Cheat Codes for Quake 4, there are also button codes to give all weapons and summon comrades and military equipment.
Quake 4: Additional Cheat Codes Free Download
Press control + alt + ~ the console will appear
we throw the mycodes file into q4base
We write exec mycodes in the console, this will immediately bind the necessary codes to the buttons.
the tab key helps you find suitable codes in the list and also adding the input of the already dialed part of the code if you press the tab twice.
The summoned comrades can follow the player if you click on them with the shot button while standing in the vicinity, this creates an order to follow me or stay here.
More codes
spawn char_marine_tech_armed – blue engineer restores armor, does not follow the player.
spawn char_marine_medic_armed – white medic restores health, does not follow the player.
Quake 4
To change the console call key, find the Quake4Config file located by the path:
C: \ Program Files \ id Software \ Quake 4 \ q4base \
(for the folder of the installation by default)
Open it with any text editor and find the line
“` “” toggleconsole “
change the character `to any other, for example:
“~” “toggleconsole”
During the game, press the left [Ctrl] + [Alt] + [~] to show the console.
(or the [`] key, if the previous option did not work)
Now enter the following cheat codes:
god – invulnerability
noclip – move through the walls
notarget – invisibility
freeze – freeze all
give all – all opyes and patrons
give ammo – all patrons
map [map_name] – load map
benchmark – gaming performance statistics
com_drawfps 1 – show FPS
aviDemo – save the demo of your game to an AVI file
gfxinfo – video card info
r_gamma [0-3] – set gamma level
r_brightness [number] – set the level of lighting
s_volume_db [number] – set the level of the sound
s_showlevelmeter 1 – show the level of the sound
s_showlevelmeter 0 – turn off the display of the sound level
g_showprojectilepct 1 – show% damage
g_showprojectilepct 0 – do not show% damage
killmonsters – kill all monitors
kill – self-fight
quit – quit the game
Map names:
Use the following names for the “map game / [map_name]” code:
Air Defense Base: airdefense1
Air Defense Trenches: airdefense2
Aqueducts: convoy2
Aqueducts Annex: convoy2b
Canyon: convoy1
Construction Zone: walker
Data Networking Security: network2
Data Networking Terminal: network1
Data Processing Security: process2
Data Storage Security: storage2
Dispersal Facility: dispersal
Game / process1: process1
Game / storage1: storage1
Hangar Perimeter: hangar1
Interior Hangar: hangar2
MCC Landing Site: mcc_landing
Nexus Core: core1
Nexus Hub: hub2
Nexus Hub Tunnels: hub1
Operation: Advantage: mcc_1
Operation: Last Hope: mcc_2
Perimeter Defense Station: building_b
Putrification Center: putra
Recomposition Center: recomp
Strogg Medical Facilities: medlabs
The Nexus: core2
Tram Hub Station: tram1
Tram Rail: tram1b
Waste Processing Facility: waste
Model names:
Use the model names for their receipt code “spawn [model_name]”
char_doctor
char_kane_strogg
char_marine
char_marine_fatigues
char_marine_medic
char_marine_tech_armed
monster_berserker
monster_bossbuddy
monster_failed_transfer
monster_fatty
monster_gladiator
monster_grunt
monster_gunner
monster_harvester_combat
monster_iron_maiden
monster_makron
monster_network_guardian
monster_repair_bot
monster_scientist
monster_sentry
monster_slimy_transfer
Names of modifications of opyzh:
Use these names to get them with the code “spawn [name]”
Note: You must have an original opus to be able to receive
its modification. (ie just enter the code “give all”
before using one of these)
weaponmod_hyperblaster_bounce1
weaponmod_lightninggun_chain
weaponmod_machinegun_ammo
weaponmod_nailgun_ammo
weaponmod_nailgun_power
weaponmod_nailgun_rof
weaponmod_nailgun_seek
weaponmod_railgun_penetrate
weaponmod_rocketlauncher_burst
weaponmod_rocketlauncher_homing
weaponmod_shotgun_ammo