THE BLACK MIRROR 2: Game Walkthrough and Guide
A little about the game
At the beginning of the game, you can choose the level of complexity: simple or normal. If you select an easy level of difficulty, but as you pass the game. Tips will be available.
You can open a diary by choosing its icon in the upper right corner, or by clicking “J”.
To quickly move between locations, you can use the map. You can call the card by clicking “M”.
Watch out all active points on locations. Clicking the “Space” you can see all active points on the location.
Chapter I
We look at the entrance roller, telling about the events that occurred 24 years ago in the estate “Black Mirror”.
We must replace the blown fuse so that Fuller can open the store.
Clean the wooden pallet and take the box lying on the shelf. Unpack the box and get a fuse.
Open a box with fuses. We remove the old fuse and insert the new one in its place. Turn on the power and leave the basement.
Speak with Fuller that you replaced the fuse. Talking to him on store theme.
We take a stand and take it out to the street. We meet Angelina.
We assign an order from Fuller to attribute a letter to Mrs. Baiba.
Come out from the store and go to the embankment. We go to the store souvenirs.
We are trying to talk to Rosie, but, unfortunately, is still engaged in another conversation.
We leave from the store and hit the foot of a red convertible. Go to the store.
We give Rosie receipt and get a parcel for Fuller. Speak with Rosie about Angelina and about her.
We speak with Rosi about the package of Darna, and while she will look for her, take a clean receipt.
We leave the store and inspect the pier. Take a metal prude.
Go to Mrs. Baiba, in the dnish, she is on the right of the police station.
We take toasts from bread and a bottle of vinegar. We speak with Mrs. Baiba about the letter and Fuller.
Leaving the diner, talk to New Khaus. Return to Fuller and speak with Angelina, she will ask you to take pictures.
We speak with Fuller about sending, Mrs. Baiba and Angelina.
Go to the cabinet Fuller and use the phone to contact mom. Strange, no one answers.
Fuller will go to the office and tell you that mom called during your absence. It’s time to visit it.
Listen to heartbeat and try to speak with mom. She breathes, her heart beats, but she is unconscious.
Call ambulance and inform about what happened.
Doctor will ask us a few question and ask for medicines and insurance policy.
Open the handbag lying in the chair, and find the insurance policy.
Open the box in which the dishes lie, and take a bowl from there. Take a kettle, standing on the stove and fill it with water from under the tap.
Go to the bedroom. We inspect the chest of drawers and find a notebook in the bottom of the box.
We try to open a notebook, but it is closed on the castle, unfortunately. Where can be the key?
Move the pot standing on the windowsill and find the key. Perhaps it is he who needs it.
Found key open the lock on the notebook. Read notebook.
We leave the bedroom. We inspect the picture and the lighthouse depicted on it.
We go to the bathroom. From the wall cabinet we take medicines.
Return to the living room. Take the dispenser from the table. Call Dr. Wakefield and talk to him about the history of the disease.
Let’s leave the house and go to the hospital. We go to the hospital and speak with a nurse.
When we are notifying that you can visit my mother, come to the nurse and talk to her.
There are small problems with the insurance policy, which, we will take it and try to solve the problem.
Go to the ward where my mother is and speak with the doctor. He will leave and leave you alone with mom.
Open the box of bedside locker and take the laxative. We take a stethoscope lying on the bed.
Trying to talk with mom. What was it?
We leave the ward and again we see that strange person who pursued Angelina.
Speak with the nurse, take magazines from the table and leave the hospital. It’s time to visit Fuller.
Yeah, Fuller talks with the man whom we have seen more recently, in the hospital. It would be nice to overhear their conversation.
We go to the backyard of the store, perhaps here you can think of something to start listening.
We look at the box with tools and get a drill saw. On the hood of the old car we find a cable.
Near the rear entrance to the store is a bucket. Take a pen from a bucket.
Inspect the dog’s cage and take a bowl. Look at Framugu.
Connect the fishing line and pen from the bucket. Use the resulting fishing line with a hook on Framuga.
We pass through the back door and listen to the conversation. When your presence is known, we leave out of the room.
Go back, but Fuller and men with whom he already talked no.
From the cup on the table, taking a handle. We inspect the watch, map and safe. Come out of the Cabinet Fuller to the store.
Go down to the basement and discover the secret passage, previously hidden by the picture.
On the lower shelf of the shelving we find a bottle with a developer. We will try to pull for one of the cords, and speak with Fuller. Obviously, he is not configured to talk.
We go to Rosie and communicate with it on all the topics available. It seems to get a photo paper, we need a receipt.
We speak with a client about Fuller. Possible if she show good photos, then she can distract him.
We leave the store and fill the receipt. Come back and show her roses.
