SECOND SIGHT: Game Walkthrough and Guide

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By Jonny Gamer

SECOND SIGHT: Passage
SECOND SIGHT: Game Walkthrough and Guide
By pressing the TAB key, you will call a very useful panel to the screen, where you can familiarize yourself with the description of the abilities, weapons, key characters, objects, features of the storyline, mission targets and see the level map, if you could detect it in one of the computers.

Insulation

The patient under the JV-034 identification number wakes up in the insulating compartment of the Osiris Medical Center, realizing that some experiments have been held for some time, he discovers strange psychokinetic abilities and decides, first of all, to establish their identity.

Select the ability of telekinease, go to the glass door and open the lock from the reverse side. Go to the room and a little exercise in throwing on the tables of monitors in different directions. Open the next door and go to the nearby room where you will receive self-medication. Activate the last and use it until the hero stops the comment. In the nearest passage with the help of Telekinz, raise the garbage basket, go to the corridor and throw it into the guards, if necessary, seeking them in the near battle and finding the fallen pass. Turn left on the fork and apply the door to open the door. Blit through a small transition to the next room and end with a doctor. Go to the computer and on the map more details, consider the insulation compartment and the elevator, seeing the secret code. The elevator is located opposite the place where you picked up a trash can. Activate the control panel and go to the opened cabin.

Training

Civil Consultant John Vettic, who has not previously held a gun in the hands of a gun, arrives in Hamburg to the American military base located in Germany. On the recommendation of his familiar Jane Wilde, he is credited to the team sent to the special operation of the code name . Colonel Stark sends John to a landfill to get a weapon handling skills, and then expects it to appear on a squad at the briefing.

Repeat a series of jumps for an officer and go to the following zone. Get to the opposite wall and pick up the top platform. Go to the edge of the platform, cling to it using the action button and move until the end of the last site, where and pull up the top. On the instructions of Jackson, practice leathed to the surfaces. Then the officer turns long to turn away, and you must have time to hide behind the back wall of the long block. Move forward to the lattice, only when an officer will not look into your side and will be on the side or behind you. Write over the pipe (right and left turns) to the next zone and immediately go to a long block near the opposite wall. Examine the behavior of the soldier, wait for them when they turn away, and go forward to the fall in the trench. At the other end, wait for patrol, and when it moves in the opposite direction, rising to the top, hide over one of the blocks. In the next turn, you will be showing sent in the cabins of the sentries whose attention can be avoided by nourishing and moving along the wall. Overall JC and Shooting. In the task of accuracy, you need the required number of points (prizes are credited for hitting the target). In the next room, accumulating behind the block and peeping because of his corners, you must have 3 times to get into each of the 4 soldiers, survivors and not allowing the depletion of ammunition to the defeat of all goals. Then you have to go through the whole polygon again, but now it patrols the soldiers who you must eliminate, without raising noise. Pay attention to the passing watch on the site in the second zone. With the rest of the problems will not arise. The last Supostat hides behind the watchdog. You will be given a sniper rifle and again ask for a task for the accuracy, and then you will pass to a briefing for a special group.

Study

The end of the first series of memories leads John into consciousness in the cabin cabin of the center of Osiris. However, he is not in a hurry to the will and wants to first learn more about himself and about Jane, having missed the local file. Raised by alert about the escape of a dangerous patient of the police block all the premises block.

