Wallace & Gromit’s Grand Adventures Episode 2 – The Last Resort: Game Walkthrough and Guide

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June 7, 2022
11 minutes
291

By Jonny Gamer

Wallace & Gromit’s Grand Adventures Episode 2 – The Last Resort: Passage
Wallace & Gromit’s Grand Adventures Episode 2 – The Last Resort: Game Walkthrough and Guide
Management remains the same – as in the first episode, the heroes are moved by the WASD keys, the inventory is called by the SHIFT key, and in the graphics settings you can still select the desired screen resolution and graphics level.

Introduction

Thunder

Go on the boards and pick up a wrench. Take the Wallace key. Try to go through the boards, but they will drown. Sit in green duckling (or is frog?) and swim right to the rubber. The course is too strong and does not give it to it. Swim to the opposite wall and pick up a balloon with rocket fuels (similar to the fire extinguisher). To the right, on the same wall hangs a shield from which electric sparks fly. Apply your red balloon on it. The threat of electrification is eliminated.

Chapter One: “Dreams of Ocean”

Wallace

Look at the drawing in the inventory. You need only three things to create a beach effect: sun, sand and umbrella. Try to go to the gate, but the red scotchsman will appear with the umbrella. Come closer and talk to Miss Flitt. Yes, cute dogs. Try to take an umbrella, but Duncan will not solve. We need to arrange a thunder so that Duncan is finally lagging behind the neighbor. So far, the sounds of thunder cannot be performed, so go to the city center.

See how Major argues with the police. Talk to Indian. Pay attention to the bright spotlight. Just like the sun. Look at red cheese in boxes. Now look at the sign “Cheese of the Week” (Cheese of the Week Club). You will learn that Wallace has already brought home boxes with cheese stylton. Go a little forward and study the poster on the wall – “Two wonderful tastes that are beautifully combined together» Remember this phrase. Come to the Truck with Sand and talk to Major and Police.

They will ask Wallace to choose which of them in the city of the main. You can choose a police officer or major, but it will not lead to anything. Remember the inscription on the poster, where it was said that together – more fun? True, at the top of the screen hangs exactly the same poster, click on it. Now, when the dispute ended in friendship, only the application form will be needed for unloading. He will take it later. In the meantime, visit our long-fashion friend – the saleswoman of newspapers and magazines. Talk to her and click on the counter with logs. Select the magazine about the weather, “Weekly Weather Forecast”. Take the Journal of Indian. He will understand that he does not need a searchlight today, and will allow Wallace to pick it up. Shoot yourself in the trousers spotlight. Return to your street.

Here come to cheese boxes closer. On the wall above the note “Special order” (Special Order). Take it. Now click on cheese. Hear thunder? Right. Job with Miss Flitt. As soon as she asks Duncan to silence and listen, quickly press the cheese, so that they hear the rollers of thunder. Now you can pick up an umbrella. Return to the city.

Give the Major note “Special Order”, and he will deliver to your yard bags with sand. Return to home.

Here click on the gnome with the sign “Stop” to throw off the sand in the basement.

Chapter Second: “Riot on the beach”

Wallace

Our task is to make all the guests are satisfied with the resort, who arranged Wallace and thunder at home, otherwise the guests will demand to return the money paid for entertainment, back. Red Scotsman will immediately say he likes here. It remains to convince another 5 guests.

Talk to Indian and push on every sandy turreka to find out who lives in them. Duncan will come and comes to the tower with the letter “P” in the circle. Talk to Miss Flitt. She is also satisfied with the service. Look at the fashion magazine on the table. Go left and talk to Major. He will start telling military history, but some pieces of battles fell out of his memory. Wallace will need to collect objects that will help the major remember the full story. Raise from the basement to the first floor.

Touch the kitchen and take a tray with tea. Lear to the Wallace Bedroom. Take glasses from bedside table. Go down to the corridor. Go to the room to the right, which in the first episode was forced by boxes. Here the policeman is played with dogs. Talk to him. He will give you a written warning that will need to pay Miss Flitt. In the same room, take the wool tangles. In the corner there is a setting “Photo for memory”. Screw the regulator on the installation 2 times so that the scenery is replaced by Greece. Take the Greek flag. If you want, you can take a picture of Wallace in any of three scenery. Return to the basement.

At the foot of the basement ladder has a regulator that changes the sound (Ambient Sound) in the basement. Switch it to “SEASIDE SONGBIRDS” (Sea Sightbirds). Come to the Major. Put next to the soldier of tangle wool. Offer Major tea. Now talk to Major. He must tell the whole story. Major will fall out. Take a toy soldier. Go to Indian Panir and look at the sand turrets again. You could notice that Panir always paints the letter “P” on the tower, which is called “The Tower Of Groceries” (Tower-Store). Panir lives in this tower. Put the soldier with a bayonet to this tower “The Tower of Groceries”. Get out of the shield of the turrets. Now you have another happy guest. (And one with a puncture foot) go to Miss Flitt and give her glasses and the Greek flag. Now give her a written warning that a policeman gave you. Now we have only Mrs. Gabberley. She cries in the dining room.

To raise Miss Gabberley’s mood, you need again, as in the first episode, play words. With your permission, we will quote the table of questions and answers from the official site of the game with the translation. Miss Gabberley questions ask every time every time. To raise her mood, you need to answer correctly 3 times. For replies, click on the subjects on the table.

Question Mrs. Gabberley

The subject to click

Wallace’s answer

“What do i know! I’m Going Soft In The Head, Aren’t I?”(” What I know? I am already completely crazy, yes?”)

Knife (knife)

“Sharp As a Knife.”(” Your mind is sharp, like a knife “)

“I Should Count Me Blesings. AT Least Me New Hat Fits. That’s Something, ISN’t IT?”(” I must appreciate that good that I have. At least my hat goes to me, however?”)

