The Sims 4 Satisfaction Points Cheat Codes
Master all Satisfaction Points cheat codes in The Sims 4 to unlock powerful rewards traits instantly. Complete guide with trait codes, point values, and activation steps.
The Sims 4 Satisfaction Points Cheat Codes
To get Satisfaction Points in The Sims 4 using cheats, open the cheat console with Ctrl+Shift+C (PC) or L1+L2+R1+R2 (console), enable cheats with testingcheats true, then enter sims.give_satisfaction_points [number]. You can also skip the grind entirely by applying reward traits directly with traits.equip_trait [TraitName]. Both methods work as of February 2026.
Below you’ll find every reward trait cheat code, its point cost, which pack it requires, and which traits are actually worth prioritizing depending on how you play.
How to Enable Cheats in The Sims 4
Before any cheat works, testingcheats has to be active. Here’s the exact sequence:
- Open the cheat console: Ctrl+Shift+C on PC/Mac, or hold all four shoulder buttons simultaneously on PlayStation and Xbox.
- Type
testingcheats trueand press Enter. You’ll see a confirmation message: “Cheats are enabled.” - Select the Sim you want to give points to — this matters, since
sims.give_satisfaction_pointsapplies to whichever Sim is currently active. - Open the console again and enter your cheat.
One thing that trips up new players: if you switch active Sims between step 2 and step 4, the points go to the wrong household member. Make sure the right Sim is selected before you type the cheat. For large households, you’ll need to repeat the process for each Sim individually.
Also worth knowing — cheats disable achievements and trophies for that save file. If you care about those, keep a separate cheat-free save.
Satisfaction Points Cheat Code Syntax
There are two distinct ways to use cheats here, and they do different things.
Method 1 — Add points to spend in the Rewards Store:
sims.give_satisfaction_points [number]
Replace [number] with any integer. The maximum a Sim can hold is 2,147,483,647 — the 32-bit integer ceiling. Practically, entering something like 99999 gives you more than enough to buy everything in the store. The points appear immediately in the Rewards panel (the star icon in the Aspirations tab).
Method 2 — Apply a reward trait directly, no points required:
traits.equip_trait [TraitCode]
This bypasses the Rewards Store entirely. The trait activates instantly. No points get deducted because none were ever involved. This is the faster method if you know exactly which trait you want — and the complete code list is in the table below.
One edge case: some trait codes are case-sensitive. traits.equip_trait GymRat works; traits.equip_trait gymrat does not. If a code fails, check capitalization first before assuming the code is wrong.
To remove a trait you’ve added by mistake: traits.remove_trait [TraitCode]. Same syntax, same case rules.
Best Reward Traits by Playstyle
Not all reward traits are created equal. Some are nearly mandatory; others you’d never spend points on organically. Here’s a breakdown by how you’re actually playing.
Casual play — quality of life without breaking immersion
If you’re running a normal household and just want less babysitting of Need bars, Hardly Hungry (4,000 pts) and Seldom Sleepy (4,000 pts) do the most work. They halve the decay rate on Hunger and Energy respectively — the two Needs that consume the most of your attention. Pair those with Steel Bladder (2,000 pts) and you’ve effectively tripled the productive time per Sim day.
Frugal (2,000 pts) is quietly one of the best early picks. A 25% reduction on household bills might not sound exciting, but in the mid-game when bills hit §3,000–§5,000 per cycle, that’s real money that compounds over time.
Challenge runs — Rags to Riches, Homeless, Legacy
Challenge players should prioritize differently. Professional Slacker (4,000 pts) is borderline essential for any run where losing a job would be catastrophic — it blocks demotion and firing outright. Savant (4,000 pts) makes every skill train 25% faster, which matters enormously in challenge runs where skill progression gates everything else.
Connections (3,000 pts) gives a career head start — useful if your challenge requires reaching a certain career level quickly. And Marketable (1,500 pts) is a no-brainer for any Sim doing crafting or selling, since it increases sale prices on everything produced.
