Corsairs VL and GPK: Cheat Codes

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In engine.ini (which is located in the game folder) change

Corsairs VL and GPK: Cheat Codes Free Download

debugwindow = 0 change to debugwindow = 1. Then go into the game press F5 and enter the codes.
xmlns: w = “urn: schemas-microsoft-com: office: word”

 

 

 

 

 

 

 

 

 

 

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CODES FOR
KORSAROV: CITY OF LOST SHIPS.

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PIRATES:

 

P.I.R.A.T.E.S.
and other characteristics of the character, melee and firearms:

 

Spoiler:

For change
PIRATES, in the left column we enter:

pchar.skill.freespecial
– to change the PIRATES points of the GG

characters [i] .skill.freespecial
– for officers and other people / characters (instead of i, we enter the index of the desired
Persian, how to find it is described above)

In the right
column, we get the value 0, change it to any other desired digit –
we get PIRATES points, which can be distributed to any skills as in the beginning
games. For example, entering 6 will get 6 additional PIRATES points. If by
for some reason, we want to lower the values ​​on the contrary, then we also enter, for example
1 in the right column, decrease and then set to zero again.

 

Miscellanea:

characters [i] .chr_ai.charge
– how many charges the barrel is charged

characters [i] .chr_ai.charge_max
– maximum number of charges in the barrel

characters [i] .chr_ai.charge_dlt
– speedlang = RU style = ‘mso-ansi-language: EN-GB’> charging lang = RU style = ‘mso-ansi-language: RU’> trunk style = ‘mso-ansi-language: EN-GB’>

(make yourself
machine gun from a cheap pistol)

characters [i] .chr_ai.dmggunmin
– minimal barrel damage

characters [i] .chr_ai.dmggunmax
– maximum barrel damage

characters [i] .chr_ai.dmgbldmin
– minimal damage from the blade

characters [i] .chr_ai.dmgbldmax
– maximum blade damage

characters [i] .chr_ai.hp_dlt
– health recovery rate

characters [i] .chr_ai.energymax
– maximum energy level, BUT due to the fact that this parameter is calculated,
the entered value will work (the energy bar will correspond to
entered value) only until its next calculation (and
maximum energy level each time F2 is pressed)

Well, on the right
column after entering cheats, we experiment with increasing digital values, but
do not overdo it

Attention, everyone
parameters set by these codes are reset when changing weapons!

 

THE CHANGE
CHARACTERISTICS OF THE SHIP:

 

Spoiler:

On the left:

[N] – No.
Ship … you can recognize it by typing pchar.ship.type … appear on the right side
ship number.

RealShips [N] .turnrate
– maneuverability

RealShips [N] .maxcrew
– maximum command with overload

RealShips [N] .mincrew
– minimal team

RealShips [N] .capacity
– capacitylang = RU style = ‘mso-ansi-language: EN-GB’> hold

RealShips [N] .weight
– the mass of the ship without cargo and crew (affects the inertia calculated by the engine
games) so that it does not skid when cornering

RealShips [N] .HP
– body

RealShips [N] .optcrew
– optimal command (no overload)

RealShips [N] .cannon
– maximum type of implements to be installed on board (see the
spoiler “Energy, reputation, caliber of guns, rank, health, money,
immortality:”)

RealShips [N] .maxcaliber
– this value will be displayed in the characteristics of the ship as the maximum
the caliber of the guns (but you need to enter the previous cheat, otherwise you will install it anyway
can’t)

RealShips [N] .WindAgainstSpeed
– beydewind

RealShips [N] .Stolen
– 1 = your ship is captured, 2 = your ship is
“purchased” status (affects the sale price)

RealShips [N] .Ship.Upgrades.Sails
– sail texture 1-3 (1 = parus_common (regular sails), 2 = parus_pat, 3 =
parus_silk (silk sails))

PChar.Ship.Upgrades.Sails
– the same only for the GG ship

RealShips [N] .Ship.Upgrades.Hull
– hull texture 1-3 (one ship has 3 types of textures from the game folder)

PChar.Ship.Upgrades.Hull
– the same only for the GG ship

RealShips [N] .SpeedDependWeight
– influence of the load in the hold on the ship’s speed (0 = the load does not affect
for speed, i.e. speed remains maximum regardless of
hold)

RealShips [N] .TurnDependWeight
– influence of the load in the hold on the ship’s maneuverability (0 = Workload is not
affects maneuverability)

On the right we see
the current value and replace it with the desired one, press Enter, enjoy…

 

