The Sims 4 Satisfaction Points Cheat Codes

Master all Satisfaction Points cheat codes in The Sims 4 to unlock powerful rewards traits instantly. Complete guide with trait codes, point values, and activation steps.

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April 19, 2026
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By Jonny Gamer

Guides

The Sims 4 Satisfaction Points Cheat Codes

To get Satisfaction Points in The Sims 4 using cheats, open the cheat console with Ctrl+Shift+C (PC) or L1+L2+R1+R2 (console), enable cheats with testingcheats true, then enter sims.give_satisfaction_points [number]. You can also skip the grind entirely by applying reward traits directly with traits.equip_trait [TraitName]. Both methods work as of February 2026.

Below you’ll find every reward trait cheat code, its point cost, which pack it requires, and which traits are actually worth prioritizing depending on how you play.

How to Enable Cheats in The Sims 4

Before any cheat works, testingcheats has to be active. Here’s the exact sequence:

  1. Open the cheat console: Ctrl+Shift+C on PC/Mac, or hold all four shoulder buttons simultaneously on PlayStation and Xbox.
  2. Type testingcheats true and press Enter. You’ll see a confirmation message: “Cheats are enabled.”
  3. Select the Sim you want to give points to — this matters, since sims.give_satisfaction_points applies to whichever Sim is currently active.
  4. Open the console again and enter your cheat.

One thing that trips up new players: if you switch active Sims between step 2 and step 4, the points go to the wrong household member. Make sure the right Sim is selected before you type the cheat. For large households, you’ll need to repeat the process for each Sim individually.

Also worth knowing — cheats disable achievements and trophies for that save file. If you care about those, keep a separate cheat-free save.

Satisfaction Points Cheat Code Syntax

There are two distinct ways to use cheats here, and they do different things.

Method 1 — Add points to spend in the Rewards Store:

sims.give_satisfaction_points [number]

Replace [number] with any integer. The maximum a Sim can hold is 2,147,483,647 — the 32-bit integer ceiling. Practically, entering something like 99999 gives you more than enough to buy everything in the store. The points appear immediately in the Rewards panel (the star icon in the Aspirations tab).

Method 2 — Apply a reward trait directly, no points required:

traits.equip_trait [TraitCode]

This bypasses the Rewards Store entirely. The trait activates instantly. No points get deducted because none were ever involved. This is the faster method if you know exactly which trait you want — and the complete code list is in the table below.

One edge case: some trait codes are case-sensitive. traits.equip_trait GymRat works; traits.equip_trait gymrat does not. If a code fails, check capitalization first before assuming the code is wrong.

To remove a trait you’ve added by mistake: traits.remove_trait [TraitCode]. Same syntax, same case rules.

Best Reward Traits by Playstyle

Not all reward traits are created equal. Some are nearly mandatory; others you’d never spend points on organically. Here’s a breakdown by how you’re actually playing.

Casual play — quality of life without breaking immersion

If you’re running a normal household and just want less babysitting of Need bars, Hardly Hungry (4,000 pts) and Seldom Sleepy (4,000 pts) do the most work. They halve the decay rate on Hunger and Energy respectively — the two Needs that consume the most of your attention. Pair those with Steel Bladder (2,000 pts) and you’ve effectively tripled the productive time per Sim day.

Frugal (2,000 pts) is quietly one of the best early picks. A 25% reduction on household bills might not sound exciting, but in the mid-game when bills hit §3,000–§5,000 per cycle, that’s real money that compounds over time.

Challenge runs — Rags to Riches, Homeless, Legacy

Challenge players should prioritize differently. Professional Slacker (4,000 pts) is borderline essential for any run where losing a job would be catastrophic — it blocks demotion and firing outright. Savant (4,000 pts) makes every skill train 25% faster, which matters enormously in challenge runs where skill progression gates everything else.

Connections (3,000 pts) gives a career head start — useful if your challenge requires reaching a certain career level quickly. And Marketable (1,500 pts) is a no-brainer for any Sim doing crafting or selling, since it increases sale prices on everything produced.

