SalamMbo: Game Walkthrough and Guide

ACT 1
You Play for Spendidius Slave. You Entered Into A Secret Dungeon for What You SHOWED A Little Laziness WHEN WORKING.
Sacred Area
Secret Dunna
TO BEGIN WITH, TRY TO GET OUT OF THE DUNGEON. There Is Only One Way to Leave It – It Will Get Through The Mine In The Ceiling. Carefully Look At The Floor and Select The Following Items: Ordinary Bones, Strong Bones, Very Strong Bones and Big Shin. In The Center of the Ceiling, Decompose The Bones in the Ceiling, Decompose The Bones in This Order: First Very Strong Bones – It Will Be The Basis of Your Staircase, Then Strong Bones and Finally, Ordinary Bones. According to the Dungeon According to the Dungeon.
Jail
From the Dungeons, The Got Out, But Still Need To Leave The Prison. Go to the Sleeping Guard and using a Big Shin, Cut IT Off. Remove From Its Belt A Set Of Keys From Prison Cameras. Now, using these keys, You can Walk On Three Cameras. IN THE CHAMBER RIGHT TAKE A LONG ROPE FROM BED. In The Camera In The Center Take the Stool. And in the chamber on the left Will Have to Stay A Little, Because From Here You Can Get Out of Prison. FIRST OF ALL, PUT A STOOL UNDER THE WINDOW. Take A Small Rope That Is Attached to the Legs of the Ceras and Connect It Wick. The Resulting Extended Rope Attached by One End To The Winch, Tie To To To the Lattice On the Window. Roll The Winch and Over The Window Are Getting Free.
Courtyard
ONCE IN THE YARD, GO A LITTLE FORWARD, WHILE YOU ARE NOT AGRY SALAMAMBO, THE DAUGHTER OF GENERAL HAMILKAR AND THE GREAT PRIESTESS TANIT. Talk to Her On All Topics. She Will Help You Leave The City, But Only If You Agee to Attribute The Statuette of Her Beloved Mato, Who Is the Head of Mercenaries. Agree Salammbo Will Give You Advice, How to Leave the City. Hide Among The Baggage Of Caravan and In Such A Will Safely Reach The Camp of Mercenaries.
Camp Mercenaries
Tent Hannon
REACHING THE CAMP, YOU ARE BEHIND HANNON’S TENT. Unfortunately, On the Way, You Broke The Salamambo Statuette, It Seems, Mato Will Be Dissatisfied. From the place of your stay, Go to the Left to the Stone, Which IS Called “Moloch’s Finger”. Go Down To the Right. SO You Get To the Tent Mato. On The Way, Be Attentionive, If You Get There, You Will Capture The Carthaginians, for You Go to the chain of the slave.
Mato Tent
Near Mato’s Tent You Will Meet Two Mercenaries. Honestly Answer A Couple Of Their Questions, And Then Be Opened for You. WHEN MATO ASKS, WHAT KIND OF GIFT WAS SPEECH, GIVE HIM A BROKEN STATUETTE. AS Expected, Mato Will Become Angry, He Will Require You to Restorette to Any Way. But Since Your Hands Are Made by Chains, First of All, You Need to Free Yourself From Them and for This You Need to Visit The Autarch Tent. Here, in the Mato Tent, There Is a map of the Camp and Carthage, Click on It. Get Out of The Mato Tent and Go Right (by Mercenary). Cross The Road and Follow The First Tent On The Right, Which Belongs to Autarchita.
Tent autarita
Touch The Hammer and Scissors That Lie On The Chest. They Will Fall, Creating A Big Noise to Which The Furious Owner Will Come Out. To Calm Him, Agree to Play With Him In The Game. The Goal of the Game IS to Throw Helmets in the Shield. But The Main Task Will Not Beat Out The Autarch, But To Prove That You Are A Worthy Rival. To Do This, IT It Best To Win One Game, And The Second – to Lose, and Lose It Worthily, That Is, Not With A Crushing Account in Favor of Autarchita. Helmets Lie Near The Owner, Take One and Play. Will Be Satisfied With The Game, He Will Remove the Chain. Now That Your Hands Are Free, We Will Deal With The Restoration of Figurines. Get Out Of The Tent and Go to the Right to the Potter’s Workplace.
Potchara Workplace
First, Talk to Gonchar for General Topics. THEN SHOW HIM THE SALAMAMBO STATUETTE SO THAT HE AppReciates Her Degree of Breakage. IT TURNS OUT NOTHING TERRIBLE. Gonchar Will Give You The Glue That You Must Apply On The Statuette (Of a Lady Lies on the Table). After You Do It, The Figurine Will Take Its Original Look, AS If She Did Not Break. Take a Statuette and Come Back to the Mato Tent.
