Total War: Rome Remastered – Every Cheat Code & How to Activate
Complete guide to all cheat codes in Total War: Rome Remastered, including character, settlement, map, and combat cheats with exact syntax and activation steps.
Total War: Rome Remastered – Every Cheat Code & How to Activate
Press ~ (tilde) to open the console, type your code exactly as shown below, and hit Enter. That’s the whole activation process — but the devil is in the details. Rome Remastered cheats are case-sensitive, quotation marks around character and settlement names are mandatory, and entering a Unit ID instead of a unit’s display name is required for spawn commands. Get any of that wrong and nothing happens. The full list of every working code, organized by category, is below.
How to Activate Cheats in Rome Remastered
Open the console by pressing the ~ key (tilde, top-left on most keyboards). A command line appears at the top of the screen. Type your cheat, then press Enter. Close the console by pressing ~ again.
Three things will save you a lot of frustration before you type a single character:
- Case sensitivity is real.
add_moneyworks.Add_Moneydoes not. Match capitalization exactly as shown in this guide. - Quotation marks are required around character names, settlement names, unit IDs, and traits wherever they appear in the syntax.
- Unit IDs ≠ unit display names. For the
create_unitcommand, you need the internal ID (e.g.,"roman velite"), not the in-game name shown in the UI. These are found in the game’s/data/unit_models/file structure, or in community-maintained unit ID lists.
One more practical note: most cheats take effect immediately on the campaign map. The exception is auto_win, which applies during the next auto-resolve battle — not the current one.
Character & Unit Cheats
These codes manipulate individual characters — generals, family members, agents, and the troops under their command. Characters in Rome Remastered are defined by their traits and retinue, so the give_trait cheat alone can completely change a mediocre governor into a competent administrator without waiting decades for natural trait accumulation.
| Code | Effect | Example |
|---|---|---|
create_unit "Character Name" "Unit ID" [Amount] | Spawns units in that character’s army | create_unit "Amulius Brutus" "roman velite" 2 |
list_traits | Prints all available trait IDs to the console | — |
give_trait "Character Name" "Trait" [Level] | Applies a trait at the specified level | give_trait "Flavius Julius" "Generous" 1 |
The list_traits command is underused and genuinely useful — run it once before using give_trait so you have the exact internal trait name. Feeding a general the Commanding trait at level 3 adds meaningful combat bonuses that would otherwise take multiple campaigns to accumulate naturally.
For create_unit, the amount field caps at the size of a full unit stack. Entering a number higher than the stack cap just fills the unit to maximum. Common unit IDs that work reliably include "roman legionary cohort i", "carthaginian sacred band cavalry", and "greek hoplite" — note all lowercase.
Settlement & Economy Cheats
Rome Remastered’s city development loop is deliberately slow. Population grows incrementally, building slots unlock across multiple tiers, and recruitment queues extend over several turns. The three settlement codes below essentially remove that pacing entirely — which makes them some of the most functionally powerful cheats in the game, even if they sound mundane compared to spawning elephants.
| Code | Effect | Syntax |
|---|---|---|
process_cq | Completes all queued construction instantly | process_cq "Carthage" |
process_rq | Completes all queued unit recruitment instantly | process_rq "Rome" |
add_population | Adds population to a settlement | add_population "Antioch" 4000 |
process_cq and process_rq work on whatever is currently queued — they don’t add buildings or units themselves, they just finish the queue immediately. So the correct approach is: queue everything you want built in a settlement, then enter process_cq "Settlement Name" to have it all appear that turn.
The add_population cheat has a secondary effect worth knowing. In Rome Remastered, population growth is what unlocks higher-tier building upgrades. Adding 4,000–6,000 population to a freshly captured town can push it from Large Town to City status, unlocking building slots that would otherwise take 30+ turns to reach organically. That’s not just a convenience — it changes what you can recruit in that region entirely.
Map & Diplomacy Cheats
Strategic vision and diplomatic leverage are two pillars of the campaign layer. These codes handle both — bluntly.
| Code | Effect | Notes |
|---|---|---|
toggle_fow | Toggles fog of war on/off | Run again to restore normal visibility |
force_diplomacy accept | Forces all diplomatic actions to succeed | Works until you change or disable it |
force_diplomacy decline | Forces all diplomatic actions to fail | Useful for testing alliance stability |
force_diplomacy off | Returns diplomacy to normal behaviour | Always reset after using accept/decline |
toggle_fow reveals every army, agent, and settlement on the campaign map simultaneously. That includes faction capitals, army stances, and agent positions that would normally require watchtowers or spy networks to monitor. For players doing historical playthroughs or testing strategic scenarios, having full map awareness without gameplay investment is actually quite revealing — you can see exactly how the AI is positioning forces before it strikes.
