Crusader Kings III: Cheat Codes

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February 22, 2024
9 minutes
128

By Jonny Gamer

Crusader Kings III: Codes
Crusader Kings III: Cheat Codes
How to Open Access to Console Commands.
– Open Steam, Choose The Game and Click On It Pkm, Then Choose the “Properties”. In this window, click on the “set start parameters” Button and in the window that Opens, ENTER THE -DEBUG_MODE STRING.
-If The Game Is Not Via Steam, You Can Open The Properties of The Shortcut On The Desktop and Add a String -Debug_Mode Next To the Text in the “Object” String.
To Call The Console Click on the Tilde (~). “If Not Working, Change the Layout Into English”

Console Teams

Tutorial.Enable [GameState / Global / All (Default: Global) – Enable Training
Tutorial.Disable [GameState / Global / All (Default: Global) – Disable Learning
Tutorial.DebugWindow – Show Learning Debug Window
Event [Eventid] – Initiate An Event For a Character
Debug_Event [EventiD] – Complex Event Initiation for Character
Discover_innovation (Add_innovation) – Discover Innovations for Character Culture
Discover_Fascination (Add_Fascination) – Discover Innovations That Currently Attract The Culture of the Character
Join_era (Unlock_era) – To Join A Certain Era (And The Previous One)
Discover_era – Discover All The Innovations of A Certain Era (And The Era Itself)
Discover_all_RAS – Discover All The Era and All Innovations
Set_faith – Sets The Faith of The Character
Dynasty_prestige – Adds Prestige of this Dynasty
Gain_all_Dynasty_perks – Gives Dynasty (Default Dynasty of the Current Character) All Peppers
log_missing_game_concept_loc – Registers All Gaming Concepts for Which Their Local Key Is Not Defined
KILL – Kill The Character (Default Game Character)
Gain_all_perks – GIVES A CHARACTER (Default Game Character) All Peppers
Add_perk – Gives A Character (Default Character Played) Certain Perk
Instant_birth – Children’s Birth Rate
AI.Declare_War – Forces The AI ​​to Declare The War By Passing All Speed ​​Checks and T.D.
Generate_CADET_COA – CREATE COA FOR THIS CHARACTER, AS IF He Was The Cadet of His Dynasty
Add_Doctrine – Adds The Specified Teaching To Faith.
Remove_Doctrine – Removes This Teaching From Faith
Add_Realm_Law – Adds The Law of The Region
Add_realm_Law_Skip_Effects – Adds The Law of The Region, Passes The Cost and Transmission Effects and Also Ceancels The Effects of the Current Law
Set_Culture – Sets The Culture of the Character
CHANGE_FERVOR – CHANGES FAITH
Add_secret – Gives a Character Certain Secret
Change_Development_Level – Changes The Level Of Development Of The District, The Default Capital
FACTION_SPAWN [FACTION_TYPE] – Generates The Fraction Of The Specified Type
FACTION_DISCONTENT [FACTION_TYPE] [DISCONTENT_VALUE] – ESTABLISHES DISCONTENT WITH THE FRACTION OF THE SPECIFIED TYPE
FACTION_DEMAND [FACTION_TYPE] – The First Fraction Of The Specified Type Sends The Request
DUMP_POOL_STATS – DUMP OF STATISTICS ON THE POOL IN ‘LOGS / POOL_STATS.CSV ‘
DUMP_CHARACTER_CREATION_STATS – DUMP STATISTICS ON THE POOL IN ‘LOGS / CHARACTER_CREATION_STATS.CSV ‘
Fast_Tick – Lower Frame Frequency
Instamove (Quickmove) – Units Move to One Province Every Day
Suppress_Messages – Turn On If All Messages Must Be Suppressed
Force_Save_Compression – Enable If Saving Must Be Compressed
DUMP_BOOKMARK_PORTRAITS – WRITES PORTRAIT DATA FOR ALL BOOKMARK CHARACTSERS TO CURRENT DATE
Print_ai_Timings – Print Data Profiling About II
Portrait.Clearcache – Cleans The Portrait Orientation Cache. Forcibly Updates All Portraits
Portrait_Editor (PE) – Open Portrait Editor
Spawnentity – Creates a Specified Essence in the Cursor Position
ClearspawnedEntiTies – Removes The Entities Generated by The Spawnentity Command
MapObjects.GenerateGameLocators – Generates Locators for Game Card Objects
MapObjects.Debug – Prints Debug Information ABOUT THE MAP OBJECT
Camera.Debug – Print Camera Debugation Information.
Camera.Save – Save the Camera Position
Camera.Load – Download Camera Position
