Cortex Command: Cheat Codes

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December 21, 2020
3 minutes
115

By Jonny Gamer

Cortex Command: Cheat Codes

Here are some console commands, have fun 🙂

Cortex Command: Cheat Codes Free Download

To open the console, press ,, Ё “.

Redesigning a controlled actor into a brain (gives the parameters of the brain to this actor, that is, instead of the brain, it must be protected)
ActivityMan: GetActivity (): SetPlayerBrain (ActivityMan: GetActivity (): GetControlledActor (0), 1)

Tearing the soldiers of the red team apart:
for victim in MovableMan.Actors do if victim.Team == 0 then if victim.ClassName == “AHuman” then victim: GibThis () end end end

Tearing the soldiers of the green team apart:
for victim in MovableMan.Actors do if victim.Team == 1 then if victim.ClassName == “AHuman” then victim: GibThis () end end end

Create an actor:
for i = 1,5 do local actor = CreateAHuman (“Dummy”); actor.Pos = Vector (SceneMan.Scene.Width * PosRand (), SceneMan.Scene.Height * PosRand ()); MovableMan: AddActor (actor); end

All units (even enemy units) Become under your control:
for actor in MovableMan.Actors do actor.Team = 0 end

OFF cannon:
for actor in MovableMan.Actors do actor.Vel = Vector (0, 0) end

OFF cannons for enemy players:
for actor in MovableMan.Actors do if actor.Team == 1 then actor.Vel = Vector (0, 500); end end

Open the bunker editor:
ActivityMan: GetActivity (). ActivityState = Activity.EDITING

Parts of dropships scatter across the map:
for i = 1,200 do junk = CreateMOSRotating (“Drop Ship Hull Gib E”); junk.Pos = Vector (SceneMan.Scene.Width * PosRand (), SceneMan.Scene.Height * PosRand ()); MovableMan: AddParticle (junk); end

Parts of missiles scatter across the map:
for actor in MovableMan.Actors do misl = CreateACRocket (“Rocket MK1”); misl.Pos = Vector (actor.Pos.X, actor.Pos.Y – 500); misl.Vel = Vector (0.500); print (misl.Pos); MovableMan: AddActor (misl); end

(Fancy Choice) Add Healing Emitter to Units:
for actor in MovableMan.Actors do CreateAEmitter (“Heal”) AHuman.Team = 0; actor.Pos = Vector (SceneMan.Scene.Width * PosRand (), SceneMan.Scene.Height * PosRand ()); MovableMan: CreateAEmitter (emitter); end end

Health never drops below 50%:
for actor in MovableMan.Actors do if actor.Team == 0 then while (actor.Health < 100 ) do actor.Health = actor.Health + 10 end end end

Life x20:
for actor in MovableMan.Actors do if actor.Team == 0 then actor.Health = actor.Health * 20 end end

30 grenade shards fall on the unit you control:
P = nil for i = 0.30 do P = ActivityMan: GetActivity (): GetControlledActor (0) i = CreateTDExplosive (“Frag Shell”) i.Pos = P.Pos i.Vel = Vector (0,0) i. PinStrength = 2000 MovableMan: AddMO (i) i: GibThis () end;

The explosion of 3 grenades near this unit:
for P in MovableMan.Actors do for i = 0.3 do i = CreateTDExplosive (“Frag Grenade”) i.Pos = P.Pos i.Vel = Vector (0,0) i.PinStrength = 2000 MovableMan: AddMO (i ) i: GibThis () end; end;

Falling crab bomb from the sky:
local rocket = CreateACRocket (“Rocket MK1”) for c = 1.50 do local c = CreateACrab (“Crab”) rocket: AddInventoryItem © end P = ActivityMan: GetActivity (): GetControlledActor (0) rocket.Pos = Vector (P .Pos.X, P.Pos.Y-300) rocket.Vel = Vector (0,30) MovableMan: AddActor (rocket)

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