The force_diplomacy code is the one to handle carefully. Setting it to accept and forgetting about it will cause every AI faction to agree to every proposal your diplomat makes — including deals that should be categorically rejected, like demanding tribute from Carthage on turn one. Remember to run force_diplomacy off after each use unless you want permanently broken diplomacy.
Combat & Conquest Cheats
Here’s where things get satisfyingly absurd. The combat and conquest codes are the ones you’ll remember — partly because they’re powerful, partly because a few of them have that classic Total War charm of being just slightly unhinged.
| Code | Effect | Syntax |
|---|---|---|
auto_win attacker | Attacker wins the next auto-resolved battle | Enter before auto-resolving |
auto_win defender | Defender wins the next auto-resolved battle | Enter before auto-resolving |
jericho | Destroys enemy walls mid-battle | Enter during a siege battle |
add_money [Amount] | Adds the specified amount of denarii | add_money 50000 |
bestbuy | Applies 10% discount to unit recruitment | Stacks across multiple uses |
Oliphaunt | Spawns Yubtseb war elephants | Capital O required |
auto_win is genuinely the most game-altering code here. Set it to attacker, click auto-resolve on a siege you’d otherwise lose badly, and the game just hands you the settlement. You can snowball an entire campaign in a dozen turns using this alone. The important detail: it affects only the next auto-resolve. It doesn’t persist across multiple battles, so you’ll need to re-enter it each time.
jericho is the siege code original Rome veterans will recognize immediately. During a siege battle — not on the campaign map — enter it into the console and the city walls start collapsing. No need to bring siege equipment, no waiting for the tower to batter down gates. Useful if you’ve just captured a city that happens to be under immediate counterattack and you want to set up a defensive engagement without walls working against you.
And then there’s Oliphaunt. Note the capital O — this is one of two codes in the entire game where capitalization differs from the all-lowercase convention. Enter it during a battle and a unit of war elephants appears on the field. They’re chaotic, they’ll rampage if startled, and they’ll absolutely devastate whatever formation they charge into. Predictably entertaining.
bestbuy is modest but stackable. Each entry applies another 10% cost reduction to recruitment. Run it five times and you’re recruiting units at half price without touching the settlement economy. Combined with add_money, you can sustain enormous armies without any economic infrastructure at all.
Complete Code Reference
| Code | Category | Effect |
|---|---|---|
create_unit "Name" "Unit ID" [Amount] | Character | Spawns units in character’s army |
list_traits | Character | Lists all trait IDs |
give_trait "Name" "Trait" [Level] | Character | Gives trait to character |
process_cq "Settlement" | Settlement | Instant construction |
process_rq "Settlement" | Settlement | Instant unit recruitment |
add_population "Settlement" [Number] | Settlement | Adds population |
toggle_fow | Map | Toggles fog of war |
force_diplomacy accept/decline/off | Diplomacy | Forces diplomatic outcomes |
auto_win attacker/defender | Combat | Forces next auto-resolve result |
jericho | Combat | Collapses enemy walls in siege |
add_money [Amount] | Economy | Adds denarii |
bestbuy | Economy | 10% unit recruitment discount |
Oliphaunt | Combat | Spawns war elephants in battle |
Frequently Asked Questions
Why isn’t my cheat code working?
The most common causes are wrong capitalization, missing quotation marks around names, or using a unit’s display name instead of its internal Unit ID. Double-check spacing too — there should be a single space between each element of the command, not multiple spaces or tabs.
Do Rome Remastered cheats disable achievements?
Yes. Activating any console command disables Steam achievements for that campaign session. If you’re chasing achievements, run a clean save without console commands.
Can I add money multiple times?
Yes. add_money can be entered as many times as needed. There’s no turn limit or session cap. The maximum treasury is bounded by the game’s internal integer cap, but you’d need to add money an impractical number of times to hit it.
Does toggle_fow affect the AI?
No. The AI always operates with full map knowledge regardless of fog of war settings. toggle_fow only changes what the human player can see on the campaign map.
Does jericho work in field battles, or only sieges?
Only in siege battles where walls are present. Entering it during a field engagement has no effect.
Is bestbuy permanent once activated?
It persists for the current session and stacks with repeated entries. Whether it carries across save/load is save-file dependent — community testing suggests the discount does persist on saved games, but it’s worth checking your recruitment costs after reloading.