The pulse attack that you get the first directly sends the energy of the energy into the specified area. Take the gun from the killed guard and go to the computer. Sequentially disconnect all surveillance cameras, open the door and read the level map. Pass the corridor and find the shelter. With the arrival of the police, the room will be fired, therefore, avoiding fire contact, run to the door on the opposite side. Boost and, bypassing a new corridor, go to the top door to the left, hiding at the table. Wait until the guard and scientist find out the relationship, and then, choosing a convenient moment, go to the left and the nearest door. In the next room, hide behind the barrels and do not fall into the eyes patrol. Pass a little further and wait until the technician in a yellow suit will be engaged in a computer, and then quickly run forward and right to the door to the corridor. Go straight and you digest the ability to become invisible for a short time. If you activate the ability at the time of visual contact with the enemy, it will not work. Kill the guard pulse attack. Come to the glass and the ability of the telekinez. Accelerate the rotation of the fan, reducing the term disinfecting the room. Go inside and climb the ladder. Activate the switch behind the glass, and then go down and hide. Guards will go into the room, and you have to slip out of it using invisibility. Return to the biotechnology compartment. Include invisibility, go straight along the corridor, turn left and go through the room with scientists. In the next corridor, follow directly. In the storage, take a tranquilizational rifle from the table. Return to the corridor and go along the central passage by the guard. Turn left, then turn on invisibility and go to the nearest door. Quickly jump onto the conveyor belt and go along it until you get to the warehouse where immediately finish off the local employee. Make up, find the ventilation hatch in the floor and follow it to the card file. There you will be prompted by an ambush, so get out gently, learn to the nearest table and alone eliminate the guards. In the case of raising anxiety, you will also have through the broken windows to end with soldiers standing on the other side of the door. Come to the computer and use it by learning about the death of Jane Wilde on the task.

Combat operation

A squad of the American special forces landing in the Tyumen region with the aim of intelligence and collect information about the secret draft of the Russian scientist Grirenko, conducting research with the support of a major American company. The team quickly discovers that on the basis of them someone had already visited, leaving patrols.

Hitting under the shelling, run behind the commander to the nearest shelter. Help the shooters from the sniper rifle, help the members of your squad, or simply wait until they feed the opponent’s resistance on their own. Carefully follow the detachment to the cave, where one of the soldiers will blow up the challenge. On the other end of the tunnel, find a shelter and shoot yourself until Jane is running, and the commander will not order you to follow her. Run left and past barriers and then go down to the road and go to the door. Learn for Jane on the stairs, and then leave it for a while and follow the top of another staircase located on the left side. Go to the long-distance room, where you take the machine and go out of the first-aid kit on the wall. Next to the exit from the room there is a ladder. Click on it and turn the lever, and then descend back to Jane and go for her to the room, finding that the base attacked unidentified soldiers. Follow Jane before the next room, where to cover the drawer and wait until the clock turns back to you, and then neutralize it with a tranquilizer. Fallen part of the warehouse patrol 2 security guards. First sue the nearest and then – his companion until he turned into your direction and did not find your tricks. In case of anxiety, go back to Jane and shoot a soldier attacked her. On the wall at the exit from the room there is a first-aid kit. Go for Jane on the corridor, and then run into the room and eliminate the soldiers below and on the top platform until Jane did not dilute into battle. Rise upstairs on the ladder and go to the right, bypassing the corridors to the command item. Look at the nearest computer, listen to Jane, and then type password – . Close in the garbage basket and read the report on the actions of Grienko. Commander will contact you and orders to get free to freedom. Your message will capture security and blocks an external corridor. Kill all the enemies and go down, and then go for Jane to the next room, where, bodied by boxes, shoot yourself before jc arrival. The band decides to follow the north to the village of Dubrensk, in order to learn more about the secret project.

The escape

Finding out the location of Jane, John decides to meet her, but for this first you need to get to exit from the center of Osiris.

You are again in the hospital file. Make and run into the shelter near the door. Wait until the room will go to the room, and then turn on invisibility, open the door and go to the cabin of the nearest elevator. After acquaintance with the laser bars, you will learn the projection and you can manage your hologram. Go ahead and quickly cover in the recess on the right, turning on the back laser trap. The defendant will not notice you, but you can sleep it, if you do not want to wait for his care. Turn on the hologram and go for an angle where you disconnect the first chamber, then follow and in the corridor deactivate 2 more cameras (panels on opposite walls), turn off the hologram. Go ahead, become invisible and go around the outgoing surgeon. Overcome the barrier, and then the ability of the telekinease forward the arrows of the clock on the wall. Hide in the closet, wait for the doctor’s return and peep you from here until it enters the password to the computer. While a dart doctor, go out of the shelter and use the computer. Disable 2 laser traps and last observation chamber. Invisible, go out into the corridor and run right, and then left, where and hide in the corner. Wait the arrival of the watch and sleep it. Stop the elevator to the site, turn on the hologram, leave it the platform and go to the right by activating the movement of the elevator. You will enhance the ability of the PSI-Attack and will be able to direct another bunch of energy now on the ground, the nearest guards. Take a gun and recycle 3 soldiers who have lost consciousness until they woke up. Take the position behind the corner of the wall and from here to shoot a dozen soldiers in the passage. Go up through the only way, painting with opponents, and then get rid, pronounced the room, sleep the watch and open the nearest gate. In the next room, again, hide around the corner and clear the following hall, where the soldiers hid behind the columns on both sides. Go to the elevator and activate its panel using a hologram. Upstairs kill the guards, go left and strengthen the column, eliminating reinforcement. Go down at the nearest staircase down, go along the corridor and on the other end of it. Close up. Calm the last party of sentries and sit down in the car near the barrier. John will go to Jane, who still survived and contains in the Psychiatric Medication of Penfold.