Map.Savepng – Save PNG Cards WITH A Specific Color Mode
Adjacencies.Rebuild – Restore All Adjacencies.
SPAWNLINLINLINE [ROW NAME] [INITIAL POSITION ‘X, Y, Z’ (WITHOUT SPACES)] [Final Position X, Y, Z (WITHOT SPACES)]> – Creates The Specified String Between Two Positions
Clearlines – Clear Lines
Splinnetwork.GenerateAssets – Not Defined
shader_debug – not defined
Compound NodeEditor – Editor of Compound Nodes
Particleeditor – Particle Knot Editor
script_docs (script_documentation) – Prints The Script Documentation
Settings – Creates A Graphical Settings Interface
Tweak – Creates A Graphical Configuration Interface
TextureViewer – Lookout Textures
TextureList – List of Textures
Tools.Skins – Skins Editor
3dstats – Togs 3D Statistics
Audio.List_Events – List of Audio Events
Audio.Play_Event – Play Audio Event
Audio.CPU_INFO – SHOWS THE CURRENT USE OF THE PROSESSOR
VSYNC – Enable Vertical Synchronization
GFX.RELOADTEXTURE – RESTARTS TEXTURES
RENDERTYPE – Reports Which Server Rendering Module IS Used
Threading.TaskthReadcount – Install or Get The Number Of Task Streams.
CrashReporter.SimulateCrash – Imitates A Failure (Leading To The Exit From The Game)
CrashReporter.DeletecrashData – Removes Local Emergency Dumps Older X Days
GFX.Skin – Select Active Skin GFX
Dockables.Create [Name of the Attached Item] – Create A Joined Object.
Dockables.CREATELAYOUT [MAKET MAKET NAME NAME] – CREATE FIXED LAYOUT.
Gui_Editor – Creates a Graphic Editor
DUMPDATATYPES – Displays Registered Data Types
Map_Editor – Switch Map Editor
Music.StopTrack – Stops Playing The Current Track.
Music.WEIGHT – SHOWS OR Sets The Current Weight of the Music System.
Music.Playtrack [Track Title] – Plays The Specified Track.
Music.Reset – Reboots The Music System.
Debug.Achevements.RESETALL – AGAIN BLOCKS ALL THE ACHIEVEMENTS
Explorer – SHOWS OBJECT OBSERVER WINDOW
add_lifestyle_xp_all – Adds Experience for the Whole Lifestyle
add_diplomacy_lifestyle_xp – Adds Experience To this Lifestyle
add_martial_lifestyle_xp – Adds Experience in This Lifestyle
add_stewardship_lifestyle_xp – Adds Experience To this Lifestyle
Add_intrigue_lifestyle_XP – Adds Experience To This Lifestyle
add_learning_lifestyle_xp – Adds Experience To this Lifestyle
SwitchLanguage [Language Name] – Reload Localization Files and Switch Language
Reload [File Name] – Restart Resources
Time – What Time?
MiniDUMP [File Path] – Creates A Minidamp
Debug_Mode – Includes Debug Mode
Release_Mode – Includes Release Mode
GUI.CreateWidget (GUI_TEST, TEST_GUI) [File Name] [Widget Name] – Create Fictive Widget. With 0 Arguments File Name Will Be Gui / Debug / Test_Gui.GUI, And The Name of the Widget Will Be Test_Window
GUI.Clearwidgets – Clear Fictive Widget
Helplog – Print All Console Commands In The Game File.Log.
Help [Command Name] – Print All Console Commands or Specific Team Description.
Helphelp – Help Help
Tick_Day [Number Of Days] – Sets Any Number of Days
Load [File Name] – Download The Status of the Game from Saving On Disk
Test_Save – Checks The Saving and Salary of Download
Save [File Name] – Saves The Current State of the Game
Recalculate_Modifiers [{If the Argument Is Specified, All Modifiers} Are Calculated] – Recalculates Modifiers
RUN [{EFFECT File}] – Run The Effect File in / Run
Trigger [{TRIGGER Script}] – Trigger Test Script
Play [ID ID] – Change the Played Character
Hello_History [ID Character from Scenarios History] – Show a Character From History
Show_Title [Header Tag] – Show Heading
Find_Title [Title Title] – Find The Title
SELECT_PROVINCE [PROVINCIAL ID] – SELECT PROVINCE
Change_Culture [Province ID] [Culture] – Change County Culture
Merge_Culture [from Culture] [in Culture] – to Combine All Countries of One Culture to Another.
GOLD [Amount] – Add Gold
Add_piety [Number] – Add Piety
Add_Prestige [Number] – Add Prestige
Give_Title (GT) [Title] – Assigns Title to the Specified Character
Add_claim (AC) [Title] – Gives The Character Right to Claim Title
AGE [AGE] [ID ID] – Adds Age to the Current Age.
