Blackmoon Chronicles: An ADVENTURE IN TERROR: Cheat Codes

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February 22, 2024
32 minutes
180

By Jonny Gamer

Blackmoon Chronicles: An ADVENTURE IN TERROR: CODES

This Is a Full Passage of The Game John Soul Blackstone Chronicles: An Adventure In Terror. In This Solish, You Will Find Everything You Need to SuccessFully Pass The Game. To Solve The Puzzles, There Is No Need for Screenshots, So The Are Not Included in this Saline. To Pass The Game, IT IS Not Necessary to Memorize. This Game Is Not Very Complex. If You Carefully Pass The Game, You Can Very Soon Remember All The Places of the Game.

The Following Are Several Prompts for a more Interesting Passage:

GOOD ADVICE FOR EACH GAME – OFTEN PERSIST. One of the Features of the Game IS An Automatic Recording. WHEN YOU GO OUT OF THE GAME AND LATER RUN IT AGAIN, YOU START IT FROM THE PACE WHERE YOU STOPPED. You can Also Just Download The Game from the Previously Saved Game.
WHEN ENTER THE NEW ROOM, ALWAYS TURN AROUND. If You Do Not Do This, You May Not Find Attenuation and Useful Items. In This Game There Are No Large Areas That Need to Be Explored. In Fact, You Will See and Pass a Lot of Places and Wander Along The Same Corri Dramas.
HERE ARE SOME CURSOR USE TIPS. USUALY, IN EACH ADVENTURE, YOU CAN USE THE LEFT MOUSE BUTTON TO MOVE. You Will See Your Movement Through the Room. HOWEVER, THIS GAME IS SATURATED WITH GRAPHICS, AND SINCE A 24-BIT TEXTURE IS USED, THEN ON SLOW MACHINES, MOVING CAN OCCUR PRETTY SLOW. To Skip, You can Simply Click The Right Mouse Carriage, Then The Move Phase Will End. IT IS Recommended Only To Do This After You Have SuccessFully Passed Through The Room At Least Once, Otherwise It Will Look Like You are Magically Transferred from One Point to Another. You Can Also Miss Some Items and You Will Have to Turn Back to Inspect The Place Where You Are.
WHEN YOU ARE IN CORRIDOR, AND ON THE OTHER SIDE THERE ARE ROOMS TO ENTER SIDE ROOMS (IF You Alady Have A Key or Door Open), Find The Rounded Cursor. When You Click, You Turn to 90 or 180 SEPHER. With this pointer, You can Get Into The Room Or Elevator.
ALMOST EVERY ROOM HAS DISPLAY SHIELDS THAT WILL PROVIDE YOU WITH VALUABLE DATA. 🙂 Each Time You See Them, You Should Repeat The Action: Click On The Description of Objects from the Museum Curator, And The Museum Curator, And The Museum Curator. Sometimes There Are Objects In The Shield That You Can Take, Just Open The Shield and Experience Luck. Sometimes You Have to Click The Mouse to Inspect The Objects Before You Can Talk to IT or Interact. This Is A Game With A Storyline, But Your Walking Path In The Game Can Vary A Little. IN ORDER TO MOVE FORWARD TO DIFFERT PLACES, YOU MUST PERFORM CERTIAIN TASKS FIRST. Try to Talk With Spirits IF You Are Stuck. If You Can’t Go Through A Place in The Game, You Need Help or Hints, Try to Find The Information You Need in the Comp Newsgroup.SYS.IBM.PC.Games.Adventure.

Walkthrough Start: Walkthrough Start:
The Game Begins with How You, Oliver Metcalf, Appeals at the Entrance to the Old Shelter. You Hear Your Son Calling You.

After A Short, Non-Interactive Conversation :-), Turn The Left And Look At The Display Shield. Click On The Screen On The Right. Read All The Information about the History of the Shelter. Click On The Question Mark for Photos About Photos. Turn The Right, Look At The Portrait of the Old Man. This Malcolm Metcalf, Your Father and The Former Head of the Shelter. Talk to Him. I SUPPOSE THE PICTURE A LOT OF THINGS WILL SAY. IT Sems That Your Son Josh Was Abducted by Your Father and Was Involved in Something Bad. You can Remember Where The Secret Room Is Located? You Have Time Before Sunset to Find It. First Pass Forward, Inspect The Box to the Left of the Stairs. Museum Is Not Yet Ready. Turn Left. Door To the Chapel Locked. Turn Left Again. Look At 3 Medallion Over The Entrance. Looks Like Dr. Metcalf Had A FEW Favorite Old Statuettes.

Turn Left, Look At The Head Of The Rhino on the Wall and then Enter The Room. Look At Couches and Chairs. Turn Left, Read The Information on The Screen and Listen To The Description of the Objects. Look At The Awl and Knife and Take Thatm. Turn The Right Time, Look At The Picture on the Wall-de, Then Look At Work Right On the Right Wall Behind the Couch. IT SEEMS THAT THERE IS BOTH CALM AND EXCITED “INHABITANTS”.

