Ai War: Fleet Command: Cheat Codes

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February 22, 2024
8 minutes
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By Jonny Gamer

Ai War: Fleet Command: Codes
Ai War: Fleet Command: Cheat Codes
Complete Each Requirement to Get the Achievement:

One. 1,000,000 Points: REACH A SCORE OF ONE MILLION POINTS IN A SINGLE GAME.
One. 10,000,000 Points: REACH A SCORE OF TEN MILLION POINTS IN A SINGLE GAME.
One. 5,000,000 Points: Reach A SCORE OF FIVE MILLION POINTS IN A SINGLE GAME.
One. 500,000 Points: Reach A SCORE OF Five Hundred Thousand Points in A Single Game.
One. Control 15: Your Team Must Control Fifteen Non-Home Planets in A Single Game.
One. Control 2: Your Team Must Control Two Non-Home Planets in A Single Game.
One. Control 25: Your Team Must Control Twenty-Five Non-Home Planets in A Single Game.
One. Control 35: Your Team Must Control Thirty-Five Non-Home Planets in A Single Game.
One. Control 5: Your Team Must Control Five Non-Home Planets in A Single Game.
One. Epic Struggle: 36 Hour Campaign: Reach A Game Time Of Thirty Six Hours in A Single Game.
One. FIRST CO-OP Game Completed: Finish A Game Playing Co-Op with At Least One Other Player.
One. First Difficulty 10 Loss: Lose to the AI ​​On Difficulty Level 10 or Up.
One. First Loss: Lose to the AI ​​On Any Difficulty Level.
One. First Victory: Win Against The AI ​​On Any Difficulty Level.
One. Future Proofing: 150,000 ENERGY: Accumulate A Net Energy Balance of 150,000.
One. Getting Into This: 5 Hour Campaign: Reach A Game Time Of Five Hours in A Single Game.
One. Kills: Merciless: Kill At Least 75,000 SHIPS IN A SINGLE GAME.
One. Kills: Warrior: Kill At Least 30,000 SHIPS IN A SINGLE GAME.
One. Kills: Xenocidal: Kill at Least 200,000 SHIPS IN A SINGLE GAME.
One. Long One: 15 Hour Campaign: Reach A Game Time of Fifteen Hours in A Single Game.
One. Losses: For the Greater Good: Lose at Least 75,000 SHIPS IN A SINGLE GAME.
One. Losses: We Can Absorb This: Lose at Least 30,000 Ships in a Single Game.
One. Losses: What Have We Done: Lose at Least 200,000 SHIPS IN A SINGLE GAME.
One. Nearing The End? 10 HOUR CAMPAIGN: REACH A GAME TIME OF TEN Hours In A Single Game.
One. Persistent: 24 Hour Campaign: Reach A Game Time Of Twenty Four Hours in A Single Game.
One. Rainy Day Savings: 50,000 ENERGY: Accumulate A Net Energy Balance of 50,000.
One. Reclamation: I Heart Parasites: Reclaim at Least 30,000 Enemy Ships in A Single Game.
One. Reclamation: Master Thief: Reclaim at Least 15,000 ENEMY SHIPS IN A SINGLE GAME.
One. Reclamation: Ooh, Shiny!: Reclaim at Least 1,000 ENEMY SHIPS IN A SINGLE GAME.
One. Reclamation: Thief: Reclaim at Least 5,000 ENEMY SHIPS IN A SINGLE GAME.
One. SCRAP: Didn’t Like The Look Of ‘Em!: Scrap At Least 1,000 of Your Ships in A Single Game.
One. SCRAP: I Need The Scrap!: Scrap At Least 100 of Your Ships in A Single Game.
One. SCRAP: Pile Them on the Heap: Scrap at Least 10,000 of Your Ships in A Single Game.
One. SCRAP: Why Do You Even Build Them?: Scrap At Least 20,000 Of Your Ships in A Single Game.
One. Turn Off The Lights! 300,000 ENERGY: Accumulate A Net Energy Balance Of 300,000.
One. Warmup: 1 Hour Campaign: Reach A Game Time of One Hour in A Single Game.
One. WHO READ THESE PLANS? 2,000,000 ENERGY: Accumulate A Net Energy Balance of 2,000,000.