It turns out that the receipt must sign the postman. He can do it tomorrow, but we have no time to wait.
We go to Mrs. Baiba and talk to her about the postman. We tell her that you no longer work for Fuller.
Go home to mom. Go to her bedroom and inspect the secret. Maybe the document we need is here.
To open the secret you need to assemble the picture, moving tiles. After you do it, the secreter will open.
Take the box and find a cash book. We inspect the monetary record and discover the letter lying in it.
Go from home and go to the hospital. I give a nurse cash book. Talking to her about postman and Carrie.
Go to the ward mom and look at fresh flowers. Yeah, here and postcard from the postman.
We subscribe a receipt using a postcard signature on a postcard. Machine take a bottle of carbonated water.
We go to the store of old things, he is next to the Fuller store. We speak Eddie.
We look at the nippers, buy them. Speak Eddie about everything. We get a coin that you need to find in the catalog.
We are looking for a coin in the catalog and get another order. You must bring Eddie cane, as he lost her.
We go to Rosie and talk to her. We take a photo paper and a guide lying on the bench near the entrance.
We speak with the client and show her magazines in which “work of Fuller” published.
Now that Fuller left, you can go to the store. The main entrance is closed, but the back door is no.
We pass through the back door and find yourself in the Cabinet of Fuller. Using a stethoscope, we open the safe and take the film with pictures.
We go to the store’s salon and go into a dark room. We select a bottle with distilled water, which lies on the floor, near the cabinet. On the table where the baths are standing, take fixation.
Put a film in a jar for photographs. We use the developer on it and wait for a while.
Pour the developer from the jar in the sink. Pour fixes in a jar.
We take the shown film and insert it into the photo ventilator. Put the photo paper under the photo transfector.
Fill the manufacturer and water baths with appropriate solutions. In the bath with the developer add distilled water.
Now proceed to the manifestation of photos:
1) Turn on the photovoltaper and wait for 4 seconds, after which we take a sheet of photographic paper.
2) put a sheet of photographic paper in a bath with a developer and when the photo will be manifested, take it out.
3) put a sheet of photographic paper with a manifested photo in the bath, filled with distilled water.
We also show the second photo. Fortunately, Daren will be kind and the rest of the photos will show without our intervention.
I hear the call, open the door and speak with Mrs. Baiba. She will give you a letter.
Well, the thing is done. It’s time to leave the store, through the reverse, naturally.
Now you need to come up with a way to imperceptibly open the envelope, maybe, in this case, you will have a compromising on Fuller.
Go to my mother home. Put the kettle on the stove and turn it on. Hold an envelope over the ferry.
We go on the embankment and pass to the hotel “Wild Coast”. Go to the hotel.
We speak with the receptionist. After a long conversation about poker, he will give you a cane.
Raise Angelina and give her photos. We are waiting until Darend finishes to photograph her.
Going down the stairs. You will again notice that the man who had previously pursued Angelina and visited the mother of Darin.
Come out of the hotel and go to the store of old things. I give Eddie cane and ask to lend a diaperoctor for a while.
Leaving the store and come to the Fuller store. Lower the letter Mrs. Baiba in the mailbox.
Come to the diner and remove one light bulb from the garland. It’s time to visit mom.
We go to the hospital and go to the ward of mom. Talk to your doctor.
Go home, and go to the bathroom. After a while, photos will be ready.
Did not prevent her mother again and hurry to meet with Angelina.
Chapter II
We speak with the convi inspector, learn about what happened to Fuller. Let’s leave the mother’s house and go to the police station.
You will be asked to make a photorobote of a man who pursued Angelina. Well, proceed.
Speak with angelina and inspector. After the inspector leads Angelina, speak with the police.
Go away from the police station and go to the place of murder of Fuller.
The doors are sealed by the police, it seems you will have to come up with another way to penetrate inside.
Bind the cable to the window grille and we use a metal rod on it. We take the rod, and go down to the basement.
Drech for cords in the following sequence: 4, 1, 5, 3, 2. Ready, but you have to open the iron door.
We raise the floorboards and inspect the mechanism that opens the door.
Get out of the basement and go to the store of old things. Speak Eddie and give him a diaperoctor.
Go down on the embankment and go to the store of souvenirs. Speak with Rosie and take the box.
We pass to the hotel and go to it. Talking from the receptionist.
We go to the diner and inspect the trash can, in which Rosie thrown out something.
We collect a letter found in the trash can. Go to the dnish, talking to Mrs. Baiba and a doctor.
We go to the hospital. We speak with the guard sitting at the entrance to the morgue and nurse.
Go to the ward mom. We take scales under the bed. We look at the monitor.