Large households (6–8 Sims)

This is where the endgame traits earn their cost. With eight Sims, managing Needs becomes a second job. Forever Full (10,000 pts) and Never Weary (10,000 pts) completely eliminate Hunger and Energy decay — these are the traits you either grind for or cheat for, because earning 10,000 points organically per Sim in a large household is genuinely tedious. Needs No One (5,000 pts) removes Social decay entirely, which is massive when your Sims constantly fulfill their Social Need by just being in the same room but you can never quite get them to interact properly.

For households with children, Fertile (3,000 pts) increases twin and triplet chances — useful if you’re building a large family intentionally rather than accidentally.

Complete Rewards Store Trait Codes Database

Every trait available in the Rewards Store as of February 2026, including pack requirements. Traits marked “Base game” work without any additional content purchased.

TraitCheat CodePoint CostEffectPack Required
Always Welcometraits.equip_trait AlwaysWelcome500Sim behaves as at-home in other Sims’ residencesBase game
Antiseptictraits.equip_trait Antiseptic3,000Hygiene Need decays 50% slowerBase game
Beguilingtraits.equip_trait Beguiling2,500Unlocks “Beguile” interaction, puts targets in Flirty moodBase game
Bravetraits.equip_trait Brave8,000Prone to Confident moodlets; unfazed by occult SimsBase game
Carefreetraits.equip_trait Carefree3,000Immune to Tense moodletsBase game
Cold Acclimationtraits.equip_trait trait_temperature_ColdAcclimation500Resistant to cold weatherSeasons
Connectionstraits.equip_trait Connections3,000Starts any career at a higher levelBase game
Creative Visionarytraits.equip_trait CreativeVisionary2,000Higher chance of producing masterpiece-quality workBase game
Entrepreneurialtraits.equip_trait Entrepreneurial2,000Increased chance of career promotionsBase game
Fertiletraits.equip_trait Fertile3,000Higher success rate when trying for a baby; increased twin/triplet chanceBase game
Forever Freshtraits.equip_trait ForeverFresh8,000Hygiene Need no longer decaysBase game
Forever Fulltraits.equip_trait ForeverFull10,000Hunger Need no longer decaysBase game
Free Servicestraits.equip_trait FreeServices1,500Single-use services cost nothingBase game
Frugaltraits.equip_trait Frugal2,000Household bills are 25% cheaperBase game
Great Kissertraits.equip_trait Great Kisser3,000Kiss interactions succeed more often; builds Charisma skillBase game
Great Storytellertraits.equip_trait Great Storyteller500Story interactions have higher success ratesOutdoor Retreat
Gym Rattraits.equip_trait GymRat500Exercise raises Fun Need; doesn’t lower HygieneBase game
Hardly Hungrytraits.equip_trait HardlyHungry4,000Hunger Need decays 50% slowerBase game
Heat Acclimationtraits.equip_trait trait_temperature_HeatAcclimation500Resistant to hot weatherSeasons
Heatprooftraits.equip_trait trait_temperature_BurningMan2,000Fully immune to hot weather conditionsSeasons
Iceprooftraits.equip_trait trait_temperature_IceMan2,000Fully immune to cold weather conditionsSeasons
Incredibly Friendlytraits.equip_trait IncrediblyFriendly2,000Friendly introductions instantly create a positive relationshipOutdoor Retreat
Independenttraits.equip_trait Independent2,000Social Need decays 50% slowerBase game
Inspired Explorertraits.equip_trait InspiredExplorer1,000Faster relationship and skill gains outside home neighborhoodBase game
Marketabletraits.equip_trait Marketable1,500Crafted items sell at higher pricesBase game
Morning Simtraits.equip_trait MorningSim1,000Skills build faster during morning hoursBase game
Needs No Onetraits.equip_trait NeedsNoOne5,000Social Need no longer decaysBase game
Never Wearytraits.equip_trait NeverWeary10,000Energy Need no longer decaysBase game
Night Owltraits.equip_trait NightOwl1,000Skills build faster at nightBase game
Observanttraits.equip_trait Observant500Discovers other Sims’ traits much more easilyBase game
Paranormal Investigator Licensetraits.equip_trait trait_freelancer_career_ParanormalInvestigar_license3,000Enables freelance paranormal investigator workParanormal Stuff Pack
Professional Slackertraits.equip_trait ProfessionalSlacker4,000Blocks demotion and being firedBase game
Savanttraits.equip_trait Savant4,000All skills train 25% fasterBase game
Seldom Sleepytraits.equip_trait SeldomSleepy4,000Energy Need decays 50% slowerBase game
Shamelesstraits.equip_trait Shameless2,000Immune to Embarrassed moodletsBase game
Speed Cleanertraits.equip_trait SpeedCleaner500Cleaning tasks complete significantly fasterBase game
Speed Readertraits.equip_trait SpeedReader1,000Books are finished much fasterBase game
Steel Bladdertraits.equip_trait SteelBladder2,000Bladder Need decays 50% slowerBase game
Storm Chasertraits.equip_trait StormChaser1,000Receives positive moodlets during stormsSeasons
Stoves and Grills Mastertraits.equip_trait GrillsMaster1,500Consistently produces high-quality meals from stoves and grillsOutdoor Retreat
Super Green Thumbtraits.equip_trait SuperGreenThumb4,000Plants are highly resilient and rarely dieBase game
Super Mentortraits.equip_trait SuperMentor1,000Mentored Sims learn faster; earns more from paid mentoringBase game
Waterprooftraits.equip_trait Waterproof500Not affected by rain; never gets wetSeasons