Turn Left, Move The Cursor On The Left Side Of The Screen and Go Forward. Opposite The Door Turn Right. Look at the Desktop and Bird House. Turn The Right Twice And Look At The Locked Office. TRY TO OPEN IT. IT SEEMS THAT IS NOT SUCCESSFUL. Look AT 2 Rusty Loops on The Right Side. Pull Out Your Sewer and Hinged Bolts. Look At The Layer Hacksaw, Then Take It. To use it need a blade.

Turn The Kitchen Door Turn. TRY TO OPEN THE FREEZER OPPOSITE YOU. IT SEEMS THAT WATER DRIPS. Loosen On The Freezer, Open It. SHE BURNED DOWN, THE SECOND TOP. Replace IT. Turn The Right and Go to the Sink. AAA, IT SEEMS THAT THE DADDY SPENT WATER TORTURE TO BRING THE KITCHEN STAFF TO THE PROPER FORM! Look At The Plumbing Crane, Then Try to Turn It. Look at the Red Strap Hanging Behind the Zakovina. Pull Out Your Knife and Spend The Belt. Look At The Closet Over The Belt, Then Use Your Knife to Open The Valve. Take A WRENCH ON THE BOTTOM SHELF.

Turn Left. You Will See Many Pots (CANS). Look At The Biggest Right Opposite You, A Little Left From The Center and On The Top of the Screen. To the Right of these Pots There Are Several Spit WITH METALLIC, Red Tint. Look Now Attentively. Take a Spit. Turn to the Left Twice, Then Take A Look and Take The Nippers Between 3 Large Pots. Look At One Of The Big Pots. Look At The Midst On The Wall. Have Access To The Kitchen, Read The Menu and Find Out What Patients Had A Healthy Diet. EXIT THROUGH THE ROOM TO THE ENTRANCE TO CORRIDOR.

Go Up The Stairs to Malcolm Portrait. Turn to the Left and Log in to the Malcolm Office. TURN TO THE RIGHT, READ THE INFO ON THE SCREEN AND LISTEN TO THE SECRIPTION OF THE OBJECTS. Look At The Keys and Handle, Then Take Thatm. SO Your Mother Missed At Your Birth. Wonderful. Old Man Malcolm Must Love You for It. Turn to the Left and Go to the Porther of the Ladies on the background. Look AT HER, Then Try to Talk to Your Mother Olivia. LOOSEN ON THE FRAME. Turn Left And Look At The Silver Coffee Pot, Then Take It. Turn Left, Look at the photo on the table. Open The Desks of The Table, Then Look At Nippers for Nuts and Take Thatm. From Now ON, You Can Talk to Malcolm Smoky On These Tongs. Turn Left, Look At The Photo on Your Birthday of You and Sisters Mallory, Made 4/24/55, Were You Were 3 Years Old. Malcolm Says That “Your Birthday Was The Most Important in My Life”. HMM, This Date Can Be Useful.

GO FORWARD TO THE COMPUTER, THEN DIG A GREEN NOTE. Password “Scooter” on The Computer Enter The Password (You Just Have To Do This Once). IT Looks Like You Can Only Get Data On Patients and You Need Both Names and Surnames. How About Entering Your Name, Oliver Metcalf, Just Like That? Aftert That It Turns Out That Not Everything is So Simple. Click Down The Down Arrow. Turn Right and Go Forward To the Door. AS SOON AS You Leave The Door, Go to the Left in the Elevator. READ THE INFO WHEN YOU NEED. Take The Elevator Handle from Inventory and Attach IT to the Control Lever. Under Numbers. Click on the handle and press on “In”. Basement Shelter – Great Place to Start The Game! EXIT THE ELEVATOR TO THE LEFT AND DIVIDE THE SMALL CORRIDOR. Look at Blood on The Floor. All Doors Locked. But Now You Know That There Are 5 Different Rooms: Furnace, Ect, Fever, Hydrotherapy and Morgue. RETURN TO THE ELEVATOR AND RAISE THE SECOND FLOOR. Right Elevator Time To Enter The Male Branch. The Door Will Not Open (IT Will Never Open, Do Not Even Try). Turn Back And Enter The Women’s Compartment Through The Door Opposite. Go Right To the Second Bedroom.

MarilynMarilyn
After The Episode With Your Son, You Hear The Young Voice, Having Fun Called You. Answer. This Is Marilyn Wilson, A Pregnant Unmarried Woman. Look At The Bedside Bed, Tommy and Teresa. Look At The Cradle On The Right Bed, IT is Darkened and Hard to See It. Run The Cradle. Turn to the Left, Read The Info on The Screen. SO, She Just Thinks She Is Pregnant. Listen to Object Description. Look At The Book of Children’s Names. There IS A Lost Object, Lighter from Sister Marilyn. TURN TO THE RIGHT TWICE, LOOK AT THE ITEMS ON THE BULLETIN BOARD, AND THEN LOOK AT THE LIGHT. Look At The Table Look. Talk To Here About Everything. Now You Have a Key Description to the Hydrotherapy Room in the Basement.

This Place Is Now Available for You. Return Down On The Elevator in The Basement.

