Zeno Clash: Game Walkthrough and Guide

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September 12, 2022
14 minutes
95

By Jonny Gamer

Zeno Clash: Passage
Zeno Clash: Game Walkthrough and Guide
Prologue

During the training, wait for the instruction teams and follow the instructions. Take a simple lunge (left mouse button), kill the foot of two birds (slope down and left mouse button), make a set of target (‘E’ – default) and triple blow (left mouse button with hold). Then train a strong blow (right mouse button), block (‘gap’) and attack evasion (left-right with an active block). Switch the target on the green twin of the metamok and attack it. When the last briefly will lose consciousness, spend the grip, beat him with your knee (left mouse button), elbow on the back (right mouse button) or throw away the body in the thicket (raise the sight and press the left mouse button).

Fugitive

The first fight awaits you on the bridge where three light enemy will meet you. Focus on any and continue to fight him until it follows the knockout, and then deal with the rest of the opponents. After that, find an edible fruit and fill energy. The same purpose serve various food and plant flowers, highlighted by an orange aura. Go forward to goal.

The second part of the training will introduce a weapon. Go to the gun and pick it up with the ‘E’. In the dash kill three more running birds. If necessary, recharge is carried out by the ‘R’ button. When the ghost of the methamok appears, wipe the rifle, switching to the melee mode by the ‘E’ key. Next, take a grenade and throw it (‘c’) so as to blow another representative of the feathery.

Right run forward, take grenades and fishe gun with balls with balls. The latter allows you to quickly do some low-power shots, after which you need to recharge it. If at this moment they will attack on the harhat, then an attempt to change the clip will be patient. In the pockets of Hhata there is an infinite number of cartridges for any weapon, but the first missed hit or an explosive wave can knock out the subject from his hands.

Soon the poultry-beetles will prescribe from the hole at the gate. Holding the right mouse button, lead aimed fire on them, and then you can either retreat to recharging, or try to finish the survived legs. When finished, go to the goal where the hero is already waiting for his companion. Before you manage to leave, on the same arena, you need to deal with several light enemy from the Hhata family. Moving more actively on the field and separate opponents by blows in the corners, if they suddenly gather together.

On my way

At this level, the immortal deader will help you fight back from opponents, which will be horned lizards with rats of rats. They are spitting with acid, but they are quite easy to deal with their fists, although there is also a crossbow. In the limit of the last two arrows, which are poorly affecting the goals in distant distances. Carefully follow the water surface, where poisonous crabs travel, traveling couples. Do not close to them close and use crossbow against them. Run forward and then reflect the first attack of the lizards, then retreat. The second wave of enemies will try to surround you from different sides, in T.C. from the rear. You can leave Deader Lizards as bait until you return a little back and kill a few lizards there, after which help your girlfriend. In total, you will have to deal with more than a dozen creatures. Next, follow the goal that Deader will kinder will seek as soon as you drink in them by Hhata.

Corvid Forest

Forest residents run well, and also crawl and evade your blows, but they are deprived by intelligence and interact well with each other. Do not walk by the arena, but focus on the first opponents, and do the others later. All you have to beat four guards.

Hhata locked in a cage with two other victims. At first, kill the one that is right in front of the eyes, and then remove the cells from the rod, the second and foam it, swing the wooden stick. Cannibal Gabel is already moving towards you towards you and will soon break your prison chamber. Give him a fight inside, trying not to go to the clearing, where two more guards will be waiting for you. Gaible – one of the most dangerous opponents in the game. His jet quadper allows him to quickly move and brazing the hero shoulder, and long paws guarantee safety in a hand-to-hand fight. Apply the geibel to stick sticks and after each of this, receded by a few steps back, evading the response fall. When the enemy grabs his head from pain, climb a short right mouse button, go closer and apply a crushing blow. Do not try to attack a lying monster, and wait until it rises, then repeat this tactics before knockout. On the left and right of the cell there are medical plants to which it is better to get the mining. Guardi will try to take away from you stick, but without manifestations you can easily cope with ordinary blows.

