East India Company: Cheat Codes

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February 22, 2024
4 minutes
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By Jonny Gamer

East India Company: Codes
East India Company: Cheat Codes
Free Buildings and Their Contents:

Using NotePad (or Other Text Editor) Open The File “BUILDINGS“IN THE CATALOG”/ East India COMPANY / DATA / AI“. IT Will Be The Following Lines:

// Building Config

BUILDINGS
{
Admiralty
{
Name = Str_admiralty
}

CompanyHouse
{
Name = Str_companyHouse
}

Fort
{
Name = Str_Fort

0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0

// Special – Number of Cannons Defending Port
SPECIAL = 0
}

One
{
Price = 50000
Wood = 40
Stone = 80
Iron = 30
Upkeep = 3500
BUILD_TIME = 4
SPECIAL = 5
}

2
{
Price = 120000
Wood = 80
Stone = 150
Iron = 50
Upkeep = 10000
Build_time = 10
SPECIAL = 10
}

3
{
Price = 200000
Wood = 100
Stone = 200
Iron = 70
Upkeep = 25000
Build_time = 12
SPECIAL = 25
}

4
{
Price = 350000
Wood = 150
Stone = 300
Iron = 100
Upkeep = 50000
Build_time = 20
SPECIAL = 40
}
}

Garrison
{
Name = str_garrison

0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0

// Special – Amount of 50 Marine Detachments
SPECIAL = 0
}

One
{
Price = 25000
Wood = 30
Stone = 20
Iron = 0
Upkeep = 2000
Build_Time = 2
SPECIAL = 2
}

2
{
Price = 40000
Wood = 60
Stone = 40
Iron = 0
Upkeep = 6000
BUILD_TIME = 4
SPECIAL = 5
}

3
{
Price = 75000
Wood = 100
Stone = 70
Iron = 0
Upkeep = 10000
Build_Time = 6
SPECIAL = 15
}

4
{
Price = 100000
Wood = 200
Stone = 150
Iron = 0
Upkeep = 15000
BUILD_TIME = 8
SPECIAL = 25
}
}

Shipyard
{
0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0
}

One
{
Price = 30000
Wood = 50
Stone = 40
Iron = 25
Upkeep = 2000
Build_Time = 2
}

2
{
Price = 62000
Wood = 90
Stone = 70
Iron = 40
Upkeep = 5000
BUILD_TIME = 4
}

3
{
Price = 120000
Wood = 180
Stone = 150
Iron = 70
Upkeep = 15000
Build_Time = 6
}

4
{
Price = 185000
Wood = 250
Stone = 200
Iron = 100
Upkeep = 25000
BUILD_TIME = 8
}
}

Townhall
{
Name = Str_TownHall
}

TRADINGPOST
{
name = str_tradingpost

0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0

// Special – Discount In%
SPECIAL = 0
}

One
{
Price = 8000
Wood = 40
Stone = 40
Iron = 25
Upkeep = 1500
Build_time = 2
SPECIAL = 5
}

2
{
Price = 15000
Wood = 80
Stone = 80
Iron = 50
Upkeep = 3000
BUILD_TIME = 4
SPECIAL = 10
}

3
{
Price = 32000
Wood = 150
Stone = 150
Iron = 80
Upkeep = 8000
Build_Time = 6
SPECIAL = 15
}

4
{
Price = 72000
Wood = 250
Stone = 250
Iron = 100
Upkeep = 15000
BUILD_TIME = 8
SPECIAL = 20
}
}

Unionhouse
{
name = STR_UNIONHOUSE
}

Warehouse
{
Name = Str_warehouse

0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0

// Special – Capacity
SPECIAL = 0
}

One
{
Price = 5000
Wood = 0
Stone = 0
Iron = 0
Upkeep = 500
Build_time = 2
SPECIAL = 200
}

2
{
Price = 8000
Wood = 80
Stone = 40
Iron = 0
Upkeep = 1000
BUILD_TIME = 4
SPECIAL = 400
}

3
{
Price = 15000
Wood = 160
Stone = 80
Iron = 30
Upkeep = 2000
Build_Time = 6
SPECIAL = 600
}

4
{
Price = 20000
Wood = 250
Stone = 150
Iron = 50
Upkeep = 4000
BUILD_TIME = 8
SPECIAL = 800
}
}
}

