On “Varhammer” – and fantasy, and the “forty-frying room” – almost the weekly it takes so many games that, it seems, they are already covered by all genres, except for quests, visual novel and porn chorer. And if only such perverts, as I, who discovered recently discovered the fact that was recently discovered that the fact that Warhammer 40,000 has not yet been full-fledged 4x strategies have not yet had a full-fledged 4x strategy, Proxy Studios, who decided to fill this annoying gap. And help them took a publishing house SliTherine Software, Behind the shoulders of which there are already two mistrey strategies on the topic – Warhammer 40,000: Armageddon And Warhammer 40,000: Sanctus Reach.
To each his own!
As follows from the name, action Warhammer 40,000: Gladius – Relics of War Glaudi Priam in a colonized imperium planet Gladius Prime in, to put it mildly, not the most pleasant moment of her story – Space stations and orcs fall from the sky, a powerful warp-storm begins, from under the ground, they get out of the long, well-long necrons.
The cosmodeant courageously fought with the hordes of green-bearing, but then he was forced to pacify his pride and seek help to Astra Militarum, that is, the imperial guard. As soon as the guardsmen arrived, the warp-storm began, which had the most destructive consequences – most civilians were destroyed, and the monstrous generations of xenos now roam.
If you thought that Gladius – Relics of War Play will have only for the strength of the imperium, then mistaken. I described only the task of two stories that the authors have come up with the Cosmoderant and Astra Militarum. And this is exactly how it is separate – in this game they are represented by separate fractions. But there are also orcs, and necrons for which their stories are also invented.
Who fight, and who wake up!
Nekrons awakened after 60 million years of hibernation, in which they fell after the war exhausted them with ancient, and see that the surface chaos is going on on the surface. They open the tombs, awaken their patriarchs and cryptices, fighting with the distraught conifers, and are looking for artifacts, with which you can explore the technology built by ancient to the planet itself, and dispel a warp storm. Well, orcs … Orcs, it is clear, constantly yells Waaagh! And they want to fight – the first tasks for it and inclined.Fight for a victory on a single map can many players and fractions.
All these disparate stories of four fractions are folded into a single picture, but are not served as some big campaign with pathetic rollers: the budget Gladius – Relics of War Still, not as big as Dawn of War III, for example. When you start playing for the selected fraction, you give you the corresponding quests to this group – explore so much artifacts of the ancients, challenging the army of the cultists, to visit Bibliar three marked on the point map and so on. But no one bothers you to just dunk the rest of the participants in the competition and win the early victory without performing any tasks.
Not civilization but very similar
In any case, each fraction has to be engaged in approximately the same: build cities, expanding and pulling out all new and new tiles (they are also cells) to build, save resources, conduct research opening new buildings and types of “units”, erect useful buildingswhich increase the influx of resources, allow you to hire various types of troops, infantry, technology, and so on. The hired troops move through cells, destroy enemies, capture new cities and cells with useful bonuses or new resources. All in all, “Civilization meets Warhammer 40,000 “- this is just about Gladius!
Truth, Civilization This is very simplistic. There is no diplomatic or scientific path to victory – war, war, and only war (well, or fulfillment of quests), which, however, more than logical for the Universe “Sorokyatnik”. Tree technologies implemented simple: they are designed exclusively for the opening of new buildings, soldiers, heroes and edicts. Opened two at the first level – you can go to the study of the second and so on. Resources are not so much (albeit a lot) – food for supplying troops, ore for the construction and creation of “units”, research glasses and influences that are spent on different useful actions like a call of particularly powerful heroes or scanning the selected area of the terrain. What is happening can be seen in pleasant eye details.
It is also necessary to monitor the level of production and loyalty in cities – the latter affects the effectiveness of everything that is being studied and created in the settlement. But, of course, no caravan, gaskets, ensuring and protecting the lines of supply is not.
Approaches are different, and warp one!
There are differences between fractions. For example, for mechanical, missing souls on the immortal bodies of non-crushed ore replaces and food, and materials for construction. Also, their soldiers can instantly teleport to the selected city – it helps save the squad, even when he got into the environment and confused almost all the fighters. Orcs accumulate influence, just when fighting (the remaining fractions are forced to build buildings and study technology), but it is also spent on the content of the army.
