Damned Lands: LOST IN THE ASTRAL: Cheat Codes

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February 22, 2024
3 minutes
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By Jonny Gamer

Damned Lands: Lost In The Astral: Codes
Damned Lands: LOST IN THE ASTRAL: Cheat Codes
Codes for Lost In The Previous The Same As in the Previous Version of the Game. Just Do Not Get Carried Away By The Force and Experience, The Hero Can Die Or Just Walk The Whole Wound and You Can Not Cure It. IN GENERAL, KNOW THE MEASURE.
DURING THE GAME, CALL THE TILDA CONSOLE “~” AND TYPE THE WORD IN IT. “Thingamabob“. Words “Activated!”AS IT Does Not Appear Before, But It Is Not Scary. NOW YOU CAN ENTER:

@GiveItem (0, “Uniquegipathadagan Plate.Adamantium [Regeneration {IC; E2; E2; E2}] “) – In Square Brackets Spell, In Curly -.
@godmode (0,1) – Immortality.

To make a call to the procedure in the console, use the @ command. Description of the scripted procedures “Damned Lands”:

Procedures for Changing The Paramers of the Unit (US NOT IN THE STORE):

Givedexterity (Objunit, Flamount) – ADDS Unit (Variable “Objunit”) Number (Variable “Flamount”) Units of Agility.

Further On The Text Will Describing The Command In Brackets Will Indicate A Variable That Is This Unit, Subject or Value.

GiveIntelligence (Objunit, Flamount) – ADDS A UNIT (Objunit) Number (Flamount) Units of Mind.
GiveSkill (Objunit, Strskill, Flamount) – ADDS A UNIT (Objunit) Number (Flamount) Units in Skill (Strskill).

Possible Values ​​of the Variable “Strskill”:
Melee – Middle Boy.
Archery – Shooting.
Science – Sleight Of Hand.
Elemental – Magic Elements.
Sense – Magic Feelings.
Astral – Magic Astrala.

GivestRength (Objunit, Flamount) – Adds The Unit “Objunit” The Number of “Flamount” Force Units.
Godmode (0, Nmode) – Switches Invulnerability for Team Leader – Man Player.

Possible Values ​​of the Variable “NMode”:
0 – Disable Invulnerability
1 – The Leader of Non-Breaking, WHEN RUNNING MANA IS NOT SPENT
2 – The Leader of Nonsense, WHEN RUNNING MANA IS NOT SPENT,
All Opponents Are Killed From One Strike

ADDITIONAL IMPACT PROCEDURES:

Addmob (STRMOB) – Downloads .MOB FILE “STRMOB” from the maps subdirector.
THE FILE NAME IS INDICATED WITH THE EXPANSION.

In These Files, in Particular, Units and Their Position on the Map Are Defined. WHEN LOADING THE UNIT, THE UNITS APPEAR ON THE MAP. That Is How Ambushes Are Being Implemented in The “PP”, for example, An Ambush at the main gate on the single-card “Portal”.

CastspellPoint (Strspell, X1, Y1, X2, Y2) – Applies Spell (Strspell) from Point (x1, y1) to point (x2, y2). Only Spels Acting On The Area Can Be Used in This Procedure.

CastspellUnit (Strspell, X, Y, Objunit) – Applies Spell (StrSpell) from the Point (X, Y) to the UNIT (Objunit). Spells Operate In This Procedure, Acting Both On the Area and the Goal.

INFLICTDAMAGE (Objunit, Flamount) – Damage To A Certain Amount (Flamount) of Units. AT The Same Time, The Indicators of Armor Armor and the Protection Imposed on It.

AI Procedures:
SETDIPLOMACY (NPlayera, NPlayerb, Fldiplomacy) – Changes Diplomacy: Who Is One Player for Another Player (NPlayera).

Possible Values ​​of the Variable “Fldiplomacy”:
1 – ally.
0 – neutral.
-1 – Enemy.

Example: SETDIPLOMACY (0, SetPlayer (Objunit, NPlayer) – Annivers Annate (Objunit) by The Player (NPlayer).

Some Console Commands, Not Related to the Script:
Entered After The “Thingamabob” Command)

Help – SHOWS OPTIONS FOR CONSOLE COMMANDS
FPS 0 or FPS 1 – SHOWS FPS
Give 0 Money 1000000 – WHEN YOU SET ON THE SECREEN SELO WILL ADD 10,000,000
Give 0 Exp 1000000 – THE SAME THING BUT WITH EXPERIENCE. Available After Reaching The First Village
Lootall – Puts All Items Lying On The Map To Your Inventory

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