Mortyr 2: Game Walkthrough and Guide

Home » Game Guides » Mortyr 2: Game Walkthrough and Guide
June 10, 2022
12 minutes
277

By Jonny Gamer

Mortyr 2: Passage

Mission 1. Norway.

Killing the first German, run to the right, where you need to destroy another enemy. Next move to the checkpoint. There you need to deal with a small ambide, and then move to the left to the visible house.
Take the explosives lying under a canopy and use it to destroy the radio station located behind the house. Then run back along the shore of the lake. Seeing on the right blue arrow, run there and climb on a small cliff. From there, destroy the small group of Germans, shot in barrels standing at a truck.
Jump down and keep moving forward on the road. Having reached the church, go around to the right and use the machine gun installed on the jeep. After bringing trophies, run to the village through the bridge.
When you find yourself on the outskirts of the village, turn to the right and move along houses until you reach the house where you can destroy the security controlling the captured agent. Making a business, run between houses to Gannera to help him beat off the attack of German automatic gunners.
After talking with the agent, come back to the church, go to the passage to the right of the main door and take the card lying in the box. Next you need to go back and go through the cemetery.
Going to the road, cross the German patrol and move to the left to the group of buildings. Look at the barn marked with a blue arrow, then move to the right to the hill. From there, overcoming the resistance of the enemy, run to the right to a medical truck. There you will find a first-aid kit and an automatic rifle that will be equipped with a sniper sight with a night vision device. From the car go to the right on the road. When you find yourself at the crossroads, continue to move forward, killing enemies running behind the trees, until you reach the manor, where the German headquarters are located.
By destroying security, go to the house to learn the map laying on the table in one of the rooms. After that leave the room. Run on the road through the checkpoint towards the group of buildings where you were looking for a Ganner at the beginning of the level.
Having met the agent, run after him. When you find yourself next to the base, go through its territory and turn the left. Next, run along the barracks to the shed, in which you can pick up explosives. After that, go to the combustion warehouse, which is located on the right side of the base and set the mine they found there. You will have 10 seconds to retire for a safe distance. When the explosion is omitted, go to the central gate, located in the depths of the base and turn to the right to get to the aircraft waiting for you, which goes to Poland.

Mission 2. Poland.

After landing, get out of the bushes and use the machine gun that is installed on the jeep to deal with the enemy. After that, run to the right on the hollow to get to the line of trenches.
Once in the trenches, move directly and turn to the first passage to the left. In the second trench, turn left again, and you will find yourself on the site where you need to pick up explosives. Taking a box, go back to the main trench, turn the left and run to the end of the message. So you get to the gun that you need to destroy. Then go back and go to the side pass to the right. Get on it to the intersection, where roll up. The next turn to the right will lead you to the second warehouse, where you need to pick up the charge of explosives to destroy another tool.
Exploding the gun, go back, moving by the warehouse. At the crossroads, roll right, and you will find yourself on the command paragraph where you can contact by radio with Soviet troops. After the radio session, go to the side passage to the left of the table. Having reached the blockage, turn to the left, but you can go to the right to destroy the large group of Germans attacking Russian positions.
Moving further on the trench, turn right to get out of the trenches. Shooting from enemy infantrymen, run straight, and when you see the left of myself a couple of cars, go back there. A machine gun is installed on the cabinet, which you can use in case of need, but there are not so many cartridges. Being under the cover of a truck cabin, use the sniper rifle to shoot the gas cylinders, standing next to a huge gun located under a canopy of a camouflage mesh. Further wait for the end of the bombing strike of Soviet aviation, after which we run to the treasures visible in front. Being there, go to the first right bunker, his door will be open.

Through this door you will go to a small shooting place where you can take an anti-tank rifle. After that, click on the stairs located behind the blockage, and run to the right to a lonely standing shed. There you will see a rocket setting that you can use to destroy by enemy armored vehicles. Catch off the wooden shields serving the walls of the shed, and at your disposal – all 360 degrees of review. All you need to destroy four armored personnel carriers and one tank, as well as a large amount of infantry, which will arrive on trucks. In this battle, beat the charges to the installation to destroy the tank, and the armored personnel carriers destroy with the help of “batchfoots” and the anti-tank gun. When the whole technique is destroyed, you will be sent to the camp, where it contains a scientist.
Level starts with a fun jeep trip where you participate in the role of an arrow from the machine gun MG 34. At the end of the trip, run on the fuel warehouse where you destroy three trucks to destroy the whole warehouse in general. Next, go to the headquarters building and capture two machine-gun points located in the left and right side of the yard. After that, carefully approach the headquarters, controlling the windows of the second floor and the attic balcony. When you find yourself at the barrier, you will open the fire in the house. You need to get to the entrance door as soon as possible, and then run to the right to the corner where you can get into the building through a broken window. So that you have it quickly, take a knife.
Having reading the first floor, go up to the second, where to do the same operation as on the first floor. After that, climb into the attic and destroy the remaining Hitler’s car gunners. Then go back to the second floor to go through the door. You will find yourself in the room where the scientist needed you, but, unfortunately, by this time he will be dead. After watching the inscription made by blood on the door, go back to the attic to reflect the attack of a small group of Germans. At the end of the battle, leave the headquarters and run to the destroyed fuel warehouse.