Large households (6–8 Sims)
This is where the endgame traits earn their cost. With eight Sims, managing Needs becomes a second job. Forever Full (10,000 pts) and Never Weary (10,000 pts) completely eliminate Hunger and Energy decay — these are the traits you either grind for or cheat for, because earning 10,000 points organically per Sim in a large household is genuinely tedious. Needs No One (5,000 pts) removes Social decay entirely, which is massive when your Sims constantly fulfill their Social Need by just being in the same room but you can never quite get them to interact properly.
For households with children, Fertile (3,000 pts) increases twin and triplet chances — useful if you’re building a large family intentionally rather than accidentally.
Complete Rewards Store Trait Codes Database
Every trait available in the Rewards Store as of February 2026, including pack requirements. Traits marked “Base game” work without any additional content purchased.
| Trait | Cheat Code | Point Cost | Effect | Pack Required |
|---|---|---|---|---|
| Always Welcome | traits.equip_trait AlwaysWelcome | 500 | Sim behaves as at-home in other Sims’ residences | Base game |
| Antiseptic | traits.equip_trait Antiseptic | 3,000 | Hygiene Need decays 50% slower | Base game |
| Beguiling | traits.equip_trait Beguiling | 2,500 | Unlocks “Beguile” interaction, puts targets in Flirty mood | Base game |
| Brave | traits.equip_trait Brave | 8,000 | Prone to Confident moodlets; unfazed by occult Sims | Base game |
| Carefree | traits.equip_trait Carefree | 3,000 | Immune to Tense moodlets | Base game |
| Cold Acclimation | traits.equip_trait trait_temperature_ColdAcclimation | 500 | Resistant to cold weather | Seasons |
| Connections | traits.equip_trait Connections | 3,000 | Starts any career at a higher level | Base game |
| Creative Visionary | traits.equip_trait CreativeVisionary | 2,000 | Higher chance of producing masterpiece-quality work | Base game |
| Entrepreneurial | traits.equip_trait Entrepreneurial | 2,000 | Increased chance of career promotions | Base game |
| Fertile | traits.equip_trait Fertile | 3,000 | Higher success rate when trying for a baby; increased twin/triplet chance | Base game |
| Forever Fresh | traits.equip_trait ForeverFresh | 8,000 | Hygiene Need no longer decays | Base game |
| Forever Full | traits.equip_trait ForeverFull | 10,000 | Hunger Need no longer decays | Base game |
| Free Services | traits.equip_trait FreeServices | 1,500 | Single-use services cost nothing | Base game |
| Frugal | traits.equip_trait Frugal | 2,000 | Household bills are 25% cheaper | Base game |
| Great Kisser | traits.equip_trait Great Kisser | 3,000 | Kiss interactions succeed more often; builds Charisma skill | Base game |
| Great Storyteller | traits.equip_trait Great Storyteller | 500 | Story interactions have higher success rates | Outdoor Retreat |
| Gym Rat | traits.equip_trait GymRat | 500 | Exercise raises Fun Need; doesn’t lower Hygiene | Base game |
| Hardly Hungry | traits.equip_trait HardlyHungry | 4,000 | Hunger Need decays 50% slower | Base game |
| Heat Acclimation | traits.equip_trait trait_temperature_HeatAcclimation | 500 | Resistant to hot weather | Seasons |
| Heatproof | traits.equip_trait trait_temperature_BurningMan | 2,000 | Fully immune to hot weather conditions | Seasons |
| Iceproof | traits.equip_trait trait_temperature_IceMan | 2,000 | Fully immune to cold weather conditions | Seasons |
| Incredibly Friendly | traits.equip_trait IncrediblyFriendly | 2,000 | Friendly introductions instantly create a positive relationship | Outdoor Retreat |
| Independent | traits.equip_trait Independent | 2,000 | Social Need decays 50% slower | Base game |
| Inspired Explorer | traits.equip_trait InspiredExplorer | 1,000 | Faster relationship and skill gains outside home neighborhood | Base game |
| Marketable | traits.equip_trait Marketable | 1,500 | Crafted items sell at higher prices | Base game |
| Morning Sim | traits.equip_trait MorningSim | 1,000 | Skills build faster during morning hours | Base game |
| Needs No One | traits.equip_trait NeedsNoOne | 5,000 | Social Need no longer decays | Base game |
| Never Weary | traits.equip_trait NeverWeary | 10,000 | Energy Need no longer decays | Base game |
