Surviving Mars: Cheat (14 cheat mods. More money, more colonists, more colonists in a rocket, no crime damage, fast charging of drones, etc.) Free Download
More money, more colonists, more colonists in a rocket, no crime damage, fast drone charging, etc.
1. Copy the “Mods” folder from the archive to “% appdata% \ Surviving Mars \” (In my case, this is “C: \ Users \ Administrator \ AppData \ Roaming \ Surviving Mars”).
2. Start the game and enable the necessary cheats in the “Manage Mods” menu.
Description and translation:
ApplicantGenerationInterval (more colonists, not sure if working) – More colonists, it is not clear whether it is working or not.
AvoidWorkplaceSols (fired people don’t avoid the same workplace for a certain amount of time) – People immediately take jobs.
DroneMeteorMalfunctionChance (drone don’t malfunc around meteors) – Drones don’t glitch after being hit by a meteorite
DroneRechargeTime (recharge takes 0 seconds) – Fast charge drones
DroneRepairSupplyLeak (repairs take 0 seconds) – Fast repair of leaks
FoodPerRocketPassenger (supposed to be 100 each, doesn’t work) – 100 food per colonist in a rocket, doesn’t work
FundingPerSol (more money per sol / per rare metal) – More money for sent resources
LowSanityNegativeTraitChance (don’t get neg trait when low sanity) – no negative traits after the fall
LowSanitySuicideChance (no suicide with low sanity) – no suicide due to a drop in mood
MaxColonistsPerRocket (100 per rocket) – 100 colonists per rocket
NoChanceOfSanityDamage (don’t take sanity dmg from certain events) – no mood drop due to events
NoCrimeBuildingDamage (no building dmg for crime) – no damage to buildings due to crimes
NonSpecialistPerformancePenalty (removes penalty for non-specialist at job) – no decrease in efficiency due to improper work
OutsideWorkplacesRadius (how far people look for a job outside their dome, be careful using this without suffocate mod) – removes restrictions on job search around the dome, USE ONLY WITH THE MOD OF NO SUFFOCATION
PipesPillarSpacing (removes all those extra pillars when placing pipes) – reduces the number of pipe supports
PositivePlaygroundChance (chance for playground to give child good trait) – increases the chance that the playground will give a good perk
ProjectMorphiousPositiveTraitChance (gives a good trait while resting with Morphious enabled) – increases the chance of a good perk after resting in the clinic
RCRoverDroneRechargeCost (makes the little drones recharge fast) – fast recharge of small drones
RCRoverFastResource (transfer / gather is faster, doesn’t work) – fast resource collection, doesn’t work
RCRoverMaxDrones (100 drones per rover) – 100 drones per launcher.