It seems that Valve adds a ray tracing to Source 2

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August 19, 2022
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By Jonny Gamer

It seems that Valve adds a ray tracing to Source 2

STEAMDB database creator and datamyer Pavel Dudyk (Pavel djundik) stated that in the last beta version Artifact RTX and Shader have appeared to trace rays. And therefore, Valve It may conduct experiments with ratencing in its SOURCE 2 engine.

Source 2 IS Possible Getting RTX / Raytracing Support.

Last Artifact Beta Got “Raytracing Shader” and “RTX” Strings Added.https: // t.CO / UEUBP6PEUE PIC.Twitter.COM / K6KS1Q8DWJ

– PAVEL DJUNDIK (@Thexpaw) January 14, 2021

Further – only fortune telling on the coffee grounds. Now there are four games on Source 2: Artifact, Dota 2, Dota Underlords And Half-Life: Alyx. The community is trying to understand: what of them Valve wants to stick the ray trace?

The most “graponid” game from the list – Half-Life: Alyx. But this is a VR game, for which it is important to maintain a very high framework, and Real Time racks is able to break even the most powerful video cards. Three other projects simply do not look like a suitable polygon for demonstrating technology.

However, Valve builds its games on a common technological database: updates for a single project so and then leave tails in another. For example, so traces Half-Life VR discovered in The Lab Even before the announcement Alyx. Maybe the ray tracing is designed for something new?..

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