| Night Owl | traits.equip_trait NightOwl | 1,000 | Skills build faster at night | Base game |
| Observant | traits.equip_trait Observant | 500 | Discovers other Sims’ traits much more easily | Base game |
| Paranormal Investigator License | traits.equip_trait trait_freelancer_career_ParanormalInvestigar_license | 3,000 | Enables freelance paranormal investigator work | Paranormal Stuff Pack |
| Professional Slacker | traits.equip_trait ProfessionalSlacker | 4,000 | Blocks demotion and being fired | Base game |
| Savant | traits.equip_trait Savant | 4,000 | All skills train 25% faster | Base game |
| Seldom Sleepy | traits.equip_trait SeldomSleepy | 4,000 | Energy Need decays 50% slower | Base game |
| Shameless | traits.equip_trait Shameless | 2,000 | Immune to Embarrassed moodlets | Base game |
| Speed Cleaner | traits.equip_trait SpeedCleaner | 500 | Cleaning tasks complete significantly faster | Base game |
| Speed Reader | traits.equip_trait SpeedReader | 1,000 | Books are finished much faster | Base game |
| Steel Bladder | traits.equip_trait SteelBladder | 2,000 | Bladder Need decays 50% slower | Base game |
| Storm Chaser | traits.equip_trait StormChaser | 1,000 | Receives positive moodlets during storms | Seasons |
| Stoves and Grills Master | traits.equip_trait GrillsMaster | 1,500 | Consistently produces high-quality meals from stoves and grills | Outdoor Retreat |
| Super Green Thumb | traits.equip_trait SuperGreenThumb | 4,000 | Plants are highly resilient and rarely die | Base game |
| Super Mentor | traits.equip_trait SuperMentor | 1,000 | Mentored Sims learn faster; earns more from paid mentoring | Base game |
| Waterproof | traits.equip_trait Waterproof | 500 | Not affected by rain; never gets wet | Seasons |
A few codes worth calling out specifically: Paranormal Investigator License has an unusually long code — trait_freelancer_career_ParanormalInvestigar_license — note the truncated spelling of “Investigar” (not “Investigator”). That’s not a typo in this list; that’s the actual in-game string. Type it wrong and the cheat silently fails. Similarly, the Seasons temperature traits all use the trait_temperature_ prefix, which is easy to forget if you’re used to the shorter base game codes.
FAQ: Satisfaction Points and Trait Cheats
Can you use these cheats on console?
Yes. The cheat console opens on PlayStation and Xbox by holding L1+L2+R1+R2 simultaneously. All the same codes work — testingcheats true, sims.give_satisfaction_points, and traits.equip_trait all function identically on console as of the current patch.
Do reward traits stack with personality traits?
They do, and some combinations are particularly strong. A Sim with the Lazy personality trait and Seldom Sleepy reward trait will have slower Energy decay than either provides alone. Lazy Sims also gain a Playful moodlet from doing nothing — add Carefree on top to remove any Tense moodlets, and you’ve built a remarkably low-maintenance Sim.
Will adding traits via cheat prevent aspirations from completing?
No. Aspirations and their Satisfaction Point rewards still function normally. The cheat just lets you skip the accumulation grind. You can still earn points through Wants and complete aspirations for their other rewards (the bonus trait you get upon finishing an aspiration is separate from Rewards Store traits entirely).
Is there a cheat to add points to all Sims in the household at once?
Not a single cheat, no. sims.give_satisfaction_points only affects the currently active Sim. For an eight-person household, you’ll need to cycle through each Sim individually. It’s tedious, but that’s the current limitation of the cheat system.
What happens if I equip a pack-required trait without owning the pack?
The cheat will typically fail silently — no error message, but the trait doesn’t apply. You need to own the relevant pack (Seasons, Outdoor Retreat, Paranormal Stuff Pack) for its traits to be available, even via cheats.
Can I remove reward traits I no longer want?
Yes — traits.remove_trait [TraitCode] with the exact same code used to add it. So traits.remove_trait HardlyHungry removes Hardly Hungry. The points are not refunded, but since you likely cheated for them anyway, that’s rarely an issue.