Warhammer: End Times – Vermintide: Cheat Engine Table (Lua Engineer + Melting Mod) / Cheat Engine Table (+2) [1.1.1.2] {pox911}

Home » Video Game Cheats » Warhammer: End Times – Vermintide: Cheat Engine Table (Lua Engineer + Melting Mod) / Cheat Engine Table (+2) [1.1.1.2] {pox911}
May 22, 2020
2 minutes
202

By Jonny Gamer

Warhammer: End Times – Vermintide: Cheat Engine Table (Lua Engineer + Melting Mod) / Cheat Engine Table (+2) [1.1.1.2] {pox911}

Warhammer: End Times – Vermintide: Cheat Engine Table (Lua Engineer + Melting Mod) / Cheat Engine Table (+2) [1.1.1.2] {pox911} Free Download

The table uses Cheat Engine version 6.4

Tested in game version 1.1.1.2

Functions:

– The ability to embed various Lua scripts into the game process

– Built-in script that changes the amount of tokens received from melting

How to use (smelt modifier):

1. Start the game and go to the tavern.

2. Open Cheat Engine, load the game process and open the downloaded table.

3. In the window that appears, click “Yes” (This table contains a lua script. Do you want to run it?).

4. Activate the script “Lua Override”.

5. Expand the editor by activating “Show Editor”.

6. In the window that appears, change all 4 numbers “1000” to the desired one, if required (the number of tokens received from the melting of weapons) and click once on the “Inject” button.

7. Expand the game and open / close inventory (button i (w)).

8. Go to the forge and melt the weapon.

Warhammer: End Times – Vermintide: Cheat Engine Table (Lua Engineer + Melting Mod) / Cheat Engine Table (+2) [1.1.1.2] {pox911}

The script used to increase tokens from remelting:

for k, v in pairs (ForgeSettings.melt_reward) do
v.max = 1000
v.min = 1000
end

for k, v in pairs (VaultForgeMeltKeyTable) do
v.min = “1000”
v.max = “1000”
end

Examples of other scripts that can be injected through the injector:

Slow Ogre:
Breeds.skaven_rat_ogre.run_speed = 0.1
Breeds.skaven_rat_ogre.walk_speed = 0.1

Setting the minimum value for weapon bonuses to 95% of the maximum (gives weapons with higher% bonuses when upgrading in the forge, but at the same time they will not rise above the maximum%, ie the weapon will not be “cheating”):

for k, v in pairs (BuffTemplates) do
if v.buffs ~ = nil and v.buffs [1] ~ = nil and type (v.buffs [1] .proc_chance) == “table” then
v.buffs [1] .proc_chance [1] = v.buffs [1] .proc_chance [2] *. 95
end
end

Download CheatEngine from our server you can here.

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