All Oblivion Remastered Console Commands and Cheats

Complete guide to working console commands in Oblivion Remastered, including cheats for god mode, items, gold, quest skipping, and character editing—verified April 2025.

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July 8, 2026
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By Jonny Gamer

Guides

All Oblivion Remastered Console Commands and Cheats

Most classic Oblivion console commands carry over into the Remastered version with no changes — but some don’t work at all, and a handful have been replaced by new equivalents. This guide covers every working console command in Oblivion Remastered, tested against the April 2025 release, with a compatibility column so you know exactly what to expect before you open the console.

Quick orientation: press ~ (tilde) to open the console, type your command, hit Enter. Achievements are disabled the moment you do this. Back up your save first.

How to Open the Console and What to Know Before You Start

The console in Oblivion Remastered works exactly the same way it did in the original 2006 release — tilde key opens it, the same key closes it. Commands are not case-sensitive. You can stack multiple active commands simultaneously; god mode and noclip can run at the same time, for instance.

Two things are different in Remastered compared to the original. First: achievements are disabled as soon as you enter any console command in a session. The game warns you when you open the console for the first time. If you care about achievements, finish them before touching the console. Second: a small number of toggle commands tied to legacy rendering features no longer do anything — the Remastered engine handles those systems differently, so commands like tg (grass toggle) and tws (water rendering) are effectively dead.

One practical tip that saves headaches: when targeting an NPC or object for targeted commands, click on them after opening the console, not before. The selected reference appears at the top of the console window. If nothing appears there, your command will either fail silently or affect the wrong thing.

For player-specific commands, prefix with player. — so player.additem goes to your inventory, while additem goes to whatever NPC or container you’ve targeted. Mix those up and you’ll be handing a random guard all your lockpicks.

Finally: caqs (complete all quest stages) is in this guide, but treat it like a nuclear option. It completes every quest in the game simultaneously, which can corrupt your save state in ways that are very hard to undo. Use setstage for individual quest fixes instead.

Oblivion Remastered Console Commands

The Remastered version introduced a small set of new commands — or replaced old ones — specifically because the engine swap changed how certain systems work. These are the commands that differ from the 2006 original.

CommandEffectNotes
toggledebugcameraToggles free cameraReplaces tfc from original
GhostEnables flight and noclipReplaces tcl for player noclip
WalkDisables flight, restores collisionUsed to exit Ghost mode

tcl still works for toggling collision on a targeted NPC or object — it just no longer toggles player noclip on its own. For that you now need Ghost and Walk as a pair.

The Best Oblivion Cheats to Keep on Hand

Most people opening the console want one of four things: infinite money, more carry weight, god mode, or map markers. These cover all of it.

CommandEffectWorks in Remaster?
player.additem F [#]Adds gold — replace [#] with any amount
player.additem 0000000a [#]Adds lockpicks
player.additem 0000000b 1Adds the Skeleton Key (unbreakable lockpick)
tgmGod mode — infinite health, magicka, stamina
GhostNoclip — fly through walls and terrain✅ (Remaster only)
tmm 1Reveals all map markers
player.setgs factorstrengthencumbrancemult [#]Multiplies carry weight — default is 5, raise to taste
player.setav [attribute] [#]Sets any attribute to a specific value
unlockUnlocks any targeted door or container

One that’s worth calling out: player.setgs fmoverunmult [#], which controlled sprint speed in the original, does not work in Remastered. If you want to move faster, bump Speed via player.setav speed 100 (or higher) instead.

Oblivion Toggle Console Commands

Toggle commands require no target and no additional parameters — type them and something switches on or off. Several of these are broken in Remastered due to the engine rewrite; they’re included here precisely so you don’t waste time troubleshooting them.

CommandEffectWorks in Remaster?
tgmGod mode
taiToggles all NPC AI
tcaiToggles combat AI only
tdetectNPCs stop detecting the player
tdtDebug text overlay
toggledebugcameraFree camera (replaces tfc)
tfowRemoves fog of war from local map
tfhFull help — shows item IDs when targeting with console open
tllToggles distant land visibility
tlvToggles tree leaves
tmm [0/1]All map markers on (1) or off (0)
showsubtitleNPC subtitles toggle
tclPlayer noclip (original behavior)❌ — use Ghost/Walk
pcbPurge cell buffer
tgToggle grass
thdHUD picture-in-picture
tlbLite Brite (brightness boost)
tmToggle HUD
tmgMaterial geometry / wireframe
tsToggle skybox
ttToggle trees
twfWireframe mode
twrWater radius
twsWater rendering

The pattern here is clear: anything touching the legacy renderer is gone. The visual toggle commands that survived (tll, tlv) happen to affect geometry systems that the Remastered engine still exposes. Everything tied to the old water, sky, and grass pipelines is dead.

Oblivion Targeted Console Commands

These commands act on whatever reference you’ve clicked in the console — an NPC, a container, a door, or any object in the world. Open the console first, then click your target, then type the command. The target’s reference ID shows at the top of the screen when selected correctly.

Add player. as a prefix to redirect any of these at yourself instead of a target. The compatibility picture here is almost entirely clean — nearly every targeted command survived the remaster intact.

