Wallace & Gromit’s Grand Adventures Episode 4 – The Bogey Man: Game Walkthrough and Guide

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April 4, 2022
10 minutes
143

By Jonny Gamer

Wallace & Gromit’s Grand Adventures Episode 4 – The Bogey Man: Passage
Wallace & Gromit’s Grand Adventures Episode 4 – The Bogey Man: Game Walkthrough and Guide
Management remains the same – as in the first episode, the heroes are moved by the WASD keys, the inventory is called by the SHIFT key, and in the graphics settings you can still select the desired screen resolution and graphics level. Tab key – highlight all active items.

Chapter One: How to get to the golf club

Thunder

You are in the dining room. Go to the handler near the door and click on it. After talking with Wallace again go to the dining room. On the chair, explore the newspaper with a photo of Wallace. In the other end of the room from the box, take the device for listening, wrench and “CLUE FINDER). From the rack near the door (on which the radio is standing) take the scissors. Scissors cut out photos of Wallace from the newspaper. Release into the courtyard. After the roller you will see that aunt Prudens and Miss Flitt talk about something in the house, near the window. Let it be thrown into the courtyard in the courtyard. Now we know that the only way to terminate the random engagement Wallace and Miss Fleet is the entry of Wallace to the local golf club (Pricly Thicket). Go to the city.

Try to take a letter from the box near the store. Then click on the boxes on the left. Panir will give you a jar of nut butter. Return to the courtyard. Near the neighbor tree there is a feeder for proteins. Put on her a jar with nut butter. Protein got into nut heaven … Take a jar with a protein. Return to the city. Show the bank to Paniru. And now put it in one of the boxes on the left. There was a squirrel gray, but it became …) So, and you spoke Rumors of the paposity does not. Now go to the newspaper kiosk. Talk to Mrs. Gabberley. Under the welcome, look at the sports magazine “Extreme Putting”, which is intended for Mr. Panir. Take from the Inventory Photo Wallace and tell this magazine. That’s all – Wallace in the Club!

Chapter Second: In Search of Document

Wallace

Hit the ball. Constable comes. Well, we do not have golf courses. So you have to find a document confirming the availability of a special golf area. This is done. In Hands, Wallace – Syl Finder. You just need to walk around the club perimeter and find 3 tips. The first is to the right of the entrance door, next to the letters. This note suggests us how to find a porcelain key. Move further around the perimeter to the left. Behind the Scottish Look at the picture with three castles and two inventors. Funny guys, is not true? No one is reminded? From the story of McBiscvit, you will learn that in order to find a document, you need to find three keys (gold, silver and porcelain) and open locks on this picture. Let’s still look for tips. Go to the left. You will find a wardrobe with cups and music box. Under it, Wallace will take a tip for a golden key. Go to the room where Panir plays billiards. There is a bookshelf here. Come to Ne. Between the books of Wallace will find the last prompt – for a silver key. That’s all – tips found, it remains only to find keys. Let’s still go to your home. Get out of the club and go to Wallace and Gromet’s dining room. Here we are waiting for Miss Flitt and her aunt. They will give you a brochure – “History of Bugimen” (Tale of the Bogey-Man). Read it carefully – she will help us while finding a golden key. (Pay attention to the pictures in the brochure) leave the house and go to the city center. Talk to the police, and then with Mrs. Gabberley at the newspaper kiosk. She asks milk. Well, back to the dining room, to our guests. On the table next to Miss Flitt stands a glass of milk – take it. Return to the city center and give a glass of Miss Gabberley Milk. Now she can talk again. Talk to the police – he knows the reception “Hanga’s grip” (Ganges Grip). Give him your club from the inventory to show you this technique. Hmm, something is missing … Go to the newspaper kiosk. Slope the stick in the jar with nut butter. Now give a sticky stick to the policeman. Well, we have mastered the grip of Ganges!”It’s time to go back to the golf club.

Now we will deal with keys.

Porcelain Key: Go to Panir. Take a stick with gloves from the inventory (“Ganges’s grip”) and apply it to a billiard white ball. Our porcelain key!

Silver Key: In the golf club rooms there are three bells and some clocks. Delterate behind the bell, which is located at the right wall in the billiard room (behind Panir). He will read the joke, and the clock arrows will stop three hours. Go to the clock and open them. Now go to the music box on the contrary and open it. In the mirror the caskets should reflect the clock (9 hours). If everything is done right – the dog from the third episode will give you a silver key.