Hydrotherapy Room First Right. Click On It To Enter The Door. NO Need to Get Your Keys). Soft Voice Will Welcome You, Answer. READ INFO ON THE SCREEN IN FRONT OF YOU. Listen to Object Description. Turn Left, Look At The Shelves. Look at the Boxes with Bitter Salt, then on Sheets. Take One of Them. Turn Right Twice and Look At The Room Along The Left Wall. Click On It Again to Talk to Jane. What a sad life. Look At The Bath (Click on the White Part) Along The Right Wall. Try Turning To The Water, Then Climb Into It. Look at the Lid, Try to Remove IT. I Believe That You Do Not Have Enough Strength, You Will Not Be Able to Move Anything Here! Look At The Drainage (Hole) on the Floor Opposite You. Go Forward and Look At The Steam Machine. Maybe You Can Reach The Diary Pages with Her. You Turn on the Steam Machine, But Nothing Happens. She is de-energized. Turn Left And Look At The Tile On The Wall. TRY TO OPEN THE STEAM ROOM. Look at the Scales. The Arrow SHOWS THE LOWEST Temperature Opposite The Red Region.

Note That. Turn Right Twice And Look At The Levers.

Jane Tells You That There IS A Secret Code. Hmm.. Marilyn Is Once Here.

Return to Her Room and Ask Her, She Knows Something. RETURN TO THE ELEVATOR AND ON THE SECOND FLOOR. AS SOON AS MARILYN’S Room Is Entering The Room, The Voice Will Greet You. She Remembers That The Killed Her Baby and Then Killed Her. Turn The Right Right, Click On Her Photo to Talk to Her. ASK HER ABOUT EVERYTHING. GO DOWN AGAIN INTO THE HYDROTHERAPY IN THE BASEMENT.

On the Left Side of the Control Box There IS A Vertical Range of White Buttons. Put On The Second and Third On Top, They Will Appear, Thereby Giving Know That Device Earned. Open The Steam Machine, Put A Diary IT, Close The Door and Turn It ON. After the Interlude Joine, Open The Diary. Read It Again to Get to the Opening Page. You Will Learn ABOUT THE FURNACE ROOM, AND NOW YOU HAVE ACCESS TO IT. Return to Marilyn Room, Ask Her About This Room. IT TURNS OUT THAT THE BOY KEPT ALL HER FAVORITE THINGS THERE. What Kind Of Man What Kind Of Daddy! Really He Also Burned Books? Go to the Basement and Enter The Furnace Room. Old Irish Glost Will Welcome You. Talk About Everything with Poor Cymus O’ROurke. Look At The Table for the Pink and Stool. You Can Try to Sit On It, But It Turns Out That The Place Is Already Busy. Look At The Castles, Try to Open Them. Look At The Generator Behind The Table, Try to Disable IT. Why Would You Want to Do That? Turn Left And Look At The Shelf Items. Take The Fuse While You are Near Her. Turn Right and Go Ahead To The Long Part of the Room. Look At The Pipes (Pipes). Turn Left And Look At The Door, TRY TO OPEN IT. You Need to See Somehow From Water. REMEMBER THE FREEZER IN THE KITCHEN? Maybe Pipes Are Composed in Some Way. Load the Mouse Cursor Exactly To The Medallion (This Action of Electric Current) to Make It. Guess Who He Is Presented? From Items, Click On the Ticks to Talk to the Boyfriend, And Ask Him About Marilyn Lighter.

Turn The Right and Look At The Boiler In Front Of You. Go Forward, Turn Left And Look At The Furnace Door. Touch IT. Uppss! TELL THE CRACKING OF THE FLAME INSIDE? TRY TO OPEN THE DOOR. Get Your Sewer and Remove the Bolts. NOW YOU CAN OPEN IT. It’s a Lighter You Were Looking for. Get Ready For The First Deadly Riddle. REMEMBER THE SCALE You SEEN IN THE STEAM ROOM? WHEN THE ARROW MOVES TO THE RED AREA, THE ROOM WILL FINALLY OPEN. Hmm. HERE INSIDE DARK AND YOU CAN’T See Anything. In The Subjects, Click on the Lighter. Turn Left And Look At Thermomstat. Maybe If You See That He Is Hot, The Room Will Open. Pull Out Your Lighter and Heat The Thermostat. You are outdoor. Return to Marilyn Room, Open The Display Shield and Put It On A Lighter On An Empty Stand. Talk. Click On the Ticks and Talk to Malcolm about Your Mental. THE PERIOD IS DOWN.

Now You Have Access to the Next Section of the Corridor. Click on the Bend. CURSOR RIGHT FROM MARILYN ROOM AND OPEN THE DOOR OPPOSITE YOU.