The strategy of Orcs is understandable, built on the accumulation of Waaagh! The most difficult, perhaps, playing for Astra Militarium – the troops are weak and strongly depend on the morality (cosmoderants, on the contrary, never fall in spirit). And the imperials, known for their bureaucratic traditions, are able to publish useful edicts, which one orders for the glory of the emperor increase the effectiveness of the barracks, raise the pace of food or ore.
Differences between fractions are quite a lot, but too drastic difference in tactics and passage strategy I did not notice – these are not terrans, zergs and protosss. And many seems to be shortcomings compared to other are compensated by unique abilities, or almost duplicated similar – the analogues of the edicts, for example, have necrons.Before starting the game, you can customize its complexity, speed, determine the size of the world and even such details as the density of forests on the map.
And yet, despite all reservations, Warhammer 40,000: Gladius – Relics of War delays not for a joke – and for a day, two, three or more. It is very interesting to explore the card, and some simplistic economic and construction part game compensates for the military, that is, a fascinating confrontation of “units”. In fact, there are full battles on the global map, as in some step-by-step tactics.
The detachments must cover each other, retreat when it becomes hot, always keep the observation function to intercept the moves and attacks of enemies on time, and, if possible, capture the outposts – taking such a point, “units” will not only gather anything useful, but also getBonuses for protection and attack. As a result, such a point can be turned into a local Prokhorovka, for a long time holding back the detachments of opponents, for example, on the approaches to our city. In addition, there are special artifacts on the map that, when activated, give a bonus to the damage of the whole of your army – they are also constantly undergoing battles, including with the participation of neutral monsters, which in Gladius – Relics of War Somehow especially annoying.
At the same time, all fighters have their own characteristics, fines and bonuses that depend on the type of terrain on which the detachments are located. Some cells with some nastiness like prickly thickets or wire and constantly apply damage to those who cost them – you have to pre-calculate them. On the other hand, there are troops that ignore fines for cross-country movement.Here you can always estimate, what damage will apply your attack.
Heroes and generals
Finally, B Gladius – Relics of War Huge importance is attached to the heroes of various specializations who possess their set of abilities – as well as the characters of any RPG, they can be swept away, trade and try on the excipment found. Heroes are able to “Buffat” allies and “Debuffy” enemies, treat themselves or comrades, call on elite support (after reaching a certain level) and apply particularly powerful blows, but alone, the crowds of enemies cannot – balance here it is literate.
As a result, survive and win in Gladius – Relics of War really not easy. When playing necrons at the same time, the cultists who need to be destroyed on the quest from above, the cosmodeant, the neutrals were constantly annoyed in the rear, the fact of the attackers on the cities. And then I still screamed where it should not (until time) and found the troops of Astra Militarum, after which they also joined the disassembly, – competent intelligence and careful movement around the terrain here matter!
As a result, I had to change the strategy, to retreat, somewhere to form shock fists, somewhere to organize defense. And you can imagine a feeling of deep satisfaction that I experienced when I was fighting and moved to a massive offensive on all fronts, destroying the base of the cosmoderant. True, then the huge xenos of Lord Cherepov came, who attacked everyone in a row, and had to be completely tight ..
If in battles with bots you can choose the complexity of the game and enemies, when there are exclusively living opponents in the network fights against you, it is only more interesting to rely on our own skills – but it is only more interesting. Alternatively, you can unite with other players and friends in alliances and fight, helping each other.The size in this case matters!***
TO Warhammer 40,000: Gladius – Relics of War Claims can be made – before Civilization, Like, offend, races, there are no eldaries and haosites. Well, though, loved and long expected many as an initial fraction (almost since Warhammer 40,000: Dawn of War – Dark Crusade And Soulstorm) Nekrons finally woke up and got out of their tomb. But all these are little things (easy-corrected additions with new races) amid the fact that we really received a full 4x full 4x (well, almost) in the Universe 40K. Surely it was possible to do better, but also from Gladius – Relics of War You are guaranteed to get your dose of strategic and tactical pleasure.
Pros: Fascinating gameplay;All four fractions really differ in many ways;atmospheric music;Cute picture.
Minuses: while there are few races in the game;Economy and construction are simplified;Several confusing city interface.