And so activation of the console for entering scripts has already been described by Dragon Age: Origins: Cheat Codes. I don’t know about notebooks, etc., I just added “-enabledeveloperconsole” in the properties of the shortcut and everything works!
Dragon Age: Origins: Cheat Codes (item spawn) Free Download
These codes are of little interest to anyone, since there are trainers)))
Code: Result:
runscript addxp # Add XP (# = Amount)
runscript zz_money # Add Money (# = Amount)
runscript zz_addparty [NPCName] Add Party Member
runscript ai off Disable AI
runscript zz_addapproval # ## Add Approval (# = Member, ## = Amount)
runscript killallhostiles Kill All Hostiles
And here’s what we do with the file “dageorigitems” -> unzip where it is convenient for you -> if not, create a folder “scripts” at -> “disk with the game” Dragon Age \ packages \ core \ data \ -> throw the files into it ch .ncs “and” ch2.ncs “that’s it!
Enter the game through the shortcut with “-enabledeveloperconsole” press “~” tilde and type codes on itim which are also in the “dageorigitems” archive
Example:
runscript ch ax – gives you a bunch of different axes from 1 to 7 lvl (with and without holes)
And if you drive like this:
runscript ch2 upg_run_gdm_chr – will give you 1 rune +5 electricity (at the expense of the description sorry NO,for what I bought for that and sell) you will figure it out!
If at the end you put the numerical value runscript ch2 upg_run_gdm_chr 10, respectively, you will get 10 runes !
HZ at the expense of repetition, but it did not seem to!