UNDER EACH OF THE BUILDINGS, LEVELS ARE DISPLAYED. For instance:

Buildings {Admiralty {Name = Str_admiralty}

CompanyHouse {Name = Str_companyHouse}

Fort {Name = STR_FORT

0 {Price = 0 Wood = 0 Stone = 0 Iron = 0 UpKeep = 0 Build_Time = 0

// Special – Number of Cannons Defending Port Special = 0}

1 {Price = 50000 Wood = 40 STONE = 80 IRON = 30 UPKEEP = 3500 Build_Time = 4
SPECIAL = 5}

2 {Price = 120000 Wood = 80 STONE = 150 IRON = 50 UPKEEP = 1000 Build_Time =
10 SPECIAL = 10}

These Levels Display The Number of Resources Required for Building A Building On Each Of The Five Levels. Change One (OR ALL, IF Necessary) Of Them. For instance:

BUILDINGS
{
Admiralty
{
Name = Str_admiralty
}

CompanyHouse
{
Name = Str_companyHouse
}

Fort
{
Name = Str_Fort

0
{
Price = 0
Wood = 0
Stone = 0
Iron = 0
Upkeep = 0
Build_time = 0

// Special – Number of Cannons Defending Port
SPECIAL = 0
}

One
{
Price = 1
Wood = 1
Stone = 1
Iron = 1
Upkeep = 1
Build_time = 1
SPECIAL = 5
}

2
{
Price = 1
Wood = 1
Stone = 1
Iron = 1
Upkeep = 1
Build_time = 1
SPECIAL = 10
}

THAT IS, NOW THE BUILDING “FORT” OF THE 1ST LEVEL COSTS 1 GOLD, 1 Forests, 1 Stone, 1 Iron, 1 Gold for Maintenance and Built 1 month.

Modifications of Ships:

Using a Text Editor Change File “Shiptypes“IN THE DIRECTORY”\ East India Company \ Data \ AI“. This File Contains The Configuration of All Ships: The Price, The Amount of HP, The Number Of Guns, The Volume Of The Trim and T.D. Changing This File Will Entail A Change in The Gameplay, AS AI Use of The Same Settings for The Purchase and Use of their Ships.

For instance:

Galleon
{
// Name From Locale
Type = Str_ship_Type_Galleon

Unit = Uship_Galleon

Part1 = PSH_GA01

Warship = 1

Speed_strategic = 0.05
Speed_Tactical = 0.Fifty
Maximum_Speed ​​= 8

The Following Lines Contain Information about The Number of HP, Sails and Guns In Tactical Mode.

HitPoints_hull = 700
HitPoints_sails = 700
HitPoints_cannons = 18

The Following Lines Contain The Crew Information (Max, Min, Servant of Cannons).

Crew_max = 120
Crew_min = 20
CANNONCREW_SIZE = 3

The Following Lines Contain Information (Purchase, Discocation, Repair and T.D.).

Price = 75000
unlockPrice = 150000
REPAIRPRICE = 10

REPAIRHULLPRICE = 26
REPAirsailPrice = 9
REPAIRCANNONPRICE = 200

Ammoprice = 20
CrewPrice = 10
MarinePrice = 20

The Number of Months Required for Construction:

Buildtime = 7

THRUM VOLUME:

CARGO_SPACE = 10

Distance and Damage to Guns:

CANNON_RANGE = 1100
cannons_max = 18
CANNON_TYPE = 2

SOLID_MAX = 180
grape_max = 90
Chain_max = 90
Fire_max = 90

Visibility_Range = 1000

Sailing_range = 2500

shipyard_min = 3

Gaming Time WHEN THE SHIP CAN BE EXPLORED:

Available_From = 1600

hull_low = -4.Nine
hull_high = 9.0
Sail_Low = 10.Five
sail_high = 60

Draft_min = -2.0
DRAFT_MAX = 2.0

sail_speed = 0.6
bank_speed = 0.025

Arcade_turn_speed = 0.015
Arcade_RUDDER_MAX = 22.0

Normal_Turn_Speed ​​= 0.015
Normal_RUDDER_MAX = 19.0

simulation_turn_speed = 0.013
Simulation_RUDDER_MAX = 15.0

rudder_speed = 0.06
rudder_damp = 0.03

Weight = 10000
CONSTRUCTION_TIME = 8
sail_damage_scale = 1.0

}

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