World of Tanks: Council (farm credits)

World of Tanks: Council (farm credits)

All novice players, which has become a fairly well-known game World of Tanks, have the same thought, how to quickly acquire a more powerful tank. But really, how to do it? First, let’s define what is needed for this: firstly, the gaming experience; secondly, play money. How to quickly accumulate both?
This can be achieved in several ways. Let’s take a look at the simplest, but quite expensive way – to purchase a premium tank. True, for this tank you will have to pay real money by transferring funds from your electronic wallet to your account in the game. At the same time, the amount can go far beyond three hundred real rubles. Although the advantages of a premium tank are obvious, there is a lot more free experience for each battle, and they do not offend with in-game money on such tanks. The disadvantages of this method will be its high cost, and premium tanks do not look brilliant in battle. Their armor is weak, and the gun does not cause significant damage to enemy vehicles.
Another less expensive method, but the same is connected with real money, is to buy a premium account. Such an account gives several advantages, this is a garage – it becomes clean, beautiful and tidy; all tanks, for the duration of the premium, are equated to premium tanks, that is, they receive more experience and more play money (credits). But again, the method is not cheap..
And the last way, free, but the longest. Using a technique that will bring more credits and more experience. For what do they give more experience and credits? Credits and experience in battles are awarded for detecting enemy tanks, for causing damage and for destroying.
For reconnaissance, it is better to use a high-speed, small-sized and protected tank; German leopard and ray tanks meet these requirements. From Soviet technology A-20, T-34.
To earn credits by destroying enemy tanks and damaging them, you can use a number of equipment, now, and we will discuss this topic.
We sweep aside all level 7, 8, 9, and 10 vehicles for several reasons at once: the cost of repairing tanks of this class goes far beyond 10,000 credits, the cost of shells fluctuates around 1000 credits, at such prices, in case of a loss, the player gets a negative result instead of farming credits (battle is at a loss).
We send combat units 1, 2, 3, 4, of the level of all nations to the same place, due to the fact that they pay a minuscule fee for battles on these devices and it is simply not realistic to accumulate a large amount of credits.
The remaining technique is 5, 6, levels. For artillery, not a big exception, art and level 7, it brings a good profit to the player, due to the fact that repairs are not expensive at a cost and shells are still cheap, and the penetrating power is enough to damage tanks up to level 10.
On medium tanks 5, 6 levels of any nation, with the installation of top-end guns, you can also earn decent money, since the penetration power of these tanks is enough to effectively fight tanks up to level 9.
Of the heavy tanks, the KV with the ZiS6 cannon is profitable; KV-1S with D2-5T gun (though the shells are expensive); KV-3 with the D2-5T gun, but preferably the ZiS6 gun.
From the foregoing, we conclude that the most profitable are:
Art of all nations 5, 6, 7 levels.
German equipment – VK3001H, VK3601H, Jagdpanzer 4, 3001P when installing a gun from a tiger, although with a rather expensive repair, the listed tanks are inferior to those of the USSR.
Heavy Soviet tanks are indicated above, I would like to add T-34-85, SU-85, SU-100 to them.
From Americans – M4A3E8, M6.
Most likely, this particular technique will be the most optimal for earning credits and free experience.

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