SIGN (for Our Guests sign)

“IT’s A Sign.” (“It’s a sign. “)

“IT’S NOT JUST ME, IS IT? What Do You Think of Duncan McBiscuit?”(” This is not only because of me, though? What do you think about Duncan McBiskvit?”

Cheese (Cheese) “That’s a stinky cheese!”(” Yes, he is stinky cheese! “)

“IT’s a Sorry Old World, ISN’T IT? Thanks to the Buillies.”(” This is a pathetic old world, so? Thank you for this hooligans. “)

CRUMBS (crumbs)

“A SAD THING.”(” Sad hear “)

«I’d go home to mr. Gabberley But There’s No Point. WONT GET NO SYMPATHY FROM’M INDOORS, WILL AH?”(” I’d rather go home to Mr. Gabberley, but there is no point in that. He will not comfort me, though?”)

Romance Novel (Love Romance) “A Bit of Romance.”(” Little romance “)

“Yer in A Right Mess You are Winnie Gabberley and No Mistake! What to do, what to do?”(” You have brewed such a porridge, Winnie Gabberley! What to do what to do?”)

TEA (tea)

“THERE’S NOTHING LIKE A CUP OF TEA.”(” There is nothing better than a cup of tea “)

“‘Appen I May Be Knockin’ ON. Too Old For a Beach Holiday, That’s for Sure.”(” Maybe I already have enough. I am exactly old for beach weekends.”)

Daisy (Chamomile)

“Fresh As A Daisy!”(” Yes, like a cucumber!”)

“AM I MAKING SENSE? D’YouCatch Ma Drift?”(” My words make sense? You understand me?”)

Glass (Glass Glass)

“CLEAR AS GLASS!”(I understand every word!”)

Well, all guests are satisfied.

Chapter Three: “Ten Necritty or Pure English Murder”

Thunder

Remove the bucket from Scottish head. Take a shovel from the inventory and dig Duncan. We move to the dining room.

When Wallace asks to help him determine who attacked Duncan, click on dogs. In order for everyone to believe that it is the dogs that make an attack, it is necessary to find an instrument of attacks, a witness and a motive of a crime. So far, we have nothing of it, so just turn off this useless light bulb on the head of Wallace.

Talk to the police. Click to start at Major CRUM (Major Prom) in a polic notepad. Constable went to interrogate major. Let thunder follow him to the kitchen. Pick out the survey of criminals who threw a policeman. Talk to Major and take the sailor cap from the table. Get out of the kitchen and go to the Wallace Bedroom. Here is the harcape of cute creatures. Do not pay attention to them. Just choose from the window to the street. Cut the orange flower that grows near the fence of a neighbor. Go to the city center to the counter with newspapers magazines. Select Fashion Now fashion magazine. Return to the courtyard.

To get to the house, just click on the gnome and find yourself in the basement. Here talk to the victim of the attack. He does not remember that the sound has published a toy dogs. Click on the ride lever on the right (Punch & Judy Show). Raise from the basement and go to the living room on the right. Examine the board with photos. Duncan ate sugar wool when photographed. On the right near Indian there is a suit for the production of sugar wool. Let him make a sugar wool and take her with him. Talk to Miss Flitt and play in dressing dogs. Give the sailor hat and fashion magazine Miss

Flitt. Click on the suitcase. Dream Dogs Just as the sketches of criminals are drawn – select Sailor caps, gangs with anchors and blue fashionable glasses this month. (Points will choose only after Thunder will give Miss Flitt Magazine) While Miss Flitt clothes his dogs, quickly leave the living room and go to the Wallace Bedroom. See spring? Click on it 3 times so that it gets out just near the water slide, in the middle. Now quickly hide behind a cardboard copy of the thunder. When dogs come, click on the big red button (FUN) on the wall. If the spring was installed correctly, the bone will be stuck in it, and it will be able to pick it up. Go down to the basement.

Show Sugar Duncan. Now give the Scots Orange Flower, which will remind him of hair fragrance Miss Flitt. Duncan remembers that he was hit by a hammer that hit the gur. to call everyone for dinner. Immediately, Thunder will see how the dogs were dragged somewhere. Get out of the basement. You will see that the hammer is now in sugar, and Panir just will not give it to you. Get out of the living room and go to the dining room. Here are talking to the police and in his notebook click on Mr Paneer. Follow the police in the living room. Police officer asks Indian to remove sugar cotton. He will put her on the closet, and you are more likely to take it. Well, that’s all – you have a witness, a motive and an instrument that the attack was committed. Come in the dining room and include a plug from Wallace light bulb in a power outlet.

Start with Motiva. Click on the red button with the inscription MOTIVE (Motive). Give Wallace bone-toy. Now click on the WEAPON button (instrument). The gun of the attack is a hammer, so give him to Wallace. And finally witness. (Witness). Choose Major Krama, of course. If you dressed the dog on the sketch, then the major will find out in them criminals. All, malicious crime revealed. Only dogs are still malicious.

Chapter FOURTH: “WHOLE EVENTS”

Thunder

Swim by the flow by selecting all items on the way: kettle, bucket with jellyfish, inflatable ball, sugar cotton. Apply a bucket with jellyfish on the ride lever. Dogs calm down and stop barking. Now take a jellyfish and throw it into a bone toy, which hangs on the floor of the umbrella. (Do everything quickly, otherwise the dogs will start barking again). Rather Medusa in a red balloon with rocket fuel. He will fall into the water. Pick it up. Apply a balloon on a sparkling helmet. That’s all. After the titers, look a mysterious teaser video. The next episode is already in June.

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