Mission 3. Yugoslavia.

After the Ganner is captured, and you will safely take the bridge, run along the road to the truck, and then turn the right to the structure of buildings. They hold your agent there, which you need to be allegedly saving. In fact, it is not really necessary to hurry, since with any defold, Ganner will be dead, but you will only be buried at the end of the battle. Having finished funeral procedures, go forward on the road and destroy German machine-gun nests and infantry. After that, you can continue on foot or return to the farm to use the helicopter. I decided to walk with legs, because the control of the helicopter, to put it mildly, did not please.
Rotating to the bridge, sit down in Dresa. On it you will reach the station, where you need to upload to your locomotive explosives. She lies in a warehouse that is located opposite the station building. Then run on the hill, located behind the station. There is a helicopter platform where you need to destroy three coalcasting machines. After that, again sit on Dresin.
Leaving the tunnel, lift the barrier and keep moving forward. Next you will be expected to destroy the enemy machine-gun point and solemn arrival at the station. But the station before that you need to pre-clean. On the outskirts of the station there is a destroyed building in which the machine gun is installed. It will help you to solve a number of problems on the destruction of the enemy’s living power. When the enemy is finished, enter the station. There go to the booth of the shooter (it will be left of you) and press the levers to translate the rails in the right direction. Then go back to Dresin and enter the bridge.
Leaving the ruined bridge, you will find yourself near the walls of the ancient monastery, in which, by the way, you need to get. Start moving forward and reaching the gate, turn to the right to climb the rock. When you find yourself upstairs, run to the left and climb the stairs to go along the outer wall. From there you can get into the wine hall, where you will pick up the cartridges for the anti-tank rifle and aid kit. After that, go back down and run along the walls per corner. Take up the stairs there, after which you keep moving along the top transition to the far tower, in which there is a staircase leading down. Going around her, you will go to the courtyard of the monastery.

So you are inside the cathedral. Go to the end of the hall and take the key lying on the stand on the left of the altar. Then go back to the entrance to the cathedral and go on the door to the left. Read up the book and return down. There are going to the first icon on the right, you will find a secret button that will open the door for the altar. In two rooms located behind the altar, you will find two levers by clicking on which you will open a secret passage.
Going to the basement, you will find yourself in the corridor, according to which you will go into a large cave forced with a variety of boxes and containers. Shoot here need carefully and, if possible, quietly, t.to. Any crazy bullet will cause a big explosion, and the cave will roll around, burying everyone, including you.
Rise the stairs to the right and go through the pad with drawers. After that, wavying between the fragments of the rocket case, go to the navy tunnel. Turn on the light there by using a switter on the right wall, and immediately arm yourself with a anti-tank gun, t.to. At the end of the tunnel, Nazis will appear, dressed in steel armor. After that, go to the door at the end of the tunnel, and then go back to the top of a large cave to an open car. From there go to the right through open doors. In the hall where you will find yourself, turn on the switch located on the blue tank. Then return to the player pad and turn the valve, which is located between two tanks with flammable in the left side of the cave. Next, go back to the tunnel, where it stands on the rails of the rocket, and turn on two more choppers. The first is the one that on the left, and the second – according to the one that on the right. Now you need to hide somewhere in order not to suffer from the explosion. After it subsides his roar, go to the end of the tunnel.
Well, here almost and in place. Get down the stairs and go to the right. Passing a little in a circle, go into a light green door. Further, your path will be passed through a gentle-walled corridor forced by drawers. At its fork, turn to the right, and when you get to the hall, in which there is a truck, turn the left and sit down in the elevator.
Once at thenime, shoot enemy soldiers guarding the hall, after which keep moving into the right-hand part of this room. There are still a few more machine gunners and a couple of soldiers in armor. Having finished with them, go to the door to the left and immediately throw a few pomegranate to destroy the enemy group, hurrying to meet you. Next, move along the corridor, reaching its end, go on the door to the left and cross the small room in which a pair of guys in armor awry. Coming out of the room, you will find yourself in a big pipe or in a round corridor, which someone like. Go to the right, then fold into the left passage and move it to the end. Once in a small room, open the door to the left, and you will go out to the rocket mine. There you need to destroy the two control panels, which are located on the left and right of the rocket. After that, the five-minute countdown to the launch.
Now you need to go back to top, how did you start the level. There will open another gate, followed by Dresin. Create and go on it to the elevator mine to prevent the launch of the rocket. Here, actually, and all. After that, you will only watch the final video.

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