Space Rangers 2: Dominators: Game Walkthrough and Guide

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May 10, 2022
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By Jonny Gamer

Space Rangers 2: Dominators: Passage
Space Rangers 2: Dominators: Game Walkthrough and Guide
If it were not for the coastal fraternity, you would never have taken travel to a new light, because it would not have a single French colony that you would have to visit.
R. Sabatini, “Good luck Captain Blad”
When the first “Rangers” appeared, it was a furor: the game did not know absolutely nothing, 1C did not bother to give any uniform advertising.

Now, of course, that Furor will no longer be: what is “Space Rangers”, know everything. Even those snobes that nose squeamishly spoil from all two-dimensional engines, know that the game is hit, and, it means that her second part is obliged to assemble its share of applause.

Elemental Games could well make cr2 with minimal changes: a new plot, replicas, quests, several types of weapons. Well, the schedule to prick. And this already Would be success. But they went much further.

Preparing for you this guide, I found myself in a difficult position: on the one hand, in the game there is a lot of familiar to the experienced space pilots, on the other – a lot of usual things found a new meaning. Therefore, I will describe the game as if from scratch, but I will especially stop at the innovations of the second part.

So, from this manual you will learn about:

• races, professions, abilities of the Ranger and the set of experience;

• ships, planets and space stations;

• all sorts of equipment;

• text quests and their passage;

• planetary (terrestrial) battles;

• Tactics, strategies and keys to victory over the dominators.

The same, who is familiar with the “Space Rangers” and wants to learn as soon as possible about the main updates of the second part, I recommend paying attention to the following chapters:

• “Volatile heroes” – section “Skills”.

• “Flying Barrel or Something Other?”- Section” Space Stations “.

• “On the dusty paths of distant planets” – all about the planetary battles.

• “Cold Iron” – section “Corpus”.

Volatile heroes or role system

As before, at the initial stage, the career expects us to choose from five races, a bearer, a man, Fenignan, Galets – and professions, which is now not three, and also five: warrior, mercenary, merchant, Corsair and pirate.

Professions

Diversity was not really added, because the mercenary is “hybrid” between the warrior and the merchant, and the Corsair is something like a pirate, not until the end of the sliding track.

As before, the choice of what you do not particularly oblige. No one prevents the merchant, the podnapive is money for decent weapons, climbing the cosmic hero, the pirate – “Check out”, and the fighter to do a racket or honest business. Only the initial parameters and the vessel provided depend on the selection.

Cover: Newbie in the world of the Kyrgyz Republic is worth starting the trader. The life of the “Shark Business” became much more pleasant in the second part, since trading is able to now bring a quick profit.

Races

The choice of race is also not obliged to determine all your life;The initial relationships and equipment depend on it, but friendship with other races is not difficult to establish, fighting with the dominators (and spoil piracy). The collection of available text quests also depends on the race (some, very few, not everyone), but… Rasa, if desired, can also be changed. On a pirate base.

Galtsy – race of thinkers and wise men engaged in predominantly creation and contemplation of the beautiful. As a result, they have quite decent relations with everyone, and on their planets it is possible to purchase luxury luxury items. Garaltsev’s equipment is insanely expensive, but reliable. Galtsev (and Fedy) is out of law alcohol, drugs and weapons.

This is interesting: The degree of compliance of the prohibitions depends on the state system on the planet. For example, when anarchy do not care almost any restrictions. But the drugs Galtsy are forbidden almost always: apparently, because they love them very much (the prices for them from Galtsev are processed).

Feniane – “Eggs”, race engineers and scientists. They are usually the first to appear all sorts of technical innovations – naturally, it is not suiced. On their planets often good prices for equipment and medicines. Fenyang completely spoiled relationships with little maternity and bearing.

This is interesting: When playing Fedyan, you will not stand the floor. Fenyang – hermaphrodites.

People – As it should be, medium in everything that in this case is quite good. Their belongings show a good “balance” between price and quality. People are in close friendship with Fenami and very cold to small. Drugs and weapons they are illegal, but alcohol is too important element of human culture.

This is interesting: Galactic loans on which the economy of the entire Galaxy is working – initially the human currency.

Perelenga, Amphibians, also known as “sublightened toads,” owners of the most bad reputation in the universe, not excluding the detrotors. Do not be broken by anything, possess the most abundant pirate fleet. On their planets are allowed for sale all. It is clear that no one loves them (although Ghalz and People suffer somehow). Often, on the Pelenga planet, you can buy something completely incredible – well, the pirate mined, I drove in my homeland…

The most greedy Rangers are sometimes purchased from the Perelers with all sorts of illegal market and then one party (and then for a short time) to come true Ghalzam. Enrichment, indeed, instant, but check if you do not grow after such focuss of the gills…

Be careful to configuring Pelenga quests. Inflate with payment – for them the most cute business.