Lavinia, Part 1Lavinia, Part 1
Sign In The Second Door On The Left. Tell Me There, If A Woman Ask You to Take Her Knitting Needles. She Can Get These Krenovins Himself, You Are Not Serving Her! Or ServanT? Look at the Tapestry Opposite You. Turn to the SCREEN AND LISTEN TO THE SECRIPTION OF THE OBJECTS. She Lavinia Villas, Known As Queen Mary. Look At The Photo and Talk With A Lavinia. Turn The Left Twice, Look At The Fireplace and Couch. Then Go On The Right Arrow Further Into The Room. There Is A Table On The Left With A Box of Prengeons on It, Look In The Box. Look At The Embroidered Lace Near. Turn Left, Look At Bed. Try to Climb Her. She Iscle Good for You. Turn The Right on the Table Turn. Look At The Inkwell for a Silver Handle to the right, it seems that there is no ink. RETURN TO THE PHOTO OF LAVINIA AND TALK TO IT AGAIN. ASK HER ABOUT EVERYTHING. You Must Have Several Studs, SHOW HER AVALANIE, THEN PUT IT IN A BOX WITH PRENATE. Lavinia Will Thank You, Ask Her Abyt Everything. NOW YOU ARE HER FRIEND. Turn Left And Try Climbing The Bed Again.

Now You Have Access to Fever’s Room in Doktonica. You also Have Access To the Next Section in Corridor, Where Lauren Is Located. Maybe She Will Give You Some Shells Where to Find Objects Avalanie. Go to NE.

Lorena, Part 1

GO PAST THE LAVA ROOM TO THE FOLLOWING AVAILABLE CORRIDOR. Lorena IS in the first room on the right. After A Short Conversation With Josh, Look At The Portrait Of Lauren and Ask Her About Everything. Lauren Needs a Thing That A Boy Holds on The Display. What is it?

Turn Left, Look AT The Cage. There On The Shelf There Is a Cheese-Free Coffee Set, But Something Is Missing. Look AT The Coffee Pot in The Subjects. Hmm.. Turn Right Twice And Look At The Display Shield. READ THE INFO ON THE SCREEN, LOOK AT THE GLOVE, LISTEN TO THE DESRIPTION OF THE OBJECTS. UPSTAIRS Display Shield There Is A Book On The Right. Very Dark. Read it and Listen to the Description. Miss Martin. WHO IS SHE? Perhaps Lorena Martin? And Who Is Mark Kendall?

Turn Left, Then Go Straight to the Portrait. Talk to Lauren About the Medallion. Talk to Malcmom.

Turn Left And Look At The Red Hat On The Shelf Above The Bed. Take the Pen. IT Will Turn Out a Good Handle. Look at the Magnifying Glass Right Behind A Red Hat, Take It. READ THE BOOK ON THE TEMY EDGE OF THE SHELF ON THE RIGHT. To merlele.. – Present Name Lorena, Then Merle Martin? This Coincides WITH THE DESRIPTION OF THE COFFEE POT. Turn The Right, Then Take The Coffee Pot and Show It Loren (Click It Over Her Portrait). From The Items, Use a Magnifying Glass on The Coffee Pot. TRY TO PUT THE KETTLE ON THE CAGE.

Now You Have Access to ECT (Electrical Therapy) Room In The Basement. Lauren Also Wants You to Find Her Medallion, and in Return She Can Give Some Information about the Secret Room. She Will Even Tell You Where to Find Her Medallion! (SO MUCH TO SOLVE A RIDDLE). HE IN A SAFE FOR YOUR MOTHER’S PORTRAIT IN THE MALCOLM OFFICE. Remember, You Saw A Medallion in Furnance Room? You Will Tell Her, But She Will Not Believe You. CURSED ARISTOCRATS! You Did Not Even Think That A Boy Collects a Collection of Female Medallions, But You Did Not Suspect About It.

GO TO THE PORTRAIT, THEN TURN RIGHT AND LOOK AT THE COSMETIC. Open It And Take The Compact (Very Dark – Look At The Left Side Of The Lid). Close Cosmetic Bag. Open A Compact in Subjects. Look At The Black Eyelashes On The Eyelashes Between The Comb and Color Squares. Take IT. LOOK IN THE MIRROR, THEN CLOSE THE COMPACT. In The Subjects, Discover The Bottle WITH A CAR. Now You Have A Pen and Ink for Lavinia.

Lavinia, Part 2Lavinia, Part 2
WHEN YOU RETURNED TO THE LAVA ROOM, GO TO HER TABLE. Take the Cosme Tachka and Fill in the Inkwell Her. (This Is The Right Handle On A Silver Tray) Put The Pen on The Left Handle. She Will Thank You. But You Still Need To Take Her Hankerchief, Take The Lauren Medallion and Find More Tips Across. Go to the Office of Malcolm, Where There Is A Medallion, AS Lorena Says. Go to the portrait of olivia. Hit the Frame. Maybe Lauren Just Old Noise.. You know the i saw a medallion in the room furnace. She Is Crazy, not You… Right?

While You areret here, Look for the Names of Merle Martin (Lorena), Marylin Wilson and Lavinia Willoughby On a Computer. IT Sems That Security Theory Is A Dead End, So Stop Searching for a Lava Handker. You know this Shept Some Time in the Fever Room, So Look Again in the Basement. Second Door To Right.