Golden Key: Tell behind the bell, which is located to the right of the painting with locks (near the Scottish). You have to play golf. Balls should be scored in that sequence in which we saw pictures in the brochure. So, there are three sticks – gold, red and blue, as well as two tracks – long and close. The first hits the Scotland – he gets in the middle (the red light lights up on top). Now the course of Wallace. Take a red stick and bey with the near track. (By the way, Wallace should always beat from the near track, and McBiscvit – with the Far) while Scotland laughs, quickly replace his golden stick on your red from the inventory. Now take a blue stick and bey from the near track. While Scotland laughs – replace his red stick on blue. Finishing Step – Take a Golden Clash and Beit from the near track. Golden key you.

Now that you have all three keys, just go to the castles in the picture and open them. (corresponding keys to the appropriate locks)

Chapter Three: Golf Championship

Thunder

After the roller in your hands, the control panel of the carriage of the bus. Wallace needs to get into two holes – near and far. Let’s start with the neighbor (Short). To begin with, select a note from the sidewalk, which Panir dropped – she will still need it. How did you see, the ball fell right into the sewer. Go to the sewer hatch and go down. Here a lot of mushrooms. Near the red valve take one mushroom. Now unscrew the red valve so that water goes out of the fountain. Leave Wallace here, and choose yourself. Near the newspaper kiosk (below) there is a board with signs “How Wallace Doing” signs and “How’s Duncan” (How’s Duncan Doing). Take these signs. Now we go to the beginning of the golf club. In the room with a billiards, twitch for the bell on the right wall to get out the red book “1000 and one joke”. Take it. Now go to the House of Wallace and Gromit. Entering the house, you will see Duncan and Panir. On the floor near the Scots there is a measuring club (Measuring Club). And on the table on the right there are notes about the 18th hole. Remember that shreds that you picked up from the sidewalk in the city? Take it and connect the text on the table. Give a book with jokes Panir. As soon as Scotland starts lagging, grab the measuring stick. Now show Panir a sign “How Wallace Affairs”. Next, come in the dining room, where everything is killed by Miss Miss Flitt. Turn on Radio. (Wallace should be at this time in the sewage) Miss Flitt will run to the rescue. On the table in the dining room still lies parcel. Split a mark and postal address. Release into the courtyard. With the help of notes, it became clear that the 18th hole is located near the tree on which the protein lives. On this tree and apply the measuring stick. 18th well ready. (And what Duncan is picky there) come back to the city center. Go down to the sewer and see how Miss Flitt will detect all mushrooms. Get out of the sewage. Near the newspaper kiosk is a fan. Turn it toward the sewer hatch. All, now climb back, in the hatch. From the set of sticks in the walking feet, select “Grip Ganges”. (Ganges Grip) Get out top. Go to the ball on the left and stick to it the brand and the address of the House of Wallace. From walking feet Choose conventional golf clubs. Go to House Wallace. Come to Duncan. He will “bend” the ball into the courtyard. Release into the courtyard. Choose a typical club. Squirrel will take the ball. Put her a mushroom. Go to the walking feet again and select the usual golf club.

Chapter Fourth: Snacks

Wallace and Company

Little mini-game – Wallace need to crawl down to the window, moving the neighbors and guests of the city. There are 2 people to which Wallace cannot be closer than one move. This is Scotman Duncan McBiscvit (because killing) and aunt Miss Fleet (because he hates). Therefore, the strategy is as follows: first remove the Duncan and aunt in the distant corner, and then promote Wallace to the window. These stains are simple, but if it is difficult for you, then here is an approximate sequence:

Major Prom – Panir – Duncan – Kralim – Panir – Constable – Mrs. Gabberley – Aunt Miss Flitt – Miss Flitt – Duncan – Constable – Miss Flitt – Duncan – Constable – Major Kras – Panir – Wallace – Miss Gabberley – Miss Flitt – Major Kralim -Panir – Wallace – Mrs. Gabberley – Miss Flitt – Aunt Miss Flitt – Duncan – Major Prom – Panir – Wallace.

Chapter Fifth: Wonderful Salvation

Thunder

Everything is spinning, it smelled and went. On the running floor run to the left and take the green cleaning machine (Ball Cleaner). Then take a gently from the floor, near the broken clock, on a fixed surface. We need to get into the room with a billiards, but there are now big biting teeth. Insert the measuring stick in them (you in your inventory). On the right wall there is a bell. Call it. Copper servant will arrive and brings a cup of tea. Now tie to this bell. Ball Cleaner (Ball Cleaner). Mugs are sick … Get out of this room to the clock. Take from grazing the measuring stick. Tie this measuring stick to the pendulum (pendulum) hours. That’s all. Pass left and free the prisoners by opening a wooden door.

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