CommandEffectWorks in Remaster?
activateActivates targeted interactable object
additem [Item ID] [#]Adds items to target’s inventory
removeitem [Item ID] [#]Removes items from target’s inventory
removeallitemsClears everything from target’s inventory
equipitem [Item ID]Forces target to equip an item
disableRemoves target from the game world
enableReturns a disabled target to the world
addspell [Spell ID]Adds a spell to target’s spell list
removespell [Spell ID]Removes a spell from target
dispel [Spell ID]Dispels a specific magic effect on target
dispelallspellsRemoves all active magic effects from target
createfullactorcopyClones the target NPC
deletefullactorcopyDeletes an NPC clone
duplicateallitems [Ref ID]Copies all items from target to referenced container
getav [attribute]Returns current value of an attribute
setav [attribute] [#]Sets an attribute to a specific value
killKills the target
killallKills all creatures in the loaded area
resurrect 1Revives target in place, keeping their equipment
lock [#]Locks targeted door or container (1–99 = pickable, 100 = key required)
unlockUnlocks targeted door or container
moddisposition [ID] [#]Adjusts NPC disposition toward specified reference
moveto [Ref ID / Location]Moves target to a specified location
payfineClears target’s criminal bounty
payfinethiefClears bounty without confiscating stolen items
placeatme [Base ID] [#]Spawns an object in front of the player
setactorfullname [name]Renames target — use quotes if name has spaces
setcrimegold [#]Sets a bounty value on the target
setlevel [#]Changes target’s level
setopenstate [0/1]1 opens a door, 0 closes it
setownership [Base ID]Changes item ownership — no ID defaults to player
stopcombatHalts target’s combat state
startcombatForces target into combat
startconversation [Ref ID] [topic]Initiates NPC dialogue — can freeze NPCs or trigger wrong lines⚠️ Works but unstable
prid [Ref ID]Selects a reference by ID without clicking

The stopcombat and startcombat failures are a minor annoyance. If you need to end a fight quickly, tcai (toggle combat AI) is your workaround — it stops all NPC combat across the board rather than per-target, but it gets the job done.

Oblivion Character Console Commands

These commands let you reshape your character directly — levels, skills, attributes, appearance menus, and more. Everything prefixed with player. here affects only you; drop the prefix and target an NPC to apply the same changes to them.

CommandEffectWorks in Remaster?
advlevelLevels up the target
advskill [skill] [#]Adds experience to a specific skill
player.setav [attribute] [#]Sets any ability or attribute to a specific number
player.setlevel [#]Sets player level directly (range: 1–255)
modpcs [skill] [#]Adds points to a chosen skill
modpca [attribute] [#]Adds points to a chosen attribute
psbGives player every spell in the game
setpcfame [#]Sets fame level
setpcinfamy [#]Sets infamy level
sexchangeChanges target’s gender
showracemenuOpens character creation menu (race, face, name)
showbirthsignmenuOpens birthsign selection menu
showclassmenuOpens class selection menu
showenchantmentOpens the enchanting interface
showspellmakingOpens spell creation screen
setscale [#]Changes target’s physical size
swdpShows all NPCs currently detecting the player
addscriptpackage 990E69BMakes target follow the player

Worth noting: modpca is broken in Remastered, but player.setav covers the same ground more reliably anyway — it sets the value absolutely rather than adding to it, so you have full control. If you used modpca habitually in the original, just switch your workflow to player.setav [attribute] [desired value].

Oblivion Quest Commands

Quest commands are some of the most practically useful things in the console, especially in a game where a misplaced corpse or broken script can brick a questline entirely. These are your tools for diagnosing what’s wrong and forcing things forward.

CommandEffectWorks in Remaster?
showquesttargetsShows active quest ID and current stage number
getstage [Quest ID]Returns current stage of a specific quest
setstage [Quest ID] [Stage]Advances a quest to a specific stage
completequest [Quest ID]Marks a quest as completed
player.completequest [Quest ID]Removes a quest from your active list
sqtShows your current active quest
sqLists all quests and their stages
showfullquestlog [Quest ID]Displays full journal log for a quest
showquestlog [0/1]Shows active (0) or completed (1) quest log
setquestobject [Base ID] [0/1]Flags item as quest object (1) or normal item (0)
movetoqtTeleports player directly to active quest marker
caqsCompletes every quest stage in the game simultaneously✅ — use with extreme caution

The workflow for a stuck quest: run showquesttargets to get the quest ID and current stage, then use setstage [Quest ID] [next stage] to push past the blocker. Quest stages increment in steps of 10 — so if you’re on stage 20, try setstage [ID] 30. This is far safer than completequest, which can skip reward triggers and follow-on dialogue.

Miscellaneous Commands Worth Knowing

CommandEffectWorks in Remaster?
coc [Location]Teleports to a named location
coe [X] [Y]Teleports to specific world coordinates
fov [#]Changes field of view (0–180)
set timescale to [#]Changes time speed — default is 30, lower = slower days
fw [Weather ID]Forces weather to specified conditions instantly
sw [Weather ID]Transitions to specified weather conditions
enableplayercontrolsRestores player control during a cutscene
save [Name]Creates a save file with the specified name
qqqQuits the game immediately
set [Variable] to [Value]Modifies global variables like GameDay, Fame, PCVampire
getgs / setgs [Setting] [Value]Read or write game settings
bat [File Name]Runs a batch command file

set timescale to [#] is genuinely underrated for roleplay or screenshot purposes. The default value of 30 means one real minute equals 30 in-game minutes. Drop it to 1 for near-real-time days, or crank it to 100 if you want to watch the sun cycle while you’re AFK. It has no effect on NPC schedules in a way that breaks quests — safe to use freely.

If you’re going deep on character builds or want to set up a specific scenario, the combination of player.setav for attributes, advskill for skills, and showracemenu to reshape your appearance gives you complete control over your character at any point in the game — no restart required. That’s probably the most practical takeaway from this entire list for anyone who started a character and regretted their choices twenty hours in.

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