Degree2Radian (X)
– where X is the angle in degrees, we get the angle in radians

Now
realships [N] .cannons.borts.cannonf.firezone – angle of impact from bow guns
(enter in radians obtained by the function described above)

realships [N] .cannons.borts.cannonb.firezone
– angle of destruction of stern guns

realships [N] .cannons.borts.cannonl.firezone
– port attack angle

realships [N] .cannons.borts.cannonr.firezone
– starboard strike angle

realships [N] .cannons.borts.cannonf.firedir
– the angle of deviation of the affected area (also in radians we count from 0 i.e. nose
ship clockwise) for bow guns

realships [N] .cannons.borts.cannonb.firedir
– the deviation angle of the affected area for stern (here the default angle is
180 degrees = 3.14 in radians i.e. number Pi)

realships [N] .cannons.borts.cannonl.firedir
– angle of deviation of the affected area for the port side

realships [N] .cannons.borts.cannonr.firedir
– – angle of deviation of the affected area for starboard

And the meaning
deviation of the firing zone in that it is possible to shift the firing zone of airborne
guns in the direction of the nose and thereby fire a salvo from two sides and bow
guns. Something like modern naval guns on rotating platforms =)

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CHARACTERISTIC:

 

pchar.skill.Leadership
– Authority.

pchar.skill.FencingLight
– Ability to handle light weapons

pchar.skill.Fencing
– Ability to control sabers

pchar.skill.FencingHeavy
– Wielding heavy broadswords, axes and swords

pchar.skill.Pistol
– Pistols

pchar.skill.Fortune
– Fortune. She is luck.

pchar.skill.Sneak
– Stealth

pchar.skill.Sailing
– Navigation.

pchar.skill.Accuracy
– Accuracy

pchar.skill.Cannons
– Guns

pchar.skill.Grappling
– Boarding

pchar.skill.Defence
– Protection

pchar.skill.Repair
– Repair

pchar.skill.Commerce
– Trade

pchar.rank –
rank

pchar.Reputation
– Reputation

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LAi_SetImmortal (pchar,
true) – immortality

LAi_SetImmortal (pchar,
false) – disable immortality

pchar.rank –
hero level

LAi_SetLevelHP (pchar)
– health according to the level of the hero

AddMoneyToCharacter (pchar,
amount of money) – money

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ITEMS
MAIN CHARACTER:

 

GiveItem2Character (pchar,
“subject”)

List
some items:

GiveItem2Character (pchar,
“blade1-35”) – swords

GiveItem2Character (pchar,
“topor1-3”) – axes

GiveItem2Character (pchar,
“toporAZ”) – Macuahuitl, the most powerful shit in the game

GiveItem2Character (pchar,
“pistol1-6”) – pistolslang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“mushket”) – blunderbusslang = EN-GB style = ‘mso-ansi-language: EN-GB’>

questMushket

GiveItem2Character (pchar,
“pistol7”) – shotgunlang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“cirass1-5”) – cuirasseslang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“spyglass1-5”) – telescopeslang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“potion1”) – medicinallang = RU style = ‘mso-ansi-language: EN-GB’> potion

GiveItem2Character (pchar,
“potion2”) – elixirlang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“potion3”) – antidotelang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“suit_1”) – castoffslang = EN-GB style = ‘mso-ansi-language: EN-GB’>, style = ‘mso-ansi-language: RU’> merchant’s clotheslang = EN-GB style = ‘mso-ansi-language: EN-GB’>, style = ‘mso-ansi-language: RU’> nobleman’s clotheslang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar,
“suit_2”) – clotheslang = RU style = ‘mso-ansi-language: EN-GB’> merchant,

GiveItem2Character (pchar,
“suit_3”) – clotheslang = RU style = ‘mso-ansi-language: EN-GB’> nobleman

GiveItem2Character (pchar,
“indian11”) – rat god – rats on the ship do not eat anything else

GiveItem2Character (pchar,
“bullet”) – bullets

GiveItem2Character (pchar,
“ShipyardsMap”) – a drawing that is instructed to get at the shipyard

GiveItem2Character (pchar,
“map_LSC”) – maplang = RU style = ‘mso-ansi-language: EN-GB’> ГПК

GiveItem2Character (pchar,
“gold”) – goldlang = EN-GB style = ‘mso-ansi-language: EN-GB’>

“” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “” “

TRADINGlang = RU style = ‘mso-ansi-language: EN-GB’> LICENSES:

 

GiveItem2Character (pchar, “EngTradeLicence”)
– Englishlang = EN-GB style = ‘mso-ansi-language: EN-GB’>. style = ‘mso-ansi-language: RU’> trade licenselang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar, “FraTradeLicence”)
– franzlang = EN-GB style = ‘mso-ansi-language: EN-GB’>. style = ‘mso-ansi-language: RU’> trade licenselang = EN-GB style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar, “SpaTradeLicence”)
– Spanish style = ‘mso-ansi-language: EN-GB’>. trading lang = RU style = ‘mso-ansi-language: RU’> license style = ‘mso-ansi-language: EN-GB’>