Click on the chair and look at it. Try to Sit on It. Should Be Unpleasant to Wet Pants? Talk to Nick (Through a chair) and pershelleting it about everything. Turn Left, Read The Info From The Screen and Listen To the Description of the Items. Try to Take Objects to Hear That Nick Must Say. Turn Twice To Right, Look Atue Table, There Are Small Bottles. WOW, THERE ARE EXACTLY THERE ARE MANY SMALL BOXES. Try to Open Them. Nick Runs ABOUT MANDY LEE. Right Now You can Open Any of the Boxes. NOW THERE IS NOTHING MORE. While You are in the Basement, Pay Attention to the Room Ets, Straight from the Room Fever. When You Enter The Room, Turn Right, Read The Info on The Screen, Listen To the Description of the Objects. Look At Objects and Take A Steethoscope. IT Will Come in Handy. Turn to the Left, Put the Same, Sit Down in It and Talk to Jack Kramer. ASK HIM ABOUT EVERYTHING. Look At Other Items In The Room. WHEN YOU FACE THERAPY MACHINE BEHIND THE CHAIR, AND FREQUENCY MACHINE TO THE LEFT OF THE STOL. WHEN THE ETC GENERATOR, A RESONANCE WILL APPEAR, Which Will Fail An etc Generator.

RETURN TO THE MALCOLM OFFICE AND FIND OUT WHO MANDY LEE. Yeah! SHE IS A DAUGHTER NICK, AND LIVES AT # 3C. WHILE YOU ARE STILL HERE, USE YOUR NEW STETHOSCOPE. Use It On The Olivia Frame, and Now The Safe Will Open. But a Minute, You Need to Choose A Combination. YOU CAN OFFER ANYTHING? Hmm.. Turn Back and Look At The Table Of A Boy In Search of Tips. Remember Your Photo and Your Sister On The 3th Anniversary? IT Was Removed 4/24/55, Which Means That You Were Born 4/24/52. Malcolm Said That Your Birthday Was for Him The Most Important Day in His Life. HERE IS A GUESS! “Open” SAFE, ENTER NUMBERS 4-24-52. Safe Will Open IF The Numbers Are Entered Correctly. After An Interlude With Josh, Take The Egg And The Box (Box). In The Subjects, Look AT The Egg. Use Tongs to Break IT. Read a Note Inside The Egg. The Word You Are Looking for IS An Egg ItSelf. May Be a Cupboard SLightly Tinting. Put On Her, It Turns Out That It Is Closed and You Need A Key. Jack SAID THAT THE KEY IS IN ONE OF THE BOXES IN THE FEVER ROOM. NOW YOU HAVE ALL THE ANSWERS TO GO THROUGH THIS PLACE OF THE GAME.

[Note: In Order to Open Lockers and Get The Key, You Need a Native Computer Address Mandy Lee, T.E. # 3C] Return to Fever Room and Inspect All Lockers Again. NOW YOU CAN OPEN THEM ALL. THERE ARE 6 MAIN OFFICES, 3 ROWS AT THE TOP AND 3 BELOW.

From Left to Right, Top Down With Numbers on Each: 1 2 34 5 6

Take A Look At The Top Section On The Left, Number 1. We Only Need To Rest On 9 Small Boxes In This Section. Make Each Box 1-9, Left To Right, Top Down.1 2 34 5 67 8 9 Boxes Number 9, AT The Bottom Right. There Is a Key. In The Items, Open The Box With The Key, Then Open It. INSIDE THERE IS A HANKERCHIEF AVALANI. Take It and Prepare for Another Deadly Transfer. Oh The Hell Now You Poisoned. Why Did You Do It? Talk to Malcolm and Ask Him About the Symptoms of Poisoning Poison, Plague, Typhoid and Malaria.

THEN ASK HIM TO REMIND YOU THESE SYMPTOMS. Here IS The Exact Order of Symptoms:

Snake Poison: Shivering, Muscle Pain, Nausea, and Paralysis

Bubon Plague: Shivering, Headaches, Muscle Pain, Nausea

Tiff: Shivering, Headaches, Muscle Pain, Delerium

Malaria: shivering, Headaches, Sweating, Delerium

[Note: They Are All Very Similar, So You Need to Know The Exact Order of Drugs. After 5 Minutes, A Boy Will Tell You 2-3 Of Your Symptom. You Do Not Need To Memorize Them Right Now. From Now ON, A BOY WILL TELL YOU IN ORDER 4 SYMPTOM. And then You Have to Decide What to do next] Return to Lavinia’s Room and Give Her Hankerchief. Open The Display Case and Install It On An Empty Stand. Lavinia Will Tell You About Another Box With Antidote, Only She Does Not Know Where She Isa. SHE ALSO HAS A GIFT FOR YOU. ASK HER ABOUT EVERYTHING.

IT IS REALY SIMPLE. RETURN TO BED AND LOOK AT HER. ON RIGHT POST OF THE BED THERE IS A PICTURE WITH A CROWN, JUST PUT ON IT. Take The Blade From There. NOW YOU HAVE A BLADE FOR HACKSAW. IN THE SUBJECTS, INSERT THE BLADE INTO THE HACKSAW. WHEN YOU GO OUT OF THE BEDROOM, TALK TO THE THE PHOTO OF LAVNIA FOR THE LAST TIME. IT LOOKS LIKE RATHER GLOOMY.

