Syberia 2: Game Walkthrough and Guide

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February 28, 2022
8 minutes
120

By Jonny Gamer

Syberia 2: Passage
Syberia 2: Game Walkthrough and Guide
Part 1: Romanceburg

Note: The Term “Say” Is Meant That We Are Talking About Everything Will Not Stop Talking Will You.

Railway Carriage.

Go to Hans, Speak. We Leave From The Train, We Are Met by Colonel Emelayeev.

Platform.

Moving To The Train, Speak With Oscar. Oscar Requires Coal. GO TO THE COAL CAR, PRESS THE LEVER – COAL. We Go On The Platform At The Skin, Breaking, Do Not Pass, Unfold, Go to the Store to the Colonel.

Shop.

We Pass To The Key From the Candy Apparatus (“Small Key”), We Go to the Three Standing Near the Entrance of the Devices. Open The Extreme Right, Taking Coins (“Coins”). We Throw The 5th on The Extreme Left Apparatus, Taking the Candy (“Sugar Candy”), We Throw The 2nd on the Left Coin (50 Yen) to the middle unit, Takes “Fish Candy”. We Open The Key, We Take The Coins Back, So That The Embony Did Not Get Get Get Get Get Get Get Get Get Get. We Speak With The Colonel, Learn That There Is No Key From The Gate, No Coal. We Go To The Coal Car, Look Down, On The First Floor We See A Small Girl Named Malk, We Talk, I Have “Sugar Candy” On “Gate Key”, We Go to the Goal, Open, Go Down to the City.

City.

WE SPEAK WITH MALKA. WE LEARN THAT THE CITY LIVES THE MATERIAL SCUM – BROGOUR’S BROTHERS. We Go to the Car for Supplying Coal, Turn ON – No Fuel, We Take An Empty Canister (“Empty Can”). We Go to the House of Brovoy Brothers. We Speak – Gasoline Does Not Give, But Manifest Painful Interest In The Train. We See A Circus Billboard, Tear It Up, Break In The Hole. Open A Cage With A Strange Animal – Yuki, The Outlock Runs Away to Catch It, Meanwhile I Will Change the Empty Canister On the Full “Jerry Can”. We Return Tal, Refuel the Stolen Gasoline, Launch. We Go to the Cab Church of MR. Circus, Approach Horses, Look At The Mechanism, Talking to the Owner, Zirkus Invites Hans to Visit, GO Out and Climb to the Platform.

Platform.

We Go to the COAL CAR, Pull The Levers, Smear Coal in the Train. Learn from Oscar That The Old Man Disappeared. WE ARE LOOKING AT CIRCUS CABS. We Observe How Hans Sticks.

Railway Carriage.

We Speak With Oscar. We Leave The Car, Go to the City.

City.

We Speak With The Malka, Learn About the Monastery With the Magic Healer of the Patriarch. We Go to the Monastery, Frozen, Think About Where to Get Warm Clothes. We Rise To The Platform, In The Colonel Shop.

Shop.

WE SPEAK WITH COLONEL. We Rise To The Attic, Take Clothes (“Winter Cloth”), We Go to the toilet, Which in the Trein Car, Change Clothes, Go to the Monastery.

THE NEIGHBORHOOD OF THE MONASTERY.

Dreesham A Call, But The Monk Does Not Allow, Unfold, Go to the City in the Zirkus Za.

City.

Talk to Zirkus. SPEAK WITH MALKA. We Find Out a Lot of Interesting Things To Get A Token (“Token”), We Go to the Bridge Leading to the Monastery, We Take a Token in The Box, We Take a Cloak (“Shroud”), We Go to thecar, Put The Cloak On The Face of Hans, Get “Hans’ Shroud”, We Go to the Monastery.

THE NEIGHBORHOOD OF THE MONASTERY.

WE SPEAK WITH A MONK Eating Underwear. WE LEARN THAT THE AUNTS IN THE MONASTERY ARE NOT ALLOWED AND THAT THE MONK DRAGS FROM THE SINGING OF THE BIRD MERULA ALBA. We Go to the Store of The Colonel, We Speak, Take Three Whistles, We Return to the Monk and Give Him “Silver BirdCall” – The Monk Goes Away. We Take Clothing (“Monks Habit”) and a confident step break into the monastery.

Monastery.