Historical_id (Hist) [Character ID] – SHOWS THE HISTORICAL CHARACTER IDENTFIER.
Add_Trait (AT) [Damage] – Adds a Feature
Set_Sexuality [Sexuality] – Installs The Sexuality of the Character.
Secret_info (SI) – SHOWS ALL THE INFORMATION ABOUT ALL SECRETS IN WHICH THE CHARACTER PARTICIPATES
Remove_Trait (RT) [Character ID] – Removes a Character.
Pregnancy [Mother ID] [Father Identifier (0 or Empty, if there is no father)] [Instant Childbirth (YES / NO)] – Make a Character Pregnant
Redraw_Coa – Redraw The Coat Of Arms
Yesmen (Yesman, Debug_yesmen, YM) – AI Will Always Talk Yes to All During The Day
Nomen (Noman, Debug_nomen, NM) – I Will Always Say There Is No Everything During The Day
Watch (WW) – Includes Viewing Windows
Aiwatch – Includes ai Clock Windows
AI_WAR_COORDINATOR_WATCH – INCLUDES A Window of Observation of the War Coordinator AI
Loading_Screen (LS) – Remains on the next boot screen
Error – Show Mistakes in the Magazine
Test_Message [Type] [char_id / title_key / goto province_id] – Checking Sending
GameLog – Show Magogy Game
Know_schemes – Detects All Schemes Aimed At Player
End_Schemes – Completes All Schemes Aimed At Player
scripted_tests – Run Tests on the Script
Force_oos – Forced Oos
Event_Queue – Print The Debugging Of The Queue of Events
EVENT_COUNTS – Displays The Number of Debugging Events
SPAWN_COMBAT_ARMY [SCENARIR] [Battle Side] – Creates An Attacking or Protective Side of the Battle Scenario.
COMBAT [Script] – Check The Battle Script by Script.
COMBAT_TEST [SCENARIO] [ITERATIONS] – Check the Battle Script by script.
Charinfo – Switches The Visibility of Debugging Character Information.
Print_randomlog – Prints Current Random Journal.
OOS_DUMP – Displays Information About Oos.
Output_terrain – Displays The Landscape File Province.
Tick_Development [Number of Ticks] – Mark The Variation of Development On X Tikov
Characters – A List of All Players On The Server
Kick [Player Name] – Removes a player with this name
Add_Relation [Relationship Name] [Char01] [Char02] – Adds a Scenario Attitude
Remove_Relation [Relationship Name] [Char01] [Char02] – Removes The Script Relationship
Add_stress [Stress] – Add Value to Existing Voltage
Simulate_Child_Skills [Age] [Iteration] – Reset All The Basic Skills and Imitates Growth to A Certain Age Character (CHANGE AGE)
set_stress [Stress] – Change Stress To Value
Add_Dread [Dread] – Add Existing Dread
Set_Dread [Dread] – Change Dread to Value
Set_Focus – Set Focus for Character
Add_maa – Add to the Character of the Raf Fighters
Clear (CLR) – Clear Console.
Recalculate_Succession [Character ID] – Recalculates Sequence of Characters
AI.Enable [Character ID] – includes ai character.
AI.Disable [Character ID] – Disables Characters.
set_diplomacy – Sets The Character Diplomacy
SET_MARTIAL – Sets The Battle Level of the Character
Set_Stewardship – Sets The Character Management
Set_Intrigue – Sets The Character Intrigue.
Set_Learning – Sets The Character Training
SET_PROWESS – Sets The Power Of the Character
Change_dipLomacy – Changes The Character Diplomacy
Change_martial – Changes The Battle Level Of The Character
Change_Stewardship – Changes Character Management
Change_intrigue – Changes The Character’s Intrigue
Change_Learning – Changes Character Training
CHANGE_PROWESS – CHANGES CHARACTER MASTERY.
Clear_Traits – Removes All Character Features.
Clear_Character_Modifiers – Deletes All Character Modifiers.
Set_Nick (Set_NickName) [Nick_key] – Sets The Character for the Specified Alias
Remove_Nick – Removes a Character of a Character.
Timer – Display Information ABOUT DEBUG TIME
Timer_start – Launches Debug Time
Timer_Restart – RESTARTS (Resets and Runs) Debug Time
Timer_Reset – Drops Debug Time
Timer_Stop – Stops DEBUGGING TIME
Timer_DUMP – Displays Information About Debug Time
CT – Places Information ABOUT THE TIMER IN THE CLIPBOARD
InstaBuild (QuickBuild) – Players Build Things Instantly
Verify_ai_path – Check The Way

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