Lorena, Part 2Lorena, Part 2
SINCE IN THE SAFE MALCOLM THERE IS NO MEDALLION, IT SHOULD BE IN THE FURNANCE ROOM. But You Still Need to Get Rid Of this Water Before Getting To the Room. Go To The Kitchen and Open The Box Immediately Outside The Freezer. PUT A Very New Plug Out Of Items In The Second Connector From Above. Hmm.., SINCE THE WATER STOPPED DRIPPING HERE, MAYBE SHE STOPPED ALSO FLOWED INTO THE BASEMENT. By Plan You May Remember That Furnance Room Is Under The Kitchen.

Return to Furnance Room, Notice That This Room No Longer Reminds You of The Former “Water Syndrome”. Use HackSaw in the Items on the handle to remove the locker. Go Forward and Take A Look At The Switch with A Medallion. TRY TO THROW THE SWITCH AND SIMUS WILL SAY THAT THERE IS NOT ENOUGH INSULATION. Remember Your Parents Told You Stay in The Car When The Hurricane Was So That Rubber Tires Protect You? Here, Those Lists Who Picked Up in Hydro Therapy Are Made Of Rubber. In Subjects, “Throw (Drop)” Sheets. Take a Medallion and Prepare for the new Stage of the Deadly Mystery. Fine. You are on an electric chair. ANOTHER IDIOTIC EPISODE, INVENTION OF OLIVER METCALPH! Masochism of Some Kind. What now? Remember How The Numbers Behind the Chair Coincided with Those That Were On The Following Machine? That’s The Answer! You Can’t Turn to Look at the Numbers Behind You, But There Is a Mirror. Remove Your Compact, Open IT and Look In The Mirror. IT Will Show The Numbers 851, But It Is The Reverse Order, SO in Action IS 128. TURN TO THE RIGHT, AND PRESS THE BUTTON ON THE MACHINE FREQUENCY 128.

Return Lorene’s Medallion. Open The Display Shield In Its Bedroom and Place A Medallion On A Blank Booth Behind Gloves. Ask Lauren ABOUT Everything. Malcolm Has a Secret Room In His Office! Whether Your Son Was Sharpened? AND THAT MALCOLM MEANT, SAYING “4 GRAMS OF GREAT MIND IN THE HISTORY OF MEDICINE, AND THAT THEY HAD A COMMON?”Now You Have Access to the Bookshelf at the Malcolm Office.

Secret Arecret Area
At the Entrance to the Malcolm Office, Mouse Over to the right Side of The Globe and Click Forward to the bookcase. TELL ME “SESAM, OPEN”. 🙂 There Seems to Have Sevel Green Books That Are In The Left Side of the Cabinet. LOOK AND READ ALL THESE BOOKS. THERE ARE 4 ROWS WITH GREEN BOOKS. On the first Two Rows There Are 3 Books on Each, The Last Two 2 Books.

Row 1: Galen Hippocrates Al-Razi
Series 2: VESALIUS FREUD HARVEY
Ring 3: Linnaeus Paracelsus
SERIES 4: Metcalf Avicenna

Remember The Three Medals Over The Entrance To the Shelter? IT’S The First 3 Minds. How about the Fourth? Malcolm Believed That The Fourth Was He Himself. Press The Books Of Parasselsus, Freud, Hippocrat and Metcalph (The Order Does Not Matter). GO TO THE ROOM AND ASK MALCOLM. Wonderful. The Daddy Considered You The Baby and Did Not Give Access to the Elevator. Look At The Red Rusty Door In Front Of You and Try to Open It. TURN TO THE RIGHT AND LOOK AT THE BOX. Open The Box And Look At The Syringe. Look At Each Of The Bubbles. Each of the 4 WITH A Special Antidote. Fly Will Describe All 4 Of Your Symptom, SO BE Attentive. What do you have? Give Antidote to Him. You Will Learn If You Choose The Right One for Sevel Minutes. [Note: I Don’t Think The Diese Is Different If You Start Playing Again WHEN I Played, There Was Always A Bubonic Plague.]

Turn The Right Twice, And Look At The Books, Then Take the Magazine. In Subjects, Read The Magazine. Are You Wondering If Abe Has Something To Funeral. Turn Right. Pass Forward In The Network of Spider (Left Door) And Down The Spiral Staircase in…

Abeabe
Surgery Room. Turn Left To The Buffet and Click The Bottle Cursor. Ask The Responding Voice. You Find Out What Is Abby or Abe W. From the Magazine. Your Father Was Definitely in a Mental Hospital, But Not As A DOCTOR, But As A Patient. All These Parts of The Body in Vessels Are Presented by Abe. ABE Wants To Play “Hyperships”. You Need To Look Around All This Small Room and Find An Object to Which Abe Looks. Take A Look At The X-Ray. Something That Begins With T: Click The Cursor on the Metal Table and “Guess” table.Something That Begins with L: Lamp (Above the table) This Time Abe Should Tell You about the chapel. NOW YOU HAVE ACCESS THERE. GO Back Up The Stairs, From the Secret Room and Back to the Entrance from Which You started the game. The Chapel Is Opposite The Dayroom. Enter The Chapel, You Will Hear Josh’s Voice and The Spirit of Frank Morgan Will Greet You. Poin The Right and Listen to the Description of the Objects. Take Kirk and Hammer. Look At Color Windows Around The Chapels on Which It Is Written How Different Saints Met Their Fate. Talk to the Organist (Frank). SO That’s Why You Can Hear Spirits!