GiveItem2Character (pchar, “HolTradeLicence”)
– head style = ‘mso-ansi-language: EN-GB’>. trading lang = RU style = ‘mso-ansi-language: RU’> license style = ‘mso-ansi-language: EN-GB’>

P.S. AT
colonies, they will tell us day after day that only
day

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TOTEMESlang = EN-GB style = ‘mso-ansi-language: EN-GB’>:

 

GiveItem2Character (pchar,
“Totem_1”)

GiveItem2Character (pchar,
“Totem_2”)

GiveItem2Character (pchar,
“Totem_3”)

GiveItem2Character (pchar,
“Totem_4”)

GiveItem2Character (pchar,
“Totem_5”)

GiveItem2Character (pchar,
“Totem_6”)

GiveItem2Character (pchar,
“Totem_7”)

GiveItem2Character (pchar,
“Totem_8”)

GiveItem2Character (pchar,
“Totem_9”)

GiveItem2Character (pchar,
“Totem_10”)

GiveItem2Character (pchar,
“Totem_11”)

GiveItem2Character (pchar,
“Totem_12”)

GiveItem2Character (pchar,
“Totem_13”)

GiveItem2Character (pchar,
“Totem_14”)

GiveItem2Character (pchar,
“Totem_15”)

 

Totem_1
– Totem style = ‘mso-ansi-language: EN-GB’> Xochiquetzal. lang = RU style = ‘mso-ansi-language: RU’> (+ 20 luck)

Totem_2 –
Miktlantecutli’s totem. (+20 stealth)

Totem_3 –
Quetzalcoatl’s Totem (+20 Defense)

Totem_4 –
Mishcoatl’s totem. (+20 accuracy)

Totem_5 –
Totem of Tezcatlipoca. (+20 pistols)

Totem_6 –
Totem Chalchihuitlikue. (+20 authority)

Totem_7 –
Huitzilopochtli totem. (+20 medium weapons)

Totem_8 –
Tlaloc’s totem. (+20 light weapons)

Totem_9 –
Mayahuel totem. (+20 heavy weapons)

Totem_10 –
Totem of Tonakatecuhtli. (+20 trade)

Totem_11 –
Totem Kamastli. Kamastli, god of the stars, hunting, war and fate. Fire maker.

Totem_12 –
Totem of Sinteotl. (+20 to navigation)

Totem_13 –
Totem Tlasolteotl. Goddess, cleanses from illicit passions

Totem_14 –
Totem Tonatiu. Tonatiu, god of the sky and the sun.

Totem_15 –
Totem of Shipe-Toteku. (+20 to repair)

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SKULLS, STATUETS, AMULETS
ETC………

 

Spoiler:

GiveItem2Character (pchar,
“sculMa1”) – White crystal skull

GiveItem2Character (pchar,
“sculMa2”) – Pink crystal skull

GiveItem2Character (pchar,
“sculMa3”) – Blue crystal skull

GiveItem2Character (pchar,
“indian1”) – Idollang = RU style = ‘mso-ansi-language: EN-GB’> Akamapichtli. lang = RU style = ‘mso-ansi-language: RU’> (+ 10 authority and stealth, -20
pistols).

GiveItem2Character (pchar,
“Indian5”) – Statuette of Koshkoshtli. style = ‘mso-ansi-language: EN-GB’> (+ 10 stealth)

GiveItem2Character (pchar,
“indian10”) – Idollang = RU style = ‘mso-ansi-language: EN-GB’> Chuck-lang = RU style = ‘mso-ansi-language: RU’> Moona style = ‘mso-ansi-language: EN-GB’>. (+20 pistols, +10 lang = RU style = ‘mso-ansi-language: RU’> accuracy style = ‘mso-ansi-language: EN-GB’>, -20 stealth)

GiveItem2Character (pchar,
“indian12”) – Imagelang = RU style = ‘mso-ansi-language: EN-GB’> warrior-lang = RU style = ‘mso-ansi-language: RU’> jaguar style = ‘mso-ansi-language: EN-GB’>. (+10 heavy weapons)

GiveItem2Character (pchar,
“indian14”) – Image of Yakatekukht-li. (+20 trade, -20
authority).

GiveItem2Character (pchar,
“indian19”) – Figurinelang = RU style = ‘mso-ansi-language: EN-GB’> Achkuatsin. (+20 lang = RU style = ‘mso-ansi-language: RU’> accuracy style = ‘mso-ansi-language: EN-GB’>, +10 guns, -20 lang = RU style = ‘mso-ansi-language: RU’> stealth style = ‘mso-ansi-language: EN-GB’>)

GiveItem2Character (pchar,
“indian22”) – Atlanticlang = RU style = ‘mso-ansi-language: EN-GB’> warrior. lang = RU style = ‘mso-ansi-language: RU’> (+ 20 defense, +10 light weapons, -10
authority and luck)

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