Riddle of the Sphinx: An Egyptian Adventure: Game Walkthrough and Guide

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July 27, 2022
14 minutes
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By Jonny Gamer

Riddle of the Sphinx: An Egyptian Adventure: Passage
Riddle of the Sphinx: An Egyptian Adventure: Game Walkthrough and Guide
Riddle of the Sphinx – Solushen.

Get out of the helicopter and head to the tent camp, enter the far tent, this tent Jel Jeffrey.

In a tent Jila.

Turn to the right, open the box lying on the bed, look into the Jil wallet. Pull out the third card in the left side of the wallet, under the card note with numbers (R 6:10, L 15:24 R 8:25), write them down, pull out the lowest card, write down her number (1007-72-33-1334). Look at the table to the left of the entrance to the tent, read the note, take the cassette and listen to it on the tape recorder. Pull out the tablet (it is above the upper left drawer of the table) and rewrite information from the sheet, fixed on the tablet (Cassette No. 3: R 0105, Cassette: L 0223, Cassette №1: R 0031). Take out of the box in the far corner of the tent empty package from under the code lock and read the instructions for use on the turnover. Go to the bedside table next to the bed, take the Bible and find the passages under the numbers recorded by Jil on the scrappy of the paper, found by you in his wallet. In the passage 6:10 speaks of two doves and two doves, at 8:25 years old is mentioned 50 years, at 15:24 – one calf and one goat. You can also read the book of Jil Jeffrey about Egypt in a place laid down by the bookmark, there is talking about the detection of Rudolph Gantenbring Little Door in the Heops Pyramid, as well as about the rooms of the king and the queen inside the pyramid. Plunge on the bed take a break. Waking up at night, burn the candle with the help of matches that lie on the bedside table, get a sheet from under the pillow and read the candles in the light that it is written on it. Go to bed. Waking up in the morning, lit another match and with a match in your hands, head to the long part of the tent to the gas tile. Turn the gas supply knob, burn the burner. The key will appear in the pot, take it. Using the key Open all four table drawers. In the large table of the table, read the star sky map, dated 10,500 years old before the Nativity of Christ, pay attention to the conclusion of Orion in the center of the map. From the first and third boxes on the left side of the table, take three tape recorder cassettes, they are marked with numbers 1 and 3 and the inscription . Install the tape recorder to zero, insert the cassette number 3, turn it forward to position 0105 (this is the number indicated on the sheet that you have detected earlier on the tablet), listen to the Jil instruction. Repeat this procedure with two other cassettes, not forgetting every time before insert a cassette into a tape recorder, set the counter to zero. All three Gila instructions contain mathematical actions that you need to produce with the numbers you received from the corresponding excerpts of the Bible (6:10, 15:24 and 8:25). If the calculations are made correctly, then you will receive three numbers 12, 5 and 20. This code that opens the lock on the chest in the right-long corner of the tent. Cassettes can be returned to the place, they will no longer need you. Open the lock by following the instructions you read on the package from the castle. Namely, scroll at first the disk of the lock is at least one complete circle in any direction. Turn the disk clockwise to the level 12, then counterclockwise one full circle and stop at the second circle at 5. And finally, turn the disk again clockwise until 20. Castle will open, fold two loops and open the chest. Take a scroll from the chest (translating scroll) and cassette with explanations to the scroll. Listen to cassette.

Sphinx.

Get out of the tent and turn right to the excavations. Complete on a platform to the end and go down to the ground. Turn left and go around the sphinx, stop in front of the forests and read the date 2/17, carved on the board on the right, is the date of the end of the construction of forests, write it down. Go further to the left you will see the tunnel, enter it and go through to the end. The path at the end of the tunnel blocks the door with a pattern, very similar to drawing from a transformation scroll. Return to the helicopter and head to Heops Pyramid.

The Pyramid of Cheops.

Coming out of the helicopter, go to the awning. Take a canister with gasoline. Look at the sand under the tank with water, open the faucet and hold it with some time open, look at the sand under the tank again, the holy scroll should appear in the washed water, take it. If the scroll does not appear right away, then keep the crane open until you achieve the desired result. Go to the entrance to the pyramid, pour gasoline from the canister to the button of the generator, turn on the generator. Enter the tunnel, leading inside the pyramid. Having reached almost to the end, you will see the staircase leading up, climb the stairs to the fork, look right, lift the grid and read the Jil’s note. In the note it is said that the code to the door of the gantenbreet can be obtained by adding the number of the Dzhila certificate to the last four digits (lower card in the wallet from the tent) the end of the construction date around the sphinx. 1334 + 217 = 1551. Go to the tunnel right in front of you, it ends with a room with electronic equipment. On the drawer on the right of the entrance there is a research robot Heoptronic, take it. Insert the robot into the hole in the wall above the table with equipment. Look at the equipment on the table, it consists of three blocks, turn on all three sequentially, starting with the top. Pressing the buttons on the bottom unit, read the recording instrument contained in the memory, you will learn how to manage a robot. Press the Middle Block button . The display shows the image transmitted by the robot. Driving a robot using two levers on the left side of the middle unit (the right lever controls the movement back and forth, left if the robot gets stuck in the tunnel), bring it to a closed door (this is the door Gantenbreak). Enter the door opening code on the digital panel (1551). Left will open a passage to the queen’s premises. Come back to the branching where you found a note of Jel under the grill, and climb the stairs to the top. You will find yourself in a room with a stone slab, click on one of the stone blocks in the wall behind the stove, the passage to the room of the king opens. Passing through the aisle, you will find yourself in the room with a golden sarcophag.

Rooms of the king.

