Mor. Utopia: Cheat Codes

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August 20, 2020
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By Jonny Gamer

Mor. Utopia: Cheat Codes

Mor. Utopia: Cheat Codes Free Download

Utopia: Cheat Codes

Stage – an area of ​​play space (for example, Cathedral, Theater, Eva Yan’s house).
An actor is one of the objects in the scene. Not necessarily an animate being, i.e..
the bench in the Cathedral is also an actor. Any of the characters is also an actor with his
number.

Find the config.ini file in the “data” directory and write right under the [General] line:
“EnableConsole = 1” (without quotes). Save, launch “Mor”, press the tilde… We have a console!

god – Enables / disables “god mode” (aka immortality). note that
command switches mode.
fly on – Turns on flight mode. You can fly through walls. When the scene changes
airplane mode turns off automatically.
fly off – Turns off flight mode.
id_player – Displays the number of the “player” actor, his coordinates and direction.
id_trace – Displays the number of the actor that the crosshair is aimed at.
go [scene_name] – Teleports the player to the scene named scene_name.
map – Display the name of the current scene.
items [actor_id] – Displays a list of items in the actor’s inventory with a number
actor_id.
additem [actor_id] [item_name] [count] – Adds actor with actor_id number to
inventory item named item_name. Item names can be found in
the items.xml file, which is packed into World.vfs. The third parameter count is not
required. This is the number of instances of the item that will be added. By
1 instance is added by default.
getvars – Prints the values ​​of all set engine variables.
getvar [var_name] – Prints the value of a variable named var_name.
setvar [var_name] [value] – Sets the variable named var_name to
value value.
prop [actor_id] [prop_name] – Displays the value of the property named prop_name,
belonging to the actor with the actor_id number.

A little about the properties. The “player” actor has the following properties:

health – health. Maximum value: 1.
tiredness – tiredness. Maximum value: 1.
hunger – hunger. Maximum value: 1.
disease – infection. Maximum value: 1.
reputation – reputation. Maximum value: 1.
money – your money.
Any actor “door” has a locked property. locked = 1 – the door is closed, locked
= 0 – the door is open. Any door can be opened.
uspeed [update_speed] – Sets the speed of the world update to update_speed.
slow – Slows the game terribly. A kind of bullet time.
normal – Returns the game to normal speed.
vis – Displays the numbers of all actors in the field of view.
gt_speed [time_speed] – Sets the speed of the passage of time in time_speed. Than
the lower the time_speed value, the faster the time goes. The default is 2.
When time_speed = 1, time goes about 4 times faster than usual.

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