Remove the cable from the outlet. While the nurse is engaged in solving the problem with the equipment, we leave the chamber and take the invoice at her desk.
Show the guard invoice and box. It turns out to go into the morgue, you need a skip.
Speak with a nurse about the pass. Go to the dnore.
Speak with Dr. and Mrs. Baiba. We order a cup of coffee from Mrs. Baiba and use it on the doctor.
Until the doctors, remove the badge with his robe.
Go to the police station. We speak with an inspector and police.
Return to the hospital and speak with the guard. We go to morgue.
We take the syringe lying on the bank. We type in the syringe laxative and add it to the carbonated water.
We look at the tablets and boxes in which the things are deceased. Yeah, in the box number 448 are the things of Fuller. Open it and take the keys.
Need to weigh the body of Fuller, but while the guard is unlikely to succeed. We leave Morga.
I give the guard a bottle of carbonated water with a laxative. Now that he gone can make his job.
Go to Morg. Weigh the body of Fuller and empty wheelchair.
A guard resorts, and with it, you find yourself in a police station.
Speak with the police and leave the police station. Go to the Fuller Store.
As before, we climb into the basement through the hatch in the backyard.
We rise to the trading hall and pass to the dark room. We look at the place where Fuller’s corpse lay.
We leave out of the room and go to the Cabinet of Fuller. We look at the clock and insert one of the keys on the bundle in the hex hole.
Instead of cuckoo from a house, a small box will appear. I wonder what’s in it? Four negatives, apparently, they play an important role, once they were so hidden.
We go to the trading hall and put the negatives on the backlight table. Let’s try to impose them on each other.
Go down to the basement and get up on the floorboards near the door. Enter the code 2482 on the digital panel.
Voila, the door is open. We go into the room and turn on the light.
Unscrew the brass ball on the bed. Remove the curtains and attach a brass ball to the plate on the wall.
Open the closet and take pictures. Photos depicted Mrs. Baiba.
It’s time to go to the police station and show evidence inspector.
We speak with the inspector and we meet with Reginald Borris, a man who pursued Angelina. You need to figure out where he took these photos and carefully inspect the Angelina number.
Go to the hotel and speak with the receptionist. We are trying to climb Angelina, but you will not allow you there.
We leave the hotel. Grind bread and shower the hotel veranda.
When the porter comes out to drive the chap, quickly go to the hotel. Take the key to the room and go upstairs.
We inspect the lamp and find a bug with a built-in microphone. Obviously, someone listened to Angelina.
Remove the lattice of the ventilation shaft and find the transmitter.
We leave the hotel and go to the store of old things. Most likely, Eddie knows what kind of devices.
Speak with Eddie about the transmitter found. He will tell you about how you can descend the man who comes to contact.
Come to the diner and bite a piece of copper wire from the garland using nippers. With the help of a bustard we remove plastic and get a piece of copper wire.
Go to the police station. Speak with the police and inspector.
We leave from the police station and go to the Mom’s House.
We take a compass, located on a telescope and headphones lying near the TV.
We return to Eddie and give it everything you need for the operation.
Once near the hotel, catch a signal, moving the arrow to a red mark and pressing the red button.
We speak with Eddie about the results and calculate the place where the signal comes from.
We’ll have to swim on something. It’s good that Eddie has a friend who is ready to borrow a boat.
So you are on Borris yacht. Need to do everything as quickly as possible until he returned.
Go down to the bottom deck. We take a folder and a transparent film.
Open one of the table boxes and find the key. We look at the laptop and find some information about Willow Creek.
From the wall we remove the photos and move the picture hanging above. We find safe.
Open the lock on the sofa key found in the table drawer. Here is the generator.
We apply a transparent film to the picture in the frame. By applying a film to the picture we get coordinates: SW, S, SE, E, NE, NW.
Using the coordinates obtained, open the safe. Take a ring and floppy disk.
Insert a floppy disk in a laptop. Battery sat down, but there is no electricity on the yacht.
We try to start the generator, but without fuel it will not work.
We rise to the upper deck and inspect the box. We find a canister with gasoline.
Go down to the bottom deck. Pour gasoline generator to the fuel tank and launch it.
Turn on the laptop and inspect the contents of the floppy disk. And here and Mr. Borris and is configured to be extremely unfriendly.
Switching to the upper deck, stun Borris by turning the Rei and grabbed the paddle, throw it overboard.
After you showed the diskette inspector, he let go Angelina.
A few days later you call from the hospital and ask to quickly come.
We speak with Mrs. Baiba and go to the hospital. Speak with a nurse and go to the ward.
Doctor will tell you that the mother refused the heart. Leaving the hospital and go home.
You will call Angelina and say that she went to Willow Creek. Well, it’s time to collect things and go after her.
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