Metamok

Run forward until you come across a group of forest guards. Here you can retreat to the point of start or give them the battle immediately. On the way, it takes pomegranates from the wooden layoffs above the pit. Go further until you reach low. Do not pay attention to the oxamera, which goes in a straight line and is designed to distract Hhata. Quickly go to the tree where we take the weapon and go back back. Ahead you will see a squad of acid lizards. Shoot them until they come closer. Look more often on the sides, because biting beetles fly around. When with aggressive animation and insects will be finished, you have to fight with Helim, which is a somewhat reinforced version of the usual forest guard. Take care of the eyes of Hhata.

Hunter

In the endless desert deader hungry and faced rest. Move forward for food. Next to the oxamer who passed into the tree can be found a fish gun. Raise the latter and go on, hiding in the shade of gigids with trunk. Drain the first rabbit and try to immediately fight it with a series of label shots, otherwise it will run away, and will have to go to the chase. You need to collect 3 portions of food to the cans, which is displayed as a special indicator on the left side of the screen. Beware of flying bissing beetles and jumping worms that appear from under the ground in the coastal zone. When they bring the supply of provisions, return to the camp and agree to accept the challenge of a new villain.

The hunter will go up on a giraffe with a trunk and kindly thumps you his gun. Take it yourself because it is perfect for attacking enemies with a remote attack. Next, the proteins on the parachutes with explosive charges behind the back will fly to your head. They can be shot down right in the air, on Earth (on safe from Hhata) or hit the foot to avoid the detonation of the bomb. Do not let the self-equipped proteins accumulate and run around you, because the hunter shoots on top. Periodically through the whole arena will pass the wave of attacks of flying worms, clashes with which it is better to avoid. Ruzh need to recharge often, but try to open fire in those moments when the goal on the girafe move and removes its shield. On this task, excessive mobility of the hero will only harm him. Several accurate rifles from a good fighter position will solve all problems.

Entrance to the bar

Code lock on the door will require a password from you. Go to the voice of a woman in the next room and get a task to lead to the hostess. Go outside.

Area

Blind straight and try to browse the citizen. Come to two louds in the center of the location and listen to their conversations. Then look for a little right of their leader and call it on the battle. First you need to deal with two heater gangsters. Robbers fight a little better than past opponents and try to cover each other more often. After this fight, pay attention and lead, quickly by depriving his weapons. In the case of defeat at the punk there is a whistle, after which you attacks the detachment of birds-beetles. Shoot them from some gun. After another whistle, the assistants of the leader of the gang will be revived, and you will have to breed them again. More active use weapons and keep enemies at a distance. They will try to hide at home, so wear them carefully. Return in the lobby in front of the bar.

Bar "Northern doors"

Give a broken punk woman and find out the password. Draw the code word door lock and come. Come to the rack, listen to other people’s conversations, and then try to speak with the visitor of the institution in brown skins. Woman bartender will help you choose a conductor. Follow him, but before going out, remove the hammer from the wall.

Hhata landed in ambush. Another major opponent – spout and challenged an elephant. Overcome it easier than geibel, and you need to act exactly the same methods, hitting and leaving back. Bates from the scope when the elephant closes his face with his hands, and do not run away from him too far so as not to become a victim of Taran. After victory, containers are welcomed on the field, from which a handful of light opponents with weapons will be. Knock out guns from the hands of opponents and use space so that they are divided. With due skill, the chances of Hhata successfully apply something from the trophy weapons against his ill-wishers. Continue the battle until they go to knockout.

