The table contains a single AOB script, with the followings:
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– Quick Harvest; your resource collector will be filled up the moment is starts collecting (taking only 1 resource from the asteroid

) – see bEnableQuickHarvest.
– Resource Drop Rate Mod; allows you to mod the speed at which you dump resources from resource collectors – see bEnableResDropRateMod and fResDropRateMod.
– Free building and research; no resources will be consumed while building ships or researching technologies – see bEnableFreeBldAndRsrch.
– Infinite asteroid refill; any asteroids on the map will be kept full while this is active (you can let yourself and the AI mine indefinitely with this) – see bEnableInfiniteAsteroidRefill.
– Instant Build; any ship construction will be completed at the next update – see bEnableInstantBuild.
– Instant Research; any research will be completed at the next update – see bEnableInstantResearch.
– Unit Cap Mod; allows you to mod all unit caps (except those that are limited to 1); see bEnableUnitCapMod and fUnitCapMod. Note: there is no player check on this one (!).
– Weapon Damage Mod; scales the damage output of player weapons. See bEnableWeaponDamageMod and fWeaponDamageMod.
– Non-Player Damage Mod; scales the damage output of non-player weapons. “non-player” = allies and enemies! See bEnableNonPlayerWeaponDamageMod and fNonPlayerWeaponDamageMod.
– Weapon Accuracy Mod; scales the accuracy of player weapons (except beam weapons). See bEnableWeaponAccuracyMod and fWeaponAccuracyMod.
– Non-Player Weapon Accuracy Mod scales the accuracy of non-player weapons (except beam weapons). “non-player” = allies and enemies! See bEnableNonPlayerWeaponAccuracyMod and fNonPlayerWeaponAccuracyMod.
– God mode; as name suggests – see bEnableGodMode. For ships – we will see how it works for the rest as we move on…
– Instant Capture; instantly capture non-player ships – see bEnableInstantCapture. Tested with the frigate in the tutorial mission, might work for others, too. Note: non-player implies both ally and enemy so if your ally is loosing ships rapidly to the enemy, turn this off.
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