This is interesting: On the galactic jargon “Shipping” – it means to compare with a bearing, t.E. Apply the hardest insult, humiliate.

Maloka – Brutal louds, confessing a cult of rough power. Accordingly, the space technology is done with the help of scrap and such a mother, therefore it is worth the pennies and reinforcing almost for nothing, but also breaks at the first time. Since these brave guys do not tolerate, they have the only one in the whole universe, the luxury is illegal (and also drugs and alcohol, but forbid little girls to sell weapons. Milks have decent relations with bearing, with Ghalts – so-so, with the rest – on the verge of Mordoboy.

This is interesting: Maloks despise trade, so you can spoil relationships with them, just trading too often on their planet. Speculation – in their opinion, gneaded from perversions. It is much more honest to select what you need: Therefore, they have a very moderate claim to pirates.

Skills

Skills There are six. For their development should be investing in them, as before, experience points.

But there is the most important difference from the first part: the experience is now not allowed for the transfer of protoplasm (now it is called “nodes”), and directly for participation in hostilities. Well, and for quests, of course.

Accuracy And maneuverability – Combat skills: it depends on them, respectively, the size of damage damage applied when a shot of damage, which you get from hits you. The fighter should develop them harmoniously, but it seems that the accuracy of a little more valuable.

Technique – Skill, which reduces equipment wear (including enemy fire), and therefore – provides warriors a greater savings. Although in fact the level of depreciation is not very large, it is still worth thinking about it (but not in the first place). More machinery increases the number of probes that can be controlled – cm. Below in the chapter “Scientific stations”.

Trade Provides best prices when selling Equipment (and only it). But if earlier this skill actually determined the amount of profit for the fight (because the main income of the warrior – the delivery of the detroductors), now on Scientific stations always buy them at par. Moral: Trade – Applicant for the title of useless skill of the Ranger.

Charm – On the contrary, an excellent thing, for increases profits from quests (however, do not forget to visit medical bases (see. Below) for ragobam whisper). In addition, charming Rangers is better counting the hunt for the detrotors and the piracy and smuggling are more willing.

Leadership – For those who prefer to fight in the company. This skill, as before, determines the number of available mercenaries.

Flying Barrel or Something Other? or about what can meet in open space
The world consists of ink and shining,
Many nasty floats.
Stars fly without steering and wind,
The galaxies are swamming.
Our world looks like a ball.
In the center he is sleeping hedgehog.

ABOUT. Lednev
It’s time to talk about what can meet us in distant cosmos.

The experienced Rangers immediately inform you that the list extended significantly, and many familiar and familiar objects changed their meaning. Therefore, seeing a familiar “flying barrel” of the Ranger station in space, do not rush to make my conclusion.

Stars and planets

As before, the star in the system is always alone, and its meaning is only the one that it is not necessary too close – from the heat will begin to damage the case. Oh yes: still, if you bring the mouse to it, you can get a list of planets and system stations.

Well, on the planet entertainment much more – at least if this planet habitable.

First, there is shop With abundance of various goods for trading and one more – with ship equipment. The icon in the form of a front with columns will allow chat with a representative Governments: Here our brother is issued tasks, rewards for the work done, sometimes useful information… Well, the cumorome sometimes, if they deserve.

IN Ship screen, Calling it from here, you can fix any part of the equipment – or everything entirely. You can send a part of the cargo to the warehouse to then pick it up.

Advice: Going to a large trading raid, remove all unnecessary: droid, scanner, or even guns (if the engine is good). More hold – more turn…

The same screen is now improving our abilities for experience points.

Very useful button – information Center. There we can regularly hear rumors about planned military operations, favorable procurement places or selling goods, and for a funny price of 3 credits – get a certificate from the local network. This is the most important opportunity for any merchant, this is how the flights with the goods are planning – visiting pre-prices for the planet. In addition, the information network will help find planets or stations where advanced techniques have already arrived.

Hangar – he also takeoff screen – as before, allows you to refuel and repair frame Ship.

This is interesting: Now on the planet, entering the take-off screen, you can see what other ships are now in the port. True, it is still nothing to do with them, but at least you can find out where this feature was liked “Phanta Laymi”, to which we have a contract with Mars…

The rest of the opportunity – view the rankings of the Rangers and Maps – no different from space.

But it’s all about the populated planets. And what Uninhabited?

They ceased to be decorative objects that serve only during rare quests or to shelter from persecution. Now on any uninhabited planet you can search for something valuable. For this serve Prondes.

The probe is purchased at the Scientific Station. Arriving on the planet, you leave it in orbit, and after a while you arrive – and see what he managed to join. Lightning enrichment usually does not happen, but to earn in this way quite real.
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