The end of the world

Come to the statue and take the torch. Sculptures will come to life and will attack you, and their congratulations will appear directly from under the ground in large quantities. Torch – one of the most interesting types of weapons in Zeno Clash. He illuminates the road, its recharging is carried out by squeezing in front of the source of fire (candles, sanctuary), it can be used instead of a stick or shoot with it with fiery balls (right mouse button). The torch can be caught enemy charges and reflect them in opponents. Do it successfully 30 times and get a new achievement ("Achievement"), the full list of which can be found on one of the menu screens. Run forward until you reach the big sanctuary. Burn the last torch in which try to maintain the fire using the flames of candles, because from the extinct weapon is a sense in battle. Choose therapeutic fruits. Burning altar removes a piece of woody harness, opening the way. Go on, straightening with new groups of enemies. If possible, do not leave them in my rear. In the journey to the second, the sanctuary will have to face heavenly monsters shooting electrical discharges. Holding the right mouse button, ensure the necessary range of flight to the fiery ball and destroy the air threat. Light the second sanctuary, take therapeutic fruits, and then get to the third altar, dealt with the shadows both ahead and in the rear, where the bait will be deader again. If you see a new electrical attack, inspect the sky, reveal and eliminate the aggressor. Deadra will guard the shore, and you will be able to Milk Stone Maze. Go through the stones arising in the fog, but try not to cool down, otherwise you will have to continue the adventure from the last control point. There are several ways in the maze, and only one of them is correct, so carefully examine the extreme stones, opening all possible new. Move towards a new candle, in front of which you wrap and fiery ball kill another air monster. Restore the energy in the torch and continue to go ahead until you reach another shore. Then deadra follows you, but the heroes will give a massive door.

Throne room

From the pit, shadows will appear infinitely, and your task is to light three candles. The first is right in front of you. Go and start quickly carving from her fire tip torch until it starts to burn brightly. Shadows will try to prevent you from paying off the flame, but if you get them out, then the surrounding light will destroy those nearby. In the near battle with shadows, it is better not to fight, because the fireballs are growing up with enemies much better if they succeed exactly. After the first candle, pay attention to the other two, located on the sides of the central pit. First, distract the shadows, trying to light the candle on the left, and then focus all your efforts on the right, then finish with the one that the shadows have already extended on the opposite side. Do not stay too long in the closed space of Alkova, where the shadows will easily block you and attack from different sides. Come in the open door. To activate the staircase of the temple, you need to light four more candles. Spaces for movements are now more, so try immediately light as much candles as possible to disperse shadows. When you follow the task, go through the stone bridge to release from the captivity of the golem.

Return

Heroes float on the boat, and the golem shares his thoughts with Deadra. In the hands of Hhata Ruzh. See on the sides and kill sandy people attacked by couples at once from two shores. Try not to miss and shoot at least the 21st Sugorant to earn a new achievement. In the middle of the mission, water artery will expand for a while, and you will have some time for the respite. If you stand back to the naked and deadre, then the voicing of their replicas disappears, as if the word carries the wind.

Crazy dances

Follow the golem and Deadra to the gland, where the forest residents are dancing under the melon. Near the musicians, their energy is regenerated, and this effect also extends to Hhata. In the far corner of the arena there are medicinal herbs. In addition, you can find a stick and crossbow on the map. First of all, it is necessary to divide the forces of the enemy. CNNIRO is constantly moving, and when he follows the central region, knock out the guardians that remain in your part of the arena. Pretty comfortable to hide behind the tree and lead from there a sighting fire from the crossbow. When with minions will be finished, shoot CNICIRO, after which his assistants can resurrect again. Separate with them and run to the center of the map, where left the golem and Deadra. There you are attacking GABEL. Ensure from a taraniac strike, after which the monster will hide in the fog, not wanting to endure the shelling from a shotgun from the side of the Deadra, having passed on an inaccessible hill. Charge the crossbow and restore energy (the central campfire has more medicinal fruits, and the last of their set is in the zone where the cannibal disappeared). Go forward to Gaibel, until you reach the outlet point from the canyon, and then retreat, having lured two acid lizards from an ambush. Shoot them, after which change the crossbow on the stick and call the Gaible battle. Use the familiar receptions against him. When he gets the first serious injuries, it will again hide in the fog, calling for the aid a couple of lizards. You can put them out on yourself or use sticks against them. The latter at this point can break, but still save some battle qualities. Continue to apply the geibel strikes until he lost consciousness, after which the Hhata will be able to see satellites again.
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