the closet standing nearby, open it.
In the top box, we take a note that tells and finding a secret stroke, in the second box – a bubble with urine.
We look at the niche in the wall on the left of the cabinet.
Open the doors – yes the same window.
Pee in it;Shift overview to the right.
We use on the opposite window Crossbow with a rope and hook.
Updated in the portrait gallery, go to the fireplace.
Take a tongs near the fireplace.
In the box to the left of the fireplace, we take it and put it in the fireplace.
Turn around and read on the throne another hint about the secret move.
Task: According to the note, you need to portrait the four kings to attach the royal ring. Kings: Louis Ninth, Francis First, Karl eighth, Francis second.
We go to the opened secret passage.
Use on a closed door spell open place.
Updated in the Embassy Room, carefully go along the right wall to the curtain.
We pass under the staircase.
We look at the curtain;Using but cut it.
Using the arbelt with an arrow, kill the guard.
In the inventory must be a gas mask!
Find a statue of a red eagle, in a statue opposite insert a demon of the demon from the Inventory.
Pooking poisoning and talking to the prince, take the statue of the Red Eagle.
We go to the pantry vinorperpia.
Come to the shaf, bring Jacqueline to the feeling, using a flask with urine.
We go to the window opposite that through which we climbed into the pantry, taking the book from the windowsill.
Come to the wall with a bas-relief, put books on the floor in front of her.
Vlamini on books and take a letter.
In Inventors, we use spell on the letter against invisibility.
We go to the King’s bedroom, give a letter to the prince.
We go to the Embassy, out of it in the small gallery of the first floor.
We look at the panel on the sides of the door;Expose the same images on both sides and remember the year that appeared above the door – 1553.
We go to the end of the gallery, taking a bullet and powder at the sleeping guard.
In Investment Charging the Pistol.
We return to the Ambassador, climb the stairs to the forest.
We are looking for a bull image on the ceiling.
We use a hammer with a chisel on it.
We take the key and go to the Caryatida room.
Come to the statue of the king and use nippers on the right sickie.
Deceiving the trap, taking the fallen scepter.
Go to the king bedroom.
At the clock clock exhibit the year 1553.
Insert the key with the bull to the lock;Turn it until the Aquarius sign appears – Aries.
On the upper hours exhibit the time 1 h 55 min.
Insert the scepter in the castle.
Take a statue of the bull out of the opened cache.
Go to the Caryatida room.
Let’s go to the courtyard.
Quickly run for barrels and shoot them out of a pistol.
Epoch Louis XV
Take our things from the box.
Go to the window – get out of the basement.
In the central niche we take the floor copper wire.
Let’s go to the courtyard.
We go to the destroyed mansion in the center of the yard, go around it.
We speak with a prostitute.
Take the client’s things and his wallet.
Return a step back, look at the mansion;We shoot from a crossbow with a rope and a hook in the top of the wall.
We look at the closet near the break;We take spell from it and made of drawer – necklace.
Return to the courtyard.
Go to the drunkard near the building of the Louvre.
We use the wallet on it.
Once in the house, look at the box in front of the right .
We take from it the score of the Opera Mozart.
Go to the fireplace.
From the fireplace go to the right.
Go to the door.
We pass into the second door, take a tray with a glass from the wall at the wall.
In Inventors connect the tray with the necklace.
Returning a bored lady, we offer her a tray.
We take the key from the table and go back to the room with piano.
We use the key on the chest.
Take a dress.
We use notes on the piano.
Take away from the bench near the piano keys from the library.
Let’s go to the extreme left door and get into the Diana room.
We take the starting lever from the easel and come back.
We go out, climb along the screw staircase.
We go to a single accessible door – we get to the laboratory.
We use the starting lever on the generator – charge Leiden Bank. We take it.
We go to the command Diana.
We use the discovery spell on the statue.
Take the flask with acid.
We use the Leiden jar on the locked door – we get to the gallery of Appollo.
We go deep into the gallery, taking the stairs.
At the end of the gallery on the right side there is a way out – we go to it.
Near the door in the square room there is a bedside table – we take the caaler catalog from it.
We look at the catalogs remember the appearance of the picture №18 (author – Duplessi).
We find this portrait among the exhibited pictures. With the help of the stairs, we take it.
Go down on the stairs to the workshop of the sculptor.
We go deep into the corridor, take the bag with coal.
We go to the door, speak with the sculptor.
Return to the Apollo gallery.
Talk to the artist.
We use a cavity cavity picture.
We take a teeted portrait.
Using the Louvre plan, we go to the ruins of the mansion (in the yard).
We look at the wall above our head – there is an active point.
Using an arbule with an arrow, shoot a spire.
We go around the ruins of the mansion, select a shot down piece of spiers.
Return to the Scientific Academy.
We look at the left bookcase, open it, take the book.
We read about electrolysis.
Use keys, open the right bookcase, take the book about the sneakers, read.
We use in the Inventory on the book about the demon speech against invisibility.
We leave through the pole and get into the room the maintenance of the second floor.
We look at the bedside table near the door.
Using sulfuric acids on the castle, open it.
Take the flask with sulfate.
Opening the retractable box, take zinc and copper sheets.
Returning to the Scientific Laboratory, we use sulfate on a blank bath.
Use zinc and copper sheets on a bath with sulfuric acid.
Using the Louvre plan, we go to the ruins of the mansion.
In the far left corner they turn into a trash can and find zinc tiles.
We go to the sculptor workshop.
Give the sculptor portrait and drawing.
Necessarily the presence of a gas masks in Inventory before further actions!
Turn around and take a hammer over the door.
Open the closet and take tin dishes.
Put in the furnace coal.
We use tin dishes and spire chip on a roaster above the furnace.
Quickly wear gas masks.
Use the hammer on the form;We take the Statue of Pazuzu.
We go to the Scientific Academy.
Persist! In Inventory, there must be a disclosure spell.
Use the zinc plate and the statue of the sneakers on the bath with sulfate. At the same time, the zinc must be in one position with the zinc, copper – with the sneakers (zinc and zinc – from the inner edges of the bath, copper and the statue with external. Or vice versa).
We try on all this constructions Copper wire. If done correctly – the statue will be ready, if incorrect – there will be an explosion 🙂
We take the finite statue of the Demon.
When the sculptor appears, quickly turn around and look at the fireplace. We use the opening spell on the winding.
Museum.
The most responsible part – without the right to error.
We approach the box and take the crossbow, arrows, flashlight and three spells.
We go deep into the basement, to the lattice.
Shoot the crossbow in the bottom of the grid.
I exhibit statuettes for the appears.
After talking with ghosts, we remove the last statuette in Inventory.
We go to the lattice, look at the middle niche.
We use successively spell against invisibility, opening spell.
Take a magic spindle from the grave.
In Investment we connect spindle with a closure.
Final shot.
Turn around, take crossbar, arrows and knife.
We look at the window, we use a knife for opening it.
We shoot in the chapter of the Templar.
Rejoice in a friendly to the salvation of the world 🙂
Amounted to B. Efimov.