One. Win On 10-Planet Map: Win A Game On a Ten Planet Map.
One. Win on 100-Planet Map: Win A Game On A One Hundred Planet Map.
One. Win On 120-Planet Map: Winc a game on a one HundRed and Twnty Planet Map.
One. Win on 40-Planet Map: Win A Game On a Forty Planet Map.
One. Win On 80-Planet Map: Win A Game On An Eighty Planet Map.
2. Broken Sledge: Win Against Sledge Hammer On Any Difficulty.
2. Broken Sledge: Win Against Sledge Hammer ON Difficulty 7 or Up.
2. Broken Sledge: Winc Against Sledge Hammer On Difficulty 9 or Up.
2. DetRencher: Win Against Entrenched Homeworlder On Difficulty 7 Or Up.
2. DetRencher: Win Against Entrenched Homeworlder On Difficulty 9 Or Up.
2. DetRencher: Win Against Entrenched Homeworlder On Any Difficulty.
2. Fort Buster: Win Against Fortress Baron On Difficulty 7 Or Up.
2. Fort Buster: Win Against Fortress Baron On Any Difficulty.
2. Fort Buster: Win Against Fortress Baron On Difficulty 9 or Up.
2. Tank Buster: Win Against The Tank On Difficulty 7 Or Up.
2. Tank Buster: Win Against The Tank On Difficulty 9 or Up.
2. Tank Buster: Win Against The Tank On Any Difficulty.
2. Train Wreck: Win Against Train Master On Any Difficulty.
2. Train Wreck: Win Against Train Master On Difficulty 7 Or Up.
2. Train Wreck: Win Against Train Master On Difficulty 9 Or Up.
2. Turtle Soup: Win Against Turtle On Any Difficulty.
2. Turtle Soup: Win Against Turtle On Difficulty 9 Or Up.
2. Turtle Soup: Win Against Turtle On Difficulty 7 Or Up.
2. What a DUD: Win Against Mine Enthusiast On Difficulty 7 or Up.
2. What a DUD: Win Against Mine Enthusiast On Difficulty 9 or Up.
2. What a DUD: Win Against Mine Enthusiast On Any Difficulty.
3. Broken Legs: Win Against Assassin On Difficulty 7 Or Up.
3. Broken Legs: Win Against Assassin On Any Difficulty.
3. Broken Legs: Win Against Assassin On Difficulty 9 Or Up.
3. CAUGHT IN THE ACT: WIN AGAINST Backdoor Hacker On Difficulty 9 Or Up.
3. Caught in the Act: Win Against Backdoor Hacker On Any Difficulty.
3. Caught In The Act: Win Against Backdoor Hacker On Difficulty 7 Or Up.
3. Counter This: Win Against Counter Spy On Difficulty 7 Or Up.
3. Counter This: Win Against Counter Spy On Any Difficulty.
3. Counter This: Win Against Counter Spy On Difficulty 9 Or Up.
3. Electric Turtle Soup: Win Against Teleporter Turtle On Difficulty 7 or Up.
3. Electric Turtle Soup: Win Against Teleporter Turtle On Difficulty 9 Or Up.
3. Electric Turtle Soup: Win Against Teleporter Turtle On Any Difficulty.
3. I SAW THAT: WIN AGAINST STEALTH MASTER ON DIFFICULTY 7 OR UP.
3. I Saw That: Win Against Stealth Master On Difficulty 9 or Up.
3. I SAW THAT: WIN AGAINST STEALTH MASTER ON ANY DIFFICULTY.
3. NOT HUNGRY: Win Against Feeding Parasite On Any Difficulty.
3. Not Hungry: Win Against Feeding Parasite On Difficulty 9 or Up.
3. NOT HUNGRY: Win Against Feeding Parasite On Difficulty 7 or Up.
3. Pick on Someone Else: Win Against Bully On Any Difficulty.
3. Pick ON Someone Else: Win Against Bully On Difficulty 7 or Up.
3. Pick ON Someone Else: Win Against Bully On Difficulty 9 or Up.
3. RAID FAIL: WIN AGAINST VICIOUS RAIDER ON ANY DIFFICULTY.
3. RAID FAIL: WIN AGAINST VICIOUS RAIDER ON DIFFICULTY 9 OR UP.
