Hunted: The Demon’s Froge – Codes for Single and Co-op

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June 2, 2020
3 minutes
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By Jonny Gamer

Hunted: The Demon’s Froge – Codes for Single and Co-op

I warn you right away – this is my first article, I might miss something.

Hunted: The Demon’s Froge – Codes for Single and Co-op Free Download

In general, in order to be a “death machine” in Hunted, you need to do the following:
you need to find 2 configuration files located for Win XP in the following paths:
C: / Documents and Settings / User / My Documents / My Games / Hunted / DFGame / Config / DFGame.txt
and
folder where you installed the game, let’s say E: / Games / Hunted The Demons Forge / DFGAME / CONFIG / DEFAULTGAME.txt
open these files and look for the following lines:

for DFGame:

[DFGame.DFCrystalManager]
ShardsPerCrystal = 5 – did not change, but along the way this is the number of pieces of crystals that fall from enemies, necessary to get a whole crystal
AllSkillsEnabled = false – if you change false to true, all spells and skills in the game for both players will be automatically bought

[DFGame.DFDifficultyLevelSettings]
HeroHealthMod [0] = 1.2f
HeroHealthMod [1] = 1.0f
HeroHealthMod [2] = 1.0f
HeroHealthMod [3] = 0.9f
These parameters give an increase to health and armor, i.e. if you change 1.2 to 20.0, you cannot be killed even if you come close to the explosive barrel and hit it (although you will still lose a little health). 0-4 are levels of difficulty of the game for example 2 is “gamer”, and 4 is “old school”
HeroDmgMod [0] = 1.0f
HeroDmgMod [1] = 1.0f
HeroDmgMod [2] = 1.0f
HeroDmgMod [3] = 1.0f
Damage parameters to enemies. The more, the stronger)
EnemyRangedDmgMod [0] = 0.8f
EnemyRangedDmgMod [1] = 1.0f
EnemyRangedDmgMod [2] = 1.25f
EnemyRangedDmgMod [3] = 1.4f
EnemySpellDmgMod [0] = 0.8f
EnemySpellDmgMod [1] = 1.0f
EnemySpellDmgMod [2] = 1.25f
EnemySpellDmgMod [3] = 1.4f
EnemyMeleeDmgMod [0] = 0.8f
EnemyMeleeDmgMod [1] = 1.0f
EnemyMeleeDmgMod [2] = 1.25f
EnemyMeleeDmgMod [3] = 1.4f
These parameters, in theory, should be responsible for the damage done by enemies, but something doesn’t work for me, maybe it will work for you
OozeCostAmountMod [0] = 1.0f
OozeCostAmountMod [1] = 1.0f
OozeCostAmountMod [2] = 1.0f
OozeCostAmountMod [3] = 1.0f
The most useful parameter is the cost of spells and skills. Put 0.0 everywhere and you will never have to drink bottles of mana again.

For DEFAULTGAME, similar operations are performed for the same parameters (although it may not be necessary, but just in case).

The following things should be added:
1.make backup copies of modified files (useful)
2.in a multiplayer game, all these changes work if you are the host (creator) of the game session, and the parameters apply to your partner
3.codes were checked only on repacks, I can’t predict the result for licenses.
4.these files affect the balance of the game as a whole, and if the game seemed too easy to you during the passage, make it more difficult))

Good game!)

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