Turn The Right and Look At the Armor. Try to Take Thatm.

Touch Them. (They Are Hollow Inside), Then Try to Take Them in Parts. Nea! Go Back Down to Surgical. ABE IS GLAD THAT YOU HAVE COME BACK AND Wants To Play Another Game. Agree.Something White: Diploma (AT The Green Door) Something That Begins With: Tiger. S? Next Will Be An Interlude with Your Son, Which Will Give A Prompt. Something Like Grrrrr. OR GRRRRREAT (Ala Tony-Tiger). TURN TO THE METAL TABLE; On the Left The Respirator With the Slits on One Side. Click Onto The Cursor. Talk to Abe Again. ABE Will Tell You That The Armor of the Knight IS Empty.

Look At The Locked BOX Over The Parts of the Body Abe. Open It Kirk. Take The Music Box and Open It. How Nice! Now You Are Allowed to Tear Off a Bit from the Armor! Return to the Armor and Chapel. Spile The Head Of The Saw (Do Not Pay Attention to the Request of Frank). Cut Straps WITH A KNIFE. Look At The Doll, Then Take It. Get Ready for the Next Riddle. YES, IT WAS NOT VERY FUNNY. Dark, I… Really This Spear Flew Over His Head? Turn Left And You Will See The Key That Is Out Of Reach. Use a Spear to Get The Key, Then Turn Right. There Is A Keyhole That Is Not Easy To Find. Imagine Your Computer Screen Divided Into 4 Equal Rectangles. The Locking Well IS Located in the Field of the Lower Right. Remove The Key Lock.

THEN CLICK THE CURSOR TO CELL SO THAT IT OPENS.

WHEN THE CELL IS ALREADY OPEN, PUT THE SARCOPHAGUS AND TRY TO MOVE IT. You Still Miss The Strength to Do It. TURN TO THE RIGHT AND LEAVE SPEAR-YES UP THE STAIRS. You Returned to the Secret Room. Turn Around and Look At The Humlic Door Through Which You Just Passed. She Closes In Front Of You EVERY Time You Pass Through Her. Now, at Least, You Know That It Leads To the Crypt. Try Dut-Dig. Malcolm Gives You Another Mystery To Search for a Key. “My Office IS Too Fast, Brings Copies of Keys. But You Will Find The Cold “But One Will Find The Cold”. Some Kind of Nonsense!

RETURN TO SURGICAL AND PUT ABE DOLL ON HIS CLOSET. He Wants To Play The Game Ahead.

Something That Is Red: Click The Cursor On The Abe Closet, Then On the “Riddles-Book”. You Find Out That Its Code IS 125, The Coored Malcolm Is From Abraham’a, T.E. ABE. IT LOOKS PETTY SIMPLE. Simply Compare the Numbers and Letters of the Alphabet: for example 123 = ABC. ON THE DOOR PANEL THERE ARE 9 DIGITS:

A = 1 b = 2 c = 3 d = 4 e = 5 f = 6 g = 7 h = 8 i = 9 abe = 125

Maybe Now WE Can Open This Green Door To This Room! Take a Look at the Castle. Try to Click on the Buttons. Malcolm Will Scatter From Your Wonder Look At The Door, TRY TO OPEN IT AND ABE WILL TELLS YOU THAT MALCOLM ALWAYS KILLS “DA DA DA” WHEN IT PASSES THROUGH THIS DOOR. IT IMPLies 4 Digits, not 3. This Melody Sounds Very Familiar, AS The One That The Music Box Performs. Open IT and Listen Again. Maybe A Musician Can Help You in This Problem..

RETURN TO THE CHAPEL AND GO FORWARD TO THE ORGANIST. Talk to Him. Open The Music Box. THE ORGANIST WILL TELL YOU THAT IT IS BACH. You Probably Remember That Malcolm Was Fascinated by The Music of Bach. The Panel in His Office Shows That Malcolm Wrote A Song and Dedicated Her Bahi. Look At Her Over The Fire Department in His FOIS). Now You Have All The Prompts and You Can Open The Door.