Madness

Hanson – the head of the Department of Tactical Operations of the Secret Agency – Report John’s Escape. Jane is imprisoned in a block with enhanced supervision and ban on receiving visitors. So far, local security and does not suspect John’s plans for the nearest night.

Quickly climb the ladder on the nearest tower. Go to the left edge of the platform and hang on it, and then go to another half of the site. Choose a sniper rifle, turn off the spotlight and eliminate all the guards below. Try to do it as quickly as possible and quieter, shooting, only when patrols do not see each other. Go down along the same way. Rise to the main entrance, go to the right and down the small staircase, and then crawl out the window. At the entrance to the room, the body’s ability of the hero will improve, and he will be able to raise people into the air and throw them on the floor, taking their lives. That is how you will have to immediately deny the nearest overseer patrolling the corridor. Select the key to the library, take a gun with darts from the table and go straight along the steps, and then – left. Close up and follow the screw staircase to the library. Medpersonal does not know the hero, so talk to local doctors to find out the location of Jane and get access to security systems. However, you can always use the strength method by applying a suffocating capture and learning the necessary information. In this case, you will quickly have to put all the witnesses until they have included anxiety. Password (mad2bhere) can be found with paper lying on the table. Come to the computer and find the file to Jane, and then open the door on the 3rd floor. On the shelves you can read some books (those that lie apart from others) and learn more about the diagnosis of Jane. Close up to the stairs and go straight along the corridor. Make and enjoy over the nearest ventilation shaft. At the outlet, degrade the guard and go down, pre-examining and caperating guards on the floor underlying the place where you are currently being. The guards do not stand still, so around the perimeter rip the current floor to better aim. On the lower floor neutralize the armed patrol. Go to the bed standing in the center of the room, and read the magazine, having learned that in the future it is planned to hold a lobotomy for Jane. Go forward to the next room and disappear there with two doctors. In a symmetrical room, located through the corridor, also finish off two doctors and go to the long room where you take a key card. Go down on the ladder and use the device to read the card on the wall by opening the door. Include invisibility and run directly through the hall until the security is disturbed by the escaped prisoner. Turn right and in the corridor swept the ward. Come to the computer behind the counter and find out the access code to the goal. Go straight into the corridor, where the guards dart with a rifle. Telekinz’s ability to print the chamber located above it. Return to the room with a computer and go to the left corridor. Wait until the guard goes in the opposite direction, and finish it and spoil the second camera in the far wall. Quickly hide in the nearest room. Patrol will arrive on the alarm and will re-send the killed guards. Wait for the end of the signal, go out and alone eliminate watch. One of them protects the door to the warehouse located in the middle of the corridor. Inside you will find a rifle, a tranquilizer, as well as a telecision, you can take a floppy disk from the top shelf. Return to the computer and insert the disk by opening the mini game. In flat arcade it is necessary to control the boat and shoot on the newcomers. Return to the corridor again, and at the end you will find the control panel. Enter the code by opening the gate. Go straight and climb the stairs. Look out from behind the corner, sleep the guard and break the camera in my head. Include invisibility, run straight, then left and hide in the first deepening. When the ability to recover, take advantage of it again, come out of the shelter and slip after the patrol in the open gate. Go to the cabin, sleep the watch and disconnect the remaining cameras from the computer. Go to the lattice, turn on the hologram and run it to the computer, opening the following gate. Return to John – for 5 seconds you must have time to slip at the door. Go to the nearest camera to Jane. Now you need to get together from here.
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