The Structure Consists of 3 Parts: Cathedral, Library and Clay. We Go First To the Cathedral. WE SPEAK WITH THE PATRIARCH, GIVE HIM A CLOAK, THE MONKS CARRY HANS TO THE MONASTERY. SPEAK WITH THE PATRIARCH, GET PERMISSION TO VISIT HANS. Go to Ciel. We Speak With Hans, Hans Demands A MONK Alexey Tukjanova, Who Owns The Shamanism of Yucov. We Leave From Celi. WE SPEAK WITH A FAT MONK, WE GET A SCROLL (“SCROLL”) AND A LENS WITH A MAMMOTH (“STAINED-GLASS MAMMOTH”). We See A Bucket With A Brush, Take The Brush “Brush” and go to the cathedral. Come to the Left Fresco, Three Of Her Brush, Remember The Appeared Drawing. We Go to the Library. We Descend on the 1st Floor, We Take The Pole and According to the Candles. The Window Opens on The Top Floor, Go Back there.
We Look Into The Window on Romissburg From A Bird’s Eye View, After Watching, We Insert The Lens With The Mammoth in the Window. Window Size Can Be Adjusted to Four Buttons. Click in the Following Order: Lower, Left, Top, Right. We Observe How An Image of A Mammoth from The Lens Appeared On The Wall. We Go There, Press On The Eye Mompt. A Secret Door Opens. We Go, Taking A Deliquific Mug From The Shelf (“Youkol Relic”) and a book (“Brother’s Alexey Book”), Which Carefully Read, Repetedly Useful. We Lee Leave The Exit, See The Cart, Go To the Cemetery, We Look At How Hansa Has Already Prepared The Coffin, We Find The Grave of Tukjanov, Having Cutscissors of the Plant (“HerbsAND BRAMBLERS “) AND TAKE THEMWE GO TO THE ELEVATOR NEAR THE EXIT, TO THE MACHINE FOR THE MANUFACTURE OF CANDLES. Take Boxes of Matches (“Box of Matches”).
MAKING THE MEDICAL CANDLE (“HERBAL CANDLE”). For this:

1) Pull The Lever On The Left, The Fur Pumps The Air;
2) Opens The Candle Shape;
3) Twitch Behind The Chain, Put The Wick;
4) Close The Form;
5) We Throw Therapeutic Herbs from The Grave Into The Boiler;
6) TURNER CRANT, TAKE A READY PRODUCT.

We Go to the Clay to Hans. We Approach The Table, Put The Delighting Mug, Put Into It Therapeutic Candle and Set On To the Matches. We Observe Wonderful Healing. Speak with Hans. We Go to the Cathedral, Go to the “Ornate Key”, Go to the exitor from the beautyral, and Open the grille in the belftle. Twitch The Lace, Call for Dinner, The Monks Are Running Out. We Go to the Cemetery. Move The Coffin to the Proloma in the Wall. We Go to the Clay to Hans. WE SPEAK WITH HANS AND SUCCESSFULLY RUN FROM THE MONASTERY.

Railway Carriage.

We Speak With Hans, Take The “Mechanical Heart” from Him and Go to the Circus Cabac.

Kabak Circus.

INSERT THE MECHANICAL HEART INTO A NICHE, TWIST IT 3 TIMES SO THAT THE SMALL HORSE IS IN THE RIGHTMOST POSITION. Now Connect Contacts.

1 HORSE (Left) – In The Central Socket.
2 HORSE – IN THE RIGHT NEST.
3 HORSE – IN THE LEFT NEST.
4 HORSE – IN THE RIGHT NEST.

Turn Again – The Attraction Earned, But While The Beautiful Was CONTEMPLATED, THE TRIN WENT WENT WENT WENTHOUT US.

Platform.

We Approach The Rails Turn Over, We See An Unusual Aggregate Of The Type of Drowsine. Sitty, I Am Moving Before The Start Of The Wheel and Think That You Need Yuki As a Thrust. We Go to Find It. We Go to the Yard to the The World by Phone, We Will Find Out Who Hijacked The Train. I Fog Fish Candy Beast, Take The Newspaper from the table. Go to Dresin. Catching Up The Train.

Part 2: Tundra

Bank of the River.

We Go to the Forest, Pass Through Stones with Frozen Fish, Go to the Sheore, Where The Beer Nibbles A Tree, Yuki Scares The Beaver and That Runs Away. So Far, Yukkayts on the Beaver, GO Ahead, We Collect A Brotherpiece (“Branches”), On the Other Shore You Can See the House. RETURNING TO THE STONES WITH FISH. Put The Brushwood, We Set Fire To The Matches, Take the Fish (“Offering”) and fogging yuki. Meanwhile, Beaver Dogsa Tree, and Turned Out the Bridge. Go to the Other Side. We Go To The Forest, We Pass by The Torn Outboard Bridge Past, We Go to the Hugee House.

House of Eger.

We Go to the House, We Take A Fisherman Book (“The Fisherman’s Guide”), Matryoshka (“Russian Doll”) and An AX (“Hatcher”). IN THE KITCHEN Table We Take The Fish Basket (“Fish Tank”). We Are Trying to Get Out Back From The Door, Come Back On The Bear. Go to the Back Door, After Reading The Book on Fisheries, Go out on the Pier. We Take A Fishing Rod, Choose A Small Green Gloss In The Right Corner – From Above, Allegedly Similar to The Frog, Which The Altacter Golden Trout. We Throw A Rod to The Right, for the Court. WE LEARN LUXURY FISH (“Orange Salmon”). We Go to the House and Through the Window We Throw a Fish Bear Through the Window. RETURNING TO THE TRIMMED BRIDGE. We Approach The Bridge and Cut Off The Ax A Piece of Rope (“Rope with Plate”). We Use The Produced Rope At Nearby Bragging. JUMP OVER A RAVINE. We Go Ahead, Come to the Sheer Wall. The Brothers Are Alady Waiting At The Top, and Only The Fall of the Flying Object Saves from a Slaughter Head. Stick The AX in the Wall and Climb Upstairs.

3 TOP
2 Right
4 TOP
4 Left
2 TOP
2 Right
2 TOP
2 Right
4 Upstairs
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