Take off under the sarcophagom. At the end of another tunnel, you will find a gold statuette in the form of a cobra. Turn left and go along the corridor to the first room. Sign in. In the right far corner on the floor you will see a pot, remove the lid from it and take the heraldic key. Look at the map of the labyrinth with the image of Anubis in the left far corner of the room. Go to the adjacent room. Sit on the throne, the statue in the corner of the room will move away, opening the passage to the secret room. Enter the opened passage. Choose the royal telescope lying on the floor. Look at the sign drawn on the wall. It looks like a comb with six teeth, remember how the sign looks like or sketch it. Return to the corridor and move on it until the next room.

In the second room, open the wooden chest, standing on the right of the stairs, and take the scroll of the yacht. Next to the chest is a pot with arrows, you will later need two arrows, but you will be able to find them in the place where they will need them, so you can not take the arrows now in order not to download the Inventory. To the left of the staircase lies a vase with the picture of a star card, at the bottom of the vase you will see a sign, you need to find a vase, at the bottom of which will be depicted the same sign as on the wall in the king’s secret room, on this vase another sign, so leave it inrest. Climb the stairs and take the golden dagger from the chest. Go out into the corridor and go to the next room.

Entering the third room, look right. Take the Royal Pipe and Scroll of Flotist of the Pot, pay attention to the images of the flaitist, cobra and eight bags on the scroll. To the left of the door lies another vase with the star card, but the sign on her day is not the same. Nearby there is a table with some game, open the table box, take the linen wick key. In the far left corner of the room, take the throne scroll from pot. Go behind the back of the flatist statue, you will find the air duct with a hole and a wooden plug, insert a plug into the hole. Return to the middle of the room, pay attention to the two panels on both sides of the room. Put the royal tube on the stand, sending it to one of the panels. Click on the tube – the panel will break up, expand the royal tube for 180 degrees in the direction of another panel, click on it again. At one of the panels there is a room with cobra, after another – a niche with a leather bag hanging on the wall. If you want to enter the room with Cologves, first save the game. Time to remember what is depicted on the flutist scroll. Click on the leather bag eight times, will play the flute, and the cobra will disappear, the path is free, enter the room and take the hut plate. The image on the stove exactly repeats one of the six drawings on the transformation scroll. Return to the corridor and follow the destination to the next room, on the way you will pass by the next Laza, opposite which you will see the panel in the wall, do not stop here yet, you will return here later.

In the fourth room you will see six columns with the doors in each. Opened doors only in the second right column. But first go to a niche in the left wall of the room and take the key of the cane sheet out of the box. In the niches in the right wall and in the wall opposite the entrance you will find two more vases with star cards, but signs on the vases are not like the one that you saw in the secret room. Come to the second right column (if you stand back to the wall without a niche), with the help of the Golden Digger, cut the rope and open the doors. Climb up and walk on the bridge in the room with an arbellet. If you did not take earlier arrows from the pot in the second room, then it is better to save the game. Take a burning boom from a vase with fire, charge the crossbow and, having aiming, shoot in one of the statues on the opposite side of the room. Then lift another arrow, adjust its tip and shoot the second statue. After you get in both statues, a bridge will appear. Pass on the bridge on the opposite direction. Save the game. Take a small staircase in a niche and take the anubis slate, that of the two, which left. Return to the crossbow and take a scroll of the arches from the niche in the pedestal. Go down and go out into the corridor. Follow the next, fifth in the account, room.

In the center of the fifth room you will see the model of the yacht, you can move the yacht back and forward, it is better to preserve, I have freezing here. In the corner to the right of the entrance from the locker, take the key of the column. Complete the corner of the room in the opposite from the entrance and get a sacred amulet from the chest and a sorcerer. A woman with an amulet opposite the Cobra is depicted on the scroll. Go out into the corridor and visit the last, sixth, room.

Entering the sixth room, turn left. In the corner there are two more vases with star cards. At the bottom of one of them you will see a sign similar to the one that you saw on the wall in the king’s secret room, sketch a map with this vase (the map contains 9 stars). Go to the table in the long part of the room and take from the pot with the golden lid Klyon Ank. You visited all the rooms in this part of the room. Return back to the place where you saw a LAZ in the bottom of the wall and the panel in the wall opposite.

Saving in Lases, you will see the room with the yacht model in the center, a big wheel on the wall in front of the entrance and six statues, three on each side. Remember the mutual location of the yacht, wheels and statues and write the color color statues. If you face a wheel on the wall, these color will be as follows: Left – white, green, white, right – green, blue, red. Get out of the room in the corridor, open the panel in the wall opposite.

Close up to the stairs, approximately halfway, pay attention to the lever with a star along the right hand from you and a star-shaped hole under the lever on the wall. Rising to the very top, you will find yourself in a room with two statues facing the grid of a star map shown on the wall. From the pot on the right side of the room, dial 9 stars with the image of a symbol seen by you on the wall in the king’s secret room (comb with six teeth). Place nine stars in the mesh nodes on the wall in accordance with the pattern you copied from the vase. If you do everything right, then the star Scepter will fall out of the hole in the wall on the hands of the left statue and the passage to the Royal Observatory will open. You can’t go there, because there is too dark. Take the Scepter and come back to the lever with the star you saw, climbing the stairs. Insert the stellar scepter into the hole under the lever and pull the lever. Rising again upstairs, you will see that the observatory is now light, go to the observatory.

Opposite the entrance you will see the lever, pull for it and take a scroll of space from the opening niche. In one of the corners of the observatory, there is a skeleton, next to him two identical plates, it is a stove total. Save the game. Take the plate of the Tota, far from the skeleton. Plunge sleep. Waking up at night, look with the help of the royal telescope on the starry sky through the windows with each of the four sides of the observatory. Using the lever, open the output from the observatory and move towards the exit from the Roor. Leaving the room of the king, go to a room with electronic equipment, enter the passage in the queen room.
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