A few codes worth calling out specifically: Paranormal Investigator License has an unusually long code — trait_freelancer_career_ParanormalInvestigar_license — note the truncated spelling of “Investigar” (not “Investigator”). That’s not a typo in this list; that’s the actual in-game string. Type it wrong and the cheat silently fails. Similarly, the Seasons temperature traits all use the trait_temperature_ prefix, which is easy to forget if you’re used to the shorter base game codes.

FAQ: Satisfaction Points and Trait Cheats

Can you use these cheats on console?

Yes. The cheat console opens on PlayStation and Xbox by holding L1+L2+R1+R2 simultaneously. All the same codes work — testingcheats true, sims.give_satisfaction_points, and traits.equip_trait all function identically on console as of the current patch.

Do reward traits stack with personality traits?

They do, and some combinations are particularly strong. A Sim with the Lazy personality trait and Seldom Sleepy reward trait will have slower Energy decay than either provides alone. Lazy Sims also gain a Playful moodlet from doing nothing — add Carefree on top to remove any Tense moodlets, and you’ve built a remarkably low-maintenance Sim.

Will adding traits via cheat prevent aspirations from completing?

No. Aspirations and their Satisfaction Point rewards still function normally. The cheat just lets you skip the accumulation grind. You can still earn points through Wants and complete aspirations for their other rewards (the bonus trait you get upon finishing an aspiration is separate from Rewards Store traits entirely).

Is there a cheat to add points to all Sims in the household at once?

Not a single cheat, no. sims.give_satisfaction_points only affects the currently active Sim. For an eight-person household, you’ll need to cycle through each Sim individually. It’s tedious, but that’s the current limitation of the cheat system.

What happens if I equip a pack-required trait without owning the pack?

The cheat will typically fail silently — no error message, but the trait doesn’t apply. You need to own the relevant pack (Seasons, Outdoor Retreat, Paranormal Stuff Pack) for its traits to be available, even via cheats.

Can I remove reward traits I no longer want?

Yes — traits.remove_trait [TraitCode] with the exact same code used to add it. So traits.remove_trait HardlyHungry removes Hardly Hungry. The points are not refunded, but since you likely cheated for them anyway, that’s rarely an issue.

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