Bach Is a Secret Code to the Door. ENTER 2138, EXACTLY IN THIS ORDER AND TURN THE DOOR HANDLE. In the unknown you go to…

Paulpaul
You Hear Your Son Again Next To A Very Friendly Voice. Turn Left and Look AT All Items on the table. Try to Take Lom. Look At The Velocked Skin In Front Of You. She Once Ordered Paul Beker, Your Father’s Assistant. Paul Wants You to Exchange The Tip Of Your Finger To The Life of Your Son. NOW, THERE IS NO NEED TO MAKE QUICK SOLUTIONS, SO INSPECT THE ROOM MORE Closely. Turn The Right to Right, Put On All Objects and Try to Climb The Table. Turn The Nore and Go Away in the Room. Look at the Cage. Put Kid’a. TURN TO THE RIGHT AND LOOK AT THE DEVICE ON THE LEFT. Look At The Iron Girl On The Right. Around Her Head Eating A Rope Hanging From The Ceiling.Look At Her and Take. There Are 2 Rows of Characters on An Iron Girl, Look AT HER. Turn Left 2 Times, Take A Look At the Left of It. Look at the Wheel. RETURN TO THE TABLE WITH A SMALL BOX AND PUT Your Finger Inside. Take This Box. Shake Her. How Can You Guess What Inside It Wathout Depriving Your Finger?

Go Back to X-Ray Car in Surgical. If You Have Not Yet Pulled The Bone from The Rengen’s Apparatus, Do It Now. Put The Box In The Car and Find Inside Ankh. Go to The Room for Torture and Tell Me A Paul That Is In The Box. Paul Wants To Tell WHERE Your Son Is Located, But First You Must Get His Stereoscope from the Iron Girl. He Will Tell You A Solution to the Symbols on the Note from the Safe Malcolm.

And The Word You Seek Is On The Physical Iron Maiden Right In Front Of You! Go to The Iron Girl and Push the Characters. The Picture “Eye” (Eye) is Broken AS “I”. Away On the Right On The Top Row Is The Picture Of A Young Girl. “The Word You Are Looking for This Thing”. The Word You Was Looking for Among Characters IS Something That Will End “Iron Maiden”. And The Word, Cooked You Found – This Is A Physical “Iron Maiden” Opposite You!

Click The Cursor to the Picture “Eye” = I (Eye)

Click The Cursor To the Picture with the “Running” Pattern = Run (RUN)

Click The Cursor to the Picture “Maiden” = Maiden (Girl) Iron Girl. SIMPLY, IT’S NOT TRUE? After A Small Interlude with Your Son, Look At The Stereoscope. Try to Take it. Open The Iron Girl Again and Use the Baton in the Items to Keep It Open. You can Now Calmly Take a stereoscope. ONLY NOW YOU NEED TO PREPARE FOR THE NEXT DEADLY RIDDLE. You are Tied to the Table with a huge, Swinging Secretion Descending Every Time The Lower and Below. In The Distant Paul Mocking You. Turn Left And Look At The Lever. This is Another One of Those Subjects That Are Difficult to Detect. Look Exactly In Your Screen Center. SOMEWHERE IN 3 CM TO THE RIGHT IS THIS LEVER. Rope from Items and attach it to a roof. Paul Is Your Only Hope of Finding a Son. After Malcolm Shall Be Called on You, Take Scrap Opposite The Hung Skins (Paul Would Not Allow You to Take It If It Were Alive) You Hear The Voice of A Woman Quietly Whispering in Your Ear. Marilyn? Rino Viruses? Runny Nose? Nose Colds: “KNOWS COLD.. Nose Cold!”Yeah, That’s The Answer. NOW, IT’s Time to Break Down The Head Rhino Swallow. INSPECT THE ROOM AGAIN. “Device” Behind The Iron Girl May Seem Interesting To You. Honestly, Women Fear Him, But Malcolm Did Not Know Why. Perhaps This Pointed End Indicates The Direction?…

Exit The Room Through Surgical and Back to the Secret Room.

Oh No, Your Wife Rebecca Here! Go Through the Malcolm Office.

Outside The Office You Will Hear That Malcolm Says They Are No Longer Here.

Go Down to the Hall.

Left From Entering Dayroom is Rhinoceros. REJECT HER SPEAR AND YOU GET THE KEY TO THE CRYPT.

CryptCrypt
RETURN TO THE SECRET ROOM BEHIND THE OFFICE OF MALCOLM. NOW YOU CAN OPEN THE DOOR. Click The Cursor To the Memorial Boards. Lavinia Will Tell You That At A Certain Point You Must Open The Sarcophagus. Turn The Right and Use SCRAP on the Sarcophage. LOOK INSIDE ON THE SKELETON. Clear Down. Wonderful They Are Ready! Look At The Doll, Lighter, Medallion and Nasal Handkerchief. “Malcolm Can Destroy All of US. You Must Destroy IT First.”But Hower? Turn The Right and Look At The Skeleton. Turn The Right Again and Put On All Newspaper Clippings on the Door.

YOU FIND THINGS ABOUT YOUSELF THAT YOU WOULD NOT KNOW VERY MUCH. Look At The Door, Try to Open It. TURN TO THE DISPLAY SHIELD AGAIN.

You Need to Destroy The Object Associated with Malcolm to Surpass Its Strength. First, USE The Knife On The Tongs. THEN, DISCHARGE HIS MAGAZINE (Red Wit Initials MM). Collapse Through The Skeleton SCRAMBLE. AS SCRAP IS STILL AT HAND, BREAK THEM. Take a Lighter and Burn The Malcolm.
End.

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