Mato Tent
Give The Mato Restored Statuette and Leave The Tent, Never Waiting For Some Help From Him. FOLD TO THE LEFT AND GO RIGHT UNTIL YOU REACH THE VENDOR TENT WINE.
Merchant Lesk
Reaching Stall, You Will Notice A DRUNKEN Numidian Guarding The Stall. Talk to Him. If You Ask Him To Give At Least A Little Wine, He Will Refuse You. But Will Say That ONE OF THE COMPONENTS FOR ITS PREPARATION IS PEPPER. AT Least Some Hook. Lit a Little In Other Places, And Then Come Back to the Stall. Drunk Numidian Will Aady Sleep Hard, Giving You The Opportunity to Practice A Little in Cooking. Pay Attention to the Purple Color of the Wine, Which Broke a Drunk Numidian, You Should Have Exactly The Same. Now Look Atue Table. IT Lies A Lot of Multi-Colored Flashes, of Which You Only Need Three, A Jug With A Liquid, A Measuring Bowl, Where You Will Pour The Immediately (Take It Immediately). So, Wine Making Formula: Black Flask – 1 Time, Red Flask – 1 Time and Blue Flask – 2 Times. Aftert That, Take A Jug and Pour Its Contents Into a Measuring Mold. Congratoulations, Violet Raging Liquid Is Prepared – This Is The Elephant Wine. Pour It INTO A BOTTLE AND GO RIGHT. From the Here, Go to the Cluster of People Where You Will Run on Narre’hawas, The Numidian Leader.
Narre’Hawasa’s Place of Stay
SPEAK WITH NAR’KHAWAS Until The Conversation Goes About Weapons. ASK HIM A DAGGER, AND HE GLADLY GIVE HIM. Now You Need to Return to the Hannon’s Tent, To The Place Where You Started Your Adventure in the Camp. The Route to the Tent You Must Be Known.
Tent Hannon. Treasure Theft
Pour The Elephant Wine Into a Veil With Water. WHEN THE GUARD WILL RUN AWAY FROM HIS POST FOR ANIMALS, QUICKLY GO TO HIS PLACE. Further Actions You Need to Perform for a Certain Time, Which is Reported in the Upper Right Corner. Through A Tent You Must Observe A Silhouette Of A Person – This Is Hannon. Apply Him A Dagger Through the Tent Fabric. Use the Dagger Again to Cut the Cords That The Entrance to the Tent Will Be Sewn. Come Inside The Tent, from the CZEST Take A Bag with Gold and Quickly Rush from the CRIME SCENE THROUGH THE PASSAGE.
Cooncil of the Chief
Near The “Finger of Moloka”, On the road Leading to the Camp, You Will Stop The Auto. He Is Sure That Gold Stole Exactly You. IT IS Useless To Deny It, SO in A Conversation With Him Only The Truth. AT The End of the Conversation, You Will Have to Give Out An Autarchy All The Money You Are. In Exchange, He Will Present Who Will of the Leaders Who Will Be Held in the Mato Tent. You Will Automatically Find Yourself There. Negotiations Will Be Held Between General Hamilkar, Mato and Other Mercenaries, And You Will Be Involved in The Conversation From Time to Time and Answer Their Questions or Object, Yes So That It Benefits You. Click on Mato or Hamilkar to Start Negotiations.
1) Nothing Strange for a person WHO IS TOO CARRIED AWAY. THEY WERE READY TO GET OUT OF THEMSELVES.
2) HANNON’S FLIGHT INTERRUPTED payments. WHEN THEY CAN BE RESTORED?
3) We Are Not Required to Investigate.
4) MERCENARIES SHOULD NOT BE ENGAGED IN SUCH CASES AS AN INVESTIGATION. Gold Was Under the Guard of the Carthage WHEN HE WAS Kidnapped.
5) I Would Not Want This, But It Will Be Responsible for It.
After These Answers, Hamilkar Will Leave The Council. War Against Carthage Can Be About To Break Out. Continue The Conversation with Mato and Other Mercenaries.
1) you cannot convince you! REMEMBER THE VICTORIES OVER ROME.
2) Destroy The City and Salammbo Will Be Yours. Screenshots, Mato, Since You Do Not Have Another Choice.
3) Carthage HAS An Advantage In Allies, But The Will Rise WHEN THEY See That The City Got Into Trouble.
4) Let’s ENTER THE EXPEDITION FOR ZAMF!
5) I Will Go to Carthage and Brought Zamf.
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