3. RAID FAIL: WIN AGAINST VICIOUS RAIDER ON DIFFICULTY 7 OR UP.
3. Truly Mad: Win Against Mad Bomber On Difficulty 9 Or Up.
3. Truly Mad: Win Against Mad Bomber ON Difficulty 7 or Up.
3. Truly Mad: Win Against Mad Bomber On Any Difficulty.
4. Fancy Hammer: Win Against Technologist Sledge On Difficulty 9 Or Up.
4. Fancy Hammer: Win Against Technologist Sledge On Difficulty 7 Or Up.
4. Fancy Hammer: Win Against Technologist Sledge on Any Difficulty.
4. I’m Badly Burned: Win Against Scorched Earth On Difficulty 7 Or Up.
4. I’m Badly Burned: Win Against Scorched Earth On Difficulty 9 Or Up.
4. I’m Badly Burned: Win Against Scorched Earth On Any Difficulty.
4. Ivory Tower: Win Against Technologist Turtle On Difficulty 7 Or Up.
4. Ivory Tower: Win Against Technologist Turtle on Any Difficulty.
4. Ivory Tower: Win Against Technologist Turtle On DiffiCulty 9 or Up.
4. Man Down!: Win Against Special Forces Captain On Difficulty 9 Or Up.
4. Man Down!: Win Against Special Forces Captain On Difficulty 7 Or Up.
4. Man Down!: Win Against Special Forces Captain On Any DiffiCulty
4. Peeled and Roasted: Win Against The Core On Difficulty 7 or Up.
4. Peeled and Roasted: Win Against The Core On Any Difficulty.
4. PEELED AND ROASTED: WIN AGAINST THE CORE ON DIFFICULTY 9 OR UP.
4. TECHNO DANCER: WIN AGAINST TECHNOLOGIST RAIDER ON DIFFICULTY 9 OR UP.
4. TECHNO DANCER: WIN AGAINST TECHNOLOGIST RAIDER ON DIFFICULTY 7 OR UP.
4. TECHNO DANCER: WIN AGAINST TECHNOLOGIST RAIDER ON ANY DIFFICULTY.
4. TECHNO HOUSE: Win Against Technologist Homeworlder on Any Difficulty.
4. Techno House: Win Against Technologist Homeworlder On Difficulty 7 or Up.
4. Techno House: Win Against Technologist Homeworlder On Difficulty 9 or Up.
4. The Glow Slowly Dies: Win Against Attritioner On Any Difficulty.
4. The Glow Slowly Dies: Win Against Attritioner On Difficulty 9 Or Up.
4. The Glow Slowly Dies: Win Against Attritioner On Difficulty 7 Or Up.
4. Turn on the Lights: Win Against Shadow Master On Difficulty 9 or Up.
4. Turn on the Lights: Win Against Shadow Master On Difficulty 7 Or Up.
4. Turn On The Lights: Win Against Shadow Master On Any Difficulty.
4. Ultimate Leech: Win Against Technologist Parasite On Difficulty 7 Or Up.
4. Ultimate Leech: Win Against Technologist Parasite On Difficulty 9 Or Up.
4. Ultimate Leech: Win Against Technologist Parasite On Any Difficulty.
Five. Control 110: Your Team Must Control One HundRed and Ten Non-Home Planets in A Single Game.
Five. Control 50: Your Team Must Control Fifty Non-Home Planets in A Single Game.
Five. Control 80: Your Team Must Control Eighty Non-Home Planets in A Single Game.
Five. Double Godlike: Win Against 2 AIS On DiffiCulty Level 10 Or Up, With No Positive Human or Negative Ai Handicaps.
Five. Double Paragon: WIN AGAINST 2 AIS ON DIFFICULTY LEVEL 10 OR UP.
Five. Extreme Knowledge Saver: Accumulate 50,000 Stored Knowledge In A Single Game.
Five. Godlike: Win Against The AI ​​On Difficulty Level 10 Or Up, With No Positive Human or Negative Ai Handicaps.
Five. Maxed Out Resources: Accumulate 600,000 Each Stored Metal and Crystal in A Single Game.
Five. Paragon: Win Against The AI ​​On Difficulty Level 10 Or Up.

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